Hendrick's
If only my penis was as big as my GamerScore!
I'm not sure two Japanese games and a beta constitutes a trend.
Hmmmmm!oh no!!! but i thought the XB1X was the most powerful console in the world!!?!! it was WAY more powerful than the PS4 Pro!!
honestly i'm surprised of all people that it's Digital Foundry saying this...they are the biggest Xbox fanboys going. They aren't interested in PS4 or PC...it's all about the XB1X for them.
Then I guess you shouldn't play the XBONEX version, unless you swear by Ybarra of course....Which is odd as it runs like shit on my pro.
Though that begs the question, why is the game less optimized for the XB1 X than for the PS4 Pro?
Obviously some third party developers not fully utilizing the extra performance on X, but some are like Rockstar or Even ubisoft with division or ghost recon are good examples.
Absolutely no reason why a game on pro should perform better and I swear if someone mentions fp16 sauce...I hope your ps4 dies.
Though that begs the question, why is the game less optimized for the XB1 X than for the PS4 Pro?
Maybe it's the fact that Double Rate FP16 is now supported by the most powerful PC GPUs & 2 of the current consoles & devs are starting to push it more.
That make the most sense but just the thought of that being the case anger people lol
Eh you can twist it how ever you want but the fact is X is more powerful than pro. I just find it hilarious that sony guys are delusional and somehow think Fp16 is this amazing savior that magically makes pro a 8tflop beast..give me a break 1 X has been out for what 15 months? How many devs do you think are actually taking full advantage of it.
Makes sense if games are being optimized better since PS4 has the larger audience. Though certain exceptions are out there like RDR2.
Logically, X1X should be performing better in all third party games, because the hardware is better and the only reason that makes sense is poor optimization and developers trying to push the visuals too much like many others on here have said.
Also to those about Sony's secret sauce ...
FP16 is to Sony as The Cloud is to Microsoft.
oh no!!! but i thought the XB1X was the most powerful console in the world!!?!! it was WAY more powerful than the PS4 Pro!!
honestly i'm surprised of all people that it's Digital Foundry saying this...they are the biggest Xbox fanboys going. They aren't interested in PS4 or PC...it's all about the XB1X for them.
and if you think i'm a PS4 fanboi....both consoles suck
Haven't seen him in a while.
PS4 Pro is 8.4TF fp16 that's a fact but I'm not trying to twist it as if PS4 Pro is more power than Xbox One X it's just better at fp16 operations & have more ROPS. but even in these cases it has to be optimized to make sure it's not held back by the memory bandwidth.
Wow 8.4TF for 399? That's incredible value.. I take it that the this year we will see 4k 60 fps games regularly on Pro, all this time it's been the X holding back the pro thanks to developer parity.
Wow 8.4TF for 399? That's incredible value.. I take it that the this year we will see 4k 60 fps games regularly on Pro, all this time it's been the X holding back the pro thanks to developer parity.
The games mentioned, Ace Combat 7 for example runs at the same res on the XB1X and PS4Pro but performs better on the pro. That's what makes these results strange.
Becouse devs put All the Power to the GPU...we know if on x theres more lighting/Shadow/particles?Though that begs the question, why is the game less optimized for the XB1 X than for the PS4 Pro?
Japanese devs put less effort into Western focused console.
I said this before but more games needs to give us the option to switch to 1080p for better performance. Honestly most of the time 4K is not worth sacrificing FPS.
Yeah, I thought it was time.Off Topic, you changed your avatar.
Yeah, I thought it was time.
If it's the games in context, and not overall, then I think it what's mentioned above, optimizations for VR.
The recent DF Anthem demo shows the Pro performing better than the X at the moment as well. Now that may change for final, but pushing more pixels even if both are checkerboard I'm sure is having an impact with them Jaguar cores, especially in Frostbite.
what
"pushing more pixels" adds virtually no cpu load
We have reached levels of stability never thought humanly possible. But all this stability sometimes just feels too much. I can't handle all this stability anymoreHa, you all thought the stability and performance updates were placebo?
The power of stability.
It depends if the engine is somewhat CPU dependent or not, so explain?
If that's the case why does it take dropping to 720p or 900p on the Xbox and PS4 to get 60FPS (the cpu load) performance out of Frostbite?
Pushing less pixels to achieve higher framerate performance out of Jaguar CPUs, no?
oh no!!! but i thought the XB1X was the most powerful console in the world!!?!! it was WAY more powerful than the PS4 Pro!!
honestly i'm surprised of all people that it's Digital Foundry saying this...they are the biggest Xbox fanboys going. They aren't interested in PS4 or PC...it's all about the XB1X for them.
and if you think i'm a PS4 fanboi....both consoles suck
Hmm...that's difficult to say. The Pro method isn't obvious or clear for the end user and varies per game. I'd imagine Microsoft just wanted to avoid that entirely.What do you think the odds are that MS makes a video setting allowing us to turn off supersampling and lowering the output to 1080 in the next few months?
After your recent videos, I figure by May/June. Agree or do you think they will hold the line?
Games drop resolution to reduce GPU load. The only way resolution would normally affect CPU load is for pixel-based lod, but even then it would be a minor difference.
Framerate depends on both the GPU and CPUs ability to finish each frame in 16ms, not just the CPU.
Could it also be that they're trying to push more pixels in the sacrifice of performance due to the same old struggling to keep up Jaguar cores?
I mean, both Pro and X owners complain about them pushing more pixels while sacrificing some performance, and had been clamoring for more options to dial down that aspect for better framerates.
The GPUs in both can do far more than the CPUs can handle, that is no mystery. I think it's some developers focusing too much on what power is in the GPU and neglecting the performance of the struggling Jaguar.
you are exaggerating, the jagguar CPU is not that bad it depends the game but for example KH3 can run at 60 FPS most of the time on PS4 pro at 1080p instead of higher resolutions so its clearly a GPU problem, the workload may be more complex but CPUs have less things to do now than past generations and GPU have more work than before(physics on shaders) a better CPU is not going to make a GPU render a 33 ms frame in 16 ms just for the sake of it, also drawcalls in consoles can be made by each core from cpu you dont have to keep GPU waiting for CPU to finish its job, on PS4 that started in infamous second son but now is probably a feature in the SDK just like GPU physics was implemented