Ellery
Member
Well I can only speak for me personally, but I think it is definitely a good idea to not focus on VR in its current state. I am a no VR gamer and I don't plan to in the next 10 years. I just love the way Video Games are now and have been ever since I first played on the Nintendo Entertainment System or on my dads Commodore 64. I am not a contrarian to change, but I don't even like wearing headphones/headsets or watches so VR goggles is not something I see myself wearing, especially for longer periods of time. My dream is just great AAA gaming with a controller (or Mouse and Keyboard) on a TV/Monitor with beautiful graphics that are accompanied by a lovely crafted environmental world to immerse me into it like Red Dead Redemption 2 and the Last of Us do.
But who knows what the future brings. Maybe in 15 years VR headsets are so small and hardware so performant that it becomes a better and less invasive experience. On top of that I feel like developers are already "taxed" enough as it is with game development. It is taking longer and longer and I wouldn't know where they could implement the additional layer of features and opportunities that VR brings with it. While it may be cool and shiny I don't want developers to sacrifice on other areas in a game just to make it VR or design a game purely for VR. It sometimes can work like RE7 and I definitely don't mind games that are created for VR, but it is definitely not for me.
And those are probably the reasons why Microsoft could be ditching it, not necessarily my reasons, but I guess many people have small little problems with VR and the total number of VR headsets out there is pretty small. I guess they want to focus on gaming subscriptions and entering the mobile market of 2 billion people instead of putting resources into a "niche" market that VR is.
But who knows what the future brings. Maybe in 15 years VR headsets are so small and hardware so performant that it becomes a better and less invasive experience. On top of that I feel like developers are already "taxed" enough as it is with game development. It is taking longer and longer and I wouldn't know where they could implement the additional layer of features and opportunities that VR brings with it. While it may be cool and shiny I don't want developers to sacrifice on other areas in a game just to make it VR or design a game purely for VR. It sometimes can work like RE7 and I definitely don't mind games that are created for VR, but it is definitely not for me.
And those are probably the reasons why Microsoft could be ditching it, not necessarily my reasons, but I guess many people have small little problems with VR and the total number of VR headsets out there is pretty small. I guess they want to focus on gaming subscriptions and entering the mobile market of 2 billion people instead of putting resources into a "niche" market that VR is.