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Amy probably doesn't like all this outrage culture/4th wave feminism/MeToo culture.I thought it was sad that Amy really had to cover herself when saying that in her career she felt she hadn't been subjected to egregious sexism and oppression because of her gender.
Although she claims that part of her success may have been down to obliviousness to it on her part, its very clear that she isn't oblivious to the threat posed by going against the party line that gaming is a boys' "locker-room" environment that institutionally holds down women.
How wrong is that? If there was a real desire to get more women involved success stories like hers would be shouted from the rooftops, rather than making her be almost apologetic about it...
She's a worthy woman that earned her status in the industry legitimately, not by playing the "victim" card. I applaud her for that and she'll always have my respect.
I wish she could talk more about what happened at ND HQ that "forced" her to leave, but I guess she has signed a 20-year NDA contract or something like that. Sony would sue her ass off.
Her script didn't include Nadine and some other details were also different.Now I'm surprised to learn she had such a hand in Uncharted 4, I thought the whole thing was Druckmann and co.
Well, she truly was the mastermind behind the series then and it's a shame she left Naughty Dog.
I guess she didn't like Druckmann's plans of including forced diversity to appease Anita and Co...
Do you like any particular Uncharted game or do you hate all of them? What difficulty do you prefer? Do you play the MP?Did you even watch the video I linked? The game is fucking DULL. It's one step up from Dragon's Lair. It's scripted to shit. You can't even fall off platforms. It might as well have been a rail shooter with a lightgun.
It was laughable trash for the time it came out.
Personally, I consider UC4 even weaker than UC3 (that's not Hennig's fault if you learn about their development process) and UC2 is the pinnacle that hasn't been topped yet.
UC4 isn't a bad game per se, I just don't like the gloomy atmosphere. Even the menu music is depressing and not as cheery as it should be. That belongs in the TLOU universe, not Uncharted's.
I guess Druckmann's great success with TLOU made him really arrogant... they didn't even expect it. I still remember TLOU's day 1 game cover saying "by the same team that made Uncharted". They thought it would flop. And maybe it should have flopped (blasphemy, I know).
Don't get me wrong, I like TLOU as much as I like UC2 (including their MP components), I just don't like the fact that it changed ND so much in a bad way.
I don't consider Zoran Lazarević a "generic bad guy".However 2 suffers from extremely generic bad guys, 4 is the one that fires on all cylinders, which really makes it almost a shame it's Nathan Drake's last adventure, like just when it starting to get REALLY good, ya know? But at least it ended on a high note.
Nadine on the other hand? Oh boy, where do I even start? The fact that Amy admitted Nadine wasn't even in her script says a lot IMHO.
Uncharted 4 ended on a bad note and The Lost Legacy made it even worse. Nadine became even more annoying there and you have to see all the optional dialogues to understand why I'm saying this.
It's not really surprising if you find out who wrote the TLL script.
I hope they'll never make an Uncharted 5, unless they bring Amy Hennig back (unlikely to happen).
Originally it was an old man, not a woman.I also wonder what was up with the old woman, Evelyn, and if that was teasing something in the future, reference is made to her having a daughter (I was thinking Lost Legacy would have something to do with that, but nope)
"Q: You’ve said in the past that you’ve been influenced by Anita Sarkeesian’s Feminist Frequency videos and the larger conversation about diversity and representation in games. How did that affect Uncharted 4?
A: When I’m introducing and describing a new character to our lead character concept artist, constantly she will ask, “What if it was a girl?” And I’m like, “Oh, I didn’t think about that. Let me think, does that affect or change anything? No? Cool, that’s different. Yeah, let’s do it.”
Initially, in the epilogue, it was Nate’s son. Something similar happened with the mansion they go into. That was an old English guy’s house. She asked, “Well, what if it was a woman?”"
Source: https://www.rollingstone.com/cultur...ckmann-on-nathan-drake-sexism-in-games-43705/