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Anyone else feel that Sony's PS4 is being anti-consumer?

levyjl1988

Banned
Sure we can play and import PS4 games from another region, however, if you bought an imported game and that game has DLC vouchers inside it for in-game content, one is unable to redeem the code. Doing so will result in this:

O3IjG4E.png


I do know they state this in the TOS...

Sony's "Voucher Code Terms and Conditions" page, section 2:
"To redeem a Voucher Code, you will need (i) the specified hardware; (ii) a PSN ACCOUNT REGISTERED IN THE COUNTRY TO WHICH THE VOUCHER CODE RELATES;"


but it's kind of bullshit that content is still locked behind DLC vouchers that can never be obtained. All of this SHOULD be on disc. The DLC code for the in-game content will expire soon. (sigh)

I'm worried about Sony's future and I hate this kind of thing. Sure I can make a new account, but creating one for that region is a hassle. I don't understand a lick of Chinese and I can't type in those Chinese characters for security that I'm not a robot.
 

Husky

THE Prey 2 fanatic
Aw geez, the amount of complete editions I bought on PS3, only to find that the additions making it "complete" expired years ago. Why is it NOT on disc?
 

Jigsaah

Gold Member
Have you tried to call Sony to get a local equivalent of the DLC voucher? I mean you purchased the product, they should give you a local code.
 

Iorv3th

Member
No. It was the same on xbox I thought? Make an account for the country you imported it from and download the content on that account.
 

bitbydeath

Gold Member
Forcing people to pay online is the most anti-consumer thing they’ve done this gen.

Getting rid of Evo comes second.
 
Why would you divide EU into regions... don't they know that 90% of europeans know english rather well. Some knows 3 or more languages.
 
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Stuart360

Member
They are evil, awful company, they hate gamers, and are terrible for gaming........oh this is Sony?, i thought it was Microsoft.
Er..... this is ...good business sense by Sony, nothng more, etc.
 

Doom85

Member
This isn't the case on other platforms?

This, also if the issue is that is should all be on the disc then that's HARDLY Sony alone doing that, I mean pretty much everyone has DLC and such not on disc these days.

I mean, really I knew any imported games I got I would be unable to download DLC for it since they're obviously not on my region's PSN store, just seemed common sense to me. For example, I imported IA/VT Colorful for the Vita knowing I wouldn't be able to get any of the DLC songs.
 

scalman

Member
They not anticonsumer or anything. They just not asking us what they should do that most do these days and thats so anoying. They know what they will do what will show but they not tweating about it like everyday. Thats nothing anti here im glad they not becoming like others.
 

Fbh

Member
DLC vouchers on other platforms are worldwide? DLC on other platforms is always on disc as opposed to a voucher?

Also you do know that, while it's not the ideal solution , you can simply create a new PSN account from the region the game is originally from an you will be able to redeem the content, right?.

As for Sony itself being anti consumer. They are in a leading position and it's showing with some annoying things like their stance on crossplay. And they are definitely still behind some other platforms in regards to refunds.
But aside from that they don't really stand out to me as being particularly anti consumer, specially considering the other platforms all have their own issues too
 
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ethomaz

Banned
That is a issue with different government taxes... not Sony.

BTW all platforms are the same.
 
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Ar¢tos

Member
Anything nowadays is used to cry that Sony is arrogant or anti-consumer... Even things that haven't changed since ps3 era.
Why the need to turn everything into a drama?
 
Have you tried creating another account from that region you have voucher redeem it on it and then play the game from your main account ? I'm almost certain that's how people get dlc for Asia only releases.
 

Leonidas

Member
I would say Sony is anti consumer for

-bait and switch PS+ tactic.
-holding Fortnite accounts hostage.
-preventing games from releasing on PC.
-charging for online play when it was free last gen.
-PS1/PS2 ports which you have to rebuy even if you own it on PS3 or the disc.

I don't support them at the moment because of these things, but could see myself supporting them in the future if they change their stance on these issues.
 

lynux3

Member
Xbox doesn't charge people to play free games, that's mental gymnastics. They indiscriminately require a Gold membership for networking access.
Fortnite isn't hosted on Xbox Live servers so why should said user have to pay Microsoft to access something that is outside of their network?
 

Woo-Fu

Banned
Anti-consumer is a phrase that makes no sense in the context it is usually used in. They're not anti-consumer, they're pro-consumer because without consumers they're out of business.

Every time you say a company is anti-consumer I hear "This company is charging what the market will bear." Welcome to capitalism.
 
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ethomaz

Banned
Xbox doesn't charge people to play free games, that's mental gymnastics. They indiscriminately require a Gold membership for networking access.
If you need to pay to play F2P games they are not F2P anymore no matter the mental gymnastics you use to defense this practice.
 
The region lock thing annoys me as well ..it is fine to play but alll dlc and extra content must match the region your account is....Xbox you can change your region and mix match games and dlc

Sony also block and ban you if you try and contact the support from a region that’s not linked to your account...got an an aus ps4 and you created a us psn account to play cheaper digital prices and you need contact the US support site with an issue...Sony be like...nah I’ll geoblock you and if use a VPN to get around this we will ban you from the support site chat function or put restrictions on your psn account.

The refund policy is also an issue with the above...Sony has no easy way to refund titles and the ability to contact support and get a refund is linked to the account region so you could very well be in aus and purchased a us digital version of the shothouse fallout 76....by aus law the broken game you are legally within your right to request a refund but as you have a us account they won’t issue it even though it contradicts our local laws.

So anti consumer...yes imo
 
Fortnite isn't hosted on Xbox Live servers so why should said user have to pay Microsoft to access something that is outside of their network?
Fortnite is still parsed through Microsoft's master server to allow a connection from them to Epic's servers. You're using upstream and downstream bandwidth whether you want to acknowledge it or not and you're a client on their host network. You're able to download the game through Microsoft's host server which again is costing them upstream bandwidth. To add to this you're using all of Microsoft's community integration and services to engage in a network game, all of this costs money to maintain and developer for.

What's happening with Sony and to a lesser extent Nintendo right now is not going to last, just like charging for online they'll realize this has costs and it has to be rolled into their networking package.

If you need to pay to play F2P games they are not F2P anymore no matter the mental gymnastics you use to defense this practice.
There are no mental gymnastics, the game may be free but that has no bearing on the host network. The game doesn't cost anything regardless of having to pay for Xbox Live or not, the two are completely separate.
 

Dragon_Rocks

Gold Member
Xbox charges people to play free-to-play games such as Fortnite. They are the 'Darth Vader' of anti-consumer practices.

I never understand why this issue which has additional financial impact on consumers is not discussed seriously and people don't raise a hue and cry over in forums, articles etc. like they did for cross play and any issues related to Sony.
 
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I never understand why this issue which has additional financial impact on consumers is not discussed seriously and people don't raise a hue and cry over in forums, articles etc. like they did for cross play and any issues related to Sony.
Because Crossplay doesn't have a financial impact on the company with the host network, they would already be hosting clients, F2P games do. It's a non-sequitur.
 
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Dragon_Rocks

Gold Member
Because Crossplay doesn't have a financial impact on the company with the host network, they would already be hosting clients, F2P games do. It's a non-sequitur.

But people were up in arms that MS allows cross play which is pro consumer and pro developer so Sony should allow it as well. Why not the same in this case as well as Sony allows it so MS should allow as well? Both consumers and developers will get benefited from this move.
 
But people were up in arms that MS allows cross play which is pro consumer and pro developer so Sony should allow it as well. Why not the same in this case as well as Sony allows it so MS should allow as well? Both consumers and developers will get benefited from this move.
Because no one should expect a company to incur financial losses on something just to benefit them. Choosing to not lose money doesn't make a decision anti-consumer just because someone else is choosing to lose money. It's contextual and it needs to be understood. This is a business, not a charity service for entitled people.

Microsoft choosing to indiscriminately charge for network access doesn't mean they're barring you from playing online F2P games. They're barring you from accessing their network and features which costs them money until you pay for what you're using. This isn't like PC where there is no middle-man and you just directly connect to Epic through their client, Microsoft has to act as a network intermediary.
 
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Pallas

Member
Xbox charges people to play free-to-play games such as Fortnite. They are the 'Darth Vader' of anti-consumer practices.

Not disagreeing about FTP games behind paywall, it’s shitty.l, but Sony also has their negatives by not allowing PS1/PS2 discs to be playable on the PS4, instead forcing gamers who may already own a PS1/PS2 game to buy that game over again if its on the digital marketplace or use PSNow service.
 

lynux3

Member
Fortnite is still parsed through Microsoft's master server to allow a connection from them to Epic's servers. You're using upstream and downstream bandwidth whether you want to acknowledge it or not and you're a client on their host network. You're able to download the game through Microsoft's host server which again is costing them upstream bandwidth. To add to this you're using all of Microsoft's community integration and services to engage in a network game, all of this costs money to maintain and developer for.

What's happening with Sony and to a lesser extent Nintendo right now is not going to last, just like charging for online they'll realize this has costs and it has to be rolled into their networking package.
Wrong. Xbox Live is used for authentication and then whatever features to integrate party/invites, etc. Everything else is going directly through to Epic Game's servers hosted at AWS completely bypassing Xbox Live outside of what I initially said.

Downloading the game =/= to actually playing the game online, which again, isn't played through Xbox Live's servers.

Sony allows this because it costs nothing to host parties, invite, etc. through PlayStation Network which are OS level features... most of which are P2P anyways.

Your response is the very definition of mental gymnastics.
 

Dragon_Rocks

Gold Member
Because no one should expect a company to incur financial losses on something just to benefit them. Choosing to not lose money doesn't make a decision anti-consumer just because someone else is choosing to lose money. It's contextual and it needs to be understood.

Microsoft choosing to indiscriminately charge for network access doesn't mean they're barring you from playing online F2P games. They're barring you from accessing their network and features which costs them money until you pay for what you're using. This isn't like PC where there is no middle-man and you just directly connect to Epic through their client, Microsoft has to act as a network intermediary.

I am not saying you are wrong. I am saying a lot of people expected Sony to show goodwill towards consumers and developers (in articles, forum posts etc.) with their crossplay support but hardly anyone is making a fuss about this. The f2p game will still generate revenue for MS based on DLC/MTX/Cosmetics purchases. This directly benefits consumers who are not into MP games and hence do not have live. They can still play f2p MP games w/o having to pay for live.
 

ethomaz

Banned
Fortnite is still parsed through Microsoft's master server to allow a connection from them to Epic's servers. You're using upstream and downstream bandwidth whether you want to acknowledge it or not and you're a client on their host network. You're able to download the game through Microsoft's host server which again is costing them upstream bandwidth. To add to this you're using all of Microsoft's community integration and services to engage in a network game, all of this costs money to maintain and developer for.

What's happening with Sony and to a lesser extent Nintendo right now is not going to last, just like charging for online they'll realize this has costs and it has to be rolled into their networking package.

There are no mental gymnastics, the game may be free but that has no bearing on the host network. The game doesn't cost anything regardless of having to pay for Xbox Live or not, the two are completely separate.
The definition of mental gymnastics.

Unbelievable.

And yes the two are related lol
 
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Boss Mog

Member
It's a non-issue OP you simply need to make a PSN account for the region of the game that has the DLC code, then just redeem and install it, then you can switch to your main account and use the DLC. You just need to make sure that both accounts have your PS4 as primary device.

I do it all the Ithe time, my main PSN account is US but I moved to Europe so now I have a European PSN where I can redeem any DLC codes in the European games and then switch back to my US account to play.
 
Wrong. Xbox Live is used for authentication and then whatever features to integrate party/invites, etc. Everything else is going directly through to Epic Game's servers hosted at AWS completely bypassing Xbox Live outside of what I initially said.

Downloading the game =/= to actually playing the game online, which again, isn't played through Xbox Live's servers.

Sony allows this because it costs nothing to host parties, invite, etc. through PlayStation Network which are OS level features... most of which are P2P anyways.

Your response is the very definition of mental gymnastics.
This is not correct, well actually it's painting a very vague picture of one aspect of it. You are connecting to Epic's network and being authenticated via Live but you're also being tunneled through Microsoft's network which is why their internal community features have integration directly in the game and still play a part. It's not just authenticating and dropping you off onto Epic's servers and saying have fun, you're still maintaining an active connection to Microsoft. You're being disingenuous, huge surprise coming from you.
 
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