Microsoft has decided that it is only going to sell to enterprise customers who want to deploy the headset to their workers. As of right now, Microsoft isn’t even announcing a developer kit version of the HoloLens 2.
An awesome piece of tech, but it's not gaming. It's for something serious.
Microsoft closed out today’s big HoloLens 2 debut with a surprise appearance by Epic Games CEO, Tim Sweeney. The gaming exec was clearly impressed by the technology’s future for both developement and consumer augmented reality.
“I believe that AR is going to be the primary platform of the future for both work and entertainment,” he told the crowd at the event.
The Fortnite creator is kicking things off on the development side, announcing that Unreal Engine 4 support will be coming to the headset. The move is part of a larger strategy for Microsoft to open the system up, as it looks to grow its key foray into the world of mixed reality.
For Epic, meanwhile, it’s part of a larger embrace of both Microsoft’s solution and all things AR. Sweeney noted that the company is not ready to announce any kind of consumer-facing AR offering, that they’re certainly on the way, and the company “will support HoloLens in all of our endeavors.”
Not yet, no. But Tim Sweeney was on stage announcing Unreal Engine support for HoloLens, as well as hinting about future gaming related projects.
If MS is releasing a consumer oriented (and priced!) HoloLens product in a year or two, I'll be grabbing one for sure. I'm kinda interested in mixed reality gaming prospects, killing a horde of monsters inside your real house etc.
Then this thread has little merit but seeing that UE4 Hololens support was posted just now, i guess this is a catch all thread for all things Hololens 2.He did in the Kinect thread that also wasn't related to gaming.
I think use of this kind of technology is only going to grow for non-consumer use. The applications for augmented reality are just starting to emerge. I think it will be a while before hololens is feasible for consumer applications and games in any meaningful way.$3,500
I'll give HL about 2 more years.
https://mspoweruser.com/microsoft-hololens-2-pre-order-pricing-and-availability-details/
As someone not so AR/VR-savvy, what is keeping these gadgets from showing 100% FOV? I tried an Oculus Rift a while back and was disappointed by how narrow the viewfield was.