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Shenmue 3 delayed to 2019

Geki-D

Banned
Let's not be too hasty! That doesn't necessarily mean they are rushing through it. Those 1,200 lines could actually be 10 takes of 120 actual in-game lines. Also, some of the lines will be very short ("um", "I see", "Ah, good!"). So long as Yu keeps away from the studio and lets to pros get on with it then I will remain optimistic. The dub doesn't have to be great. So long as it's not embarrassingly bad, then I'll be satisfied.
I'd assume there was about 3 hours of takes for one line whilst the director tried to get him to actually not suck, then after that the director just gave up and wanted it done as fast as possible.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
Is this gonna be a giant cutscene with the occasional QTE?
 
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Shin

Banned
Some more screens from the Monaco show...
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woigemok

Banned
Where the hell is the gameplay footage? the game is about to be released and yet only screenshot is the only material they can show?
 
I just hope there aren’t anymore delays, but a summer 2019 release seems odd. I wouldn’t be surprised if it was pushed back until autumn 2019.

I must admit my excitement has waned after waiting so many years for it! Perhaps a replay of shenmue 2 will be just the tonic!
 
Shenmue is one of my fav games of all time, I play it every Christmas since it was released. I blew a load when they finally announced 3. I backed the project with hundreds and even kickstarted the making of dvd.

Gut feeling. I don’t think this game is going to be very good, I hope I’m wrong.
 
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Rest

All these years later I still chuckle at what a fucking moron that guy is.
Shenmue is one of my fav games of all time, I play it every Christmas since it was released. I blew a load when they finally announced 3. I backed the project with hundreds and even kickstarted the making of dvd.

Gut feeling. I don’t think this game is going to be very good, I hope I’m wrong.
What in the ungodly fuck is your avatar?
 

The Snake

Member
Gut feeling. I don’t think this game is going to be very good, I hope I’m wrong.

I think it will be:
  • Great for fans
  • Decent for people who started with the HD Collection
  • Boring/forgettable for everyone else.
I think it will have a beautiful sense of artistic integrity to it, like the previous two games, but I doubt it will set the world on fire, change anything in the industry, or bring in new fans. But it doesn't really have to; I've waited half my damn life to play this and I'm just happy I finally can, no matter what shape it ends up taking.

The people on Shenmue Dojo saying this is going to change the world and "rock the foundation of the gaming industry" crack me up, though.
 

ROMhack

Member
Shenmue is one of my fav games of all time, I play it every Christmas since it was released. I blew a load when they finally announced 3. I backed the project with hundreds and even kickstarted the making of dvd.

Gut feeling. I don’t think this game is going to be very good, I hope I’m wrong.

I'm with you on that. Shenmue 1 and 2 weren't the best designed games but they were really ambitious and it sort of worked.

I don't really know what Shenmue 3 can do to approach that same level of ambition. I'm certainly interested to find out though.
 
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The Snake

Member
I'm with you on that. Shenmue 1 and 2 weren't the best designed games but they were really ambitious and it sort of worked.

I don't really know what Shenmue 3 can do to approach that same level of ambition. I'm certainly interested to find out though.

I don't think it will. Suzuki himself had said that the next step is VR with mind control, and this ain't that. In a rare occurence due to circumstances, Yu Suzuki has to develop a game out of love and closure rather than love and trying to advance the industry with crazy ideas and technology.
 

Kazza

Member
I'm a relative newcomer to the franchise (first playthrough was Shenmue 2 on the Xbox around 2016 or 2017), but I'm pretty excited for it. I like the design of the old games. I had a routine of playing one "Shenmue day" every real life day, i.e. saving and turning it off each time Ryo went to bed in the game. I think you get into a real nice rhythm that way. There's really no other game quite like it, so I'll be interested to see where Yu takes it.

I've been happy with all the new info given in the recent edition of Edge. We will all know a lot more once the Magic Monaco conference gets underway this weekend (iirc, we have been promised a gameplay trailer).
 

The Snake

Member
I'm a relative newcomer to the franchise (first playthrough was Shenmue 2 on the Xbox around 2016 or 2017), but I'm pretty excited for it. I like the design of the old games. I had a routine of playing one "Shenmue day" every real life day, i.e. saving and turning it off each time Ryo went to bed in the game. I think you get into a real nice rhythm that way. There's really no other game quite like it, so I'll be interested to see where Yu takes it.

I've been happy with all the new info given in the recent edition of Edge. We will all know a lot more once the Magic Monaco conference gets underway this weekend (iirc, we have been promised a gameplay trailer).

I always wondered what it was like to play these games in a modern age. I played the first one right after it released and it was like my Dreamcast became a portal to another dimension. Not unlike exploring the internet in the early days.

I wonder how people will feel about Shenmue 3 after we've had so many open world and realistic games. None of them have had the attention to detail that Shenmue does, so I wonder if it's still just as effective.
 

Lucumo

Member
Shenmue is one of my fav games of all time, I play it every Christmas since it was released. I blew a load when they finally announced 3. I backed the project with hundreds and even kickstarted the making of dvd.

Gut feeling. I don’t think this game is going to be very good, I hope I’m wrong.
Glad I'm not the only one thinking so. I consider Shenmue to be one of the best games of all time that had a very worthy successor but I have zero interest in Shenmue III and think it will be a disappointment. If they had released all the chapters back then on the Dreamcast with the same team etc, the series would have been an absolute monolith of gaming.
 

Kazza

Member
I always wondered what it was like to play these games in a modern age. I played the first one right after it released and it was like my Dreamcast became a portal to another dimension. Not unlike exploring the internet in the early days.

I wonder how people will feel about Shenmue 3 after we've had so many open world and realistic games. None of them have had the attention to detail that Shenmue does, so I wonder if it's still just as effective.

It must have been an amazing experience to play it back when it was released! Unfortunately, I kind of lost interest in gaming around the time of the Dreamcast (for reasons I can't recall), so didn't have the pleasure.

For me, the slow pace of the game reminds me a lot of the point and click adventure games I loved as a kid (minus the tricky puzzles, and with some fighting action thrown in). I remember around the time Yakuza 0 was released there was a lot of confusion about what kind of game it was (was it a Japanese GTA, Sleeping Dogs clone? etc). Now people just accept Yakuza as its own unique kind of game. I think it'll be the same for Shenmue 3 when it comes out too (although I don't expect it to be as successful as Yakuza 0). As an aside, I actually played my first ever Yakuza game immediately after Shenmue 2 (the original PS Yakuza), so it was interesting to be able to compare them like that.
 

Toe-Knee

Member
The title of this thread needs changing to shenmue 3 magic Monaco gameplay trailer hype or something.

Everytime I get an email my heart skips a beat as I read shenmue 3 delayed....
 

The Snake

Member
It must have been an amazing experience to play it back when it was released! Unfortunately, I kind of lost interest in gaming around the time of the Dreamcast (for reasons I can't recall), so didn't have the pleasure.

For me, the slow pace of the game reminds me a lot of the point and click adventure games I loved as a kid (minus the tricky puzzles, and with some fighting action thrown in). I remember around the time Yakuza 0 was released there was a lot of confusion about what kind of game it was (was it a Japanese GTA, Sleeping Dogs clone? etc). Now people just accept Yakuza as its own unique kind of game. I think it'll be the same for Shenmue 3 when it comes out too (although I don't expect it to be as successful as Yakuza 0). As an aside, I actually played my first ever Yakuza game immediately after Shenmue 2 (the original PS Yakuza), so it was interesting to be able to compare them like that.

It was really an interesting time. It was a time when something as benign as having the ability to buy a drink from a vending machine was novel as hell. I try to remind people: the year prior to Shenmue's initial release (1998) was the year of Resident Evil 2, Metal Gear Solid, Ocarina of Time. All very impressive games, but nowhere near the level of realism and detail of Shenmue, only a year later. The fact that you could rotate/move the camera was an impressive concept in 1998, much less interact with and inspect the environment. I mean hell, you can pick an orange out of the fruit bowl and twirl it around in your hands. Why? Why not.

We were also impressed by the amount of buildings you could go into. Playing stuff like RE2, we would imagine what various shops and buildings might look like inside. In Shenmue, you could simply walk in, even if there was no contextual reason for doing so--you can complete the game without even entering most places (even more so in Shenmue 2). And each one was populated with NPCs bearing unique, voiced dialogue for any point you're at in the story.

So any time someone says something about it being slow or lacking in action--a fair assessment, honestly-- I think it's important to remind them that what they're looking at with Shenmue is three things: A technical achievement, a completely self-contained bio-dome of virtual life accessible to anyone with a Dreamcast (all six of us), and a movement of art from one of the biggest visionaries in the industry.
 

Kazza

Member
The below quotes are from the vg247 article linked by IbizaPcholo above. It's worth reading the full article for more details, but this is what I found interesting:

The environments are gorgeous, making use of the rendering chops of Unreal Engine 4 to great effect. Shenmue is all about the passage of time, so as the sun races through the sky, light filters through trees and rural Chinese buildings down to ground level in a beautiful manner. It also shoots for a high level of detail: if it rains, previously dry ground might turn to a muddy mush and so on.

The beauty of the environments were already clear from all the screenshots, but it's nice to hear about the way the weather can affect it. With the based on real life weather system in place in the first game, this sounds something that Yu would have loved to put in at the time, but was held back by the tech. I wonder if this will be based on real life weather records too.

But Ryo himself looks a little like he tumbled out of the last generation, and in some of his animation the generation before that. He’s still got that same old stilted, robotic walk he had previously. I’m honestly not sure if this is the case simply because they couldn’t make it look more real, or if it’s a deliberate, slavish devotion to certain elements of the first two games in the series.



Shenmue 3 is just as densely packed as its predecessor. When the demo reaches a town, there’s a range of NPCs throughout. Suzuki says that the Choubu region in the game has over 500 NPCs

Apparently, you can't interact with every single NPC, as in the previous games. That's a bit of a shame, as although largely useless (90% of NPCs had nothing interesting to say), it did add to the realism. There is also reportedly more dialogue in Shenmue 3 than the previous two, so we are probably looking at more depth per talkable character.

One thing that’s changed, Suzuki says, is that shops will now be more plentiful in Shenmue 3 and stock a far wider range of items. He explained that in past games there were fewer stores but you could have longer, in-depth conversations with their owners. In this game, owners aren’t as fleshed out but the shops themselves are.

It does appear that Suzuki is well aware that reaching the heady, revolutionary heights of the original Shenmue is an impossible task on the budget he now has. As such this is a strange little game. In some ways it feels as though it fell out of the early 2000s in a time capsule: its design is a clear iteration and continuation of what came before in the series, not a reinvention as some might have expected after so long.

"a clear iteration and continuation of what came before in the series" sounds exactly what most Shenmue fans want. Hopefully it will appeal to newcomers looking for a unique martial arts adventure/RPG as well.

The video game industry is reaching that sort of age where nostalgic revivals are becoming ever-more common. Usually this takes the form of slick, modestly-budgeted titles in the style of classic games, like a Sonic Mania or Mega Man 11. Other times it takes the form of a big-budget remake, modern in every sense while evoking the fondly-remembered classic – Resident Evil 2 or Final Fantasy 7 (if it ever comes out). Shenmue 3 appears to occupy an as-yet mostly untouched space: a halfway house between the two. It’s far more ambitious than other retro revival projects of this type, devoted to accuracy to the original era – and that excitingly means it really does feel like a late nineties/early noughties Sega title – warts and all. That won’t be for everyone, but in terms of accomplishing its stated mission, Shenmue 3 looks to be on track.
 

The Snake

Member
It's lovely to read about how the weather affects the environment, and I'm betting there are a ton of other in-depth surprises as well. Like how in Shenmue II, the fictional air pressure and wind speed supposedly affected the way Lucky Hit performed.
 

Kazza

Member
Due respect to this franchise but this third one looks pretty janky...

It's a 3D open world game being developed on a kickstarter budget. It's not gonna look like God of War or RDR2. Suzuki has had to make sacrifices because of the limited budget, and it sounds from the IGN interview that he has made them in the right places, while keeping the essence of the game intact,

Suzuki tells me that he sees player freedom and everyday life as the two most important features of Shenmue, and everything he showed and explained to me about the game could be connected back to those two main themes.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
I never used throwing much. So I'm not upset.

I hope they show more gameplay soon. I wanna see Ryo walking around..
 

Kazza

Member
Hmm, that whole "we only did one take of each line" bit is a little worrying. Although the dub will undoubtedly be better than 1&2, it looks like we could still have some unintentionally hilarious lines.
 

The Snake

Member
Hmm, that whole "we only did one take of each line" bit is a little worrying. Although the dub will undoubtedly be better than 1&2, it looks like we could still have some unintentionally hilarious lines.

I might sound crazy here but I sort of feel like I'd be disappointed if the dub wasn't a little weird.
 

The Snake

Member
I suppose it's confirmation that there will be industrial locations in Shenmue III. Up until now, I thought the game would just focus on rural village type locations.

IIRC there are two main towns confirmed; one is more modern with arcade machines and whatnot, while the other is more traditional.
 

Shin

Banned
A lot of potential in China but companies are too scared to capture their vision in a game because of backlash, politics and what's not.

 
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