no wonder there cant ever be an accurate gaming history book, too many biased revisions.
They weren't ever that good and their execution was poor hence why they had so many failed products. People with lesser intellect will dismiss this as a hate rant but when you have people writing other compsnies out of existence to artificially pump Sega up it pisses people off, especially those who've been with the industry since the late 70's.
Wasn’t this closer to Steam than Netflix. I thought you had to download the game? I admit though it was a pretty wild idea for the early nineties.
Correct. Here is an example of some:
Intellivision beat Sega to this same thing over a decade earlier (Also Philips and Tandy). People continue to overhype and overrate Sega, their not in the hardware business anymore guys lol.
People keep trying to preserve its legacy on the net and wiki by acting like this thing got praised as a pioneer for online gaming when it wasn't at the time, nor was it the first and also was done more incompetently, yet nobody talks about the actual pioneers, no wonder there cant ever be an accurate gaming history book, too many biased revisions.
They weren't ever that good and their execution was poor hence why they had so many failed products. People with lesser intellect will dismiss this as a hate rant but when you have people writing other compsnies out of existence to artificially pump Sega up it pisses people off, especially those who've been with the industry since the late 70's.
So instead of yapping off on a rant how about posting some facts about Intellivision's monthly gaming service from the 80's
No, he is just asking you to substantiate your claims.Are you saying it doesnt exist?
No, he is just asking you to substantiate your claims.
I'm saying instead of going on a rant you could have posted info about PlayCableAre you saying it doesnt exist?
How about you contribute some actual content to the thread like an article or video on these supposed Intellivision/Philips/Tandy products?While its flattering you're follwong me around in multiple threads Im afraid I don't roll that way.
Now if you'll let him answer the question, thanks.
Several companies tried this, issue is back in those days it cost way too much to be viable, and eventually the cable companies would start complaining about costs as well.
I dont think there was anyway to make this work before the 2000s. At least affordably. But it was cool for the time.
I think in Segas case they needed to put more time on it, they were trying to extend the Genesis life in like 13 different ways at the same time when they should of focused on 2 or 3.
All that really matters were the games and SoJ decided to cut their nose to spite their face when they ended support for it in the world when the US and Europe were still buying the consoles and games.
Some ideas were pretty great but it only seemed to have been for richer families who could afford this idea of theirs.
I wonder what could have been if SEGA let their other studios support the Mega Drive/Genesis for another 2 years ....
Intellivision beat Sega to this same thing over a decade earlier (Also Philips and Tandy). People continue to overhype and overrate Sega, their not in the hardware business anymore guys lol.
People keep trying to preserve its legacy on the net and wiki by acting like this thing got praised as a pioneer for online gaming when it wasn't at the time, nor was it the first and also was done more incompetently, yet nobody talks about the actual pioneers, no wonder there cant ever be an accurate gaming history book, too many biased revisions.
They weren't ever that good and their execution was poor hence why they had so many failed products. People with lesser intellect will dismiss this as a hate rant but when you have people writing other compsnies out of existence to artificially pump Sega up it pisses people off, especially those who've been with the industry since the late 70's.
Nintendo tried something similar using sattelite radio as a data transport method with the Sattelaview add-on for the SNES:
They even turned games into live radio play dramas / podcasts in some cases on account of the broadcasts having specific timeslots, so you'd get story and hints in audio form live as the game was running.
Kind of mental how ahead of its time all of these precursors to digital distribution were. Seems gimmicky in retrospect, but they were certainly chasing innovation.
How about you contribute some actual content to the thread like an article or video on these supposed Intellivision/Philips/Tandy products?
And I say this as someone who isn't "follwong you around", mister "lesser intellect". Nobody cares about that chip on your shoulder.
I loved having Sega Channel back then. I always wish Nintendo would do a similar thing, but it never happened.
The only thing I can think of is the Famicom Disk System, but to the best of my knowledge that didn't connect to any kind of online service.Didn't Nintendo have something like that for the Famicom (NES) as well? Or was that just a modem device for connecting to stuff like stock information and things. I remember reading about something like that a long time ago.
The only thing I can think of is the Famicom Disk System, but to the best of my knowledge that didn't connect to any kind of online service.
It did have fancy vending machines that would write games to a reusable floppy disk for money though, wild times!
(Look at the side of it, dat ass )
The only thing I can think of is the Famicom Disk System, but to the best of my knowledge that didn't connect to any kind of online service.
It did have fancy vending machines that would write games to a reusable floppy disk for money though, wild times!
(Look at the side of it, dat ass )
Listen, we get it: You're a butthurt Nintendo kid who never got over the praise for and innovation at Sega that was well deserved.
At this point it has been years, you need to get over it and stop posting low quality bait in an attempt to hook replies to give yourself a false sense of importance. You should be enjoying your Switch, not posting nonsense here to distract from whatever problems are going on in your life.
It is especially disappointing to see this behaviour from someone who has been in the industry since the 70's acting like a 12 year old fanboy whose parents only bought them a Nintendo console.
You would imagine if you had a job at the time you could have afforded to get Sega consoles too but alas the bitterness stays with you all this time.
Be better.
Nintendo tried something similar using sattelite radio as a data transport method with the Sattelaview add-on for the SNES:
They even turned games into live radio play dramas / podcasts in some cases on account of the broadcasts having specific timeslots, so you'd get story and hints in audio form live as the game was running.
Kind of mental how ahead of its time all of these precursors to digital distribution were. Seems gimmicky in retrospect, but they were certainly chasing innovation.
How about you contribute some actual content to the thread like an article or video on these supposed Intellivision/Philips/Tandy products?
And I say this as someone who isn't "follwong you around", mister "lesser intellect". Nobody cares about that chip on your shoulder.
Nah, if SoJ didn't gut SoA after the Genesis the Saturn might have ended up much better and more ideas might have actually worked. NoA was desperately trying to extend the Genesis life but NoJ spit on them every time, gutted their power, and then quick released a Saturn with few games and at the highest price. Also abruptly killed the Genesis.
The Genesis always would have a limited shelf-life, there is a certain point where Sega would have had to have moved on...it was a completely pointless idea to bring the 32x into the mix.. just to get more life out of the system when the focus totally should have really been on the Saturn...how with that one system they un-did (for want of a better word) all the good work they had done with the genesis.....is totally incomprehensible....by the time the Dreamcast did come out it was too little to late..
SEGA did a lot of things right and the whole “one hit wonder” thingy is America-centric BS, with all due respect. SEGA did very well in Europe and in Latin America with the Master System, the Saturn was not a failure in Japan and the Dreamcast launch broke all the records for an entertainment product launch - I was there and 9/9/99 was wild.
Terrible leadership sunk them, but a quick look at their catalog shows was a superb developer they were. From the original Phantasy Star (that absolutely blew the original FF out of the water in 87) to Shenmue (the grandfather of Open World gaming), they were often ahead of their time.
And their online pioneering didn’t stop with the SEGA channel, the late 90s SEGA.NET was also a blast.
SEGA did a lot of things right and the whole “one hit wonder” thingy is America-centric BS, with all due respect. SEGA did very well in Europe and in Latin America with the Master System, the Saturn was not a failure in Japan and the Dreamcast launch broke all the records for an entertainment product launch - I was there and 9/9/99 was wild.
Terrible leadership sunk them, but a quick look at their catalog shows was a superb developer they were. From the original Phantasy Star (that absolutely blew the original FF out of the water in 87) to Shenmue (the grandfather of Open World gaming), they were often ahead of their time.
And their online pioneering didn’t stop with the SEGA channel, the late 90s SEGA.NET was also a blast.
32x was a knee-jerk reaction in some respects, because had Sega looked at what the Jaguar REALLY was they would have realised that for all its "64 bit promise" it didn't take the gaming market by storm, and from a development point of view wasn't exactly cutting edge either..within a year of the 32x release, on paper you would have the Saturn coming up...which was to be the true successor to the genesis/Megadrive...investing significant resources/money into the 32x project for just over a year was a pointless exercise when Sega would have been better served in trying to make the Saturn easier to develop for, for a start, which was never an issue with their previous systems..though I get that yes the 32x would have been good ground to gain a foothold in Saturn development, but it did no-one any favours in having two systems that are similarly as powerful as it were, but at two different price points...had the Saturn not been in such close proximity in terms of release window then yeah the 32x may have done better than it ultimately turned out to be...