ethomaz
Banned
https://www.gameinformer.com/gdc-20...adias-input-lag-is-noticeable-but-not-ruinous
Thanks to MilkyJoe
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Came here to shitpost this.> It's the kind of thing that would make you reboot your console and check your TV settings
> "not ruinous"
Can't be pissing off Big Goog lest they stop sending us free shit to write about. #JournalismHis description doesn't match the title.
More to the point, I was missing shots, and it was initially difficult to time melee hits against enemies. It's not that the input lag makes Doom unplayable, but it makes it harder, and it makes you worse at the game. It's the kind of thing that would make you reboot your console and check your TV settings.
The thing is, after a few minutes of playing, I was still conscious of the difference, but it felt like it mattered less. It was like controlling that big gun in some shooters with the swimmy reticle that dragged behind the input. I knew what was happening and eventually my brain and my hands compensated for that difference. Was it ideal? Definitely not. Was it a way to play Doom in a stream without a console or expensive GPU? Approximately. And that will probably be enough for a lot of people.
Well every steaming service will face the same.So basically this streaming service is a piece of junk.
Not like the author was biased with the title already in Google favor.Will wait for other impressions before making a judgment based on a magazine with a vested interest in selling physical games and consoles.
I game on a monitor with the lowest input lag I could find.
Ill be the judge of that. I’m extremely sensitive to input lag, resolution, frame rate, stuff like that. I game on a monitor with the lowest input lag I could find.
We will see how noticeable it really is
It's "not ruinous" in the sense that it won't come to your house, kick your door down and light your dog on fire.
Just to you guys know I faced the question to change or not the title but I choose to maintain the original.
But yeap it is noticeable to the point to the writer wanted to restart the game to see if it get better.
Lots of people won't notice. Gaming sites and hardcore gamers will.
Games can also be designed around limitations a bit. Stuff like old rhythm games on crtvs had way tighter timing than the guitar hero stuff on modern displays.
Actually that will be where it won't make an ounce of difference because you always have the same latency between you and the server anywayThe "ruinous" part comes when you play multiplayer guys. If you don't like your single player game, just wait till you play a match online, it'll be like watching an archive youtube video.
Guys are going to be playing COD online and start yelling at the screen because they got like 2 kills, probably call rage their isp.
Check those settings again - “game modes” aren’t always less lag and certainly shouldn’t be darker.I already don't enjoy the input lag of wireless controllers and my 4K TV.
I don't. I like to actually see graphics in the vibrant colors they were intended, and find the darker "gaming" mode on my TV to be pretty awful. Staring into a dark screen for the low lag is just bleh. They should focus on making [that] better versus finding new ways to introduce even more lag!
/thread.> It's the kind of thing that would make you reboot your console and check your TV settings
> "not ruinous"
Didn't people bitch about 30FPS DOOM on Switch? What a charitable headline for Matriarch Google.
Actually that will be where it won't make an ounce of difference because you always have the same latency between you and the server anyway
The same people will be back saying how streaming is the bees knees when xCloud is revealed with the same lag.But I was told this was the PS4 and Switch killer rolled into one monster of a thing that only the king Xbox can compete with....now this guy tells me it’s shit?
They will be seeing the same lag just masked because their latest input has not updated on the server whereas you are essentially playing on the host machine. What you see on your screen when streaming is what the server sees. It's without interpolation.Yes the latency between your client and the host is the same, but you are watching on your screen way behind your opponents, it has to be streamed to you.
> It's the kind of thing that would make you reboot your console and check your TV settings
> "not ruinous"
Didn't people bitch about 30FPS DOOM on Switch? What a charitable headline for Matriarch Google.
The same people will be back saying how streaming is the bees knees when xCloud is revealed with the same lag.
They will be seeing the same lag just masked because their latest input has not updated on the server whereas you are essentially playing on the host machine. What you see on your screen when streaming is what the server sees. It's without interpolation.
It isn't more timely though because those playing locally are behind too with the same ping/latency roundtrip they just don't feel it because their local machine lies to them through interpolation until their local machine gets the update from the host machine that oh actually you're dead or oh you squeezing the trigger did not reach the server before some other guy shot you. Your local machine visually fills in information but that information is false until you get the response from the server as to what actually happened on the host. Meaning somebody streaming with the same ping time will have no disadvantage they just have to get use to how a game controls.Of course what you see is what the sees, the issue is you are seeing behind everyone else. Its not that the information incorrect, it just means it more timely.
You will multiply latency...Actually that will be where it won't make an ounce of difference because you always have the same latency between you and the server anyway
It isn't more timely though because those playing locally are behind too with the same ping/latency roundtrip they just don't feel it because their local machine lies to them through interpolation until their local machine gets the update from the host machine that oh actually you're dead or oh you squeezing the trigger did not reach the server before some other guy shot you. Your local machine visually fills in information but that information is false until you get the response from the server as to what actually happened on the host. Meaning somebody streaming with the same ping time will have no disadvantage they just have to get use to how a game controls.