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Game Informer: Doom On Stadia's Input Lag Is Noticeable But Not Ruinous

ethomaz

Banned
D2JG8XlVYAI88Qa.jpg


https://www.gameinformer.com/gdc-20...adias-input-lag-is-noticeable-but-not-ruinous

Thanks to MilkyJoe MilkyJoe
 
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Gamernyc78

Banned
His description doesn't match the title. It sounds ruinous and frustrating, not to mention we saw other Twitter examples of ppl pressing buttons two to three times with no response. Do I think tht will always be the case? No but lag will be noticeable and they need to price this to compensate and have ppl buy in. This isn't a premium gaming experience but a more accessible and different one.
 

epicnemesis

Member
I can think of few games worse suited for streaming than Doom. Its puzzling that this is the game they are pitching Stadia on.
 
More to the point, I was missing shots, and it was initially difficult to time melee hits against enemies. It's not that the input lag makes Doom unplayable, but it makes it harder, and it makes you worse at the game. It's the kind of thing that would make you reboot your console and check your TV settings.

The thing is, after a few minutes of playing, I was still conscious of the difference, but it felt like it mattered less. It was like controlling that big gun in some shooters with the swimmy reticle that dragged behind the input. I knew what was happening and eventually my brain and my hands compensated for that difference. Was it ideal? Definitely not. Was it a way to play Doom in a stream without a console or expensive GPU? Approximately. And that will probably be enough for a lot of people.

It sucks shit but if you settle for less you can maybe enjoy an inferior experience! :messenger_poop:
 
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TacosNSalsa

Member
I cannot imagine playing DMC 5 or Ninja Gaiden Black on something this . A huge part of why those games are so enjoyable to me is the responsiveness of the controls . This would definitely ruin those experiences for me
 

haxan7

Banned
Will wait for other impressions before making a judgment based on a magazine with a vested interest in selling physical games and consoles.
 

StormCell

Member
I already don't enjoy the input lag of wireless controllers and my 4K TV.

I game on a monitor with the lowest input lag I could find.

I don't. I like to actually see graphics in the vibrant colors they were intended, and find the darker "gaming" mode on my TV to be pretty awful. Staring into a dark screen for the low lag is just bleh. They should focus on making [that] better versus finding new ways to introduce even more lag!
 
Ill be the judge of that. I’m extremely sensitive to input lag, resolution, frame rate, stuff like that. I game on a monitor with the lowest input lag I could find.

We will see how noticeable it really is

Then it seems like from the off this isn't a service for you.
 

Stuart360

Member
Thing is, this was in test environment where they will of got the tech performing as best as they can, and there was still a lot of input lag. In the 'real world' it will probably be much worse.
 

ethomaz

Banned
Just to you guys know I faced the question to change or not the title but I choose to maintain the original.

But yeap it is noticeable to the point to the writer wanted to restart the game to see if it get better.
 

DanielsM

Banned
The "ruinous" part comes when you play multiplayer guys. :) If you don't like your single player game, just wait till you play a match online, it'll be like watching an archive youtube video.

Just to you guys know I faced the question to change or not the title but I choose to maintain the original.

But yeap it is noticeable to the point to the writer wanted to restart the game to see if it get better.

Guys are going to be playing COD online and start yelling at the screen because they got like 2 kills, probably call rage their isp. :messenger_tears_of_joy:
 
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Fox Mulder

Member
Lots of people won't notice. Gaming sites and hardcore gamers will.

Games can also be designed around limitations a bit. Stuff like old rhythm games on crtvs had way tighter timing than the guitar hero stuff on modern displays.
 

DanielsM

Banned
Lots of people won't notice. Gaming sites and hardcore gamers will.

Games can also be designed around limitations a bit. Stuff like old rhythm games on crtvs had way tighter timing than the guitar hero stuff on modern displays.

I think everyone will notice, I sometimes use PS Remote Play, its noticeable, but its ok in pinch for single player, not something you want to live with all the time. MP is a different story, its really a no go for most competitive games. Epic had to remove Switch Fortnite players from other console players because of one extra frame per 33ms less than the competitor devices, generally you're going to be much higher difference than that.
 
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Dthomp

Member
But I was told this was the PS4 and Switch killer rolled into one monster of a thing that only the king Xbox can compete with....now this guy tells me it’s shit?
 

Three

Member
The "ruinous" part comes when you play multiplayer guys. :) If you don't like your single player game, just wait till you play a match online, it'll be like watching an archive youtube video.



Guys are going to be playing COD online and start yelling at the screen because they got like 2 kills, probably call rage their isp. :messenger_tears_of_joy:
Actually that will be where it won't make an ounce of difference because you always have the same latency between you and the server anyway
 
I'm not looking forward to seeing developers adapting to the latency issue and going around input lag with floaty gameplay and predictive auto play. I want my games snappy, and I want to play them myself. I also don't want my games to be built as predictable as possible.
I left a TV in a store for having 32ms input lag.
 

Skyfox

Member
I already don't enjoy the input lag of wireless controllers and my 4K TV.



I don't. I like to actually see graphics in the vibrant colors they were intended, and find the darker "gaming" mode on my TV to be pretty awful. Staring into a dark screen for the low lag is just bleh. They should focus on making [that] better versus finding new ways to introduce even more lag!
Check those settings again - “game modes” aren’t always less lag and certainly shouldn’t be darker.

What you want is to disable noise filters, auto sound levelling, smoothing, natural, “faster”(this normally means frame interpolation which adds lag), disable eco features, disable all processing or effects basically (backlight, brightness, color and contrast do not affect input lag) have a short hdmi cable, DS4 attached via cable, make sure your TVs input lag is not huge (it’ll be listed in milliseconds somewhere in the spec).
 

DanielsM

Banned
Actually that will be where it won't make an ounce of difference because you always have the same latency between you and the server anyway

Yes the latency between your client and the host is the same, but you are watching on your screen way behind your opponents, it has to be streamed to you.... your client isn't where your display is.
 
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"Look, I know you called about the damage from the house fire last night. but it didn't cause much damage. Nothing is really ruined

The only issue that came up was your children and dog were singed to death, your wife died of smoke inhalation, most of your belongings are destroyed, and the Insurance won't cover it.

But it's still MANAGABLE, which is all that matters, so there's nothing to worry about."

-Google Fire Department Chief, Mr.Game Informer
 
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Kadayi

Banned
Sounds great for people without standards, for the rest of us....not so much.
 
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Three

Member
But I was told this was the PS4 and Switch killer rolled into one monster of a thing that only the king Xbox can compete with....now this guy tells me it’s shit?
The same people will be back saying how streaming is the bees knees when xCloud is revealed with the same lag.
Yes the latency between your client and the host is the same, but you are watching on your screen way behind your opponents, it has to be streamed to you.
They will be seeing the same lag just masked because their latest input has not updated on the server whereas you are essentially playing on the host machine. What you see on your screen when streaming is what the server sees. It's without interpolation.
 
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NickFire

Member
The author's summary made me feel like he is a reporter who is trying to give gamers the full story, while saving his hide at the same time. Like on TV, when cops go to a house and ask if everything is ok, and the person at the door says yes, but makes hand signals saying NO NO NO.
 

dottme

Member
> It's the kind of thing that would make you reboot your console and check your TV settings
> "not ruinous"

Didn't people bitch about 30FPS DOOM on Switch? What a charitable headline for Matriarch Google.

And this is probably while playing in ideal condition on Google set up.
Let’s add Comcast in the middle and we’ll see how it is.
 

DanielsM

Banned
The same people will be back saying how streaming is the bees knees when xCloud is revealed with the same lag.
They will be seeing the same lag just masked because their latest input has not updated on the server whereas you are essentially playing on the host machine. What you see on your screen when streaming is what the server sees. It's without interpolation.

Of course what you see is what the server sees, agree, the issue is you are seeing behind everyone else. Its not that the information incorrect, it just means it more timely to the other players, plus the input lag and spikes makes it less smooth. The game data isn't late, I agree there to your real game client.

The input lag is what shows how far your local client is receiving the final render, the game client is generally receiving everything but your input timely or generally timely.
 
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Verdanth

Member
So basically the writer says that, Doom, a masterpiece when it comes to first person action offers similar gameplay experience on Stadia while adding a layer of latency? Sorry, but thats one joke of a games reporter.

The guy describes a situation where he had to adapted himself to latency. What the hell?
 
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Shmunter

Member
And there it is. Can imagine a very inconsistent experience for people depending on proximity to data centres.
 

Three

Member
Of course what you see is what the sees, the issue is you are seeing behind everyone else. Its not that the information incorrect, it just means it more timely.
It isn't more timely though because those playing locally are behind too with the same ping/latency roundtrip they just don't feel it because their local machine lies to them through interpolation until their local machine gets the update from the host machine that oh actually you're dead or oh you squeezing the trigger did not reach the server before some other guy shot you. Your local machine visually fills in information but that information is false until you get the response from the server as to what actually happened on the host. Meaning somebody streaming with the same ping time will have no disadvantage they just have to get use to how a game controls.
 

ethomaz

Banned
Actually that will be where it won't make an ounce of difference because you always have the same latency between you and the server anyway
You will multiply latency...

Consoles: Local > Game Server > Local

VS

Streaming: Local > Stream Server > Game Server > Stream Server > Local
 
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DanielsM

Banned
It isn't more timely though because those playing locally are behind too with the same ping/latency roundtrip they just don't feel it because their local machine lies to them through interpolation until their local machine gets the update from the host machine that oh actually you're dead or oh you squeezing the trigger did not reach the server before some other guy shot you. Your local machine visually fills in information but that information is false until you get the response from the server as to what actually happened on the host. Meaning somebody streaming with the same ping time will have no disadvantage they just have to get use to how a game controls.

The oh you're dead happens on the game client not the local host, you see that after the fact. Even if you receive the image at the same time, your inputs are behind.
 
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