Shifty
Member
This is a subject I've seen pop up a few times on GAF following the release of Sekiro and the recent closed alpha for Nioh 2, and its coverage on the Castle Super Beast podcast got me thinking that it would be interesting to see what GAF as a whole thinks.
Their core thesis is that Nioh is overall the better game. The discussion gets somewhat rambly toward the second half when they start going on tangents to compare against other titles and genres, but the main points are that Nioh has:
Usually my opinions are in-line with these guys', but this is an instance where I feel that the crazy talk is stronger than it's ever been. I can see the argument that Nioh has the overall superior combat system, but viewed as a whole I think Sekiro wins by a mile. By comparison, it has...
Usually I'm of the mind that mechanics come before anything and everything else, and while Nioh does have more going on in that sense, I don't think it makes full use of its systems through enemy, encounter and level design like Sekiro does. The latter feels more polished, like every piece fits together just so, which overall results in a better game if you ask me.
So, what's your position? Have at it.
Their core thesis is that Nioh is overall the better game. The discussion gets somewhat rambly toward the second half when they start going on tangents to compare against other titles and genres, but the main points are that Nioh has:
- Superior combat systems (not including parry and posture)
- More complexity
- Multiple weapon movesets, sub-movesets with stances
- Extensive skill trees for each
- Access to more moves at once
- Devil trigger in the form of the spirit animal
- Wide variety of gear for Fashion Souls
- Convenience features
- Good value
- Lots of content
- High replay value
- Open development process
- Alpha / Beta tests
- Developers receptive to feeback
- Extensive post-launch support and expansions
Usually my opinions are in-line with these guys', but this is an instance where I feel that the crazy talk is stronger than it's ever been. I can see the argument that Nioh has the overall superior combat system, but viewed as a whole I think Sekiro wins by a mile. By comparison, it has...
- Excellent defensive mechanics
- Deep enemy interaction with a fighting game-like focus on reading moves and behaviours
- More interesting neutral /spacing game thanks to posture recovery
- High character mobility
- No stamina limitations
- Greater boss variety
- More interesting loot system
- All combat-related equips are unique, no disappointment over duplicate loot or RNG
- No bothersome micromanagement, inventory limits or encumberance
- Less focus on consumable utilities / buffs
- Cohesive world and level layout
- Connected world with no map repetition
- Better visual design
- Superior traversal and exploration thanks to jump/grapple verticality
- Fair and balanced encounter and area design
- No 'gotcha' traps, death pits, or various other elements that might be considered unfair
- Well-presented, sensical storyline
Usually I'm of the mind that mechanics come before anything and everything else, and while Nioh does have more going on in that sense, I don't think it makes full use of its systems through enemy, encounter and level design like Sekiro does. The latter feels more polished, like every piece fits together just so, which overall results in a better game if you ask me.
So, what's your position? Have at it.