GlassAwful
Member
I originally was going to post this as a response in a Cyberpunk thread but I realized it was a bigger topic than one game.
Namely, my point is that there has been an effort by publishers and developers over this past generation to discredit and silence complaints of graphical and gameplay "downgrades" or optimizations as they are preferred to be called from their pre-release demos.
I just want to highlight this quote from the horses mouth for the true reasons CDProject Red had for not showing the Cyberpunk gameplay to us both this year and last. I do appreciate the honesty now as it's what I've always suspected and claimed...
However, this shit in combination with allowing the paid hypesters known as game "journalists" to set a narrative while also collecting preorders, retail sales space and simultaneously hiding behind a disclaimer of "this is all subject to change and you can't blame us for not living up to what we are showing you right now because its early alpha.. LoL. P.S. Dont forget to preorder!..." is fucking bullshit, dishonest and the literal definition of blatant false advertisement in the making.
There's two ways this could shake out in 2020:
Cyberpunk could release and live up to the trailers and everyone will be happy.
Or, theres the case of downgrades in either graphics, gameplay or otherwise and then what?..
We aren't allowed to be upset because they get to drum up free hype with a product they knew had no chance of meeting their "target" because of a disclaimer? So they get to have their cake and eat it too apparently? This is a common theme that has presented itself this gen after a litany of well deserved backlash following downgrades from suspect Ubisoft and other pre-release showings (Witcher 3 cough..)
Do not try to tell me that at the ass end of the generation with an engine they are intimately familiar with, on hardware they've know front to back for years, that they have no idea what is and isn't capable on them. These E3 demos are glossed up to look better than what is achievable to drum up hype and the developers and publishers fucking know it. The only time its in question is from early devkits of unreleased hardware or brand new engines.
This idea that devs don't know things like a combination of global illumination, hairworks, perfect reflections, NPC density, texture and poly count are not feasible on their target platforms until the last couple of months is a false narrative the publishers have successfully pushed to silence critics from calling out this sort of behavior and I say its time for that narrative to die. Downgrades are real and they should be called out for them, I don't care how many wag-the-dog PuddleGates happen.
Well that's my perspective anyway. Thoughts?
Namely, my point is that there has been an effort by publishers and developers over this past generation to discredit and silence complaints of graphical and gameplay "downgrades" or optimizations as they are preferred to be called from their pre-release demos.
Releasing gameplay right away would make the gamescom presentations pointless and would significantly limit our chance to build hype. Why do we need to build hype? To get more gamers interested in CP2077 and, hopefully, convince them to give it a go.
I just want to highlight this quote from the horses mouth for the true reasons CDProject Red had for not showing the Cyberpunk gameplay to us both this year and last. I do appreciate the honesty now as it's what I've always suspected and claimed...
However, this shit in combination with allowing the paid hypesters known as game "journalists" to set a narrative while also collecting preorders, retail sales space and simultaneously hiding behind a disclaimer of "this is all subject to change and you can't blame us for not living up to what we are showing you right now because its early alpha.. LoL. P.S. Dont forget to preorder!..." is fucking bullshit, dishonest and the literal definition of blatant false advertisement in the making.
There's two ways this could shake out in 2020:
Cyberpunk could release and live up to the trailers and everyone will be happy.
Or, theres the case of downgrades in either graphics, gameplay or otherwise and then what?..
We aren't allowed to be upset because they get to drum up free hype with a product they knew had no chance of meeting their "target" because of a disclaimer? So they get to have their cake and eat it too apparently? This is a common theme that has presented itself this gen after a litany of well deserved backlash following downgrades from suspect Ubisoft and other pre-release showings (Witcher 3 cough..)
Do not try to tell me that at the ass end of the generation with an engine they are intimately familiar with, on hardware they've know front to back for years, that they have no idea what is and isn't capable on them. These E3 demos are glossed up to look better than what is achievable to drum up hype and the developers and publishers fucking know it. The only time its in question is from early devkits of unreleased hardware or brand new engines.
This idea that devs don't know things like a combination of global illumination, hairworks, perfect reflections, NPC density, texture and poly count are not feasible on their target platforms until the last couple of months is a false narrative the publishers have successfully pushed to silence critics from calling out this sort of behavior and I say its time for that narrative to die. Downgrades are real and they should be called out for them, I don't care how many wag-the-dog PuddleGates happen.
Well that's my perspective anyway. Thoughts?