Insane Metal
Member
Water Fart sounds like a silicon piece. Fits the next Nintendo silicon pretty well IMO.
This is exactly what got SonGoku locked up in the first placeIs there a translation to English?![]()
I thought he diedThis is exactly what got SonGoku locked up in the first place
Nah. He's in a China prison. Got arrested during the riotsI thought he died
I don’t understand the differenceNah. He's in a China prison. Got arrested during the riots
Is there a translation to English?![]()
Water Fart = Switch V.2Arden = Xbox
Oberon = PS5
Sparkman = WTF???
Where did you see that quote? I see this one...
"One thing that makes me particularly optimistic that what we're hearing from developers and publishers, is the ease in which they are able to get code running on PlayStation 5 is way beyond any experience they've had on any other PlayStation platform."
PS3/PS4/Vita run FreeBSD. PS4 has 2 APIs, GNM (Mantle-like) and GNMX (DX11-like). PS5 will most likely run FreeBSD as well to guarantee BC:
Linux is not a good fit due to legal/licensing issues (GPL), only Google seems to use it:
DX12 and Vulkan are Mantle derivatives.
FreeBSD is not a Linux-like OS. Have you used any of them?That's fine. There are many versions of Linux-like OSs was my point. In the end, it'll be some OS that will have a kernel, some SDKs, device drivers, etc..
I got that quote from a different article. But essentially is the same thing he said on the game industry article.
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PlayStation 5 is the easiest Sony console to code for, claims Ryan
The forthcoming PlayStation 5 is the easiest Sony console to code for, according to publishers and developers.www.vg247.com
FreeBSD is not a Linux-like OS. Have you used any of them?
FreeBSD dates all the way back to Berkeley Unix.
Linux (as a kernel) is a more recent invention (early 90s) by Linus Torvalds.
It's like saying iOS and Android are basically the same thing.
The API that is used for the game engine matters.
Nah. He's in a China prison. Got arrested during the riots
And it won't be Vulkan on PS5.
And even if it were Vulkan - it's a vendor extension-based API, i.e. code for PS5 will not directly run on non PS5 hardware.
We've heard that same song every generation.“Playstation 5 is the easiest console to code for, claims Jim Ryan”.
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Sony's Jim Ryan: We had to make changes to deliver our PlayStation 5 dream
Jim Ryan wants to have a word.PlayStation's boss wanted to address some of the points that were raised in an article we…www.gamesindustry.biz
We've heard that same song every generation.
Could be next gen Surface Processor, which is already confirmed to be in development (Standard CPU and wider GPU). Would fit the description.Arden = Xbox
Oberon = PS5
Sparkman = WTF???
Of course not if you write it that way. How do you know Vulkan won't be used on PS5 for any particular game? Are you basically saying that devs are forced to use the API that Sony provided them? Do you think Death Stranding will use a different API other than Vulkan for the PS5? That would be a lot of work.
Huh? Did you somehow miss all the moaning about what a shit the PS3 was to develop for? It produced amazing results, but it was a nightmare to work with. I read about what Insomniac were doing with the SPUs in Resistance and it didn't sound like fun.
The PS4 was praised as being a dream by comparison and that we're now hearing that the PS5 has improved things is even better. Sony have quite clearly got their APIs all sorted and abstracted a lot of stuff away (while leaving it accessible to those who need / want it - the PS4 has two APIs: a high level and low level one).
https://en.wikipedia.org/wiki/PlayStation_4_system_software#System
For those familiar with frameworks, that list makes for good reading.
Decima engine obviously doesn't use Vulkan at all. When it was created Vulkan was an unusable mess (now it's slightly better).
If my hunch is right and DS was first developed for PC, as early 2016 announcements were saying, they won't even use Decima for the PC version.
For a internal Sony developer like Guerilla there is no point in using any PC target hardware. Just more bugs and zero advantages.
FreeBSD is not a Linux variation/distro. That was my point. It might seem the same to you from a user perspective, but it's not.What are you getting at? I've never used FreeBSD nor iOS. I know Linux and all of it's variations.
What are you arguing now?How do you know Vulkan won't be used on PS5 for any particular game? Are you basically saying that devs are forced to use the API that Sony provided them? Do you think Death Stranding will use a different API other than Vulkan for the PS5? That would be a lot of work.
When somebody wants "easy programming" it means they've already abandoned performance.
Web programming is not a good example. Maybe UDP vs TCP socket programming.Sorry, but I strongly disagree with this. We're not talking about wanting to use Python in place of C. It's perfectly possible to offer a high performant but crappy API that is difficult to debug and work with.
Consider something like SOAP vs REST. Both provide a method for interacting with web services over HTTP. However, SOAP requires far, far more boiler plate code and setup than REST. REST by contrast is very easy to put together, is far more performant, uses fewer resources, and conforms better with web standards. It is almost more flexible with data formats, whereas SOAP *must* use XML.
REST is, in almost every respect, better than SOAP. It is "easy programming". There's your difference in APIs. In many places I've work at in the past few years we've been ripping SOAP out and replacing it with REST because it has savings in almost every area (cost, overheads, etc.). I'm glad. The first time I was introduced to SOAP in 2001 I wondered why anyone would use such a wasteful system.
(we're moving off-topic here, so I'm not going to continue anymore with this discussion)
I don't think so. $600 is the max we can realistically expect with a $100 loss.is it possible that PS5 has a base model and an 1000dollar "Anaconda" machine?
What are you arguing now?
Sony consoles always use proprietary APIs, whether it's GCM or GNM. Even the shader language is heavily modified (PSSL).
It's best to do your own research first before insisting on stuff that are technically inaccurate (Linux, Vulkan). Don't confuse Google Stadia with Sony platforms.
Even Nintendo Switch uses a custom nVidia API (NVN) specifically tailored for Tegra X1.
Also, keep in mind that consoles have heterogeneous unified memory (unlike discrete RAM/VRAM on PCs) and their APIs take hUMA for granted.
That's why the porting process (see: RDR2) is not always flawless, especially if they make heavy use of HSA (CPU/GPU synergy).
You don't have to believe me, since there's plenty of official info:Not saying I don't believe you, but again, where is your source for this? There is no publicly available documentation for this.
Why would they avoid hardware-specific calls if they can enhance performance?My point is I'm going to make it portable (i.e. avoid hardware-specific calls or using data types that don't port easily -- unsigned ints vs. size_t for example).
Different in what sense? Tegra X1 is not even a semi-custom chip (unlike PS4/XB1 APUs), it's a mobile SoC with an nVidia Maxwell GPU.I can get this. But the Switch is so different hardware-wise to the consoles and PC, I don't think that's a fair comparison.
Memory management is very different in consoles:If the memory is virtually mapped, it doesn't matter. In fact, it makes it easier since you don't have to complicate reads/writes.
Could someone elaborate on 505mm2 Navi chip source pretty please.
Chinese forum member from factory: oberon may be having having issues. next navi going to be 505mm^2. https://www.ptt.cc/bbs/PC_Shopping/M.1573129117.A.216.html
also, now there is twitter to watch the electric shrimp.
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What should we expect from Death Stranding on PC?
The first phase of the Death Stranding embargo has passed, reviews are out and we have some measure of the game, but th…www.eurogamer.net
Where are you getting that it won't use Vulkan 'at all'. And your claim of no point in using PC target hardware is silly. If you are going to make a game for 2 platforms, both having similar hardware, why would you not make a general engine that can run on multiplats like every other 3rd party studio?
Could someone elaborate on 505mm2 Navi chip source pretty please.
Like right now Death Stranding on PS4 Pro looks so much better than RDR2 on PC, it's not even funny.
It looks "next gen" in comparison.
That hyperbole though.
Mass Effect 1. ( I Wish)Interesting rumor. We shall see how it turns out.
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Bluepoint Games' PS5 Title Might Not Be Exclusive to Sony
Bluepoint Games is working on a new remastered title for PlayStation 5 but new information suggests that it is not an exclusive for Sony.respawnfirst.com
PS5 to be revealed on Dec 3?
I've been going over these posts and a lot is lost in the translation. From what I can gather:Could someone elaborate on 505mm2 Navi chip source pretty please.
PS5 to be revealed on Dec 3?
PS5 to be revealed on Dec 3?