1080 Ti uses 16nm FinFET, it's an early 2017 GPU. How is 300W relevant in a 7nm APU released in late 2020?
I remember back in 2005 people saying RSX cannot be equal to 2 x GeForce 6800 Ultra.
Die shrinks exist for a reason.
Not true.
Amiga Blitter, PS2 EE VUs, Cell SPUs, unified shaders/GPGPU have something in common.
It's not a coincidence that Demoscene studios tend to excel in these platforms:
The "chaos" in Housemarque's voxel-based shooter Resogun wouldn't be possible without the PlayStation 4's GPU compute feature, lead programmer Harry Krueger told Polygon today. To create effects...
www.polygon.com
AMD's project Fusion started back in 2006 and was heavily influenced by Cell.
Sony got a Cell successor in a more streamlined x86/GCN format (semi-custom AMD APU).
GNMX is a high-level, DX11-esque API:
Ubisoft Reflections tells the story of how it brought the new Ivory Tower driving game to PS4.
www.eurogamer.net
Vulkan is more akin to GNM. They don't need yet another low-level API.
Apple will use 5nm EUV next year. Always one step ahead.
Here's an example from ND:
PCs tend to use the CPU for those algos.