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Next-Gen PS5 & XSX |OT| Console tEch threaD

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That will give MS plenty of time to up clocks if Sony reveals too early...…...


I always said it would be 7nm EUV, I believe that for sure, but I don't think Sony will reveal the PS5 so early, especially before TLOU2, before E3, before Tsushima...…....

Thin skin, persecution complex, nah nah nah nah types...…..Moutain dew drinkin...


RDNA 2, with RDNA 3 hooks...….Lol, yes....


Don't believe this for a second, MS said last E3 they had the most first party games ever revealed, what we saw was lots of DLC for Ori, SOT, SOD, Forza etc.....with a few other indies and such.....As opposed, we've heard that a new PlayStation All Stars is coming, Bluepoint's game, Godfall, and Sony is working on a big MP game, they are also dedicating some resources to MP as well........So we're looking at AAA games from Sony vs AA and indie games from MS for the most part....

Also there is nothing wrong with GTS, DS, Tsushima and LOU2 remastered, these are all high production AAA games and some of them are releasing only a few months ahead of the PS5's launch.........
They’re saving all there huge new IPs for next-gen. I keep saying this but no one believes it. They have 15 studios, like Sony does. Sony is still releasing major games on the PS4, Microsoft is holding back for XSX. This isn’t really that unfeasible.
 
There is not a single advantage to using GDDR6 over HBM except being cheaper. also PS5 can be the trigger to HBM2/3 being more used in consumer products and can bring its price down.

Yeah, same thing happened with Bluray over 10 years ago. Blu-ray was niche, BD players damn expensive ( Samsung, LG, Philips and so on ), but when PS3 came out, BD cost production went down and became more and more available to masses. Same crap can happen with HBM.
 
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thelastword

Banned
They’re saving all there huge new IPs for next-gen. I keep saying this but no one believes it. They have 15 studios, like Sony does. Sony is still releasing major games on the PS4, Microsoft is holding back for XSX. This isn’t really that unfeasible.
That's fair, but remember AAA vs Studios which mostly make AA games, so I can understand if the numbers could be higher from first party MS, but don't forget Sony is also bringing in some third party exclusives/self published AAA games too...….
 

DJ12

Member
BC, 2.0Ghz would be too demanding & hot if they break the 40(36) CU.
Well it cannot be more than 12 tflops with 36 CUs so something's got to give somewhere. I'm guessing as no one knows outside of Sony, ms and AMD how next gen rDNA performs on thermal and floppage you should really add in your opinion to such statements not post it like it's a matter of fact.
 

CatLady

Selfishly plays on Xbox Purr-ies X
That's fair, but remember AAA vs Studios which mostly make AA games, so I can understand if the numbers could be higher from first party MS, but don't forget Sony is also bringing in some third party exclusives/self published AAA games too...….

Yeah, Halo Infinite is that AA or just A? And Hellblade 2 really looked like a AA indie game, right? The 1st one WAS an indie game it won a bunch of awards and was better than pretty much anything on the PS 4. Not nearly as good as that PS5 generic 3rd party Godfall launch game, right.
 
Well it cannot be more than 12 tflops with 36 CUs so something's got to give somewhere. I'm guessing as no one knows outside of Sony, ms and AMD how next gen rDNA performs on thermal and floppage you should really add in your opinion to such statements not post it like it's a matter of fact.
I explained to him why another user stated it might be 40CU's, i didn't say otherwise, i keep telling people wait and see and that nothing is confirmed as for now.
 
There is not a single advantage to using GDDR6 over HBM except being cheaper. also PS5 can be the trigger to HBM2/3 being more used in consumer products and can bring its price down.
I can think of some more advantages GDDR6 is easier and quicker to manufacture. Making it a better choice for a console unless you are planning to sell less than a million in your first year.
 

THE:MILKMAN

Member
Im not a tech expert, but memory is defintely the special source Sony is looking for like they want to experience the surprising 8gb dggr5 reveal all over again as It built a lot of hype and confidence on PS4 potential.

Cerny wants that feedback with lots of meltdowns again.

I honestly don't believe type of RAM would have that effect. Now amount of RAM certainly would. A 32GB RAM bomb would send shock waves through the industry (not that I expect that in a month of Sundays you understand :messenger_winking:).
 
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thelastword

Banned
Yeah, Halo Infinite is that AA or just A? And Hellblade 2 really looked like a AA indie game, right? The 1st one WAS an indie game it won a bunch of awards and was better than pretty much anything on the PS 4. Not nearly as good as that PS5 generic 3rd party Godfall launch game, right.
We don't know how any of these games will come out yet, personally I like hack and slashers, hence why I'm a bit stoked for godfall…...Love the artsyle armor etc...…...I'm impressed with the physics on the armor frills and the foliage around, it kinda wants me to see how varied and how impressive the environments are going to be, especially with all those effects on screen and that lighting...….4k 60fps on the other hand just seals the deal.....

As for AAA vs AA...…..I'm just saying you will get more AAA games from Sony at launch and you will get more AA games from MS, not saying MS wont have AAA games themselves, just less....The smaller games will boost their numbers....
 

StreetsofBeige

Gold Member
There is not a single advantage to using GDDR6 over HBM except being cheaper. also PS5 can be the trigger to HBM2/3 being more used in consumer products and can bring its price down.
PS5 will not use HBM. And there was another thread where someone said PS5 might even skip HBM and go straight to ReRam.

PS5 will use GDDR6 like Series X. Just a matter of how much.
 

VFXVeteran

Banned
Im not a tech expert, but memory is defintely the special source Sony is looking for like they want to experience the surprising 8gb dggr5 reveal all over again as It built a lot of hype and confidence on PS4 potential.

Cerny wants that feedback with lots of meltdowns again.

Yea, I don't think it will matter much in the grand scheme of things. It's not like you'll see one console being able to move textures from CPU to GPU so fast that the game can go from 30FPS to 60FPS.
 
At this point I would say a memory type other than the conventional gddr is a real possibility. Its Just that they;(people "in the know") cant reveal to me what It is exactly because they are under contract and dont want to get sued.
Actually we can discard the memory type being a 'possibility'. At this point in time the memory type has been decided long ago. So it either is GDDR6 or it isn't, it's too late to change it.

So it either is something different than GDDR6 or you are full of it. Statistically it's 99% the latter, but Neogaf's motto is 'believe'. So we can cling to that <1% and have fun for a while.
 
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Foxy games UK from Youtube is pretty reliable for PS news I guess.

He's a tad biased towards PlayStation but at least he's been consistent in his preference unlike MBG and doesn't sensationalize/clickbait like him. I watch Foxy from time to time (usually just prefer to read articles tho as they're quicker).

MBG really fanboys now for Sony when he used to fanboy for MS. Dude seems a bit like a fanboy at heart no matter the brand tbh. Maybe they've calmed it down a tad since the switch but I remember that switch and it was abrupt and non-subtle AF.
 
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DeepEnigma

Gold Member
Yeah, Halo Infinite is that AA or just A? And Hellblade 2 really looked like a AA indie game, right? The 1st one WAS an indie game it won a bunch of awards and was better than pretty much anything on the PS 4. Not nearly as good as that PS5 generic 3rd party Godfall launch game, right.

Hellblade II is a music video.

Am I doing the Sony games are movies meme right?

:messenger_winking_tongue:
 

VFXVeteran

Banned
We don't know how any of these games will come out yet, personally I like hack and slashers, hence why I'm a bit stoked for godfall…...Love the artsyle armor etc...…...I'm impressed with the physics on the armor frills and the foliage around, it kinda wants me to see how varied and how impressive the environments are going to be, especially with all those effects on screen and that lighting...….4k 60fps on the other hand just seals the deal.....

As for AAA vs AA...…..I'm just saying you will get more AAA games from Sony at launch and you will get more AA games from MS, not saying MS wont have AAA games themselves, just less....The smaller games will boost their numbers....

I didn't think Godfall was that impressive. I'd really like to gauge physics and various dynamic objects at the detail of Control. That game has clearly set the standard for several objects undergoing the entire graphics pipeline and being shaded with shadows, AO and GI at the same time.
 
Hellblade II is a music video.

Am I doing the Sony games are movies meme right?

:messenger_winking_tongue:
it's more like this

I didn't think Godfall was that impressive. I'd really like to gauge physics and various dynamic objects at the detail of Control. That game has clearly set the standard for several objects undergoing the entire graphics pipeline and being shaded with shadows, AO and GI at the same time.
that game looks like something you could put on an i5/gtx 1060.
that kind of game that looks up to be a next gen game lauch title so they can benefit from the console hype more than anything.
 

thelastword

Banned
I didn't think Godfall was that impressive. I'd really like to gauge physics and various dynamic objects at the detail of Control. That game has clearly set the standard for several objects undergoing the entire graphics pipeline and being shaded with shadows, AO and GI at the same time.
Control, funny enough, I don't think Control is impressive...…..Anyways, lets resume the hardware and speculative discussion....We will discuss more about Godfall when we see more...….So far for the trailer, it did enough and has me stoked to see more of it, the world, it's levels etc...and how the physics and effects are sustained in the game-world..…...Good times ahead, there will be lots of games to compare their tech for next gen.....
 

CatLady

Selfishly plays on Xbox Purr-ies X
Hellblade II is a music video.

Am I doing the Sony games are movies meme right?

:messenger_winking_tongue:


Ya know what, I think for next gen all Sony games should be accused of being movies and all Xbox games called music videos. Sony as we know are the champions of cinematics and Xbox games DO tend have great music i.e. Ori, all the Halos and Gears etc.

We've got :poop: for Stadia Now we just need to come up with something for Nintendo and we're set for next gen.
 
Actually neither Godfall nor Senua impressed me. Cutsenes don't do much for me because its a controlled environment and that is why I want to see gameplay environment because that is the real test (game logic, AI, physics, LOD, shadow and textures filtering, particles and poly count)
 

McHuj

Member
The benefit of HBM wouldn’t necessarily by BW. if these consoles are pushing less than 13 TF, GDDR6 can provide sufficient BW. the advantage that HBM would bring is the lower power draw thus allowing higher clocking of the GPU or a smaller form factor.

its just a question of cost. How much does it cost now and how will the costs come down over the generation?
 
Yeah, same thing happened with Bluray over 10 years ago. Blu-ray was niche, BD players damn expensive ( Samsung, LG, Philips and so on ), but when PS3 came out, BD cost production went down and became more and more available to masses. Same crap can happen with HBM.

Do you guys study how the memory markets work? I'm asking because HBM and Blu-Ray are not the same scenarios, at all. Blu-Ray was always intended as a consumer market technology, and developed chiefly with that in mind. HBM is a memory technology chiefly designed with big data markets in mind, whose overall pool of clients is magnitudes smaller, but are able to pay a premium for a technological advantage. It's just also so happened to find its way into (very few) consumer products, mainly as testbeds to gauge performance vs. costs tradeoffs.

If there were magnitudes of advantage for HBM technology over GDDR, we would be seeing HBM deployed in mass-market numbers for consumer devices by now. It has already seen use in a few consumer GPU cards and NUC devices from Intel, but apparently hasn't done as well as expected. It's not that the technology is bad: it does have a few advantages over GDDR. But it also has disadvantages in comparison to GDDR as well, and only one of those accounts for pricing difference.

HBM will likely not become mainstream until several years from now, at which point breakthroughs in other technologies like 3D DRAM, MRAM etc. could render it more palatable for consumer markets. But still, it's probably a few years away, and if development of tech like STT-MRAM advances by magnitudes in the meantime, it could make widespread use of HBM-type memory limited (since STT-MRAM would also have the non-volitality of NAND plus the lower latencies of DRAM. Scaling for larger capacities is one of its biggest challenges atm).

PS5 will not use HBM. And there was another thread where someone said PS5 might even skip HBM and go straight to ReRam.

PS5 will use GDDR6 like Series X. Just a matter of how much.

Which thread was that? I know there's a thread talking about PS5 using ReRAM, but just as a very fast storage cache.

TBH that could still happen; it wouldn't replace main memory at all (not fast enough, not enough bandwidth, higher latency chief reasons), but 64-128GB of something like ReRAM or Optane-type PCM memory as a cache between DRAM and SSD storage is still somewhat possible, and would be a pretty sizable deal for any system in terms of performance.

Guess we'll see as more details on the systems are revealed, though.
 
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I honestly don't believe type of RAM would have that effect. Now amount of RAM certainly would. A 32GB RAM bomb would send shock waves through the industry (not that I expect that in a month of Sundays you understand :messenger_winking:).

Speaking as a Noob here on tech, the higher the resolution and quality of textures, the more ram Speed is necessary tô show on screen ?

I have no Idea but I do think It would make a difference
 
Speaking as a Noob here on tech, the higher the resolution and quality of textures, the more ram Speed is necessary tô show on screen ?

I have no Idea but I do think It would make a difference
Why would they need Variable Rate Shading (VRS) then ?
you full of it, you keep digging yourself deep.
 
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Ar¢tos

Member
Ya know what, I think for next gen all Sony games should be accused of being movies and all Xbox games called music videos. Sony as we know are the champions of cinematics and Xbox games DO tend have great music i.e. Ori, all the Halos and Gears etc.

We've got :poop: for Stadia Now we just need to come up with something for Nintendo and we're set for next gen.
Is it really sad that I completely forgot Stadia existed until I saw your post?
It feels like it was a month ago that people vaguely talked about it and it has been forgotten and buried already.
 

Paulxo87

Member
Forget about HBM2 or RERAM. Not happening.

Doesn't matter. Sony is going to clap real fucking loud with their specs. They will match the sexbox and exceed them with what they got cooking up with regards to the SSD
 

THE:MILKMAN

Member
Speaking as a Noob here on tech, the higher the resolution and quality of textures, the more ram Speed is necessary tô show on screen ?

I have no Idea but I do think It would make a difference

As a tech noob too my understanding is GDDR6 is more than a good enough all rounder (16-18Gbps chips are pretty fast/high bandwidth) and likely the most cost effective RAM there currently is. There is HBM but that costs more because there are no bulk buyers. Also needs to be placed on the SoC package with the APU which are already pushing high TDP. Adding RAM chips to cool in a single spot would cause even more headaches in a console I would think?

The last option would be some proprietary RAM but why go to such effort and cost of doing that? I don't think it would gain much myself but I'm far from an expert here.
 
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Why would they need Variable Rate Shading (VRS) then ?
you full of .... stop talking, you keep digging yourself deep.

This kind of agressiveness is not necessary, my friend.

I comprehend your skeptical and more safe behave when It comes to specs, so not believing me is Part o the party, but I Will be the one who Will blow the candles cake, good friend. Its Just a matter of time now.

13.02.2.0 It is
 
This kind of agressiveness is not necessary, my friend.

I comprehend your skeptical and more safe behave when It comes to specs, so not believing me is Part o the party, but I Will be the one who Will blow the candles cake, good friend. Its Just a matter of time now.

13.02.2.0 It is
how about now, i softened down a bit, removed the 3 dots and stop talking (because you so vague and you keep saying nothing) , just annoying that's all.
and whatever 13.02.2.0 means xD.
 
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The more i think about it, the more i feel that some people are right when they are saying its 9-5-10tf RDNA. I mean if it was 12tf RDNA, why wouldnt Phil come out and say its 12tf, instead of saing 8 times the OneS and 2 times the OneX?. Well he's not going to say 'it has 10tf of power, but with this new RDNA tech, its really the same as 12tf on GCN' is he?.
Still 12tf GCN (or the equivelant) is still pretty impressive, and a lot more than a lot of people thought in the poll.
If you're going to lowball Anaconda, then why don't you lowball Lockhart's 4TF as well? More like 3TF RDNA.

3TF sounds like a joke, right? No way it's gonna match Scorpio's 6TF, despite the increased rasterization efficiency.

They were not giving any specs so why would he give the TF number. Those are coming later at a MS event. It would been foolish Sony could came out next day said well ours is more TFs killing any positive buzz.
Exactly!

Why would MS give their exact specs to Sony so soon? There's still plenty of time left for tweaks. Remember the OG XB1 upclock?

With a beefy cooling system (PS5 V design/tons of vents and XBOX Series X tower design) they can possibly afford raising the clocks, if needed.

A better cpu would be trumpeted by MS though. So a TF loss is not the complete picture.
OG XB1 had a better CPU (10% faster) from the get-go, but it lost in the TF war.

Why? Because in video games you're more GPU/shader-bound than CPU-bound.

It's the same reason only a dumb person would buy 9900k or 3900X for 4K gaming. 3600 would suffice and it saves you tons of money for a more beefy GPU.

A game dev from B3D (thru PM) told me that ReRAM is actually still too slow to store BVH in real-time. So he doesn't see ReRAM helping in RT. But suggested HBM for RT because of latency penalty with GDDR6.
RTX 2080 Ti uses GDDR6. Does it have a latency penalty for RT/BVH acceleration?

I find it hard to believe that PS5 will be faster than RTX 2080 Ti, even if it uses HBM2 (which is not very likely). Maybe if HBM3 was a possibility (silicon vs organic interposer for lower costs):


No. He was just suggesting hbm as something that will help RT as opposed to ReRam because that thing is still slow for RT.
ReRAM is closer to NAND though, I think. GDDR6 is much better.

You will (compared to Scarlett family's memory type). You have to wait until February 2020 for full PS5 reveal (They will show the box too, unlike PS4)
I was surprised they revealed the box design so soon this time around, almost 1 year before the release.

CPU was rumoured at first to be 3.5GHz for XSX then said to have been bumped to 3.6GHz. Previous to all this I expected 3.2GHz max for both consoles so if one ends up being 3.4GHz and the other 3.6GHz then it is a win, win.

Tell you something though, these consoles will be pushing >250W at the wall. :pie_open_mouth:
3.6 vs 3.2 GHz is a 12.5% difference, but:

D_c33PfU8AIg8GA.png:large


Found it:

GFX1032 is a "powerful" APU code named VANGOGH which includes Navi21/23


this is the APU that will power the PS5 and Xbox
So full-fat RDNA2 is confirmed.

8TF team lost once again!

A 13.2 tf RDNA console at $399 would be insane
RTX 2080 Ti would have to drop to $349 overnight, if that happens.

Good news for PC gamers if you ask me (in terms of healthy competition/price wars), not just for console gamers. Win-win! Everyone should wish this to happen.

$599 with $100 loss most likely.
That would be incompatible with Sony's strategy for a "fast next-gen transition".

It would be more akin to a PS3 moment, if you get my drift.

You know nothing ;)
Do we also have insider wars now, or are you guys being playful with each other?
 
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Aceofspades

Banned
This kind of agressiveness is not necessary, my friend.

I comprehend your skeptical and more safe behave when It comes to specs, so not believing me is Part o the party, but I Will be the one who Will blow the candles cake, good friend. Its Just a matter of time now.

13.02.2.0 It is

Damn, you got him riled up 🤣, sonomamashine sonomamashine chill out man, nothing is confirmed about anything even Xbox.
 
That's fair, but remember AAA vs Studios which mostly make AA games, so I can understand if the numbers could be higher from first party MS, but don't forget Sony is also bringing in some third party exclusives/self published AAA games too...….
For sure, a lot of their studios have been working on multiple games at once, take Hellblade 2 and Bleeding edge as an example of that. But yes Sony does have overwhelming 3rd party support and their games are top notch.
 
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Forget about HBM2 or RERAM. Not happening.

Doesn't matter. Sony is going to clap real fucking loud with their specs. They will match the sexbox and exceed them with what they got cooking up with regards to the SSD

That's the thing; when they first talked about the SSD they said it was faster than any other on the market. But I've been wondering this whole time what they meant by that.

Do they know about the Gigabyte SSD with close to 6GB/s read speed when they said that? Did they mean "faster than anything else on market" in terms of their driver and software stack for the device and its controller? Did they mean in terms of just raw speed and bandwidth with equivalent of 4x PCIe 4.0 lanes vs. 3? Or did they mean in terms of a different method of storage altogether?

If the latter, and they still talk about having the fastest solution, it only leaves two possibilities on one type of connection: 3D Xpoint (or Optane; Micron isn't producing 3D Xpoint anymore) or storage-class ReRAM on a DRAM memory controller. That offers the non-volatility of NAND, latencies much lower than NAND, more bandwidth and faster speed than NVMe and allows for random access reads and writes at the page (reads) and bit & byte (writes) level, unlike NAND.

And if going by the numbers I crunched earlier, it's not THAT infeasible for them to have a ReRAM cache at a pretty affordable price, because in terms of pure marketing they can take, say, 64GB of ReRAM + 16GB GDDR6 and claim "Over 8x the memory of PS4", and they'd technically be correct since while ReRAM can't compare to even GDDR5 in terms of bandwidth or speed, it's a hell of a lot better at both than all consumer-grade NAND and most NAND in general (aside from arguably high-premium enterprise SLC NAND which it still beats in terms of bandwidth).

HBM2 is far, far less likely to happen than a nice chunk of ReRAM cache, mark my words.
 

Panajev2001a

GAF's Pleasant Genius
is 9 RDNA 2.0 tflops even capable of anything in 8k?



0.2-0.4 ghz increase means nothing. less than nothing

If they keep the same fully virtualised HW approach they had on Xbox One then they will always need a bit faster of a CPU to achieve the same performance of another console without the same approach.
 
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