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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Exactly but that goes totaly against their statement that PS5 will be aimed to be a premium console... So which is it? Both..? If both, Sony has to make a 100-200$ loss

Sony first stated that their upcoming PS5 console will be a "premium console" in response to a reporter's question about whether Sony will be going in MS's route by releasing 2 SKUs this Fall. Now that the competition is heating up, and with Phil Spencer stating that MS will not be "out of position" in power and in price, Sony's CEO Jim Ryan says that
probably our main task — is to take that community and transition it from PlayStation 4 to PlayStation 5, and at a scale and pace that we’ve never delivered on before.
So it's not both. Business decisions are fluid leading up to the release of a new product. And with a healthy competition, the consumers will always be the ultimate benefactors. You can't have the adoption rate "at a scale and pace" that Sony has NEVER delivered on before with a price point higher than $399. Now personally, I'm hoping for a $449 price point, which is a good compromise between power and price. But I don't think that a 100 million people will run out and upgrade their PS4 to the newer PS5 at that price. Not in the first year, year and a half anyway!
 

01011001

Banned
"Long term" is relative, because you can release a Pro version 3 years down the line when you have first-rate quality games pouring in. At a cheaper debut $399 price point, Sony would be able to achieve that "we want fast adoption rate for our new system" statement. And I'm willing to bet that a lot of these early adopters will be willing to purchase the Pro version as well 3 years from the debut when newer and more powerful, more efficient CPU and GPU chipsets become available.

a pro version doesn't help the people that are there day 1. look at how absolutely awful some games run now on PS4 and Xbox One, like Fallen Order or Control.
I simply don't trust developers anymore when it comes to optimization nowadays...

same happened on 360 and PS3 where half way through the generation games ran at N64 levels of performance, lurking around the 20fps mark very regularly.
and with how long console generations are nowadays that's way more of an issue than it once was. the og Xbox only was on the market for 5 years basically... now consoles last up to 8 or 9 years easily.
 
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TGO

Hype Train conductor. Works harder than it steams.
Wait are we memeing right now or are there genuinely people that believe 18TF to be a possibility? Is this some sort of Flat Earth believing stuff going on?

Or did I miss a memo from Mark Cerny where he came bock from the year 2025 with a GPU that could actually do 18 TF and not consume 400W?

Anyone believing anything close to 14-18TF will be DEVASTATED soon.
Just do the math, but when you do it don't forget power draw/heat when throwing around napkin math to achieve 18TF on theoretical perfect chips that have zero defective units which would NEVER work on a mass production product.

If we get anything around 10-12~ TFLOPs this year in a console that would be a huge win and comperatively better than what the PS4 offered in 2013, because the PS4 was only 1/3 !!!!!!!! of the power of the best GPU at that point. How come in 2020 people believe that a console is going to have twice the power of the best AMD GPU and 40% more power than the 1250$ RTX 2080 Ti.

And on top of all that you have to add dedicated ray tracing hardware. It produces heat/power aswell.
I don't think anyone believes the 18TF numbers.
The what else was said sounded more believable then AMD employees leaking MS & Sony's shit on pastebin.
I've kept out the discussion because I believe all those leaks are BS.

I do think 13TF is a possibility
 
a pro version doesn't help the people that are there day 1. look at how absolutely awful some games run now on PS4 and Xbox One, like Fallen Order or Control.
I simply don't trust developers anymore when it comes to optimization nowadays...

same happened on 360 and PS3 where half way through the generation games ran at N64 levels of performance, lurking around the 20fps mark very regularly.
and with how long console generations are nowadays that's way more of an issue than it once was. the og Xbox only was on the market for 5 years basically... now consoles last up to 8 or 9 years easily.

Listen. I agree with you. I get what you are saying. I want a powerful PS5 out of the gate as well. It's just that at $600, and even $500, it's not going to help the day-1, early adopters either, and it definitely won't help Sony achieve the adoption rate at the pace that they wanted.
 
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??????
The PS4 Pro was more than twice as fast as the PS4 and released at the same price of $399. They specially engineered double rate FP16 into the GPU; backporting a Vega feature to Polaris. How could anyone say they weren't trying? It's a well engineered product.
Yes it's weaker than the Xbox One X, but that device released a year later at a higher price. If it wasn't faster, it would have been shambolic from Microsoft.

Fucking console wars are so dumb.

What you have stated is 110% true. On top of that, they released the console at the right time, when more people were purchasing 4k tv due to its affordability. They also gained momentum from this. When Xbone X was released, it was more powerful, but not enough software, more expensive etc. However there is nothing remarkable about the PS4pro. It was not true native 4k, and it does not even have ultra-4k blu ray disk drive. It has slightly more ram, and slightly more everything. This goes to my previous post that it seems that Cerny and his team of engineers just do enough at get to an affordable price point and do just enough effective improvements in graphic fidelity. A balanced approached with effective improvements (more with less) could be considered a well engineered product along with great supporting software.

There is a difference this time.

Xfridge and PS5 are on the same level playing field as Xbone and PS4 back in 2012-2013. Its like you are pressing the reset button. They are both too close to call, and I am not sure what is going to tip its scale. Almost everything is in equal terms and playing field. PS4 hands down was more powerful and a better system overall, and less expensive with great games compared to Xbone shitfest. There will be no shitfest for Microsoft/Xfridge this time. The question is *If* the 9.2 TFLOP rumor for PS5 is true will Sony care? Will it be a deciding factor for you as a consumer to go with a more powerful console? Is it Sonys job to somehow spin or twist things to state that TFLOPS no longer matter this time, its actually the SSD and other components? Will you as a consumer not care about TFLOPS and just go with Sony because they make great exclusives? Will you get both and get the best of both worlds?

*If* the 13 TLFOP PS5 rumor is true with better implementation of SSD drive, ray tracing, there is just simply not questioning they are going to shit all over Microsoft.

I am going to buy both. I think its win win for me. Everything is going to come full circle from previous generations, and that makes me happy :messenger_grinning_smiling:
 

R600

Banned
People can't even decide if PS5 chip is Oberon or Ariel lol
If you look into documents in detail, you will notice Ariel is pre silicon. Oberon is definitely chip going into production.

Flute (check last 4 characters in string - 13F9) and BL5 socket (semi custom APU).

EADW9T0UcAE-cIt.png


13F9:OBR:A0 from Userbenchmark

dmSirGW_d.jpg


You will not find post silicon results with Ariel, but its clear Oberon is post silicon.

After all, all PS5 related codenames are Shakespear characters, only one is a spirit - Ariel :)
 
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01011001

Banned
Listen. I agree with you. I get what you are saying. I want a powerful PS5 out of the gate as well. It's just that at $600, and even $500, it's not going to help the day-1, early adopters either, and it definitely won't help Sony achieve the adoption rate at the pace that they wanted.

I Don't think it will matter that much. I am very confident in betting that both consoles (even if they are $600) will sell out for at least 2 months after launch.
also at least Microsoft has Xbox All Access, which is a subscription plan that basically gets you an Xbox for a monthly subscription fee, and when you subscribe for (I think) 2 years you keep the console at the end.

it's currently $30 a month for an Xbox One X, and you get Gamepass Ultimate with it (game pass console + game pass PC + Live Gold) AND if you subscribe at the moment they have an upgrade offer where the One X will be replaced for a Series X at no additional cost when it launches.

so there are ways to mitigate a high price.
 
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Interesting, there does appear to be a growing consensus of individuals who are starting sound like the Xbox fan base and their refusal to accept the truth about Durango back in 2013.

The thing is the PS5 is nowhere near the performance deficiencies of Durango.

This. PS5 isn't gimping itself for a peripheral add-on no one is asking for to be packed in with every system, and it isn't gimping hardware to make way for multimedia (as in, multimedia is not the driving force behind the system's design like it was for XBO). And PS5 isn't releasing after a predecessor platform's softened up on 1st-party content.

It's gonna be more than fine.

How crazy would it be if Sony put a newer 7nm Cell processor to deal with PS3 BC and also to deal with other auxiliary background processes for other things on PS5. How much would this increase the manufacturing cost of PS5?

That'd sound like a LOT of work, but I guess theoretically it could be done. But at the same time, who is even fabbing 7nm Cell processors at any significant capacities? Sounds like a very small market and I doubt TSMC/Global Foundries etc. have fabs allotted for mass Cell production.

some very "intelligent" folks at Sony thought they could use a second Cell as a GPU... meanwhile that resulted in games literally looking like PS2 games running at 1080p.
so all the first party devs told them that that's a dumb idea and they made a deal with Nvidia

Kutaragi was a mad, M A D man I tells 'ya.

images
 
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Chromata

Member
Listen. I agree with you. I get what you are saying. I want a powerful PS5 out of the gate as well. It's just that at $600, and even $500, it's not going to help the day-1, early adopters either, and it definitely won't help Sony achieve the adoption rate at the pace that they wanted.

The difference between next gen and current gen is that PS5 will be backwards compatible.

Many people can go trade in their PS4s to help mitigate the upfront cost of a PS5, there is no downside to doing this if you don't care about collecting/keeping consoles and can just back up your data somewhere.
 
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I Don't think it will matter that much. I am very confident in betting that both consoles (even if they are $600) will sell out for at least 2 months after launch.
also at least Microsoft has Xbox All Access, which is a subscription plan that basically gets you an Xbox for a monthly subscription fee, and when you subscribe for (I think) 2 years you keep the console at the end.

it's currently $30 a month for an Xbox One X, and you get Gamepass Ultimate with it (game pass console + game pass PC + Live Gold) AND if you subscribe at the moment they have an upgrade offer where the One X will be replaced for a Series X at no additional cost when it launches.

so there are ways to mitigate a high price.

That is a tremendous value package, and it'll be very difficult for Sony to beat.
 
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geordiemp

Member
Listen. I agree with you. I get what you are saying. I want a powerful PS5 out of the gate as well. It's just that at $600, and even $500, it's not going to help the day-1, early adopters either, and it definitely won't help Sony achieve the adoption rate at the pace that they wanted.

Day 1 adopters will buy at 600 $ if the specs are very strong, its the thrid wave of buyers that are mega price conscious.

It will be too high for some and they will wait, but they wont have a problem selling a high end Ps5 for the first 3 months IMO

If the Ps5 is cheap and low spec compared to the X, will get an X as well to play the demanding games. I hate poor performance on consoles.
 
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'PS5' / 'PLAYSTATION(R)5' | Sept/Oct 2020 | 1TB | $499/€499/£429/¥49,980


AMD-SONY Custom APU SoC / TSMC 7nm Performance-Enhanced (N7P)

  • ZEN2+ | 8 Cores & 16 Threads @ 3.5GHz | 8x32KB-d & 8x64KB-i L1, 8x512KB L2, 2x8MB L3
  • NAVI/RDNA+ | 208TU / 52CU / 26WGP / 4SA / 2SE* @ 1800MHz & 12TFlops | 80 ROPS / 8 ACE | 6MB L2, 640kB L1
  • Hardware-Accelerated Ray Tracing (Texture Unit-Integrated Intersection Engines + BVH Reordering & Denoise ASIC)
  • Hardware-Accelerated VR & 3D Audio | VRS & Primitive Shaders
*= GPU Custom Shader Engine Size: 112TU/28CU/14WGP/2SA (Full Chip) & 104TU/26CU/13WGP/2SA (Active Chip)
GPU Total: 224TU/56CU/28WGP/4SA/2SE (Full Chip) & 208TU/52CU/26WGP/4SA/2SE (Active Chip; 8TU / 2CU / 1WGP disabled per SE)



MEMORY SYSTEM
  • HBM2E | 16GB @ 1TB/s | On-SoC iNFO_MS/Custom Fan-Out Design + Underside Heat Dissipation | 2048-Bit Bus: 2 Stacks x 8-Hi 16Gb @ 3.9Gbps/1950MHz | GAME
  • DDR4 | 4GB @ 40GB/s | Off-SoC | 128-Bit Bus: 4 x 8Gb 32-Bit I/O @ 2400MHz | OS/Background
  • Scratchpad: Embedded ReRAM | 80GB @ ~16GB/s Read, 6GB/s Write --OR-- Embedded Hi-Endurance NAND + SRAM Cache | 120GB @ ~10GB/s
  • Storage: Replaceable M.2 NVMe SSD | 1TB Default
  • HBCC & Optimised I/O Stack

I/O & CONNECTIVITY
  • Front: USB 3.1 x1 + USB 3.1 Type-C/VR x1 (Fast Charging)
  • Rear: USB 3.1 x1 + USB 3.1 Type-C/VR x1 + HDMI 2.1 x1 + 10 Gigabit Ethernet + Proprietary (PS4 CAM BC) + Power Input
  • Wireless: Bluetooth + Wi-Fi 6

MEDIA
  • DVD/BD/BD-3D/UHD-BD/BD-XL Optical Drive (12x)
  • Full PS4 Backwards Compatibility: Boost Mode & Forced 16x AF on all titles + "Pro+" Enhancements on patched titles.
  • PS1/PS2/PS3 library via upgraded/integrated PSNow/PSPlus: "PSLegacy"?
  • Background video recording with higher bitrate options and up to 4k/60.
  • Full support for HEVC & FVC via Disc Media, Streaming & Extended Storage
  • Maximum Output Capabilites: 4K/120+VRR+ALLM or 8K/60+VRR+ALLM with 4:4:4 Chroma, BT.2020, 12-Bit Colour & HDR

MANDATES (primarily for conventional display-based games)
  • 1080p Output Render Minimum: 1080P Native
  • 1440p Output Render Minimum: 1440P Native
  • 2160p Output Render Minimums: 1600P Native / 1440P+ TI / 2160 CB / Other
  • 4320p Output Render Minimums: Same as 2160p
  • Console UI, Overlays & Apps will render natively at output resolutions from 1080p up to 4320p. Native rendering of in-game UI elements is encouraged.
  • Forced 16x Anisotropic Filtering
  • Display DR Minimum/Recommendation: HDR10+ / Dolby Vision
  • Bit-depth Minimum/Recommendation: 10-Bit / 12-Bit
  • Colour Space: BT.2020
  • When games are targeting a variable refresh rate (30-60fps for eg.) and VRR is not being utilised; a simple option for a frame rate cap + v-sync mode must be made available to the player.
  • Strict Minimum Framerates: 30fps +/-10% for Conventional Displays / 60fps for VR
  • Recommended Framerates: 60fps + VRR + Motion Blur for Conventional Displays / 90fps or 120fps + Reprojection for VR
  • System-Wide HDR Calibration

BC/NATIVE MODES
  • PS4 Base: CPU @ 1.60GHz / GPU 18CU @ 800MHz (BC for PS4 Base Titles)
  • PS4 Base+"Boost": CPU @ 2.13GHz / GPU 18CU @ 911MHz (BC+Boost for PS4 Base Titles, User Selectable Option)
  • PS4 Pro: CPU @ 2.13GHz / GPU 36CU @ 911MHz (BC for PS4 Pro Titles)
  • PS4 "Pro+": CPU @ 3.5GHz / GPU 36CU @ 2100MHz (Enhanced BC Mode for PS4 Titles, Requires PS5 Patch)
  • PS5 Native 'Max Compute': CPU @ 3.5GHz / GPU 52CU @ 1800MHz (Prioritises Compute, Dynamic Developer Selectable Option)
  • PS5 Native 'Max Fillrate': CPU @ 3.5GHz / GPU 44CU @ 1950MHz (Prioritises Fillrate & Front-End Saturation, Dynamic Developer Selectable Option)

UI - "Unified Per-Game Profiles"
  • Customise Control Mapping
  • Customise Accessibility Options
  • Enable / Disable + Tweak HDR
  • Enable / Disable + Tweak VRR
  • Enable / Disable Super-Sampling (1080/1440p Displays Only)
  • Audio Output: Bitstream, PCM etc.
  • Enable / Disable Boost-Mode (PS4 BC Titles Only)
  • Etc..

STANDARD CONTROLLER
  • Haptic Feedback, Adaptive Triggers (Voice-Coil Actuators), Refined Six-Axis Motion Capabilities
  • Two Upgraded Speakers + Mic
  • Refined Touchpad Retained for Full BC.
  • High-Capacity Battery, USB 3 Type-C + Fast-Charging
  • Bluetooth 4.1+EDR Wireless Connectivity

PSVR 2.0
  • Release: Sept/Oct 2022.
  • Display: 10-Bit+FRC Ultra-Low Persistence OLED with HDR & Increased Peak Brightness @ 4096x2160p (2 x 2048x2160 x RGB x 90/120Hz)
  • Features: ~125 Degree FOV / Gaze Tracking + Foveated Rendering / Improved Optics / Slimline USB-C (DP) Cabling / Dual Cameras / Superior Tracking System & Motion Controls
Insanely ambitious. How long did it take you to write all that? 😳
 

Ellery

Member
I don't think anyone believes the 18TF numbers.
The what else was said sounded more believable then AMD employees leaking MS & Sony's shit on pastebin.
I've kept out the discussion because I believe all those leaks are BS.

I do think 13TF is a possibility

Well that is still an extremely hard thing to achieve. It depends on what Sony/MS is setting out to do.
If AMD could deliver a chip that was able to do that then yes technically Microsoft/Sony could do a console with 13TF GPU power.
But the performance question for console is never what could we possibly do, but rather how do we make the most money in the long run?

The costs don't scale linear, because if you want a better gpu inside your console then you also need better cooler, better power supply, arguably better VRMs, the PCB that connects everything, a bigger/better designed case that can deal with the additional heat. It is not as easy as to say "ok I would prefer a 14TF system for 600$ instead of a 10TF system for 400$".
And things like that are calculated years in advance. Every little detail including the MHZ of the CPU/GPU require careful calculations, because everything changes especially the power and heat. It would make my post too long, but power and heat are directly correlated.

So could we see a PS5 or Xbox Series X with 13TF (or more)? Yes, but it is an unlikely scenario for a mass market product. A product that would be very expensive, because on top of the extremely powerful GPU we would need to add the costs of all the other components including case, cables, PCBs, GPU/CPU/APU(whatever way they are going), with the new generation of consoles we also have additional cost of RayTracing hardware cores and those aren't cheap, RAM, Power Supply, lets not forget the more expensive NVME SSD storage solution, cooling/fans, all the things on the main circuit board, the controller costs money and so does the manufacturing, putting it together, the work hours, shipping, calculating costs of defective units and other failures. My list could go on and on.
If you change just one thing then the whole system could become "unbalanced" again and doesn't run properly. Putting in a better GPU or just clocking the GPU higher? -> thermal issues -> throttling/overheating.

There is one thing I have been thinking about lately in regards to the Microsoft Xbox Series X console and that is that the console looks quite big and PC like with possibly a different arrangement from your usual way of how consoles are build. The Xbox Series X could be a big premium product right out of the gate. I think that is the one possibility where I see a really powerful "console" happening, but that would be reflected in the final cost for consumers.

I could come up with a lot of hypothetical situations where I could see certain scenarios happening that allow for the consoles that gaming enthusiasts on gaming forums thirsts for, but it would be a gigantic surprise to me if that happens right at the start of a new generation. In my eyes the most logical approach would be a balanced console at around 10TF~, 16GB, 1TB NVME SSD, low clocked 8/16 AMD CPU anywhere between 399$ and 499$.

We live in an age where those companies make much more money from digital services and all the fees connected to it. You would rather want to have as many consoles out there than having monster machines that most people are not ready to pay the price for.

If however we try to go down the route and play around with numbers a bit in a theoretical way then what would need to happen in order to make a 13TF GPU + extra RayTracing hardware work?
Would 13TF be the raw GPU power alone or would the 13TF include some sort of hybrid cores that could be used as RayTracing accelerators aswell?
How much power would just the GPU consume? How much power would it consume if it was 13TF + additional RayTracing cores?
How much power would the entire console consume at full load?

A GPU like the 9.7 TF 5700 XT alone consumes 200W during gaming. And the PS5/XBX are supposed to use Navi RDNA chips aswell right?
How much power do the Xbox and PS4 consume? Around 130-150W during gaming?
And that is for the entire system.


TL;DR : What we would need for 13TF to happen in a console is something magical from AMD that we have no idea is coming and Sony/MS would have needed to be well aware of what it is for years. It would need to be a GIGANTIC improvement over the Navi chips we have seen so far.
 

geordiemp

Member
We live in an age where those companies make much more money from digital services and all the fees connected to it. You would rather want to have as many consoles out there than having monster machines that most people are not ready to pay the price for.

TL;DR : What we would need for 13TF to happen in a console is something magical from AMD that we have no idea is coming and Sony/MS would have needed to be well aware of what it is for years. It would need to be a GIGANTIC improvement over the Navi chips we have seen so far.

Thing is, the consumer that buys a console for $ 500 + dollars tend to be the high spending consumers who have a vast library. The guy who carefully considers $ 399 vs $ 429 is not going to buy 30 games a year.

So a high spec version is needed to atract the 10% of gamers who spend loads. I am sure sony know this, I bet their analysis of pro owners vs late Ps4 adopters money spent per year shows they need the spenders more -

Sony needs the consumer who likes the concept of a PRO / X and they are probably more profitable than 3 price conscious buyers.
 
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RookX22

Member
I mean teraflops isnt everything, take for example a vega 56 is susposed to be capable of around 10.5 teraflops while a rtx 2070 is 8 teraflops but the majortiy of games run alot better on 2070 because of better drivers, optimization, and the architecture itself even though the teraflop is lower it still preforms better in most games.
 
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