it's optimised to run at 30fps.
if a developer would do another Crysis that no normal PC can get even remotely to a stable 60fps, you would see games on PC outclassing God of War by a landslide.
but games like that don't really release anymore... PC players would be furious if such a game would release these days, it would rain bad steam reviews from the skies. just imagine the outcry of PC players if a new game would come out and you can't get at least a completely locked 60fps with a RTX2080 even at 1440p and at low settings.
that was crysis back then. even a 8800GTX with a Core 2 Quad couldn't lock to 60 at low and sub HD.
Crysis back then was so far ahead of its time that it still looks really damn good for modern standards.
and Crysis 3 is still used as a GPU benchmark to this day because of the extreme settings it pushed.
games like that don't exist anymore as devlopers develop for console first and PC second. Which in turn conditioned PC players to expect that every game runs at above 60FPS with ease, and that it's just a matter of how high a framerate you want... because these games don't push the hardware at all anymore
Yeah I know if God of War was developed on an RTX 2080/Ryzen 7 3000/16 GB/SSD it would be an entirely different game and it would make the PS4 version look and play last-generation, I know that PC hardware only gets taken advantage of terms of boosting resolution and framerate mostly, and some other settings here and there, nothing special, nothing game-changing or different in terms of how a game plays or designed.
Which brings me to my next point, Crysis, and here's the problem with Crysis 1, I see people say that "consoles hold back gaming industry" and things like that, I would say that CONSUMERS are the ones who hold it back and would pay cheap to get hardware whether for PC parts or consoles, look at most PC players out there around the world, none of them have the highest end GPUs/CPUs/SSDs/RAM etc etc.... because that is how consumers pay for gaming, if you made a game from the ground up taking advantage of the highest end, the game would immediately fail because it will not have enough people buying the game because the game needs high-end hardware to run it properly so people will not buy it.
That is why Crytek has failed with Crysis 1 and their losses FORCED them to shift their vision and develop Crysis 2 (and 3) on consoles to get that money, to get more sales.
So that is why CONSUMERS are the ones that dictate which price/performance console manufacturers and game companies must cater to, I mean, look at PlayStation 5 & Xbox Series X's powerful specs now, many people are afraid or concerned that those console might be sold at $500 (which they will), all I'm saying is that the most important thing for game companies and console manufacturers is targeting how much consumers are willing to pay for such technology while at the same time create a generational jump.
Alright I have written everything that's on my mind LOL!!