DunDunDunpachi
Banned
...prices still haven't dropped, they continue to grow. The digital connectivity of gaming devices opened a door to new revenue streams via games as a service (gaas) design. Indies once cost $5 to $10 and now cost as much as $30 to $40. "Digital Deluxe Editions" upcharge the customer for things that would normally have been included as preorder bonuses.
I have heard the excuses. Retailers still have a lot of sway on price. Development costs are going up so the prices still need to be high for now.
But when will games get cheaper? It seems like one of the main routes by which gamers acquire cheaper games -- third-party sellers -- are actively fought by the publishers and developers. It makes me leery of companies pushing for an even tighter grip over digital marketplaces. They keep dangling the carrot but gamers keep getting the stick.
I have heard the excuses. Retailers still have a lot of sway on price. Development costs are going up so the prices still need to be high for now.
But when will games get cheaper? It seems like one of the main routes by which gamers acquire cheaper games -- third-party sellers -- are actively fought by the publishers and developers. It makes me leery of companies pushing for an even tighter grip over digital marketplaces. They keep dangling the carrot but gamers keep getting the stick.