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PSVR is dead

nikolino840

Member
What i can say Is that streamers and youtubers don't makes videos of games like in the first year of psvr (at least for What i see in the channels that i follow on YouTube)
 
The way VR games are, most gamers who even have it I bet barely play it. That goes for the actual amount of time playing it and how long per session.

I don't see too many VR gamers sitting with a brick strapped to their face for 6 hrs sessions on a weekend like people do playing shooters or RPGs.

So what you get is $10-20 games that resemble a demo more than a full fledged high budget game.

Not many people are going to pay $300-600 for VR goggle gaming because most people know that the content (to them) isn't worth it. Theyve already bought a console or have a PC to start with and adding on another gadget will always be a tough sell.

Now if VR was totally on it's own with no other hardware needed, I can see many gamers gunning straight to VR if they want unique gaming and are tired of the usual sit on the coach or chair shooter or FIFA.

Even though not the same thing, that old Samsung $100 VR Gear thing I think has sold the most units, and it's not even a real VR device. You just shove your phone into it. But since it was only $100, people got the gist of it and bought it. So interest is there.

But as long as VR is an expensive peripheral handcuffed to hardware, it'll always be low sales and the nature of the experience is short term gameplay.
My issue is I'm over here starving for content, most stuff in VR is bite sized, 2-3 hours worth of content that you can blow through with ease. Sure there's some stuff like Beat Saber and the like which have a lot of replay value but all said that stuff does wear thin.

All these people in here losing their shit like I'm attacking their deity and I'm merely an owner highlighting a major period of stagnation which feels like the death of the platform. It feels very much like the Vita right now (which I also have) where Sony didn't come out and say anything and they pushed out a few things here and there, but in general they just left it to fend for itself with very little happening until they eventually pulled the plug.

That's how it feels right now. I don't hate it like all of these insecure people are making me out to, I want more from it.
 

onQ123

Member
I'm not playing this little game especially when no one has any idea what it's sold, you're goading and that's totally irrelevant and this entire thread is relative to software support.

It has had very limited releases, the releases it has had have been sub-par in terms of quality and there's only one game which is up for pre-order, Iron Man which is 3 months away. Sure there's those 5 other games which are listed on that "Pre-Order" page but only two have supposed release dates, none of them you can actually pre-order and the others are all TBA in terms of a release date.

It's not a compelling proposition for an owner of this product.

The PSVR owners that I know seem to enjoy it .
 
The PSVR owners that I know seem to enjoy it .
I enjoy mine, I enjoy a lot of the previously released content for it, that doesn't mean it's lighting the world on fire or much at all is happening with the platform. How can you even conflate the two? Also I seem to have noticed you said "the owners I know" which leads me to believe you are not one which begs the question, you're here why?
 
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JSoup

Banned
What i can say Is that streamers and youtubers don't makes videos of games like in the first year of psvr (at least for What i see in the channels that i follow on YouTube)

Depends on who you follow. I don't know about streamers, but there are several Youtubers who have been following the VR trend since it came back around. Markiplier and Jacksepticeye are examples of VR early adopters that have been singing it's praises for certain genres from the start.
 

Wonko_C

Member
The way VR games are, most gamers who even have it I bet barely play it. That goes for the actual amount of time playing it and how long per session.

I don't see too many VR gamers sitting with a brick strapped to their face for 6 hrs sessions on a weekend like people do playing shooters or RPGs.

So what you get is $10-20 games that resemble a demo more than a full fledged high budget game.

Not many people are going to pay $300-600 for VR goggle gaming because most people know that the content (to them) isn't worth it. Theyve already bought a console or have a PC to start with and adding on another gadget will always be a tough sell.

Now if VR was totally on it's own with no other hardware needed, I can see many gamers gunning straight to VR if they want unique gaming and are tired of the usual sit on the coach or chair shooter or FIFA.

Even though not the same thing, that old Samsung $100 VR Gear thing I think has sold the most units, and it's not even a real VR device. You just shove your phone into it. But since it was only $100, people got the gist of it and bought it. So interest is there as long it's cheap.

But as long as VR is an expensive peripheral handcuffed to hardware, it'll always be low sales and the nature of the experience is short term gameplay.

Oculus Quest is exactly that: It's a VR game console.
 
Depends on who you follow. I don't know about streamers, but there are several Youtubers who have been following the VR trend since it came back around. Markiplier and Jacksepticeye are examples of VR early adopters that have been singing it's praises for certain genres from the start.
Well you can't compartmentalize PSVR and PC VR as if they're the same thing, they're really not. Basically all VR games are made for PC so it's really as simple as building it and releasing it which they are free to do with ease on places such as Steam and so on. For PSVR they have to now port this game, optimize it for a fixed platform, pay for platform licensing, get it certified by Sony and hopefully be able to release. On top of this the game must meet their standards in terms of sexual content, violence, rights association for trademarked software and so on which adds another level of nuisance.

As time rattles on less and less developers seem to be dealing with this hassle, and rather just release their PC VR game just as that and call it a day. So VR itself in terms of software growth is healthy on PC, PSVR not so much.

How is it dead when people are still buying it & enjoying it ?

There is nothing that you can compare PSVR to & say that it's dead.
People were able to buy the Wii U and enjoy it even though it was a dead platform. You're not grasping what's being said here. There's a backlog of games some of which are pretty decent and people can enjoy, and that backlog was built up rather quickly. However with that said the quality of games has dropped off sharply, the level of support has dropped off sharply, interest is dropping off from developers, the number of releases is dropping off. All told as a progressive platform it is falling apart as time passes, and it's been happening for a while getting continually worse.

Again that doesn't mean you couldn't buy into it right now and find a lot of enjoyment with it and what it has existing on it, but going forward that reality doesn't bode so well.
 

Wonko_C

Member
My issue is I'm over here starving for content, most stuff in VR is bite sized, 2-3 hours worth of content that you can blow through with ease. Sure there's some stuff like Beat Saber and the like which have a lot of replay value but all said that stuff does wear thin.

PS Store is weird, you have to constantly be on the lookout for new releases. Space Channel 5 VR is releasing in two weeks and as you can see it's not even listed.

Out of curiosity how many PSVR games do you have? I'm around 50 and still backlogged on them quite a bit.
 
PS Store is weird, you have to constantly be on the lookout for new releases. Space Channel 5 VR is releasing in two weeks and as you can see it's not even listed.

Out of curiosity how many PSVR games do you have? I'm around 50 and still backlogged on them quite a bit.
Around 30 or so.
 

Vawn

Banned
I enjoy mine, I enjoy a lot of the previously released content for it, that doesn't mean it's lighting the world on fire or much at all is happening with the platform.

You enjoy PlayStation so much you feel the need to constantly bash it and talk about how great Phil Spencer is.

VR has been gaining a ton if traction lately, especially after Half-Life. PSVR is still the most popular headset. Perhaps that will change with Valve, but PSVR is getting ready to get a new headset model. That's not usually how dead platforms go.

Could there be more big games on the platform? Of course. I wish there was. But it isn't dead, like the narrative you are trying to push here with this "Phil was right" BS OP you made.

Iron Man and Dreams both look promising. We will likely need to wait for PS5 and PSVR 2.0 announcements soon to hear what is next in store for PSVR.
 

Jigsaah

Gold Member
i mean i have more games on xbox, but I'm not counting VR out just yet. I would probably get for PC though or see what PSVR 2 is about. I'm still horny for that half life game.
 
You enjoy PlayStation so much you feel the need to constantly bash it and talk about how great Phil Spencer is.

VR has been gaining a ton if traction lately, especially after Half-Life. PSVR is still the most popular headset. Perhaps that will change with Valve, but PSVR is getting ready to get a new headset model. That's not usually how dead platforms go.

Could there be more big games on the platform? Of course. I wish there was. But it isn't dead, like the narrative you are trying to push here with this "Phil was right" BS OP you made.

Iron Man and Dreams both look promising. We will likely need to wait for PS5 and PSVR 2.0 announcements soon to hear what is next in store for PSVR.
I don't do either, you're totally full of it.

PSVR has been continually in decline in terms of software and if you actually owned it you would know this. Developers are continually becoming disinterested in development for it and the more sparse releases and quality of content dipping severely show this.

Ok so you have 30 VR games AND you needed to make a "Phil was right", VR is shit thread?

You must be even worse with money than Voost Kain and his $2000 spent on Stadia before declaring it is garbage.
I didn't say VR was shit, stop putting words in my mouth and attempting to sum me up. Calm down with the hyperbole turbo.

As a use case on consoles the state of PSVR vindicates Phil's statement, this doesn't apply to VR as a whole as it's thriving on PC but this is not PC, this is a console.
 

lukilladog

Member
The guys that were making VR exhibitions for the last three years at local funfair, this year didn´t show up... although the mechanical game section brought two stations with 4 or 6 seats each... it was free ride using main ticket but they were empty lol... everything else was full. :messenger_astonished:
 

Fnord

Member
Mitsu agrees, and he explains why:




(Because PSVR2 is coming, baby!)


I like Mitownes. Even if he's been focused on MK11 for the last couple of months, which I don't care about at all. Dude's been on top of PSVR since the beginning. Good YouTube channel.
 

Captain Hero

The Spoiler Soldier
I mean I have one and I really enjoy the experience specially with Far Point + that sexy aim gun controller , the thing is I want PSVR2 to be more when it comes to quality in everything and I hope Sony deliver that
 

Clear

CliffyB's Cock Holster
VR on the whole seems to be growing slowly and steadily across the board to me. The reality is that its not that big of a market yet, and so product needs to be scoped with an eye to the size of that market.

Its not a dead-end at all, but its going to take some time to grow. We're at the end of a console gen too and as PSVR should benefit greatly by the arrival of PS5, its way premature to pass judgement yet.
 

LMJ

Member
DynamiteCop! DynamiteCop! Your OP is literally titled "PSVR is Dead"

I and others have shown you this is not the case slowing down...of course, but not dead!

You even linked to a game coming soon PUBLISHED BY SONY! 1st party support does not equal dead!

Now I have explained why support is dwindling...

High price
controls/interface (move/PS Cam)
Again, PS4 required
Still wired
PS4 entering end of its lifespan

PC VR continues to evolve and PSVR like it or hate it is quite dated in comparison, so this too has an impact on development as you claimed earlier, but again despite this the PSVR IS seeing releases often enough and new trailers released clearly shows support even if it has slowed
 
Its a neat device but its niech and will never be mainstream. i think maybe at soe point they will have sold 10 million between all vr units and nobody will continue to make money on it so it wont be supprted.
 

JSoup

Banned
Well you can't compartmentalize PSVR and PC VR as if they're the same thing, they're really not. Basically all VR games are made for PC so it's really as simple as building it and releasing it which they are free to do with ease on places such as Steam and so on. For PSVR they have to now port this game, optimize it for a fixed platform, pay for platform licensing, get it certified by Sony and hopefully be able to release. On top of this the game must meet their standards in terms of sexual content, violence, rights association for trademarked software and so on which adds another level of nuisance.

As time rattles on less and less developers seem to be dealing with this hassle, and rather just release their PC VR game just as that and call it a day. So VR itself in terms of software growth is healthy on PC, PSVR not so much.

I feel it worth noted, and I acknowledge in advance this doesn't alter the point, but PSVR can be used on PC with a little fiddling. Some enthusiasts have suggested it as a slightly cheaper alternative to the Vive or Oculus. I've tried it out and....it's passable for most Steam VR games, depending on what's required for each individual game.

More the problem I'm seeing with PSVR in particular is many of the games are VR for no other reason than adding in some VR elements allow the dev to justify raising the price another $15. Many of these games are perfectly serviceable games that have a sort of sky box jammed into it where you stand while playing the actual game. On the other hand, there are some games that do this and its.....not better, but fun in a way that I don't mind the juryrigging of the whole thing.

Really damn good uses of VR are gems, but they (currently) are few and far between.
 

Dr. Claus

Vincit qui se vincit
Let's be real here...

Nk4erU2.png


Been like this for what seems like months. Phil was right to not chase this dead end, and Sony is yet again letting one of their peripherals just die without so much as a whimper or trying to do anything with it.

martin.png

Your blatant hate boner for PSVR has been noted numerous times now. How sad do you have to be to keep trying to push this disingenuous angle?
 

Hostile_18

Banned
Ok well first up some people are been far too defensive 😂 Its just an opinion and it does have some merit.

Sony have shut down two of its internal studios that were made to work on VR games and the releases have slowed down significantly.

On the other side I don't know if the US Psn is like the EU/UK one in that loads of up and coming games arnt even listed to pre order on there, so you don't really get a accurate picture.

I'd say ultimately while PSVR has been a relative success, it is winding down somewhat now as we move to the PS5. We will see how much the PSVR2 is able to reignite market and developer excitement next year (and I hope that it does).
 
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onQ123

Member
Proof? I know you have to have numbers before you would make such a claim. Let’s see it.
The hell?


Where did I say I had numbers? but if Xbox One X would have released 4 years after Xbox One & made up over 10% of the total sales Microsoft would be screaming it from the roof top.
 

Panajev2001a

GAF's Pleasant Genius
Weak bait, no one has any referential point as to what the Xbox One X has sold or not.

Furthermore this has nothing to do with sales which is you trying to distract from the point, this has to do with support.

A small audience can actually buy quite a bit of software... heck you saw plenty of PS Vita releases way past the console‘s “death” and PSVR is actually far more successful considering it is a relatively pricey and bulky peripheral not everyone can even use comfortably (VR in and of itself).
 

Kagey K

Banned
The hell?


Where did I say I had numbers? but if Xbox One X would have released 4 years after Xbox One & made up over 10% of the total sales Microsoft would be screaming it from the roof top.
Oh so you made shit up, hoping they would look Similar?

You can’t say they have only sold 10 percent or less then 5 million unless you can prove it.

You just rendered your opinion useless, by trying to pass it off as fact.
 
i bought one when they first came out, tbh i enjoyed re7 with family with it, but other then that it was not enjoyable, the thing that put me off the most i didnt know how to setup thro my onkyo reciever either, so the 4k passthrough was one of the issues i had with it.
 

Alexios

Cores, shaders and BIOS oh my!
It's a PS4 thing, it will die with PS4, they're gearing up for PS5 and eventually PSVR2, have you heard? Lol @ trying to justify Microsoft's inability to read the market with straws like that. Well, most of Microsoft, the MS Flight Simulator team seem to have gotten their heads out of their asses and vowed for full and great VR support.

It's probably the one team that seem to be making something good enough for an actual next generation too, even if it will still support older systems due to that stupid requirement that will not even last and only handicap the first batch of games before they inevitably cut support as is bound to happen for these aging systems...

Even the Xbox head had to damage control his stupid statements that had the gaming community loling and talk up VR and how it's just not in their immediate plans but is still awesome and they hope it will be big enough to support it some time within the next generation. They're cutting corners yet pretend it's a feature in all PR.
 
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Alexios

Cores, shaders and BIOS oh my!
It’s funny that that Is the best defence to the argument.

You guys proved him wrong.
That's just an observation, not a defense. The correction (so still not a defense) of his stupid shit is in all the comments you choose to ignore while pretending you're smart. You aren't if that's the best you can do.

PS: haven't owned a PS since the first and constantly put down PSVR for its deficiencies compared to the capabilities of PC VR kits, that doesn't make statements like the OP's any less ludicrous or ignorant. Fact.
 
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Kagey K

Banned
That's just an observation, not a defense. The correction (so still not a defense) to his stupid shit is in all the comments you choose to ignore while pretending you're smart. You aren't if that's the best you can do.

I hope you understand how math works.

If the X is really underselling as suggested that means that the S and Sad are over performing.

In order for the sales numbers to work at 10% X Xbox has to be in the 75-80 million range for the other systems.

Not 50. Either he’s wrong or I am, but it’s the only way to get the hardware numbers to match.
 

Alexios

Cores, shaders and BIOS oh my!
I hope you understand how math works.

If the X is really underselling as suggested that means that the S and Sad are over performing.

In order for the sales numbers to work at 10% X Xbox has to be in the 75-80 million range for the other systems.

Not 50. Either he’s wrong or I am, but it’s the only way to get the hardware numbers to match.
The fuck does any of this have to do with my quoted post, or your post I quoted, or the post you were quoting when I quoted you, or the OP and overall topic of this discussion? What's wrong with you? Don't answer, you're already blocked.
 
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