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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Md Ray

Member
I'd like to give it a go as well, if you let me:

- "Both the next-gen Xbox and PlayStation will support hardware raytracing with Radeon natively "
- Hardware raytracing is a key RDNA2 feature, together with VRS
- XsX is confirmed to have hardware raytracing, VRS and RDNA2
- PS5 is confirmed to have hardware raytracing and is rumored to have VRS and RDNA2
- Considering the above, it appears likely that PS5 has RDNA2

If the argument is that PS5 will be RDNA1 with added RT and VRS.... then you're simply describing RDNA2. The simplest answer is usually the right one. (Occam's razor).
This. And to add to more, according to WIRED article the PS5's GPU also supports machine learning along with RT something which RDNA 1 can't do.
 

icerock

Member
It does say that RDNA2 will support Ray Tracing and then mentions that PS5 will have Ray Tracing, so that obviously mean that PS5 has to have RDNA2 if it's to have Ray Tracing. We already know that GPU will have Ray Tracing as Cerny said and you can't have Ray Tracing in GPU without RDNA2.

That quote on Techquilla is manufactured, just like the one of 9.2 profile being tested by IO from a DF video yesterday.

Besides, I don't understand the fascination with the architecture. Biggest selling point of RDNA2 is RT, and we know it's already in PS5. Whether it is hybrid (still doesn't make any sense to me why one would opt for it, when an updated/mature version of that architecture exists) or not, the key feature is already confirmed to be on PS5. I mean at this juncture, there are so many unknowns such as A) What are other benefits of RDNA2? B) Whether the PS5 is using a silicon based on it or not? C) If not, what features will it lack?

Keep in mind, none of this actually affects what the silicon actually entails such as number of CUs, clock speed etc.

Yeah just like the PlayStation 4 Pro and Xbox One X are Polaris yet one has Vega RPM and the other has Vega DCC... Right... Never been done before.

Citing that example is bit disingenuous when you consider one SKU was designed and released 1 year earlier compared to the other. This time around, both of them are launching parallel. I still don't understand why Sony would opt to tack on RDNA2 features on a previous gen architecture, when the new one is fully available to them (and their competitors)? What benefits would such an approach entail?
 
Citing that example is bit disingenuous when you consider one SKU was designed and released 1 year earlier compared to the other. This time around, both of them are launching parallel. I still don't understand why Sony would opt to tack on RDNA2 features on a previous gen architecture, when the new one is fully available to them (and their competitors)? What benefits would such an approach entail?
Well not really because both hardware SKU's were finalized far before Vega actually released, so it's quite pertinent.

Cost, RDNA 1.0 with a high clock speed and RT incorporation could get them to their target performance threshold at an undoubtedly cheaper margin than if they went with just RDNA 2.0. The architectures aren't going to be some rapid departure so doing this as the vendor (AMD) is likely a relative simple process.
 
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That's not what I meant. It's not confirmation because it's not put in an official document or info coming directly from Sony, just that.
For instance MS said it would be RDNA2 in their own website. I'm still sure PS5 is RDNA2.
I got you and apologize. That's why I had to take a break today from the forum. It drives me crazy after awhile lol. Again I apologize and thanks for being cool.
 

TGO

Hype Train conductor. Works harder than it steams.
Nothing in that states the PlayStation 5 is RDNA 2.
AMD as a company…strongly believes in the value and capability of raytracing. RDNA 2, the next-gen, will support raytracing. Both the next-gen Xbox and PlayStation will support hardware raytracing with Radeon natively. We will be sure to have the content that gamers can actually use to run on those GPUs
Unless you read it as
AMD as a company…strongly believes in the value and capability of raytracing. RDNA 2, the next-gen, will support raytracing. the next-gen Xbox and will support hardware raytracing with Radeon natively. Playstation will still be RDNA 1 with no ray tracing. We will be sure to have the content that gamers can actually use to run on those GPUs
 

Batiman

Banned
A significant portion of posters in this thread are gonna look like retard after the PS5 reveal:

either
(1) PS5 is much more powerful than XSX (people claiming PS5 is 9.2 TF are gonna look like retard).
(2) PS5 is much less powerful than XSX (people claiming PS5 is 13 TF+ are gonna look like retard).

A sensible prediction for not being regarded as retards post-PS5 reveal:
(3) PS5's power is on par with XSX.
(4) Not jumping on any prediction train until the reveal.
It’s retards....
 
I would pay my pennies to that rich fucker Cerny to make him do a video reaction of all this thread from page one, only to finally see that man laughs in 12 TF RDNA 2 full BC.
And it would be my secret.
And to the questions about that secret I would respond
"9 TF".
 
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icerock

Member
Well not really because both hardware SKU's were finalized far before Vega actually released, so it's quite pertinent.

I mean there was still a discrepancy in BOMs of the two SKUs, to the tune of ~$100 no less. If you're working on a limited budget, there's only so much tech from a next-gen architecture you can incorporate before exceeding that.

Cost, RDNA 1.0 with a high clock speed and RT incorporation could get them to their target performance threshold at an undoubtedly cheaper margin than if they went with just RDNA 2.0. The architectures aren't going to be some rapid departure so doing this as the vendor (AMD) is likely a relative simple process.

I can see where you are coming from but not sure if I'm completely sold on it. If Sony want performance (higher clocks) and efficiency gains (lower TDP), then surely it is in their best interest to adopt a next-gen architecture which is bringing all those benefits along with many others? Also, do we have any idea what is the cost discrepancy of manufacturing a SoC on RDNA1 and RDNA2? I don't think a hybrid solution is a simple process as you seem to portray, even though they share the same architecture there are a lot of moving parts on a SoC which need to work as intended before you're incorporating new tech onto it.
 

mejin

Member
200.gif
 
I still suffer to pronounce it right after that guy who missed up with our mind (The Rapist Gaymer) :messenger_tears_of_joy: First time I read it 100% right. If it continues like that I might need to reinstall my Brain OS.
Hahahaha yeah I work in Physical Therapy so after I made the name my guy cracked on me about it too. He clowns me for even being in neogaf. Calls us all nerds lmao.
 

Jonsoncao

Banned
This. And to add to more, according to WIRED article the PS5's GPU also supports machine learning along with RT something which RDNA 1 can't do.

"Machine learning support" is literally built-in for any modern GPU with a large number of stream processors/CUDA cores that are capable of doing single-precision float matrix-matrix/matrix-vector multiplication.
 

geordiemp

Member
I mean there was still a discrepancy in BOMs of the two SKUs, to the tune of ~$100 no less. I

Source ?

Are you quoting people who just had an estimate on the bOMs lol. They GUESSED !

Its embarrassing teh metal gymnastics of warriors.

Do you think reporters on a web site know what Sony and MS pay - Really,. that hurts my sides so much hahahahah

Maybe Sony has a high BOM...YOU DO NOT KNOW>
 
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He liked my post where I said probably 12-13 TFs.

And (I cant recall if its BGs or Osiris) who put PS5 at 'XX.X TF' in their post in this thread somewhere.

Obviously they didn't want to put up the actual number but clearly XX.X TF denotes double digits (like 12.5 or something) and not single digits like 9.2TF

I'm inclined to believe PS5 is 100% in the double digit range.
 
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icerock

Member
Source ?

Are you quoting people who just had an estimate on the bOMs lol. They GUESSED !

Its embarrassing teh metal gymnastics of warriors.

Do you think reporters on a web site know what Sony and MS pay - Really,. that hurts my sides so much hahahahah

Maybe Sony has a high BOM...YOU DO NOT KNOW>

The conversation on BOM was about PS4 Pro and Xbox One X.

Take a deep breath man.
 
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jroc74

Phone reception is more important to me than human rights
And (I cant recall if its BGs or Osiris) who put PS5 at 'XX.X TF' in their post in this thread somewhere.

Obviously they didn't want to put up the actual number but clearly XX.X TF denotes double digits (like 12.5 or something) and not single digits like 9.2TF

I'm inclined to believe PS5 is 100% in the double digit range.
09.2.

Once it gets to 10 the zero is removed.

Boom. Checkmate.
 
Source ?

Are you quoting people who just had an estimate on the bOMs lol. They GUESSED !

Its embarrassing teh metal gymnastics of warriors.

Do you think reporters on a web site know what Sony and MS pay - Really,. that hurts my sides so much hahahahah

Maybe Sony has a high BOM...YOU DO NOT KNOW>

Edit: nvm
 
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LED Guy?

Banned
Oh man, ZHuge said that there’ll be something for Final Fantasy 7 Remake for next week, another one!

1st it was Giant Bomb slipping the 3rd of March thing, then God Fall developers said there’s going to be something big very very soon for the game, then Kojima teased something next week with Silent Hill, and now this from ZHuge!

Maybe there’ll be something from Sony on the 3rd of March as it is going to be on Tuesday, you know Sony has been loving to announce things on Tuesday.

 
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The other end of the spectrum is Sony is, quite literally, going to wait until both FFVIIR and TLOU2 are on or closer to being on shelves before firing shots.

Being that PS5 will be fully BC, I don't see why they fear coming out with some news would be a detriment. It could be, I guess.

The only other major event left on the table is E3, which suffered enormous hits before Corona came to the table, including Sony backing out. And hell, I heard there's consideration being given to cancelling the damned Olympics over this virus.


In terms of it being closer to 13TF, maybe..We know they've invested heavily in cooling, but that could be for any number of reasons(including if they want a design other than a big tower)

But if they were 11.5 as a few said, did they have the wiggle room in clocks to hit that number if the goal post shifted in response to Microsoft? Moreover, do they even have the time?
 

Md Ray

Member
I already explained it, it's vague, trying to manipulate it further isn't going to make it any less vague.

The entire ethos of what you guys are saying lies on an assumption, not a confirmation.
But there is also no confirmation that PS5 is RDNA 1. The assumption that PS5 is RDNA 2 carries even more weight now that XSX is confirmed to be RDNA 2. And there are a number of reasons for that. For one, the thing that's common between both XSX and PS5 GPU is the hardware-based support for ray-tracing. We know that it is RDNA 2 that's going to bring ray-tracing for AMD in the PC space this year. We already have RX 5700, 5700 XT GPUs which are based on RDNA 1 and they do not have/support features like variable-rate shading, RT, machine learning, etc.

Another thing is that - PS5's GPU was also confirmed to support machine learning along with RT... Now ML is interesting and this could also be a part of RDNA 2, correct me on this, which would bring DLSS like feature to AMD on PC and consoles, maybe MS will talk about it in the coming months, we don't know. But this is also something we haven't seen in RDNA 1 AFAIK. This is why all of these info point to PS5 being something beyond RDNA 1. Let's just wait and see.
 
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Big FFVIIR news, NiS, Kojima...

March 3rd, though? Sony really gonna drop a SoP with only a day notice? I dunno about all that. Stranger things have happened, lol...
 

lynux3

Member
Even though it's not official I think it's conclusive enough that PlayStation 5 will be considered RDNA 2.0 based on past AMD presentations, articles, etc. RDNA 1.0 does not support ray tracing; RDNA 2.0 does support ray tracing. AMD considers ray tracing as an RDNA 2.0 ("next gen") feature.
 
Even though it's not official I think it's conclusive enough that PlayStation 5 will be considered RDNA 2.0 based on past AMD presentations, articles, etc. RDNA 1.0 does not support ray tracing; RDNA 2.0 does support ray tracing. AMD considers ray tracing as an RDNA 2.0 ("next gen") feature.
The whole concept of this market is semi-custom, literally building custom SoC's and designs based upon whatever is wanted from what is available.

Sony wants RDNA 2.0? They've got it. Sony wants RDNA 1.0 with RT? They've got it. They can manipulate their hardware in basically any conceivable fashion asked for.
 
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mejin

Member
Even though it's not official I think it's conclusive enough that PlayStation 5 will be considered RDNA 2.0 based on past AMD presentations, articles, etc. RDNA 1.0 does not support ray tracing; RDNA 2.0 does support ray tracing. AMD considers ray tracing as an RDNA 2.0 ("next gen") feature.

I'm sure AMD developed RDNA 1.0 with ray tracing support for ps5 only. It makes sense.
 

lynux3

Member
The whole concept of this market is semi-custom, literally building custom SoC's and designs based upon whatever is wanted from what is available.

Sony wants RDNA 2.0? They've got it. Sony wants RDNA 1.0 with RT? They've got it. They can manipulate their hardware in basically any conceivable fashion asked for.
So with that said does it really matter who calls their architecture what? They're both semi-custom with ray tracing. They could call it dick for all I care. :messenger_grinning:
 
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