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Gaming's Greatest Bullshots

dark10x

Digital Foundry pixel pusher
gamingeek said:
No silent hill 3 screens yet?

How about the first Splinter cell wii?
Silent Hill 3 absolutely matched the early media. That shot of Douglas? Yeah, it was actually that detailed in game.

Now, of course, the image quality was better as it was a press shot, but it's not as if SH3 had bad image quality for a PS2 game. In person, it lived up to the early media in every way.
 
shuyin_ said:
If anything, in the action scenes you wouldn't notice the aliasing due to the motion blur :p I don't know what you mean by great scaler.

Aside from Aliasing, which doesn't appear in that pic probably because it has been render in a higher resolution and then downsampled, the game looks the same so that's definitely not a bullshot.
scaler.
And don't get me wrong. the game looked great.. But not in this fidelity.
 

Fatghost

Gas Guzzler
3s0w.jpg



If that's really 3rd Strike online in the background....:eek:
 
Keikoku said:
This thread needs more GT5, it's actually the king of bullshots.
They were Photo mode shots, and you can replicate them ingame in the final version, so yeah. Not bullshots.

You've never saw a gameplay bullshot.


The trailers however...
 

Gattsu25

Banned
_Alkaline_ said:
Ubisoft + Wii strikes again:

Splinter Cell: Double Agent screenshots when the Wii version was announced:

935504_20060911_screen004.jpg


What it really looked like:

935504_120106_screen001.jpg
You see? *This* is a great example of bullshots. Pre-release screenshots where there is added resolution or AA don't do shit for me. Seeing pre-release screenshots add drastically different textures, lighting models, special effects, etc is closer to what I think of when I think "Bullshot"
 

Raide

Member
Gattsu25 said:
You see? *This* is a great example of bullshots. Pre-release screenshots where there is added resolution or AA don't do shit for me. Seeing pre-release screenshots add drastically different textures, lighting models, special effects, etc is closer to what I think of when I think "Bullshot"

Problem is, it pretty obvious that PR slapped up a HD console version instead of a Wii version. Still counts as bullshot though. :D
 

zoukka

Member
Metalmurphy said:
They were Photo mode shots, and you can replicate them ingame in the final version, so yeah. Not bullshots.

You've never saw a gameplay bullshot.

That's one way of seeing it, but 99% of viewers thought they were from gameplay and that's what PD wanted us to believe.
 

Gattsu25

Banned
Always-honest said:
Yep, that looks like a screenshot from a game that no one has ever played.

What does the final game look like?
zoukka said:
That's one way of seeing it, but 99% of viewers thought they were from gameplay and that's what PD wanted us to believe.
It's almost as if photo-mode has never existed before, based on some of these comments.

Don't get me wrong, I think GT5 looks bland...but players have been using photo-mode in GT games since early 2005
 

zoukka

Member
Metalmurphy said:
They thought outside shots from all types of angles and distances were from gameplay? oO

Well at least representative of the gameplay image quality yes indeed. Devs have been using external cameras to showcase their games for ages. For example look at the haze image...
 
Keikoku said:
This thread needs more GT5, it's actually the king of bullshots.

nope, much worse contenders out there. gt5 is just supersampled pics to the max. nothing comparable to some games out there that swaps lighting engine and shadowing system from press pics and actual gameplay.
 
Rlan said:
SEGA also released a screenshot of Sega Classic Collection for the DS:

sonic-classic-collection.15908648.jpg


An impossible screenshot -- Sonic somehow making its way into Knuckles' version of events. What the fuck?
This is like, the worst.

Because I'm pretty sure it's impossible to get into a completely neutral standing pose at that point on the screen during this part of the game. The screen is scrolling right at a breakneck pace, he'd be skidding at best.
 

Gattsu25

Banned
°°ToMmY°° said:
nope, much worse contenders out there. gt5 is just supersampled pics to the max. nothing comparable to some games out there that swaps lighting engine and shadowing system from press pics and actual gameplay.
Yep. And with that said Halo 2 should be exempt because they publically announced a change in the lighting model.
 
The final Killzone 2 looked way cooler than that famous bullshot, but in motion it couldn't compare. The trailer had insane animation.
 
zoukka said:
Well at least representative of the gameplay image quality yes indeed. Devs have been using external cameras to showcase their games for ages. For example look at the haze image...
No, they were representative of the in-game's photo mode image quality, which any anyone that played GT in the past would know the game has.

This is what PD released to represent gameplay.
http://i.imgur.com/9rIjN.jpg


Both situations are accurate, so saying GT5 is the King of bullshots is bogus.


You got more reason to complain about their trailers, they're all in-game but rendered at much higher resolutions, just like they did in all previous games.
 

NameIess

Member
928393_20050516_screen002.jpg


motorstorm-20050916044641246.jpg

I know this was a render target, but this was originally displayed as what we should expect for the visuals. I think they accomplished the experience of the trailer, but nothing close to the level of fidelity seen in the 2005 target trailer...
 
UncleSporky said:
This is like, the worst.

Because I'm pretty sure it's impossible to get into a completely neutral standing pose at that point on the screen during this part of the game. The screen is scrolling right at a breakneck pace, he'd be skidding at best.
Another thing is that the resolution there is much higher then the DS screen can produce, as the final collection squashes the vertical and horizontal lines down making things look horrible.
 
NameIess said:
[]http://img.gamespot.com/gamespot/images/2005/135/928393_20050516_screen002.jpg[/img]

[]http://ps3media.ign.com/ps3/image/article/651/651388/motorstorm-20050916044641246.jpg[/img]
I know this was a render target, but this was originally displayed as what we should expect for the visuals. I think they accomplished the experience of the trailer, but nothing close to the level of fidelity seen in the 2005 target trailer...

That was the most impressive trailer for me at that E3. I couldn't believe it was real time, then GAF persuaded me into "ok maybe it can be, we'll see". Oh how disappointed I was :(

Still... I turned out to be a fantastic game so no biggie.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
GRiD doesn't look like that. Period.
 
shuyin_ said:
If anything, in the action scenes you wouldn't notice the aliasing due to the motion blur :p I don't know what you mean by great scaler.

Aside from Aliasing, which doesn't appear in that pic probably because it has been render in a higher resolution and then downsampled, the game looks the same so that's definitely not a bullshot. By this logic, every screenshot for a handheld game is a bullshot due to downsampling which removes Aliasing. And let's be honest, who releases DS screens for example in their native resolution? They'd be like thumbnails.

The game doesn't even look like that upscaled on a BC PS3, what are you talking about? I own the strategy guide and there are a ton of screenshots in the back that always made me wish and hope for an updated version and we're getting it finally.

In that shot, what's missing is the pixelization of the textures, the fogginess, aliasing etc. I may not have picked the best example but I've seen plenty of images that made me cry inside that i couldn't play that version of the game back in the day.
 

dark10x

Digital Foundry pixel pusher
Metalmurphy said:
Nice to see.

It's clear that the assets are the same, but the bullshot is clearly displaying lighting and other effects that simply aren't present in the real game. Whether or not the final game looks better can be debated, but there's no doubt that the earlier shot doesn't represent the final game.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
NameIess said:
928393_20050516_screen002.jpg

I know this was a render target, but this was originally displayed as what we should expect for the visuals. I think they accomplished the experience of the trailer, but nothing close to the level of fidelity seen in the 2005 target trailer...

They never did cockpits... never even tried... that pissed me the fuck off.
 

shuyin_

Banned
Always-honest said:
scaler.
And don't get me wrong. the game looked great.. But not in this fidelity.
What exactly do you mean by that "fidelity"? The fact that the pic MoonsaultSlayer posted is so crisp/clear? Because i can see low poly models, low res textures so it's not exactly the greatest fidelity in the world, not even for a PS2 game.

MoonsaultSlayer said:
The game doesn't even look like that upscaled on a BC PS3, what are you talking about? I own the strategy guide and there are a ton of screenshots in the back that always made me wish and hope for an updated version and we're getting it finally.

In that shot, what's missing is the pixelization of the textures, the fogginess, aliasing etc. I may not have picked the best example but I've seen plenty of images that made me cry inside that i couldn't play that version of the game back in the day.
Maybe you should throw away your PS3 and maybe i should borrow you my PS2.

The aliasing is missing due to the pic being rendered at probably a higher res than in-enginge and then downsampled (this is different than the upscaling that your PS3 does). The fogginess is there - look around the colossus' right foot. And the textures don't look exactly hi-res either, look @Wanda in the pic you mentioned.

Actually, the game can look about 2 or 3 times better than in the pic you posted, if you use PCSX (is this the name of the PS2 emulator?) which i assume allows anisotropic filtering X16 for the textures for an even crispier/clarity of the textures.
 

Hawkian

The Cryptarch's Bane
shuyin_ said:
If anything, in the action scenes you wouldn't notice the aliasing due to the motion blur :p I don't know what you mean by great scaler.

Aside from Aliasing, which doesn't appear in that pic probably because it has been render in a higher resolution and then downsampled, the game looks the same so that's definitely not a bullshot. By this logic, every screenshot for a handheld game is a bullshot due to downsampling which removes Aliasing. And let's be honest, who releases DS screens for example in their native resolution? They'd be like thumbnails.

Sweet holy dancing moses, I think that you have no idea what you're talking about.

That screenshot is very obviously rendered at a higher than native PS2 resolution and anti-aliased, probably at least 8x MSAA. It may well be rendered at something higher than the resolution of the image and resized, as there is some blurriness, but it's just as likely that that image is taken from the resolution the game is being rendered at- that image is at 800x600, which, while still sub-HD which would account for the blurring, is still notably higher than the original 480p. It also very likely has anisotropic filtering enabled which would explain the crisp texture of the stone surfaces of the colossus.

It looks very similar to how it looked when I played it for a second time emulating it on PCSX2, although that screenshot is at a lower resolution (even before being downsampled... if it was).

shuyin_ said:
What exactly do you mean by that "fidelity"? The fact that the pic MoonsaultSlayer posted is so crisp/clear? Because i can see low poly models, low res textures so it's not exactly the greatest fidelity in the world, not even for a PS2 game.

Maybe you should throw away your PS3 and maybe i should borrow you my PS2.

The aliasing is missing due to the pic being rendered at probably a higher res than in-enginge and then downsampled (this is different than the upscaling that your PS3 does). The fogginess is there - look around the colossus' right foot. And the textures don't look exactly hi-res either, look @Wanda in the pic you mentioned.

Actually, the game can look about 2 or 3 times better than in the pic you posted, if you use PCSX (is this the name of the PS2 emulator?) which i assume allows anisotropic filtering X16 for the textures for an even crispier/clarity of the textures.

Okay, so you do know about the emulator and some of the graphical tweaks that might be taking place. Obviously nothing can improve the resolution of the textures themselves. Why in the world are you assuming it hasn't been anti-aliased? I cannot wrap my brain around this. As I said, even if it was rendered at the resolution of that image, 800x600, it would be notably better than that of the original PS2 resolution. It looks notably worse than the resolution that I played the game at on my PC; being downsampled from that resolution or higher should make the image look better, no?

Also, regarding DS games:

This is the DS native resolution of 256x192:
r1gDs.png

This is a screenshot used in a review of a DS game:
Ef8q8.png


Exactly the same resolution. It doesn't look like a thumbnail, it's simply a small image. A stretched version of the image is included embedded in the review (before you click on it) but that makes it look much, much worse, not better. Is the point that you're making that DS promotional shots are almost always bullshots? Because that is certainly true, but kind of makes the opposite point of what you are trying to accomplish. Otherwsie, I do not understand what you are talking about at all.
 

ultron87

Member
fuzzyreactor said:
thread gets kinda ruined when people mistake cgi renders as bullshots (KZ2, motorstom, etc)

It counts as a bullshot if it was presented as in-game footage/screens. As KZ2 was.
 

SamBishop

Banned
onken said:
I'm not kidding that trailer was one of the main reasons I bought a PS3, funny looking back on it.

no it's not

And here it is, can't find it in any better quality, though there definitely was a 720p version around at the time:

http://gamevideos.1up.com/video/id/6341

Yeah, we've still got it up on the site. here's a direct link to the movies. It's the one on the right there, the TGS06 one. Take your pick of flavors; it was an amazing bait and switch -- especially considering the other trailers on that page.
 
The first MGS4 video that was supposed to be all in-engine footage ran at 60FPS and looked way better than the actual game at the same time. That trailer was what got me hyped for the PS3 initially and it was full of shit.
 
shuyin_ said:
What exactly do you mean by that "fidelity"? The fact that the pic MoonsaultSlayer posted is so crisp/clear? Because i can see low poly models, low res textures so it's not exactly the greatest fidelity in the world, not even for a PS2 game.
weird that i have to explain. Yes. Way too crisp and clear.
 

shuyin_

Banned
Hawkian said:
Sweet holy dancing moses, I think that you have no idea what you're talking about.

That screenshot is very obviously rendered at a higher than native PS2 resolution and anti-aliased, probably at least 8x MSAA.
I don't know if you lack the skill to understand what i'm saying or if my english is that bad, but how in the world did you think i needed to be corrected when what you just said above is exactly what i said, minus the '8x MSAA applied to the screenshot' part which is just speculation on your part.
Hawkian said:
It may well be rendered at something higher than the resolution of the image and resized, as there is some blurriness, but it's just as likely that that image is taken from the resolution the game is being rendered at- that image is at 800x600, which, while still sub-HD which would account for the blurring, is still notably higher than the original 480p.
I'm really struggling to understand this paragraph. At first you say it's possible the image is rendered in a higher res and then downsampled to 800x600. Which is what i said.
Then you say it might also be rendered at the res the game is rendered at. Which is incorrect as the screenshot is 800x600 and then you state that the game's resolution is 480p which contradicts what you said about the screenshot being rendered in the "resolution the game is being rendered at".

You contradict yourself and even point out the contradiction. Would you care to explain to me what the heck did you mean in this paragraph?
You convey your ideas with the clarity of an old drunk man; the only thing i can think of is that you meant the image was rendered in 640x480 (the game's res) and then upscaled to 800x600? If you think that would account for blurring, that shows how much you know what you're talking about. If you hadn't noticed, there's selective blurring in that screenshot. An upscaling wouldn't have left the image as crisp as it is in the upper part (where is the colossus' head) while selectively blurring the lower part.
Hawkian said:
It also very likely has anisotropic filtering enabled which would explain the crisp texture of the stone surfaces of the colossus.
I can see bluring on the textures of the stone surface(colossus' foot); you can't see it? - then you need glasses. If it had 16x AF, the stone-foot texture of the colossus wouldn't be that blurry. And you said i had no idea what i'm talking about... :))


Hawkian said:
Okay, so you do know about the emulator and some of the graphical tweaks that might be taking place. Obviously nothing can improve the resolution of the textures themselves.
Let me quote myself: "[...]which i assume allows anisotropic filtering X16 for the textures for an even crispier/clarity of the textures."
What portion of the above left you the impression that i said 16x AF improves the resolution of the texture?

At this point i'm done talking to you. You interpret what i say and even put words into my mouth, you say i don't know what i'm talking about when you clearly have no idea what you're talking about and you are incoherent.

------------------------------------
Why does everyone on GAF think he's tech-savvy? And why do people have this attitude saying "you have no idea what you're talking about" when in truth they don't know shit and have no solid arguments, only speculation. And even that wrong as was the case with this guy's selective blurring.
 

Dachande

Member
The SOTC image doesn't even belong in this thread anyway. We're talking about bullshots that are using ridiculous assets, effects and camera angles that couldn't possibly be in-game captures, like the Madden ones from the first post.

The models in the SOTC screenshot are clearly game assets and probably even from gameplay - my guess it's just captured straight from the framebuffer on a devkit with a tool and run through Photoshop to resize it for use by the media, but that doesn't qualify it as a "bullshot" by any stretch of the imagination.
 

Hawkian

The Cryptarch's Bane
You don't have to be done after one response to me, sheesh. Honestly though, it's not worthwhile for you to interpret me incorrectly and also call me incoherent- just pick one or the other.

What I meant in the paragraph that confused you so much is this, and please tell me if I've misunderstood you:

You said that the image is, for sure, taken from the game being rendered at a higher resolution and then downsampling. I said that this is not definitely the case. Does that make sense?

Then I said, it is equally possible is that the image was taken from the game being rendered at 800x600 and being presented without any downsampling, but anti-aliased. Since the image appears to be one of a game running at a resolution above 480p but still sub-HD, I think this is the more likely of the two.

In either of the above cases, it is a bullshot. You stating that it is not a bullshot is the only reason I decided to reply to you. Your explanation for how the image got to look that way is possible (though I I believe it is less likely), but still results in that image being a bullshot. I hope my meaning is clearer on this point now.

I didn't mention nor do I think any kind of "upscaling" is taking place at all in that image.

I can see bluring on the textures of the stone surface(colossus' foot); you can't see it? - then you need glasses. If it had 16x AF, the stone-foot texture of the colossus wouldn't be that blurry. And you said i had no idea what i'm talking about... :))

I agree with you in that it is very unlikely that 16x AF was being used in the render in question, and thus... I didn't say so. I said it was likely that anisotropic filtering was enabled. 8:1 or even 4:1 would be more likely to produce results as seen in that shot.

What portion of the above left you the impression that i said 16x AF improves the resolution of the texture?

Sorry, I did not do that. I was giving you credit for mentioning that the textures were still low-resolution in that image, even though it obviously is not a native PS2 capture.

Why does everyone on GAF think he's tech-savvy? And why do people have this attitude saying "you have no idea what you're talking about" when in truth they don't know shit and have no solid arguments, only speculation.

We're both speculating, of course. Neither of us knows for sure how that image was produced. But I have played through the game in question testing out various combinations of the graphics settings we are discussing on an emulator you were not even sure of the name of. I hope that you can at least accept that I have a working knowledge of these topics even if you feel that I am applying it incorrectly. My experience in this case seems more relevant to the question at hand.

To clarify for the drunk old man in us all, my only point is ultimately this: that image is a bullshot. I am very, very certain of it. I could have simply left it at that originally but I wanted to give you my reasoning for it. I hope this helps.


Dachande said:
The SOTC image doesn't even belong in this thread anyway. We're talking about bullshots that are using ridiculous assets, effects and camera angles that couldn't possibly be in-game captures, like the Madden ones from the first post.

The models in the SOTC screenshot are clearly game assets and probably even from gameplay - my guess it's just captured straight from the framebuffer on a devkit with a tool and run through Photoshop to resize it for use by the media, but that doesn't qualify it as a "bullshot" by any stretch of the imagination.

Okay, wait, is this the consensus? If I'm just operating under a false assumption of what a bullshot is, then I apologize.

I was definitely thinking that any shot that demonstrated in-game image quality that was impossible on the console it was being demonstrated for would be considered a "bullshot."

Urbandictionary just says:
A screenshot fabricated by a company to misrepresent the graphics of a game; a combination of the words bullshit and screenshot.

That's definitely what I was operating under but I'll gladly bow out if I am wrong.
 
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