I'm an audio engineer, and tempest looks really sexy. But will developers use it??
Anyway, I'm preparing a (vegan) crow. I was totally expecting Sony to destroy/compete with Microsoft on the GPU side, but they didn't. But, there are chances it's a really balanced system:
1) Custom Hardware decompresses data by itself and stores it in memory without bothering the CPU
2) GPU is updated about moved data without being bothered too much
3) The SSD will work as an auxiliary memory pool, making so that the portion of RAM used is mostly involved with what is going on, not precaching future data
4) 3D audio chip does many self-management tasks without bothering the CPU too much
5) They reach 10+ TFs with lower CU count, but at a higher speed, which should mean more stable performance levels
6) Many optimizations on the LOD system, to ease up GPU load
All of those are happening without developers almost even moving a finger (they are probably horny right now). And Cerny said the many custom chips involved equate to having many more CPU cores. What if this things performs similiarly to XB Series X, and costs less???
I just hope that the bandwidth rumor floating around is wrong, and it's much higher.
This almost feels like the old SNES/GENESIS/PS1/N64/PS2/GC days, where every component on the board was custom so that they would squeeze every bit from the console.