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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Marlenus

Member
In summary:

- PS5 has less TFLOPS than XSX but I don't really give a shit about that. What I really care about is that the ray intersection units are a part of each CU, and the PS5 has significantly less CU than XSX. That means significantly less ray tracing capability, which will have a way bigger impact on visuals than the shader TFLOPS. That said, narrow-and-fast (high clock low CU) IS better than wide-and-slow (low clock high CU) in general and more efficient. In other words, workloads that can't scale all the way to 52 CU's will run the same or faster on 36 higher clocked CUs.

- CPUs are basically on-par, but I am skeptical of this variable clock rate shit. It seems like if you want to take full advantage of AVX 256 instructions on the CPU and also want to take full advantage of the GPU, the system is going to have to down-clock.

- 16GB GDDR6 but we don't know the bandwidth. The extremely fast SSD will make 16GB much more valuable than if say the PS4 had 16GB, because you don't need as much data just sitting in RAM doing nothing.

- The SSD/IO tech is actually a significant game changer IMO but all people will care about is TFLOPS.

- I really don't care about this audio processor thing. But apparently it's about the size of a single CU of the GPU, so it's not like they could have had significantly more CUs if they didn't include the audio processor.

There's no way this thing is more than $499 or they are insane. It should really be $399 IMO and if XSX and PS5 are same price that will be insane. I'm tempted to just wait a few years for a PS5 Pro unless an exclusive that I really want to play comes out. Overall not anywhere near as excited as I was for PS4 or even PS3. The hardware seems too trade-offy for me, but then again I'm someone happily willing to pay $599 for a top spec console.

Where the fuck are people getting the idea that wide and slow is worse than narrow and fast?

Compare the 5500XT to an underclocked 5700 and the 5700 will stomp it, even if you limit memory bandwidth so it is more comparable.
 
From what i gather ,there's units in the soc of the PS5 that are much more custom than what the Xbox Series X has. The tempest audio engine seems to be an custom exotic solution for audio and mirrors what sony did with the spus in the cell chipset, only in this instance, it's a unit meant primarily for audio processing and perhaps even raytraced audio. So both consoles seem to have their own unique features built in and it shows, I'm extremely excited for what these two next gen beasts will bring to the table, both Microsoft and Sony did a magnificent job with their own custom solutions. And regarding the TFLOPS war most people have brought up, it's on ignore for me. Both are incredible pieces of hardware with their own unique set of features and both engineering teams did an astounding job with each of them. Exciting times await for all of us gamers, let's put down all the meaningless warring and do what gamers have always done. Game!!!
 
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FranXico

Member
i want to see some third party games side by side.

cerny talked about all this harmonious coherency shit and not a single game to show for it.

if he really made the most balanced system i want to see some damn games lol
Come on, you know what's gonna happen. More framerate drops on the PS5, effects turned off, hell some devs might even disable RT on the PS5 version LOL.
 

Aceofspades

Banned
Actually all I wanna do is gloating. My damn mobile made me banned on the other place today, so I have to do it here ....

giphy.gif

Since you made here, let me tell you that you predicted nothing, your tables were annoying and you kept changing them like a delusional trans changing her sex on a whim...go to your safe space in psycho era please

🤢
 

DaGwaphics

Member
It will be interesting to see what the real-world max output of the GPU/CPU are on PS5, from what was said I gather it is an either or at peak. So no 3.5 + 2.23. The high sustained clocks on the XSX could be a real advantage, hoping it's not too loud though. Next gen really looks great, Sony still has the new controller features (MS must have been in true penny pinching mode by the time they got to the controller). The cheaper price on PS will be a big win for them, price still matters.
 

Jonsoncao

Banned
So the Github leak was actually right in terms of the CU count. Interesting that it can clock up to 2.23 Ghz which makes me more curious about desktop RDNA2.

Not afraid to admit that I was wrong about the power disparity, but even then, a 17% teraflop difference is nowhere near as large as the approximate 40% difference that we saw between the PS4 and XB1. And if the lower CU count means lower prices, then it's a matter of price vs. power as the deciding factor in the market.

Based on the transistor count, and some physical law (heat dissipation at low temp = linear, high temp=becomes quadratic), 2.23Ghz sounds like a very very very bad decision to me, even at 7nm+.

I think people planning to buy PS5 have to prepare for the worst case scenario: a bigger and more expensive but less powerful console.

I will wait for PS5 Pro.
 

Nevaeh

Member
Actually all I wanna do is gloating. My damn mobile made me banned on the other place today, so I have to do it here ....

giphy.gif


Pushed on Sent by accident, wanted to add the spoiler but was distracted by my job, just did that and boom a ban LOL
How did u get banned there ? :O
 

Reindeer

Member
Come on, you know what's gonna happen. More framerate drops on the PS5, effects turned off, hell some devs might even disable RT on the PS5 version LOL.
I think games will be very similar but will run at lower resolution and lower RT settings. There shouldn't be much more difference beyond that.
 

01011001

Banned


this wording suggests that not all are playable not that they're jot boost mode compatible.
we shouldn't start with word twisting right now already, just as we saw what this did with all the expectations towards the GPU.

stop it right there.

this sounds like not every PS4 games is PLAYABLE like the exact wording is saying it.
so don't infer meaning into this.

if all PS4 games are playable at launch Sony will clarify this pretty soon I would guess, so let's see and wait. because as of now the wording sounds like not every game is playable
 

CrustyBritches

Gold Member
It was a smart move in the short term but one cant ignore the damage it has done to the reputation and credibility of this place. How is anybody supposed to believe in insiders now.
Check post #2 in this thread. The credibility is just fine.

The funniest of all is Tommy Fisher, though. He was definitely a double-agent ala "Operation Fortitude" during WWII. He might have been "Klee" from Reee-, as well. Suspiciously self-banned on both sites.
 
2.23GHz gpu sounds as soothing as a nuclear reactor failure. I am not convinced of such extremes.

After launch, i will wait a few months (or more) before I decide to buy it. To be honest I'd rather pay extra $ 100 and get more CU's with a lower clock frequency. :lollipop_unamused:

Because most of my friends will choose ps5 anyway it will be my primary console regardless of its specs. However, the whole hype went down from 10 to 6. And not because of these 10TF (it's still a lot), but Sony's desperation to achieve this value in a device with a relatively small volume. 36 blazing-hot CU's? I'm a bit worried.
This bring me back old memories

iKwkRxF.jpg
 

Chromata

Member
"When that worst case game arrives, it will run at a lower clock speed. But not too much lower, to reduce power by 10 per cent it only takes a couple of percent reduction in frequency, so I'd expect any downclocking to be pretty minor," he explains. "All things considered, the change to a variable frequency approach will show significant gains for PlayStation gamers."

Sony's pitch is essentially this: a smaller GPU can be a more nimble, more agile GPU, the inference being that PS5's graphics core should be able to deliver performance higher than you may expect from a TFLOPs number that doesn't accurately encompass the capabilities of all parts of the GPU. Developers work to the power limits of the SoC, their workloads affecting frequencies on the fly - but it's those factors that impact the clock speeds, not ambient temperatures.


Down clocks will be minor, Tflops don't tell the whole story. This is something we've been repeatedly warned about.





Dude called it. For those who are extremely disappointed, I'm sure there's more to console hardware engineering than a Tflop number.

Sony definitely screwed up on the marketing end. This shouldn't have been how they broke their silence to their wider audience.
 
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Nickolaidas

Member
So, to sum up: Fan noise is still an issue for me - need to hear from the horse's mouth how they're dealing with that. No offence Osiris, but your 'cool and quiet' comment is no longer a guarantee for me.
PS4 games: How will they look, play and load.

And now the games: Sony can STILL make this a massive win if they announce the rumored Konami licensing of IPs like Castlevania, and show us a couple of exclusives that will blow us away.

Also, how will the first party exclusives of the Series X will fare against the PS5 ones when they have to run on a X-Box One X as well?
Interesting times, indeed!
 
Jason wins the day yet *again*.

Now, OsirisBlack OsirisBlack @o'dium HeisenbergFX4 HeisenbergFX4 , I legitimately do NOT think you're fakes or trolls. I sincerely believe you were speaking based on what you were told, and you never intended to fuck with us. Please keep hanging out here.

Now, I am not REALLY disappointed with the PS5 specs, because I trust the devs to do some good magic with that SSD.

But, what I *am* disappointed with, is the lack of info in certain things. For example:

We still have no idea how improved the PS4 games will be when running on a PS5. Will they load faster? Will they run on Native 4K? Will the fps be increased? No info whatsoever, and hats off to MS for showing their cards on that front.
HipHopGamer and TOmmy FIsher turned out to be wrong on the PS1/PS2/PS3 BC, but I don't really care because I don't have any PS1/PS2/PS3 games on my library anymore.
Cerny made 3D audio seem much more interesting than I think it actually is, but I'll reserve judgment until I see results.
Cerny HIMSELF admitted the PS4 Pro is LOUD AS FUCK when playing God of War, so all you assholes who claimed the PS4 Pro is 'whisper quiet' can go fuck yourselves. IMMA NOT CRAZY, YUR CRAZY.
However, he sounded pretty reassuring that despite OVERCLOCKING THE FUCK OUT OF THE PS5 … it will be VERY quiet. This has my attention. How, Cerny? How will you make the PS5 so quiet when it's so overclocked?
OsirisBlack OsirisBlack has been full of shit for years. Please do not give him the benefit of the doubt. Please re-read his bullshit starting from the beginning.

 
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StreetsofBeige

Gold Member
Jason wins the day yet *again*.

Now, OsirisBlack OsirisBlack @o'dium HeisenbergFX4 HeisenbergFX4 , I legitimately do NOT think you're fakes or trolls. I sincerely believe you were speaking based on what you were told, and you never intended to fuck with us. Please keep hanging out here.

Now, I am not REALLY disappointed with the PS5 specs, because I trust the devs to do some good magic with that SSD.

But, what I *am* disappointed with, is the lack of info in certain things. For example:

We still have no idea how improved the PS4 games will be when running on a PS5. Will they load faster? Will they run on Native 4K? Will the fps be increased? No info whatsoever, and hats off to MS for showing their cards on that front.
HipHopGamer and TOmmy FIsher turned out to be wrong on the PS1/PS2/PS3 BC, but I don't really care because I don't have any PS1/PS2/PS3 games on my library anymore.
Cerny made 3D audio seem much more interesting than I think it actually is, but I'll reserve judgment until I see results.
Cerny HIMSELF admitted the PS4 Pro is LOUD AS FUCK when playing God of War, so all you assholes who claimed the PS4 Pro is 'whisper quiet' can go fuck yourselves. IMMA NOT CRAZY, YUR CRAZY.
However, he sounded pretty reassuring that despite OVERCLOCKING THE FUCK OUT OF THE PS5 … it will be VERY quiet. This has my attention. How, Cerny? How will you make the PS5 so quiet when it's so overclocked?
LOL.

As I said in an old post probably 1-2 weeks ago.... I even typed a cheesy furniture salesman example trying to make a point..... I'd rather trust real data sheets over any people with their heresay, riddles and best of all.......... all the insiders even had different numbers.

But to be honest, you can't blame them too much.

For some people, the internet creates a need of attention. And they won't want to piss off people (gamers) by saying something is low or else they are going to get nailed to the cross and twitter bombed for 6 months.

That's why Schreier let loose his insider info of a weak PS this morning. I bet this guy knew since last year, but didn't want to ruffle feathers. But as soon as everyone found out Sony is doing a GDC spec reveal, then do it that morning as at worse he gets crucified for 3 hours.

And even if some of those "friends of insiders" knew, why would they tell anyone 10tf? He'll probably get grilled too if people found out. So say something like 12tf to get everyone off their backs.
 
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TTOOLL

Member
unless PS5 is 399 and xbox sx is 599, they went cheap, instead of pushing the envelope, they went cheap after all that talk that it is a premium console. sony always pushed the boundaries and now? cheap.

Not cheap, balanced. Did you even see the presentation?? Balance was repeated so many times... evolution x revolution, cost of ssd. Sony learned the hard way with the PS3 fail.
 

icerock

Member


When folks are trying to come to terms with the fact PS5 is weaker on both GPU/CPU, I don't blame them for concentrating on every word coming out of Cernys' mouth.

The BC stuff should've been more detailed, the messaging wasn't clear. They could've said, look all your PS4 games are going to run on PS5. It's just that boost feature won't work for all of them automatically, that has to be done on game by game basis. But they made it sound like, not all of PS4 games are going to work on PS5.

I'm going to cut them some slack because this wasn't a full reveal, but it was still very poorly presented.
 
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Based on the transistor count, and some physical law (heat dissipation at low temp = linear, high temp=becomes quadratic), 2.23Ghz sounds like a very very very bad decision to me, even at 7nm+.

I think people planning to buy PS5 have to prepare for the worst case scenario: a bigger and more expensive but less powerful console.

I will wait for PS5 Pro.
It largely depends on how well the cooling solution keeps the temps low. Cerny said that they've gone with a significantly different approach, but the fruition of this different approach remains to be seen.
 

demigod

Member
Man some of you are pathetic and didn’t even pay attention what Cerny said. The PS5 is basically going to be running at 10TF a majority of the time and will only drop if it has to. Somehow you fucks took that to mean, “OMG 9.2 WAS RIGHT!!! GITHUB WAS RIIIIIIIIGHT!” False. GitHub only gave part of the answer. If the PS5’s cooling solution is as robust as we are hearing, it’s not going to be a problem.

For what it is, PS5 is a monster, just not to the degree of XSX, but we are going from 1.84TF to 10.2TF. Do you people not understand how much of a leap that? Stop being fucking idiots and just appreciate this next gen is about to be amazing instead of acting like spoiled ass little children.

It's like these folks have never bought a GPU since 2012. Boost mode is not new. Your games will be 10.3TF. I've said it before, it all comes down to the games and I would still be fine with 9.2TF had it been that.
 

Mendou

Banned
~17% difference in TF isn't a huge deal, hopefully it doesn't drop much from the 10.3. The audio stuff sounds cool but I doubt it's any different to what the Series X does. Price and box reveal in June?
That 17% difference is during its boost clock at 10.3 tf. You're looking at a 31% difference in reality when you compare it to Xbox's 12.1 tf and the PS5s native 9.2 tf.

Edit: It's a 23.9% difference. My bad.
 
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newtonfb

Member
"We will show off the cooling at a later date" ....who thinks they are still having trouble with overheat issues since they had to OC just to get to 10.2?
 

Fake

Member
i want to see some third party games side by side.

cerny talked about all this harmonious coherency shit and not a single game to show for it.

if he really made the most balanced system i want to see some damn games lol

I expecting only Gran Turismo Sport to be showed as a BC for PS5...
 
The difference in power is not huge, so people need to chill. Yes XBSX holds the overall performance crown, but Sony will put those 10.2 Teraflops to great use thanks in part that people will be able to build games exclusively for the new hardware from the get go where as Microsoft will stay fully multi-platform for a couple of years.

Basically Sony will have exclusives that take full advantage of the new hardware where as Xbox Series X will literally just scale up games built around the limitations of the base XB1. This makes a huge difference in terms of exclusives.
 

Mr Moose

Member
That 17% difference is during its boost clock at 10.3 tf. You're looking at a 31% difference in reality when you compare it to Xbox's 12.1 tf and the PS5s native 9.2 tf.
I thought he said it'll be running at 10.3 mostly and dropping slightly when needed? I guess we'll have to wait to see.
 

Dargor

Member
Most exciting console in 20 years? Contact the one you have talk to to explain Jason because it doesn’t make sense.

In his opinion, as the tweets people have posted above show, the ssd will make a big difference.

I disagree with him, but I'll give him a break and say that only time will tell.
 

MARTYWOLF

Member
So does ps5 have a spare ssd slot or is it just 1 swappable one?


So by time ps5 release we can expect fast enough SSD's for it i wonder how they will compare in price to the slower xbox seagate ssd cards? Both wont be cheap thats for sure not on release atleast
 
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