In summary:
- PS5 has less TFLOPS than XSX but I don't really give a shit about that. What I really care about is that the ray intersection units are a part of each CU, and the PS5 has significantly less CU than XSX. That means significantly less ray tracing capability, which will have a way bigger impact on visuals than the shader TFLOPS. That said, narrow-and-fast (high clock low CU) IS better than wide-and-slow (low clock high CU) in general and more efficient. In other words, workloads that can't scale all the way to 52 CU's will run the same or faster on 36 higher clocked CUs.
- CPUs are basically on-par, but I am skeptical of this variable clock rate shit. It seems like if you want to take full advantage of AVX 256 instructions on the CPU and also want to take full advantage of the GPU, the system is going to have to down-clock.
- 16GB GDDR6 but we don't know the bandwidth. The extremely fast SSD will make 16GB much more valuable than if say the PS4 had 16GB, because you don't need as much data just sitting in RAM doing nothing.
- The SSD/IO tech is actually a significant game changer IMO but all people will care about is TFLOPS.
- I really don't care about this audio processor thing. But apparently it's about the size of a single CU of the GPU, so it's not like they could have had significantly more CUs if they didn't include the audio processor.
There's no way this thing is more than $499 or they are insane. It should really be $399 IMO and if XSX and PS5 are same price that will be insane. I'm tempted to just wait a few years for a PS5 Pro unless an exclusive that I really want to play comes out. Overall not anywhere near as excited as I was for PS4 or even PS3. The hardware seems too trade-offy for me, but then again I'm someone happily willing to pay $599 for a top spec console.
Where the fuck are people getting the idea that wide and slow is worse than narrow and fast?
Compare the 5500XT to an underclocked 5700 and the 5700 will stomp it, even if you limit memory bandwidth so it is more comparable.