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Next-Gen PS5 & XSX |OT| Console tEch threaD

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CrustyBritches

Gold Member
What DF said concerning the XSX and 2080 was:
we were shown benchmark results that, on this two-week-old, unoptimised port(Gears 5), already deliver very, very similar performance to an RTX 2080.
This sounds to me like "just barely under" 2080 on a quick port, although, Gears 5 already runs on any modern GPU to be fair.
---
I've been looking to see if Sony would respond to the requests for clarification from news outlets on the "almost 100 PS4 titles" for BC at launch. They haven't, as of this morning, and their own recap seems to say the same thing as yesterday.

Recent article from TechSpot:
On the downside, Cerny said that because of the boosted frequencies, each PS4 and Pro title has to be tested individually for compatibility. Some older games may not be able to handle the new hardware, but so far, initial tests have been promising.

"The boost is truly massive this time around, and some game code just can't handle it," Cerny explained. "Testing has to be done on a title-by-title basis. Results are excellent, though."

No matter how "excellent" the results have been, being able to only play select PS4 titles is probably not going to sit well with those with an extensive catalog of PS4 games. Likewise, those on the fence about whether to invest in a PS5 or an Xbox Series X are not likely to be impressed.
 
That doesn't make sense from the tech inside. But let's see.

This is from the transcript of Jason and others form the Kotaku show:

JASON: So let me be clear. So what I'm hearing from people actually working on these things is that the Xbox is not significantly more powerful than the PlayStation, despite this teraflops number, and that the teraflops -- it might be a useful measure of comparison in some ways, but ultimately it's a theoretical max speed, and there are so many things that could come between where you are trying to get and what you are actually able to do, to the point where the GPU could have X number of flops that it can actually perform, but if the developer isn't able to actually access all of it for whatever reason, then it doesn't even matter, and there are so many other variables here that go into it.

Oh shit. 👀
 

Smoke6

Member
SMH. I'm gonna ignore your comment as ignorance. It's not that Microsoft didn't think of it first or that Sony thought of it first, it's the fact that a bigger APU just costs more money so it made sense to go for faster SSD and overclock GPU to make up some of the difference. An no, you genius, I'm not the only one saying this, plenty people already touched up on this. And I have every right to criticise Sony hardware, I'm sorry it hurts your feelings.
Didn’t hurt my feelings and I know my place when it comes to gaming and as I’ve always said and felt that Sony has the library and stable is games and devs to make shit happen!

but of course you would just gloss over my comment directed at you showing proof!

cerny clearly stated he asked DEVS for the past few years what would they like from the next console to make it better for them and this was it!

what did MS go and do? Just add morr power!
 
Custom Engineering is the future...…..I always told folk it's what's most important.....

After watching the full 52 minute breakdown from Cerny, the PS5 is a beast of design relative to Custom Engineering...I too wanted lots of TF's, but what Cerny has done here is to focus on eliminating pretty much any bottlenecks you get in modern engineering and that will eradicate any differences you see on paper in the TF divide....

Think of it...

GPU= 36CU's at 2.23GHZ with a geometry engine+primitive shaders, with GPU cache scrubbers, the latter being unique to the PS5 to improve performance.

This is a significant improvement on the geometry rendering that we saw on PS4 PRO, this time, the dev has more control over what happens in the pipeline and aspects of geometry you can't see, this will improve optimization in games significantly….

MS vs Sony's approach is different, MS is more straight forward, less custom engineering work as I suspected, they simply went for a more bruteforce and higher TF, but Sony's approach is so custom, the engineering is built around it's cooling solution, where they would never be able to get GPU clockspeeds as high otherwise.....Of course, such high GPU clockspeeds means even higher performance for rasterization work and the general pipeline and in tandem with the extremely faster SSD technology, real world results will be what tells the tale....


16GB at 448GB/s, there's no ram clocked lower, it's consistent...

With the extremely fast SSD speeds working in tandem and who knows, PS will most likely use less memory for it's OS, since it's typically faster and not as layered as the MS OS, the ram will then prove to be more accessible with less bottlenecks.


5.5GB/s SSD speeds, that's higher than anything out there right now, XBOX Series X SSD speeds are much lower than current gen peaks of 3.5GB/S, it's only 2.4GB/s

That will be the biggest differentiator, the PS5 was built around the SSD and it shows, the vision was to eliminate load times and the inesxistent seektimes and the much faster HBCC interchange will ensure that next gen games are improved by a great deal in level design, texture and asset lods…….



CPU 8C/16T at 3.5 GHZ...…..The XBOX Series X is at 3.6GHZ across all threads, PS5 is at 3.5Ghz, However the XBOX's OS will use more CPU power, it typically does and sound will consume more of the XBOX's CPU power, which means in realtime for games, PS5 will have more CPU power available since it has dedicated custom silicon for sound processing, it's so powerful it's pretty much equivalent to the entire 8core Jaguar PS4 CPU just for sound.....This means, PS5's CPU will also have more legroom for physics processing....


Sound Chip, Custom Tempest Engine....
I don't think MS has an answer here, the research and engineering on 3D audio is huge.....Virtual surround, choosing a sound profile that best suits how each individual receives and perceives sound is simply genius.....I think I told folk, I missed PS3 audio....I always spoke of Resistance in 7.1, still being one of the benchmarks in game audio...….Sony wants to make sure everyone gets an amazing audio experience with virtual surround and through headphones....This will be a great transition point to get gamers to appreciate better aural response......Games are audio/visual and it's about time that everybody does not focus only on 4K and high level textures and PBR+lighting, but great audio engineering as well....



Summary: I think if you are only looking at a just TF count, in this case you are doing it wrong, just watch the video and see how much processing is taken away from typical CPU and GPU cycles to custom chips on the PS's mainboard....Higher TF won't mitigate such custom silicon, it's a much smarter design that's for sure, with what seems to be a proper vision for the console, in all aspects of engineering, GPU+CPU tied to cooling......Insanely Fast SSD tied to memory and amazing innovation on sound.....On the GPU, Mesh Shading/Primitive Shading is in, but their Geometry engine is even more complex than simply Mesh shading, something I don't see MS has an answer to......In essence, optimization will be much faster on PS5, many aspects of the pipeline will be faster.....


It is always said, work smarter, not harder... and to me what Cerny has given here is highly genius and perhaps the most innovative piece of engineering we've seen in decades…..The proof will be in the pudding I believe, primarily with first parties but with third parties too...….Imagine you have the next COD game that loads much faster, memory is accessed with less bottlenecks, more CPU resources because less of it is hogged, that's a genius design and it's great he actually went to developers and asked them what do they want to see solved......Even now, people are looking at the insanely fast SSD's, but it's not just a Gen 4 SSD they simply tacked into a PS5, there is so much more silicon within the MCC, like: the DMA, several I/O co-processors and much better decompression technology than XBOX which tapes up to 9GB/s using Kraken......So if you remember on PS4, sometimes in the COD games and others, when you had achievements and lots of text popping onscreen you would get frameskips, essentially, that would be gone.....All the stuttering loading assets and traversing large open worlds, will be gone too......In that regard PS5 will be so ahead of Series X, you will see it very tangibly in games, just as the sound will be more remarkable there......

One thing I'd also like to touch on is AMD smartshift, it's something I've been excited about from the time it was revealed, it's in the PS5......That basically improves performance by 10%, it basically boosts performance to either GPU or CPU based on the task at hand or where it's most needed...I also suspect because of the closed box of the PS5 and it's insanely fast SSD and so much custom silicon, it will be even higher than a 10% improvement.....So in many ways I could see Smartshift was probably developed by Sony or with them in mind....seeing as how their cooler and PSU is so perfectly designed to utilize it.....The cooler is something I will want to see more details on....Cerny said we will be impressed when they have a teardown so looking for ward to that.....

Having said that, the spec reveal is just one thing, every developer seems to be highly stoked for PS5, it will be very easy to get a game running on it, as Cerny said you can see your on screen transformations in little under a month, even PS1 was 1-2 months.....That's great since everybody is saying it's extremely dev friendly, so that goes a long way too....

But yes, all the spec talk is only half of the equation.....I'm really looking forward to see the OS and the new and improved features at OS level, the controller and what new mechanics they bring with that, haptic, perhaps a screen improved share button and I would imagine and enhanced audio port on the controller since they are going all out on sound, there is a lot to be excited for.....Where do they take remoteplay shareplay and streaming and course what ports do we get on the PS5, what type of Wifi etc......I also need to know of what custom silicon they have for media and hoping they have custom silicon for the OS too....Also looking forward to see the new camera as well....

Of course the games will be the most exciting part and we will see what such custom silicon will deliver on screen, that surely will be another thread, but I think these are exciting times for both console manufacturers.....I generally prefer a better vision in console engineering, but I think fans on both sides of the equation should be very pleased, just be sure to advocate for higher quality games and revolutionary game experiences for these pieces of kit.....
you REALLY drank the cool aid, lol.

how can you still believe all the “the developers are stoked!” talk when it came from the same people who were saying the ps5 was 12+tf and better than xbox in everyway?

every point you made (cerny’s points) was cope and deflection wrapped up in tech pr speak. none of those are better solutions than MS’s with sxs, its just not. The only one that was impressive was the audio segment. but we dont really know MS’s audio tech with xsx, other than ray tracing audio. but lets be real, thats not going to sell units
 

Reindeer

Member
Didn’t hurt my feelings and I know my place when it comes to gaming and as I’ve always said and felt that Sony has the library and stable is games and devs to make shit happen!

but of course you would just gloss over my comment directed at you showing proof!

cerny clearly stated he asked DEVS for the past few years what would they like from the next console to make it better for them and this was it!

what did MS go and do? Just add morr power!
Keep believing that fairly tale.
 
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johnjohn

Member
Where is the thread?
This is from the transcript of Jason and others form the Kotaku show:



Oh shit. 👀
He's saying what we already know. XsX is more powerful but the PS5 is no slouch. Sony just did a piss poor job at presenting it and made it look worse than it actually is.
 
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Kagero

Member
That doesn't make sense from the tech inside. But let's see.
It makes sense! You guys are simply looking at raw power as opposed to efficiency. Not saying the PS5 will outperform the XSX, but I can't clearly say that that XSX will outperform the PS5 either. There's things in the PS5 that have never been done before. The sum of all parts that make up the PS5 ( as of Mark Cerny's presentation) might punch higher then brute force computing. The only way we find out is when these things come out and we see the games side by side.
 

Insane Metal

Gold Member
This is from the transcript of Jason and others form the Kotaku show:



Oh shit. 👀
It makes sense! You guys are simply looking at raw power as opposed to efficiency. Not saying the PS5 will outperform the XSX, but I can't clearly say that that XSX will outperform the PS5 either. There's things in the PS5 that have never been done before. The sum of all parts that make up the PS5 ( as of Mark Cerny's presentation) might punch higher then brute force computing. The only way we find out is when these things come out and we see the games side by side.
Well can't wait for the comparison then.
 

splattered

Member
Very interesting...

qR9dFtl.jpg


Well to be fair a lot of journalists and game devs are hoping that the PS5 can punch above its weight because it is generally a slightly inferior piece of kit compared to XsX.

There are around 104 million fans that were totally let down yesterday, including journalists and developers.
 

ethomaz

Banned

He's saying what we already know. XsX is more powerful but the PS5 is no slouch. Sony just did a piss poor job at presenting it and made it look worse than it actually is.
Sony need to shows games.
 

Dabaus

Banned
Well to be fair a lot of journalists and game devs are hoping that the PS5 can punch above its weight because it is generally a slightly inferior piece of kit compared to XsX.

There are around 104 million fans that were totally let down yesterday, including journalists and developers.

Not sure what your going on about developers being disappointed, everything ive seen in regards to that has been positive. Im disappointed with the lack of backwards compatibility. Im fine with the spces as long as the price is right.
 

Reindeer

Member
Like I said they using like others games on PC.
Just to fast load data from SSD to RAM.

Fact it runs fine in HDD already tells you that... it just take more time to load data.
No lol, that game was designed to work for SSDs, that's very different to other games on PC were designed to work on HDDs. Your only argument is that SSD is directly working with other components on PS5, but this point is null and void because Series X is doing the same thing.
 

chilichote

Member
However this is evolving in terms of resolution the PS5's SSD could make the games there more detailed and beautiful, instead of just being well lit.

The games will probably also look better subjectively. but I now simply interpret this in the statements of some developers that were linked here.

I'm curious to see how that develops.
 
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I am freaking out about PS5s specs.

Lots of insiders lead us to believe that PS5 was 12+ teraflops:
Andy Reiner reported devs at E319 were saying PS5 was more powerful
Colin Moriarty said PS5 was more powerful
BGs said PS5 was in it's puberty, I replied I guessed 12-13 and he liked my comment
Kleegamefan said PS5 was more powerful
Osirisblack said PS5 was 12.4 teraflops
Tommy Fisher said PS5 was 13.3 teraflops

So 10.3 teraflops (variable because to get there it runs at insane clocks) is a big dissappointment.

So yeah, we have new data that tells us that PS5 is much worse than expected. Only technical aspects in it's favor are the SSD and the audio chip, which experience tell us are going to be ignored by the majority of multiplatform developers. And according to this new data my opinion about PS5 has changed for the worse.

Unless they were told based on performance and not actually teraflops? BGs BGs come here again saying he actually expects performance wise that PS5 will take the lead more often than not over SEX..

I know I also don’t believe it either but...
 

ethomaz

Banned
Well to be fair a lot of journalists and game devs are hoping that the PS5 can punch above its weight because it is generally a slightly inferior piece of kit compared to XsX.

There are around 104 million fans that were totally let down yesterday, including journalists and developers.
Where you get that?

I’m excited with PS5 after yesterday presentation so your 104m fans disappointed are pretty much fake including Journos and developers (developers are all praising it).
 
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Except I doubt the vast majority of those that touted the github leak on twitter, YouTube and forums that aren't devs (remember the leak was rdna 1, let's not forget) understood what all that hardware customisation/custom silicon, co-processors, etc, tech talk from Cerny was about in the least.

I'm totally unsure about which will garner better real-world results on which titles at the end of the day. Yes Series X has the raw number advantage, however it remains to be seen whether it'll always perform the best under all scenarios.
Remember Assassins Creed Unity performing better on the vanilla Xbox One over the PS4 due to more cpu intensive loads? I remember, now take into account that variable frequency and bottleneck killing that Cerny mentioned... Performance wise things are going to be interesting and far more nuanced than just looking at raw numbers on paper.


NmJuwVH.png

ok yea the xsx has raw power advantage but its also not lacking behind ps5 in design.

the ssd stuff you are referring to will also apply to the xsx. the difference between 5.5gbs and 2.4gbs in these applications is going to be almost unnoticeable for the most part. less recognizable than 3tflops difference, 300mhz cpu clocks, and 44% rt capability difference.
 
I don’t think he understood the PS5 tech reveal because the SSD is not the driver behind removing developer bottlenecks with memory speed, or the unbelievable redundancy in memory, HDD redundancy and blu-ray storage redundancy. The I/O complex is the real next-gen feature (IMHO) and even if the worst case of compute is 9.2TF versus 12TF the I/O complex combined with unified high bandwidth memory using the ssd is going to be the bigger game changer because of the orders of magnitude bottlenecks it fixes. The raw benefits of the /IO complex are also transparent to the developer, so every middleware made game will get this benefit for free with no effort needed by the developer.

I speculate that the XsX developers will inevitably hit up against those bottlenecks quickly - that they didn't mention fixing in the XsX - when the average dev is using 6-10GBs of PS5 GDDR6 per viewpoint versus 4GB-6GB for the whole area data on XsX(maybe just 3GBs per viewport), which will then result in them either colliding with memory access patterns across the whole 13.5GB forcing the average bandwidth down towards 336GB/s, or they will be limited to 10GB, pushing the whole area size memory down towards 3-5GB and data starving the GPU – making the ability to keep those 52CUs busy even harder. That also doesn’t account for the GPU cache scrubbers on the PS5, that without would have stalls/stuttering when flushing large areas of the ram – something which I suspect will require further care on the XsX.

XsX looks great, but the engineering on the custom PS5 features look amazing (IMHO) and only the lack of info on RT bothered me. I’m hoping that’s because AMD are planning on releasing a new RT version 2 product soon that is closer to PS5 RT cores, and Sony have agreed not to steal their thunder.
No one is downplaying the ssd. If anything, the ssd is being hailed as a god by warriors. The fact is, no one really knows what it's capable of when it comes to games. Will third parties utilize it? Will first party Sony games be significantly better than xsx first games because of it? Sure it's great tech but it's not really going to matter if it doesn't allow for obvious improvements over the xsx in the yearly sportsball, cod, and first party games.
Quoting Mark Cerny: "The best thing is as game developer when you read from the SSD, you don't need to know any of this (talking about their custom I/O solution that is killing all the bottlenecks) you don't even need to know if your data is compressed (cause it compresses and decompresses goin in and out of SSD all by itself). You just indicate what data you like to read from your original uncompressed file, and where you like to put it AND THE WHOLE PROCESS OF LOADING IT HAPPENS INVISIBLY TO YOU AND AT VERY HIGH SPEED."

Maybe you like the watch this portion. Cerny - I/O improvement invisible to developers

Now this is all because of Sony's Custom I/O Solution that's on hardware
kcXl7hE.png


From these it is clear that even third party games will definitely make use of these behind-the-scene optimizations and the game streaming will be easily offloaded from CPU with dedicated hardware right on the die. We don't know what that means as of yet but it works.
Again I'm repeating myself but this doesn't mean we don't know if it works or not, it definitely works. We just don't know how, as we are not game developers. The game developers on the other hand knows how and you just blatantly choose to ignore their twitter testimonials. Do you consider these simply as ¿hype?
 
I had a Dev respond. I asked Them how he would compare the PS5 and Xbox Series X.

Their response was Xbox Series X is 15% more powerful in Raw power. Then they said I want you think about PS5 and Xbox Series X in these terms.

Xbox Series X is the strong guy that can carry a load plus 15%.

PS5 carry’s a 15% percent less load but carries a load 1 and a half times faster. In a lot of circumstances.

This Gen will be closer then last gen. In this Devs Opinion.

I’m just passing on what the Dev told me. I’m excited for both PS5 and Xbox Series X. Both Day One purchases for me!
 
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HeisenbergFX4

Gold Member
I had a Dev respond. I asked Them how he would compare the PS5 and Xbox Series X.

Their response was Xbox Series X is 15% more powerful in Raw power. Then they said I want you think about PS5 and Xbox Series X in these terms.

Xbox Series X is the strong guy that can carry a load plus 15%.

PS5 carry’s a 15% percent less load but carries a load 1 and a half times faster. In a lot of circumstances.

This Gen will be closer then last gen. In this Devs Opinion.

I’m just passing on what the Dev told me. I’m excited for both PS5 and Xbox Series X. Both Day One purchases for me!

Basically what I was told quite awhile back.

Tag lines will be Xbox is the strongest console vs PS5 will be the fastest console, this will be the marketing battleground.
 

48086

Member
Quoting Mark Cerny: "The best thing is as game developer when you read from the SSD, you don't need to know any of this (talking about their custom I/O solution that is killing all the bottlenecks) you don't even need to know if your data is compressed (cause it compresses and decompresses goin in and out of SSD all by itself). You just indicate what data you like to read from your original uncompressed file, and where you like to put it AND THE WHOLE PROCESS OF LOADING IT HAPPENS INVISIBLY TO YOU AND AT VERY HIGH SPEED."

Maybe you like the watch this portion. Cerny - I/O improvement invisible to developers

Now this is all because of Sony's Custom I/O Solution that's on hardware
kcXl7hE.png


From these it is clear that even third party games will definitely make use of these behind-the-scene optimizations and the game streaming will be easily offloaded from CPU with dedicated hardware right on the die. We don't know what that means as of yet but it works.
Again I'm repeating myself but this doesn't mean we don't know if it works or not, it definitely works. We just don't know how, as we are not game developers. The game developers on the other hand knows how and you just blatantly choose to ignore their twitter testimonials. Do you consider these simply as ¿hype?

My entire post was in comparison to the xsx. I should have said, "will 3rd party games be impactfully different on the ps5 than the xsx solely because of the ps5's ssd drive."
 

ethomaz

Banned
No lol, that game was designed to work for SSDs, that's very different to other games on PC were designed to work on HDDs. Your only argument is that SSD is directly working with other components on PS5, but this point is null and void because Series X is doing the same thing.
We will see...

And Star Citizen does not use SSD different from HDD.

My entire post was in comparison to the xsx. I should have said, "will 3rd party games be impactfully different on the ps5 than the xsx solely because of the ps5's ssd drive."
Probably? The PS5 DevKit will already makes the things different even if the 3rd-party devs does nothing.
 
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Kacho

Member
Well to be fair a lot of journalists and game devs are hoping that the PS5 can punch above its weight because it is generally a slightly inferior piece of kit compared to XsX.

There are around 104 million fans that were totally let down yesterday, including journalists and developers.
Pretty much. Schreier running constant damage control leading up to and after the event speaks volumes.

Also, Sony's hyper focus on the SSD makes sense now. It was suspicious months ago but after yesterday it's clear that's all they have to talk up. Well that and 3D audio. Shit, if MS was doing that they'd get absolutely slaughtered. :messenger_tears_of_joy:
 

Reindeer

Member
We will see...

And Star Citizen does not use SSD different from HDD.


Probably? The DevKit will already makes the things different even if the 3rd-party devs does nothing.
It does, Alex from DF clearly explained this in the video. DF also showed how game stutters when running on mechanical harddrives. I think you are just purposefully being ignorant at this point.
 
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Well to be fair a lot of journalists and game devs are hoping that the PS5 can punch above its weight because it is generally a slightly inferior piece of kit compared to XsX.

There are around 104 million fans that were totally let down yesterday, including journalists and developers.

Are you serious? Why would a game dev who actually works on the hardware say they are excited about it just to stroke some fanboys’ egos? Like I want you to actually think about what you posted and see if it makes sense.

Pretty much. Schreier running constant damage control leading up to and after the event speaks volumes.

Also, Sony's hyper focus on the SSD makes sense now. It was suspicious months ago but after yesterday it's clear that's all they have to talk up. Well that and 3D audio. Shit, if MS was doing that they'd get absolutely slaughtered. :messenger_tears_of_joy:

Man, you aren’t even trying to hide your console war bullshit. How is Jason running damage control when he just said Sony’s fucked up with the presentation? Get your head out of your ass man and stop being a fanboy for 3 seconds.
 
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pasterpl

Member
Didn’t hurt my feelings and I know my place when it comes to gaming and as I’ve always said and felt that Sony has the library and stable is games and devs to make shit happen!

but of course you would just gloss over my comment directed at you showing proof!

cerny clearly stated he asked DEVS for the past few years what would they like from the next console to make it better for them and this was it!

what did MS go and do? Just add morr power!

i love how in the last 24h narratives changed and the tflop power is no longer important, now the ssd speed is the most important factor, not cpu, not gpu, not rt, not input lag but the ssd. Ffs, this is sad.
 

StreetsofBeige

Gold Member
Are you serious? Why would a game dev who actually works on the hardware say they are excited about it just to stroke some fanboys’ egos? Like I want you to actually think about what you posted and see if it makes sense.



Man, you aren’t even trying to hide your console war bullshit. How is Jason running damage control when he just said Sony’s fucked up with the presentation? Get your head out of your ass man and stop being a fanboy for 3 seconds.
Probably the same reason why they told insiders PS5 will be 12-13tf.

To stroke their and all gamers egos who got fed that info too.
 

StreetsofBeige

Gold Member
i love how in the last 24h narratives changed and the tflop power is no longer important, now the ssd speed is the most important factor, not cpu, not gpu, not rt, not input lag but the ssd. Ffs, this is sad.
Who knew SSD was so important. On the plus side, I don't see too many gamers eating up the Tempest 3D audio sound chip which Cerny spent about 15 minutes on.

If SSD was that important for power, you'd have PC gamers going full tilt on spending on SSDs over cpu/gpu/ram.
 
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Kagero

Member
Basically what I was told quite awhile back.

Tag lines will be Xbox is the strongest console vs PS5 will be the fastest console, this will be the marketing battleground.
This is like UFC 47 Lawler vs Diaz. Lawler was favored to win because he was a beast and was knocking everyone out with sheer power and super strong muscles and over 12 TF. Diaz was a skinny noodle, but had faster SSD ram. Fun times ahead.
 

48086

Member
i love how in the last 24h narratives changed and the tflop power is no longer important, now the ssd speed is the most important factor, not cpu, not gpu, not rt, not input lag but the ssd. Ffs, this is sad.
To be fair, tf became less important, narratively speaking, when the x1x was announced as being more powerful than the ps4 pro.
 
I've coiled down on my criticism if the PS5 since yesterday. As long as it's 100$ cheaper than the Xbox is makes sense.

If it's not then it's a waste of a new gen Machine. Time will tell.
 

johnjohn

Member
I was always going to get the SeX first, but I guess to know that I'm going to be getting the best performance with it on multiplats.
 

johnjohn

Member
I've coiled down on my criticism if the PS5 since yesterday. As long as it's 100$ cheaper than the Xbox is makes sense.

If it's not then it's a waste of a new gen Machine. Time will tell.
I dunno, there seems to be an effort to paint PS5 as the more advanced machine, so I wouldn't be getting my hopes up on price.. Especially with the BoMs seemingly being very similar.
 
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geordiemp

Member
Who knew SSD was so important. On the plus side, I don't see too many gamers eating up the Tempest 3D audio sound chip which Cerny spent about 15 minutes on.

If SSD was that important for power, you'd have PC gamers going full tilt on spending on SSDs over cpu/gpu/ram.

From a devloper supporting Jason on other place, save up your hard drive pennies. At least listen to developers you might change your view, so many closed minded people man.


L7lJd0K.png
 
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Kacho

Member
Man, you aren’t even trying to hide your console war bullshit. How is Jason running damage control when he just said Sony’s fucked up with the presentation? Get your head out of your ass man and stop being a fanboy for 3 seconds.
Very interesting that you would get defensive over such a harmless observation. Jason is obviously running damage control tweeting out stuff like "brace yourselves, the numbers aren't what you're hoping for" or saying on podcast that the PS5 is actually super amazing according to anonymous devs he's talked to. It's clear as day.
 

StreetsofBeige

Gold Member
From a devloper supporting Jason on other place, save up your hard drive pennies. At least listen to developers you might change your view, so many closed minded people man.


L7lJd0K.png
Nobody is saying an SSD isn't great for gaming. Everyone knows all these 5400 and 7200 rpm optical drives and HDD take forever to load. But let's not get hyperbolic.

When Cerny comes on stage and the first thing he says about SSD is "every developer has been asking for it" and "people said it couldn't be done", that's PR nonsense.

PCs have had SSDs for years, and SeX also has an SSD that even has more storage space.
 
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