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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Imtjnotu

Member
I'm not sure if % is the best way to go about it though. Percentage wise, the XSX is closer to the PS5 than the previous generation consoles are to each other. That is definitely true. However....

In terms of pure processing power, the difference is as big as the difference between the PS4 Pro and the Xbox One X.
Or to put it more dramatically, the difference between the XSX and the PS5 is pretty much 4 times as big as the difference between the PS4 and the original Xbox One.
Or putting it yet another way, the PS5 is about 5.5 times more powerful than the original PS4, while the XSX is over 9 times more powerful than the original Xbox One.
Or putting it yet another way again... The XSX is like having the PS5, and additionally having a PS4 for graphical processing power.
o


Nvidia unleashed the kraken, now RTXGI for everyone

HugeGraciousHarvestmouse-size_restricted.gif

Perfect next gen console post
 
GPU power is not flops performance, but the amount of flops is a direct indication of GPU power, especially within the same architecture. If anything, the performance differences are even larger now compared to previous gen, considering the instruction efficiency increase in RDNA over GCN.

I find it funny how FLOPS being expressed in percentages is perfectly fine. Express those same FLOPS directly as FLOPS instead, and suddenly it's not viable anymore. Boggles the mind...
Wut? 12.1 vs 10.28 TFs is viable and it's exactly what it is, 15-20%, the one not using TFs is you lol
 

Ascend

Member
the one not using TFs is you lol
Here you go;

Xbox One: 1.31TF
PS4: 1.84TF
PS4 Pro: 4.2 TFLOPS
Xbox One X: 6 TFLOPS
PS5: 10.3TF
XSX: 12.2TF

Difference between XO and PS4: 0.53TF
Difference between PS4 Pro and Xbox One X = 4x the difference between XO and PS4, rounded up
Difference between PS4 Pro and Xbox One X: 1.8TF -> Same difference between XSX and PS5, which is 1.9TF
PS5 10.3TF / PS4 1.84TF = 5.6x
XSX 12.2 TF / XO 1.31 TF = 9.3x
 

Gamernyc78

Banned
The Series X is more powerful than the PS5. There is no debating this. There is no way you get around a 44% shader deficit. The question is how big is the difference.

You mean how small is the difference. We know the tflops numbers so its not a wild guess and is not tht big of a difference . And ps5 will excel in other areas 😏 there is no way to get around that either.
 
You mean how small is the difference. We know the tflops numbers so its not a wild guess and is not tht big of a difference . And ps5 will excel in other areas 😏 there is no way to get around that either.
Different words used to say the same thing.
I don't really care about the difference. At least not yet. Not until we see some actual software.

18% you meant...

40% was last gen.
I'm talking about shaders, not teraflops. 36CU = 2304 shaders (or Vector ALUs). 52CU = 3328 shaders.
Each of those shaders can perform 2 floating point calculations per clock cycle. So you multiply the shaders by 2 operations per clock, then multiply that by the frequency to get the total number of floating point operations per second (TeraFLOPS).

There is a 18% compute difference, but a 44% shader difference.
 
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Ascend

Member
No you are disregarding the speed difference to make your point. The truth is you can't do that and it's being dishonest. Sony has decided to make a "quicker" GPU that's less powerful. The percentages aren't deceiving at all. An extra PS4 GPU in power is a "relatively" small thing when you consider the overall power of the XSX.

The best way to describe the difference in something is to your percentages. You ALWAYS should use percentages, otherwise, nominal numbers can be confusing if people don't understand the context. It's a lie to say the XSX is a PS4's worth of power better than the PS5, because the PS4 had a CPU, RAM, and a HDD in it to produce videogames. The XSX is a PS4's GPU worth of power stronger and that's it.
So let me get this straight. You're allowed to divide the TFLOPS of the PS5 and the XSX to come to the 18% performance advantage of the XSX.

12.2 / 10.1 = 1.18 = 18% advantage.

But somehow, I'm not allowed to do this because it's dishonest...?

Want me to use percentages? Fine... Here we go again;

Xbox One: 1.31TF
PS4: 1.84TF
PS4 Pro: 4.2 TFLOPS
Xbox One X: 6 TFLOPS
PS5: 10.3TF
XSX: 12.2TF


Difference between XO and PS4: 0.53TF, which equals 40.4% advantage for the pS4
Difference between PS4 Pro and Xbox One X = 1.8TF, which equals 42.9% advantage for the Xbox One X
Difference between the XSX and the PS5 = 1.9TF, which equals 18.4% for the XSX

Here it comes... *Drumroll*

PS5 10.3TF / PS4 1.84TF = 459.8%
XSX 12.2 TF / XO 1.31 TF = 831.3%

Tell me. How are you going to justify that the math of the ones before the drum roll is perfectly fine, but the one after is not? I'll be waiting.
 
So let me get this straight. You're allowed to divide the TFLOPS of the PS5 and the XSX to come to the 18% performance advantage of the XSX.

12.2 / 10.1 = 1.18 = 18% advantage.

But somehow, I'm not allowed to do this because it's dishonest...?

Want me to use percentages? Fine... Here we go again;

Xbox One: 1.31TF
PS4: 1.84TF
PS4 Pro: 4.2 TFLOPS
Xbox One X: 6 TFLOPS
PS5: 10.3TF
XSX: 12.2TF


Difference between XO and PS4: 0.53TF, which equals 40.4% advantage for the pS4
Difference between PS4 Pro and Xbox One X = 1.8TF, which equals 42.9% advantage for the Xbox One X
Difference between the XSX and the PS5 = 1.9TF, which equals 18.4% for the XSX

Here it comes... *Drumroll*

PS5 10.3TF / PS4 1.84TF = 459.8%
XSX 12.2 TF / XO 1.31 TF = 831.3%

Tell me. How are you going to justify that the math of the ones before the drum roll is perfectly fine, but the one after is not? I'll be waiting.
I don't agree with the guy that this is dishonest, but it's inefficient in being clear.
Your first post was about how the difference in percentage was fine, but the difference in actual power was bigger. But this doesn't change how much difference there is in terms of results, because the difference will scale with the better results of PS5 and SeX.
Yes, it's 4x difference.
But the difference from the old systems is 5 ish and 9 ish, meaning bigger than the difference between the two new systems. So, the difference between the two new system gets proportionaly smaller, and that's it. Your way of put it it's fine by itself, but it's confusing imho, unnecessary.
Of course the difference will proportionaly grow always, next time will be 500 CU vs 650 or whatever. Also TFs difference will grow because CUs difference will grow so more TFs difference when calculating with clocks.
Yes, all good. But really, it has no practical use, you just post here "but dude the difference is actually... "
It's actually the same, 18% or 4x, whatever.
 
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CJY

Banned
I'm not sure if % is the best way to go about it though. Percentage wise, the XSX is closer to the PS5 than the previous generation consoles are to each other. That is definitely true. However....

In terms of pure processing power, the difference is as big as the difference between the PS4 Pro and the Xbox One X.
Or to put it more dramatically, the difference between the XSX and the PS5 is pretty much 4 times as big as the difference between the PS4 and the original Xbox One.
Or putting it yet another way, the PS5 is about 5.5 times more powerful than the original PS4, while the XSX is over 9 times more powerful than the original Xbox One.
Or putting it yet another way again... The XSX is like having the PS5, and still having a full PS4 available for additional graphical processing power.
Or putting it another way, the difference in power is like duct taping 7.9 PS3s together
Or putting it another way, EVEN MORE DRMATICALLY!!, duct taping 296 PS2s available for additional graphical floating point operations processing power.
OR, putting it even another way... nobody gives a shit
 
Yea its pretty crazy how everyone is in denial, if sony and microsoft flipped positions there would be no debate which one is stronger. Cerny is the guy who said the PlayStation 4 Pro Could Achieve 8.4 Teraflops Of Computational Power lol.
Everyone is talking about how the ps5 SSD is faster that it can run at 5.5 gigabytes per seconds raw and the 9 gigabytes per second compressed but that only matters for first party titles, do you think game developers who are going to have everything on a cross platform are going to specialize it so that one runs faster on playstaion than it does on xbox?! No you need raw compute power and the only way the ps5 is getting its compute power for its 10.3 teroflops is because they're overclocking the crap out of it, thats not going to be a sustainable boost clock. 2.25 gigahertz are you kidding me on 36 CU versus the 52 CU that are on the SeriesX.
The fact that the CPU runs slower and has no simultaneous multithreading at least according what Sony said in they're reveal. the 3.5 gigahertz versus the 3.66 base on the SeriesX and 3.8 gigahertz on the regular one with no multithreading.

Long story short at a raw comparison of the ps5 its just a flatout weaker console out of the two. The good news for Playstation fans is that sony will probably continue to have the better first party titles,

Ummm...

https://blog.us.playstation.com/202...ls-of-playstation-5-hardware-technical-specs/


yYHXwoL.png
 

TLZ

Banned
In terms of pure processing power, the difference is as big as the difference between the PS4 Pro and the Xbox One X.
Or to put it more dramatically, the difference between the XSX and the PS5 is pretty much 4 times as big as the difference between the PS4 and the original Xbox One.
Or putting it yet another way, the PS5 is about 5.5 times more powerful than the original PS4, while the XSX is over 9 times more powerful than the original Xbox One.
Or putting it yet another way again... The XSX is like having the PS5, and still having a full PS4 available for additional graphical processing power.

giphy.gif
 

TLZ

Banned
Yea its pretty crazy how everyone is in denial, if sony and microsoft flipped positions there would be no debate which one is stronger. Cerny is the guy who said the PlayStation 4 Pro Could Achieve 8.4 Teraflops Of Computational Power lol.
Everyone is talking about how the ps5 SSD is faster that it can run at 5.5 gigabytes per seconds raw and the 9 gigabytes per second compressed but that only matters for first party titles, do you think game developers who are going to have everything on a cross platform are going to specialize it so that one runs faster on playstaion than it does on xbox?! No you need raw compute power and the only way the ps5 is getting its compute power for its 10.3 teroflops is because they're overclocking the crap out of it, thats not going to be a sustainable boost clock. 2.25 gigahertz are you kidding me on 36 CU versus the 52 CU that are on the SeriesX.
The fact that the CPU runs slower and has no simultaneous multithreading at least according what Sony said in they're reveal. the 3.5 gigahertz versus the 3.66 base on the SeriesX and 3.8 gigahertz on the regular one with no multithreading.

Long story short at a raw comparison of the ps5 its just a flatout weaker console out of the two. The good news for Playstation fans is that sony will probably continue to have the better first party titles,
Another Neo Member. Another dupe. Another troll. Or same troll. Either way, your message is quite obvious every time. Not enough your fav box is 1.8tf more than the other box?
 

farmerboy

Member
If one group is in denial, it is xbox fanboys.

Rest of us have literally said for days that "yes, 12 is more than 10.2", "yes, xbox have bit more ram bandwidth and bit faster cpu, yes it will stay at same clocks 24/7"

And yet all the fucking repetitive xbox defence force members scream with drooling mouths their stupid ass shit on every thread time after time.

We cant even talk about PS5 features without some idiot coming BUT XSEX HAVE THEM TOO!!!!!!!!!!!!!!!!!!!!! like it is some kind of competition and if it is not mentioned in every thread that xsex can do this and that, idiots will surely come to tell it.

And then people spam this "bbut ps5 is overclocked LOL LOL" "DEVS WONT USE SSD LOL LOL AND LOL"

So in the end people are just trying to talk about PS5, its features and possibilities, what these new technologies may offer and hundreds if xbots with IQ of a grape come screaming how their beloved system is the king of the hill.

How slow you people are, if even after days you still repeat "12 > 10 LOL" when probably 90% of "ps5 fans" have already said that yes, that is true?

PS. devs dont have to code magic tricks to use PS5 SSD transfer speeds, as Cernys presentation stated. So you think that 3rd party devs will make ps5 version to read SSD slower than it can, to match up Xbox? Or how do you think that PS5 version of the game wont read data with the speed that ps5 hardware will offer?

PSS. PS5 have 8core 16 thread CPU, just like xbox, as Sony have already said.

So maybe you should shut up and check your facts? You clearly didnt read PS5 specs(because you dont know about threads + SSD usage) and watch the presentation, or you didnt understand it. And here you are talking like you did.

Maybe it is surprise to many, that some people just want to speculate that what can PS5 customization do, and not to compare it to xsex? Like you know, talk about ONE SYSTEM and what it can do in theory?

It is really simple: Talking about PS5 specs, what they can do in theory = it is not "damage control" or "defending" or "jealous of xsex specs"

And yes, XSEX have faster gpu, cpu and ram. So no need to spam it again.

My favourite;

No xbox x exclusives; it's all good breh, gpu scales easily from lockheart to scarlett. You just flick a switch, same game, even all the way down to xbox one.

18% compute advantage over PS5; OMG Sony Defence Force, total annihilation. Cerny fucked up, overclock damage control, LMFAO.
 
Basically the reason of why we say the graphic difference will be lower than the last time is for:

-The gpu/cpu percentage delta of this 2 consoles is lower than the last gen
-One of the bases for this new gen is the SSD speed where PS5 have the biggest advantage of all the specs
-Some part of the ram of XSX is faster but not all and is possible PS5 have more ram available for devs -The ram bandwidth difference is also less than the last gen
-XSX will have games first parties which also needs to run in much weaker consoles (remember are usually the first where we see the best graphics in some console)

Note: I will ignore the geometry engine as we don't know how efective is and the chip audio can be just end in a better audio in PS5 without any important difference in use of GPU
 

PaintTinJr

Member
Different words used to say the same thing.
I don't really care about the difference. At least not yet. Not until we see some actual software.


I'm talking about shaders, not teraflops. 36CU = 2304 shaders (or Vector ALUs). 52CU = 3328 shaders.
Each of those shaders can perform 2 floating point calculations per clock cycle. So you multiply the shaders by 2 operations per clock, then multiply that by the frequency to get the total number of floating point operations per second (TeraFLOPS).

There is a 18% compute difference, but a 44% shader difference.
..., Did anybody explain how in actual gameplay... when a controller is continuously feeding inputs to the CPU/CPU memory at double frame-rate or more, and then updating game state in CPU memory at the same rate; leading to updating the GPU/GPU memory continuously at half rate or more, how the memory bandwidth of the XsX 16GB isn’t on average 336GB/s?
....
As I didn't get any replies to my question, and it still seems very pertinent to the performance comparison of technical specs. Do you know how the effective memory bandwidth of the XsX will work - under those normal game rendering conditions ?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
GPU power is not flops performance, but the amount of flops is a direct indication of GPU power, especially within the same architecture. If anything, the performance differences are even larger now compared to previous gen, considering the instruction efficiency increase in RDNA over GCN.

I find it funny how FLOPS being expressed in percentages is perfectly fine. Express those same FLOPS directly as FLOPS instead, and suddenly it's not viable anymore. Boggles the mind...

Nobody said this. You are still making things up.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Here it comes... *Drumroll*

PS5 10.3TF / PS4 1.84TF = 459.8%
XSX 12.2 TF / XO 1.31 TF = 831.3%

Tell me. How are you going to justify that the math of the ones before the drum roll is perfectly fine, but the one after is not? I'll be waiting.

Explain to me why you are comparing the generational jump difference between the PS4 to PS5 and the Xbox One to XSX? What's the point here?
 

Bo_Hazem

Banned
Whatever your damage control says to you, You give me a CCN link, where most comments are making fun of this article.

If you have to build a PC, nobody would ever choose SSD speed over CPU, GPU, and RAM speed. Pure logic.
I gave you facts, with sources, you give me smileys. But ... Are you laughing or crying though? It´s incredible how fanboys cannot see through. Or some of you have a bad time with confinement?

Who fucking builds a PC without an SSD nowadays? Why build one then? Mine has 3.5GB/s read 2.7GB/s write raw speeds, and conventional SSD's are around 0.5GB/s!

And paid around $300 or more for that 1TB because it's critical. Installing Windows 10 Pro within 6 minutes was one of many benefits.

But hey, Xbox first party games are mostly shit, so it won't make a big difference. I would take any current gen PS4 exclusive on an original PS4 over anything Xbox would ever dream of making.

“The audience for those big story-driven games…I won’t say it isn’t as large, but they’re not as consistent. You’ll have things like The Legend of Zelda: Breath of the Wild or Horizon Zero Dawn that’ll come out, and they’ll do really well, but they don’t have the same impact that they used to have because the big service-based games are capturing such a large amount of the audience. Sony’s first-party studios do a lot of these games, and they’re good at them, but outside of that, it’s difficult–they’ve become more rare…It’s a difficult business decision for those teams, you’re fighting into more headwind. We’ve got to understand that if we enjoy those games, the business opportunity has to be there for them. I love story-based games. I just finished Thimbleweed Park…Inside was probably my game of last year. As an industry, I want to make sure both narrative-driven single-player games and service-based games have the opportunity to succeed. I think that’s critical for us.”


Yet PC gamers are shitting themselves because they'll get a 3-year old SP game.
 
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M-V2

Member
Xbox fanboys want to push everybody from the fact that what Sony can possibly do with that insane power, I mean power doesn't mean anything without TALENT. could you believe this was on 1.84TF (GCN) machine?? With lame ass CPU & slow ass HHD, what they could possibly do with 10.2tf (RDNA2)?? Zen 2 CPU & ultra fast SSD... I mean just what could Sony show us soon?? 🤯🤯🤯
UkuxNsR.jpg
VxxegjT.jpg
givgdLo.jpg
 
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Bo_Hazem

Banned
Alot of people talk about performance, but several games run better on PS4 pro which is the weakest console in comparison to Xbox one X which is more powerful in 40%. You want a few pump in resolution?? Sure take it idc but I want performance. In the end of the day it depends on the devs. Take for example Doom enteranl runs better on PS4 pro according to digital foundy, RE3 remake demo runs way better on ps4 pro according to digital foundry, if this what the most powerful console guarantee then keep that a few pump in resolution to yourself I don't want it, give me the performance.

Note: you can watch digital foundry analysis before you attacking me lol

CGrPBhE.jpg
0bHyYKZ.jpg

People forget that it's using Windows, the most restraining system ever :lollipop_tears_of_joy:

maxresdefault.jpg


It's so shit that Microsoft has dropped it for the cloud:

 

Ptarmiganx2

Member
The funny thing is that 99.9 percent of people won't be able to identify which system was running a 3rd party game in a blind side-by-side test. You are not going to see it in frame rate or resolution without analytical tools. If your looking for 2 fps drops in game to prove your platform has a bigger cock, do you even enjoy gaming? I think the only place anyone will see a difference is with Sony first party games made to take advantage of the unique hardware features. Other than that, we are playing the same thing.
 
Xbox fanboys want to push everybody from the fact that what Sony can possibly do with that insane power, I mean power doesn't mean anything without TALENT. could you believe this was on 1.84TF (GCN) machine?? With lame ass CPU & slow ass HHD, what they could possibly do with 10.2tf (RDNA2)?? Zen 2 CPU & ultra fast SSD... I mean just what could Sony show us soon?? 🤯🤯🤯
UkuxNsR.jpg
VxxegjT.jpg
givgdLo.jpg
And yet,there are 3rd party games that look just as good or better. RDR2,Doom Eternal,Gears 5,DMC5,RE2 etc... 343,The Coalition,Ninja Theory, Playground,Turn 10 will also do amzing things with more powerful hardware
 
As I didn't get any replies to my question, and it still seems very pertinent to the performance comparison of technical specs. Do you know how the effective memory bandwidth of the XsX will work - under those normal game rendering conditions ?
Unfortunately, I'm not really sure how the Series X's unique memory architecture is gonna affect performance. The 10GB that are at 560GB/s should feed the GPU just fine. The 5700XT has about 45.9GB/s bandwidth per FLOP, while the Series X has about 46.6GB/s bandwidth per FLOP for the fast 10GB.
I would hope that RDNA2 has better bandwidth efficiency than RDNA1 regardless, so I don' t think that'll be an issue.

The main problem is the 6GB of GDDR6 at 336GB/s. Of that 6, 3.5 can be used by the GPU. So if the GPU needs to use more than 10GB, does the speed for the full 13.5GB drop down to 336GB/s?
AFAIK, when you're dealing with memory pools at different bandwidths and you need to draw from both, you default to the lowest speed. Particularly because they're all using the same memory buses.
If that is the case, then after a certain point there could legitimately be a bandwidth constraint, if there are games that need to use 13.5GB instead of 10GB.
10GB @ 560GB/s >>>>>>>>>>> 13.5GB @ 336GB/s, as far as I'm concerned.

I hope Microsoft have a clever software solution to prevent this from being the case.

Perhaps the first 10GB is transferred at 560, and the remaining 3.5 is transferred at 336. But that could cause some problems if certain important texture data or whatever is stored in the slower 3.5GB. Would developers need to optimise which assets they can afford to be in the slower memory pool, and which must be in the faster pool?
Some things to think about.

Ultimately, I just don't have the knowledge or experience to offer any meaningful answers. I can only hypothesise. If anyone does know, please do correct me if I'm wrong in my suppositions.
Perhaps VFXVeteran VFXVeteran can chime in on this.
 
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Yea its pretty crazy how everyone is in denial, if sony and microsoft flipped positions there would be no debate which one is stronger. Cerny is the guy who said the PlayStation 4 Pro Could Achieve 8.4 Teraflops Of Computational Power lol.
Everyone is talking about how the ps5 SSD is faster that it can run at 5.5 gigabytes per seconds raw and the 9 gigabytes per second compressed but that only matters for first party titles, do you think game developers who are going to have everything on a cross platform are going to specialize it so that one runs faster on playstaion than it does on xbox?! No you need raw compute power and the only way the ps5 is getting its compute power for its 10.3 teroflops is because they're overclocking the crap out of it, thats not going to be a sustainable boost clock. 2.25 gigahertz are you kidding me on 36 CU versus the 52 CU that are on the SeriesX.
The fact that the CPU runs slower and has no simultaneous multithreading at least according what Sony said in they're reveal. the 3.5 gigahertz versus the 3.66 base on the SeriesX and 3.8 gigahertz on the regular one with no multithreading.

Long story short at a raw comparison of the ps5 its just a flatout weaker console out of the two. The good news for Playstation fans is that sony will probably continue to have the better first party titles,

CPU8x Zen 2 Cores at 3.5GHz with SMT (variable frequency)

 

RagingTiger

Neo Member
*Slightly more powerful in some areas and nothing new in terms of innovation. Fixed it.
Wow at the start of this gen the ps4 was praised as a more powerful, no bullshit machine, no inovations other than the touchpad controller(which really wasnt used) now people like you are embarrassingly saying the ps5 is like an exodic car while the xbox is a muscle car lol. fast SSD is not an inovative thing that just sony made, and the tempest engine is like microsofts triton . you saying inovative is so cringe.
 

-kb-

Member
Wow at the start of this gen the ps4 was praised as a more powerful, no bullshit machine, no inovations other than the touchpad controller(which really wasnt used) now people like you are embarrassingly saying the ps5 is like an exodic car while the xbox is a muscle car lol. fast SSD is not an inovative thing that just sony made, and the tempest engine is like microsofts triton . you saying inovative is so cringe.


Triton is software, TEMPEST is hardware they are miles apart in implementation but try and solve the same problem.
 

PaintTinJr

Member
Unfortunately, I'm not really sure how the Series X's unique memory architecture is gonna affect performance. The 10GB that are at 560GB/s should feed the GPU just fine. The 5700XT has about 45.9GB/s bandwidth per FLOP, while the Series X has about 46.6GB/s bandwidth per FLOP for the fast 10GB.
I would hope that RDNA2 has better bandwidth efficiency than RDNA1 regardless, so I don' t think that'll be an issue.

The main problem is the 6GB of GDDR6 at 336GB/s. Of that 6, 3.5 can be used by the GPU. So if the GPU needs to use more than 10GB, does the speed for the full 13.5GB drop down to 336GB/s?
AFAIK, when you're dealing with memory pools at different bandwidths and you need to draw from both, you default to the lowest speed. Particularly because they're all using the same memory buses.
If that is the case, then after a certain point there could legitimately be a bandwidth constraint, if there are games that need to use 13.5GB instead of 10GB.
10GB @ 560GB/s >>>>>>>>>>> 13.5GB @ 336GB/s, as far as I'm concerned.

I hope Microsoft have a clever software solution to prevent this from being the case.

Perhaps the first 10GB is transferred at 560, and the remaining 3.5 is transferred at 336. But that could cause some problems if certain important texture data or whatever is stored in the slower 3.5GB. Would developers need to optimise which assets they can afford to be in the slower memory pool, and which must be in the faster pool?
Some things to think about.

Ultimately, I just don't have the knowledge or experience to offer any meaningful answers. I can only hypothesise. If anyone does know, please do correct me if I'm wrong in my suppositions.
Perhaps VFXVeteran VFXVeteran can chime in on this.

AFAIK from what was explained in DF reveal, if 'any' access to either pool from either chip happens, then the whole 16GB drops to the lower bandwidth. The normal situation I described needs a constant stream of workload updates for the GPU from the CPU, so how that data access pattern can be avoided in any XsX game seems like a complete misrepresentation of the real situation. That the XsX has effective memory bandwidth of 336GB/s. In my first asking of the question I speculated that the adding of the bandwidths (560GB/s + 336GB) is likely possible when loading data into both memory pools prior to user control logic kicking in. I also wondered if there was some advanced way to DMA through the SSD for CPU update writes and GPU reads - when streaming in new asset data. But even then, such small constant data bubbles at 60 or more times per second would then surely be dragging the bandwidth down, or be hampering SSD bandwidth, wouldn't you think?
 
*Slightly more powerful in some areas and nothing new in terms of innovation. Fixed it.
Innovation in game design? We're talking graphics. Its typically smaller,indie type games that do more of the innovation in game design thing.

Should be plenty of new innovation thanks mostly to the zen cpus for better physics/AI etc...
 
Who fucking builds a PC without an SSD nowadays? Why build one then? Mine has 3.5GB/s read 2.7GB/s write raw speeds, and conventional SSD's are around 0.5GB/s!
yet your pcie nvme ssd won't be much faster than a sata ssd. We don't know how much of that is due to lack of optimization and how much is due to the bottlenecks Cerny mentioned. Bottlenecks that the ps5 does not have.
And yet,there are 3rd party games that look just as good or better. RDR2,Doom Eternal,Gears 5,DMC5,RE2 etc... 343,The Coalition,Ninja Theory, Playground,Turn 10 will also do amzing things with more powerful hardware
The best looking games are probably Detroit, Death Stranding, Ghost of Tsushima and RDR2, imo.

edit:
with RDNA2 bolted on for intersection unit, and Audio 3D CU
I doubt the audio CU is part of RDNA2, I think it was a cell like CU inspired by cell. It might even have uses outside audio.
RDR2 on XB1X trumps all. You're saying Days Gone, Spiderman etc are technically more impressive?
I think ghost of tsushima. death stranding and detroit compete with rdr2. I also think digital foundy gave top graphics to death stranding
 
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Imtjnotu

Member
Wow at the start of this gen the ps4 was praised as a more powerful, no bullshit machine, no inovations other than the touchpad controller(which really wasnt used) now people like you are embarrassingly saying the ps5 is like an exodic car while the xbox is a muscle car lol. fast SSD is not an inovative thing that just sony made, and the tempest engine is like microsofts triton . you saying inovative is so cringe.

the more you post

the more it shows you dont know what the SHIT you are talking about
 
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