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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Bo_Hazem

Banned
Considering MS flight simulator I doubt you need a super SSD for flying in super quality. Ps4 had was more than HD limited it also had what 5.5 gigs usable ram and sub 2tf.

It's a streaming game, you'll need a huge server to have it home.

Microsoft Flight Simulator's World is Two Million Gigabytes in Size (2,000TB).


Still, wonderful, but you should have some serious internet speeds.
 

SSfox

Member
ET71rj6WAAIxquY
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Even between them, they contradict each other if you don't see what the problem is, I can't do anything more for you
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Dude WTH!!
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It's a streaming game, you'll need a huge server to have it home.

Microsoft Flight Simulator's World is Two Million Gigabytes in Size (2,000TB).


Still, wonderful, but you should have some serious internet speeds.
Now gotta admit, THAT'S some serious Power of the Cloud.
 
I don't care whether they disagree or not, I'm just pointing out their inconsistency.

Andrew Maximov is a dev, them not, so he knows very well what he's talking about.

So you'll excuse me but I prefer to rely on the developers' statements for the moment.
Doesn't surprise me that there are "inconsistencies" between two people.
But I prefer devs opinion too.
 
Just because a piece of hardware comes with theoretical specs doesn't mean a game has to use every ounce of it. There is energy loss in real life. That's why the numbers are theoretical. I don't think the SSD speed is going to add to a game such that it makes the game unusable on the PC platform. I could guess as to how I would get around it. 1) Require an SSD. It doesn't have to be as fast as 5.5G/s (i.e. A regular SSD/XSX SSD is sufficient). 2) Increase the RAM requirements to offset the extra speed requirement of fetching data from I/O.

The processors and DMA, etc.. can all be available on regular hardware for the PC. Aside from not getting 3D audio, I'm not seeing what the big deal is with any of the next-gen console parts (both XSX and PS5) that would leave a game unplayable on a PC.

The focus should really be on how ray-tracing can fit into a game at reasonable framerates. It's really the only thing that will give that leap in visuals.

Just wanted to add that DirectStorage could end up being a boon even for PS5 ports. Lower latency, lower overhead access to data is great regardless of the SSD.

And a large asset cache would definitely help. Instead of dumping data from the front of an object when you walk round the back, keep it. Keep data from when you rotate the camera instead of dumping it. Keep weapon textures even when you switch between them. The larger the cached pool the more you can retain, and prefetch during periods of low demand. Not necessarily efficient from a "hit" rate perspective, but when you've got 25+ GB of extra ram sat there doing nothing what the hell!
 

Entroyp

Member
This tweet that make you realize that some people really didn't get the real deal of the SSD in next gen :messenger_grinning_sweat:



Yes, booting games is gonna be fast, yes loading are gonna be super fast, Cerny as well talked about it in the presentation, and yes both those aspects are a huge deal, absolutely without the doubt, but the real game changer is in the game design, mostly because of the new streaming capacity of the SSD, and mostly PS5 SSD that is by far the fastest SSD that will be availble on any console.


What I find truly amazing about that tweet is the fact that a woman is willingly communicating and associating with those losers.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
So you're refusing to answer. Most likely you know you'll lose the argument in the end, so you don't engage. I guess we're done here then.

I expected better from you.

You funny cuz. Literally nobody cares about the delta between the XBO and XSX vs. the PS4 and PS5. Why you kept bringing it up was confusing.
 

Bo_Hazem

Banned
Throw enough money at it, anything is technically possible on the PC. The possibilities are literally endless. It boils down to being a business decision. The fact there is one person out there who is trying to peddle the bullshit that Sony are activitely trying to get out of the hardware business seriously needs to get their head checked and that's not an opinion, it's a fact.

By the way, while we enjoy superior hardware at bare-minimum costs, 2080Ti is sold at $1400 while its BOM in 2018 was only $219 :lollipop_tears_of_joy: It's painful.
 

Bo_Hazem

Banned
Also about God of War on PC.... so I just used an archive to look this up. It never said “only on PS” ever. And it seems like a lot of games are being changed to “PlayStation exclusive” not only on ps. Idk. Doesn’t seem like they changed anything for GoW.

Barlog has expressed that he wishes GOW to be ported on PC, so probably they left it open. But with that PS5 made to meet first party expectations first, so I guess they'll just scrap the idea.
 
Yo’ where did you hear that? I’ll friggin’ put together a monster PC right away to play it for the 6th time.
They remove Only for playstation from the page in other games still, this happens also before in Death Stranding and Horizon
 

Gamernyc78

Banned
The guy is hilarious, flaming console war:







This one IS the real deal:









And hardware support lol put tht rrod on it. Not to mention Sony has some of the best software and hardware ppl in the industry who brought to fruition psvr on a fairly low power console, features like remote play, shareplay, streaming like Psnow tht others now are trying to mimic after the work has been done.

Some of these dudes be lost in fanboyism.
 
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It would be really, really cool if Sony or Microsoft (or both) would create demos that would specifically show what the SSD, the audio solution, the CPU and the GPU are able to achieve. What each new piece of tech will bring to the table. Show it in actual real-time demos.
 

Bo_Hazem

Banned
I can't believe we're still paying any attention to VFX Veteran. I can't hold the recent insider bungle against him, because pretty much all insiders appear to have missed the mark there.

However his shtick is always the same. He will take the best looking console games, pick them apart and tell you why PC does it better. Getting the obvious out of the way, a hypothetical PC with top of the line hardware will inevitably outperform a $400-500 all in one device.

The issue is that his opinion rarely relates to visuals. With every console generation, developers get a new spec range to work with, old consoles are phased out, older PCs fall behind, and most importantly, visuals leap forward across the board. Stating that next generation console games will not look any better than Detroit on PC, or AC on PC, is completely incorrect. Inevitably next gen games will look incredible and it won't be long before you see GTA6 or Horizon 2 and the consensus will be that they look much better than anything else out at the moment.

VFX will look at it, spin it, tell you PC does it better or it doesn't look as good as X if you look at this light source, at this angle, with this reflection. And technically it might be correct. But it's missing the forest for the trees.

Look forward to next generation games. Once devs get a handle on the hardware, they are going to make PC Detroit look shit and VFX will need to move the goalposts for the 100th time.

He's having a meltdown that XSX crushed 2080Ti 60fps vs 100fps without optimization at ultra :lollipop_tears_of_joy: (y)
 

Bo_Hazem

Banned

That’s to be expected. PlayStation shall remain the number one worldwide. Microsoft on the other hand might reclaim the number one position here in North America though.

Sales in the USA are not reflective of reality. Most Xbox's here are US-market units through the years, we don't even have an Xbox online store. Same with PS4, especially at launch most of them are resold worldwide with extremely inflated prices. My account is US account so all my shopping is considered from US, many of my friends use one, even worldwide and there are some black market for those gift cards but they're reasonably priced here. Although we have a store but some game deals and games like Mass Effect, GTA, The Witcher 3 etc are banned.
 
Sales in the USA are not reflective of reality. Most Xbox's here are US-market units through the years, we don't even have an Xbox online store. Same with PS4, especially at launch most of them are resold worldwide with extremely inflated prices. My account is US account so all my shopping is considered from US, many of my friends use one, even worldwide and there are some black market for those gift cards but they're reasonably priced here. Although we have a store but some game deals and games like Mass Effect, GTA, The Witcher 3 etc are banned.
For real? Why are they banned?
 

Bo_Hazem

Banned

Wonderful catch, mate:

Testing shows that Intel® Solid-State Drives can significantly reduce game load times and improve visual fidelity Video game developers are constantly looking for new ways to enhance the end-user experience, enabling players to get into the game faster and enjoy more exciting, immersive game play. A team of Intel engineers recently conducted tests to explore how Intel® Solid-State Drives (Intel® SSDs) might improve the end-user experience by accelerating game load times and increasing visual fidelity. The results were striking: Intel® SSDs sped up game loading by up to 78 percent while delivering more fluid character animation.

Challenges
Accelerate game load time. Enable users to get in the game faster by reducing the time to load games.
Enhance visual fidelity. Deliver a more immersive game experience by improving the fluidity of character movements.

Solution
• Intel® Solid-State Drives in end-user systems. Intel engineers demonstrated some of the performance benefits of using Intel® X25-M Mainstream SATA Solid-State Drives (SSDs) in end-user systems instead of hard disk drives (HDDs).

Impact
Faster loading. Tests showed that using Intel® SSDs in end-user systems could accelerate game loading times by up to 78 percent, enabling gamers to start playing faster.
Immersive gaming. Intel® SSDs deliver more fluid character animation than even the highest performing HDDs, creating a more immersive gaming experience.

Long read:

 

kareemna

Member
Sales in the USA are not reflective of reality. Most Xbox's here are US-market units through the years, we don't even have an Xbox online store. Same with PS4, especially at launch most of them are resold worldwide with extremely inflated prices. My account is US account so all my shopping is considered from US, many of my friends use one, even worldwide and there are some black market for those gift cards but they're reasonably priced here. Although we have a store but some game deals and games like Mass Effect, GTA, The Witcher 3 etc are banned.

In the Lebanese PS store only GTAV is banned, you will find RDR2 and GoW even but not GTAV (!?). :messenger_tears_of_joy:
 

Bo_Hazem

Banned
Seeing all this emphasis on audio I still wonder if next gen we're gonna have some good headphones from Sony and Ms and not shitty proprietary dongles or astro prices for obscene headsets... I'm sick of having different headphones for every piece of hardware i get

For Xbox you need Dolby licensed headset, but for PS5 hear it directly from Mark Cerny himself:

 

Great Hair

Banned
Many (but slow) Compute Units versus Few (but fast) Compute Units
(ori:german)
translated (Google)

Fewer CUs at higher clock rates are better than more CUs at lower clock rates in terms of performance. Because of several factors, the performance never scales 100% linearly with more CUs, but with the frequenz (as in Ghz) if there are no other bottlenecks.
E.g. The Xbox Series X needs more threads to use the machine and not every work instruction is completely independent and scales perfectly.

Then there are factors outside of the CUs, such as the *work allocator* for the CUs, that was a problem especially for GCN and will probably be a bit for RDNA as well. There is a shader processor input block, that initializes registers and tasks for a shader array, but it can only supply a compute unit every four cycles.

The more CUs per SPI exist, the more this HW block limits, because it does not manage to supply all CUs in time and there are more and more waiting cycles.

Based on the maximum clock difference of 22.2%, the PS5 wins simply because it has the same number of special computing units. The front and back end seem to be the same, i.e. 4 rasterizers, 4 prim units and 64 ROPs can be found in both. This means that, in the best case, the PS5 has a 22% higher pixel fill rate and can calculate 22% faster triangles on the part of the fixed function HW.

Another factor is e.g. Cache ratios for the L1 and L2 $ compared to the compute units.
There is 128KB L1 $ per shader array, both probably have four shader arrays, with the XSX then 13 CUs 128KB share, with the PS5 only 9 (or if only scaled via WGPs, two times 8 and two times 10 ). The same applies to the L2 $, which has to supply relatively fewer mouths. (not sure what what the OG meant to say, maybe a google trans. error)
All of this changes the cache-hit-rate in favor of the PS5.

Overall, however, it depends on how much the configuration of the PS5 brings advantages compared to the XSX. Especially if the PS5 "only" clocks with 2.1 or 2 GHz at high load, then 22.2% -> 15.1% or only 9.6% clock advantage, that could hardly or even in practice no longer play a role, at least as far as the fixed-function hardware is concerned, and of course the whole GPU performance scales down.

As it currently looks, there will be one intersection engine per TMU, i.e. four per CU.
36 x 4 = 144 on the PS5 and 52 x 4 = 208 on the XSX.

Similar to the other things, this scales with the beat, so:

PS5 -> 144 x 2.23 = 321.12 billion intersection calculations per second (in the best case, with the maximum clock).
XSX -> 208 x 1,825 = 379.6 billion intersection calculations per second (+ 18.2% compared to the PS5)

A certain bonus for the PS5 arises from the relatively higher L1 / L2 $ capacity, which will probably help with ray tracing. But without benchmarks you will not be able to specify exactly and since the clock of the PS5 can still go down, more caution must be taken about the practical difference of the machines.

posted by Locuza, 3D forum.com

just the messenger
 
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