I want to know something
How is the Playstation 5's SSD a "gamechanger" when all of the multiplatform games will be targeting HDD?
Eh not the target for most of the dev are the consoles so in this year you should start to see the first game which requires to use at least a SSD sata 3.
Maybe the next year you will see some AAA games or even indies requiring NVME of at least 2 GB/s (as XSX), this should be the new standard for new gen of games
also in pc is possible the bandwidth requirement be around 4 GB/s (as the limit of data compressed in XSX) also the games in pc could use as cache more ram so is
possible in just a couple of years the minimum quantity of ram will multiply to play a new game. Even if the game is only for PS5 and PC this requirement will be much
higher.
For the SSD of PS5 can be use for third parties using heavier textures or assets in general also the loading screen can be much smaller, not only the first party will use
that also some second parties.
I am agree the adoption of super fast SSD will incremental not just from one day to another all the games will require NVME of more than 2.4 GB/s but will happen. I just ready to see many
pc gamers crying because the new AAA game doesn't run to more 60 fps or even 30 fps in their pc when the reality is the console just raise the standard for the games studios.