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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Darius87

Member
No. The RDNA 2 GPU runs the geometry processing code from the developer. How that code gets to the hardware is through the API. On the PS5 that API/architecture is called the Geometry Engine. On the XSX it's called DirectX Ultimate. Since both platforms are using the same base RDNA 2 GPU to do the actual geometry processing, they both have roughly the same capability.

Like I previously pointed out, either platform could have tweaked the hardware for their own needs, like the PS5 did with it's better cache management, but the base functionality is the same. The cache is still doing cache things. As Cerny said, if one of the platforms did come up with a new feature that was generally applicable, it would have become a standard part of RDNA 2 and everyone would have access to it.
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what's the point arguing with you if you won't believe words of lead architect of PS5?
 

BGs

Industry Professional
Do you have any proof of that? From all that I've read it seems like they worked with AMD to design hardware but maybe I'm missing something.
I am a simple worker. I know only what I have access to. Do you think I'm going to know what's going on at Microsoft? Or at Sony? They are opinions. But... you mean this?


If this was what you were referring to, I don't consider this type of collaboration to be the same as Sony's.

For the same reason I can't imagine Sony releasing a competitive OS today. Logically they are generalist examples. Each one is good at what she has experience with. Sony is used to making Hardware (with its achievements and failures). And Microsoft to make Software (with its achievements and failures).
 

bitbydeath

Gold Member

BGs

Industry Professional
Damn ur comments sounds like the crytek dev where he said xsx api is not user friendly or as easy as ps5 and dared that u wont find a single dev who can say xsx api is better than ps5 api. I remeber he also mentioned xsx api is rather "old" or something like that . Like they are reusing the dx12 which is rather old and not tailored to the hardware
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That will later be published in DF.
 
I am a simple worker. I know only what I have access to. Do you think I'm going to know what's going on at Microsoft? Or at Sony? They are opinions. But... you mean this?


If this was what you were referring to, I don't consider this type of collaboration to be the same as Sony's.

For the same reason I can't imagine Sony releasing a competitive OS today. Logically they are generalist examples. Each one is good at what she has experience with. Sony is used to making Hardware (with its achievements and failures). And Microsoft to make Software (with its achievements and failures).

I didn't mean to offend you BGs. Sorry about that.
 
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Deleted member 775630

Unconfirmed Member
Definitely believe that Playground games will do a great job in demonstrating the SSDs capabilities. I still hold on to my belief that State of Decay isn't a good demonstration of what it's capable of.
That's because people didn't listen properly to the context. They said "we just run it, didn't make any optimizations", which is the most important part. I agree that it was a dumb way to show it off, they should've just shown an optimized version, but this is probably only in new games which they don't want to show yet. They might show more of this in the future.
 
That's because people didn't listen properly to the context. They said "we just run it, didn't make any optimizations", which is the most important part. I agree that it was a dumb way to show it off, they should've just shown an optimized version, but this is probably only in new games which they don't want to show yet. They might show more of this in the future.

Even with optimization I don't think it will match Sonys I/O solution but it's still a huge upgrade compared to the X1s I/O.
 

Neo Blaster

Member
That's because people didn't listen properly to the context. They said "we just run it, didn't make any optimizations", which is the most important part. I agree that it was a dumb way to show it off, they should've just shown an optimized version, but this is probably only in new games which they don't want to show yet. They might show more of this in the future.
Using 'it's an old unoptimized game' excuse is ridiculous, they had the chance to brag about their storage solution capabilities and blew it. The very least they could do was what Sony did to that Spiderman demo, and that's an old game.
 
Using 'it's an old unoptimized game' excuse is ridiculous, they had the chance to brag about their storage solution capabilities and blew it. The very least they could do was what Sony did to that Spiderman demo, and that's an old game.

That kind of is true. But I suggest we wait and see how the I/O works with next gen games before coming to that conclusion.

Doesn't mean that I fully disagree with you though. I definitely agree that they had more than enough time to show an optimized demo off. The console is already being tested in homes and we already seen the breakdown of the hardware. I'm pretty sure they could have made an optimized demo with the hardware ready.

I'm comparison that Spiderman demo was done with incomplete hardware so the final results should be even better IMO.
 

Night.Ninja

Banned
Using 'it's an old unoptimized game' excuse is ridiculous, they had the chance to brag about their storage solution capabilities and blew it. The very least they could do was what Sony did to that Spiderman demo, and that's an old game.


It is what it is, are you expecting every devloper to go back and optimise their games for the ssd. 5 to 7 seconds is great for xbox one games.
 
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Deleted member 775630

Unconfirmed Member
Even with optimization I don't think it will match Sonys I/O solution but it's still a huge upgrade compared to the X1s I/O.
It will definitely not match Sony's I/O, the numbers made that clear. We still have to see if it was worth the investment to have such a fast SSD, the games will tell.

Using 'it's an old unoptimized game' excuse is ridiculous, they had the chance to brag about their storage solution capabilities and blew it. The very least they could do was what Sony did to that Spiderman demo, and that's an old game.
Why is it ridiculous? The contrast was huge between the current SSD and old HDD, so I get why they wanted to show it like that and emphasise that it was unoptimised. The Sony demo was optimised btw, that wasn't just Spiderman with nothing changed but run on a PS5 devkit.
 

ANIMAL1975

Member
No. The RDNA 2 GPU runs the geometry processing code from the developer. How that code gets to the hardware is through the API. On the PS5 that API/architecture is called the Geometry Engine. On the XSX it's called DirectX Ultimate. Since both platforms are using the same base RDNA 2 GPU to do the actual geometry processing, they both have roughly the same capability.

Like I previously pointed out, either platform could have tweaked the hardware for their own needs, like the PS5 did with it's better cache management, but the base functionality is the same. The cache is still doing cache things. As Cerny said, if one of the platforms did come up with a new feature that was generally applicable, it would have become a standard part of RDNA 2 and everyone would have access to it.
This is from DF article
A new block known as the Geometry Engine offers developers unparalleled control over triangles and other primitives, and easy optimisation for geometry culling. Functionality extends to the creation of 'primitive shaders' which sounds very similar to the mesh shaders found in Nvidia Turing and upcoming RDNA 2 GPUs.

"A new block called the Geometry Engine" when they are specifically talking about the GPU new features, doesn't sound like something software or API related, but support baked on the hardware (like RT and VRS added support in hardware with RDNA2).
 

Brudda26

Member
It will definitely not match Sony's I/O, the numbers made that clear. We still have to see if it was worth the investment to have such a fast SSD, the games will tell.


Why is it ridiculous? The contrast was huge between the current SSD and old HDD, so I get why they wanted to show it like that and emphasise that it was unoptimised. The Sony demo was optimised btw, that wasn't just Spiderman with nothing changed but run on a PS5 devkit.
If that same spider man demo was the one wired got to see remember that was a low speed devkit aswell.
 
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Deleted member 775630

Unconfirmed Member
He can laugh in front his computer. There is no even need to tweet.
He was tagged and asked to weigh in, so he responded by saying people are ridiculous in believing this secret sauce stuff. That's MisterXMedia level of secret sauce believing.
 

Neo Blaster

Member
It will definitely not match Sony's I/O, the numbers made that clear. We still have to see if it was worth the investment to have such a fast SSD, the games will tell.


Why is it ridiculous? The contrast was huge between the current SSD and old HDD, so I get why they wanted to show it like that and emphasise that it was unoptimised. The Sony demo was optimised btw, that wasn't just Spiderman with nothing changed but run on a PS5 devkit.
And you think because it's running on a devkit it will be better than the final console? Where was that State of Decay running then? Anyways, like it was said before, that Spiderman demo was running on old hardware, optimized or not it could be running even faster on current devkit.
 

Fake

Member
He was tagged and asked to weigh in, so he responded by saying people are ridiculous in believing this secret sauce stuff. That's MisterXMedia level of secret sauce believing.

He could make a alt acc on twitter and done this. Unlike you or me, he has a career to care for.
 
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Deleted member 775630

Unconfirmed Member
Is it out of the realms of possibility it has some features?
RDNA3 is not supposed to be properly released until 2022, and neither Sony nor AMD has said anything about the GPU having special features that will be available on all GPU's in the future and part of RDNA3. So why would this suddenly be the case? Is it out of the possibility? No. Is it extremely unlikely? Yes. Which is why Alex said it was madness, and just a bit ridiculous for people to think that the GPU would have features not available for 2 years, while it is confirmed that it's an RDNA2 GPU, a technology that AMD won't release until the end of this year.

He could make an alt acc on twitter and done this. Unlike you or me, he has a career to care for.
Yeah this will completely derail his career, because he's saying the truth and that people are being mad (as in madness).
 

FranXico

Member
Is it out of the realms of possibility it has some features?
Nobody outside AMD knows any details on their roadmap, but there is a precedent (PS4 Pro) of later adopting certain features that were first implemented on console chips to desktop cards. The rumour that RedGamingTech mentioned was something along those lines.



(timestamped).

He was tagged and asked to weigh in, so he responded by saying people are ridiculous in believing this secret sauce stuff. That's MisterXMedia level of secret sauce believing.
Entertaining the remote possibility of some console APU features making it to a future generation of desktop cards is nowhere near comparable to MisterXMedia GPU in the power brick garbage. Especially when unlike hidden GPUs in the power brick, that actually has already happened before.
 
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