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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Tamy

Banned
I told everyone this is what will happen for cross gen games. They will treat them like they do now with the Pro and the 1X. There is no “you get this version for free” marketing play on words. It’s the same damned game, just with an upgrade patch we already have now.

No. This is just some random twitter guy. It is NOT confirmed by Sony, not Ubisoft. So let’s wait until they confirm and not give some random twitter guys attention, ok?
 
I don't know someone else already share this but just in case.
https://mp1st.com/news/playstation-...nt-aims-to-deliver-more-realistic-experiences

"The method includes detecting eye gaze of a user using one or more eye gaze sensors disposed in a display
housing of the HMD. And, capturing images of a mouth of the user using one or more cameras disposed on
the HMD, wherein the images of the mouth include movements of the mouth. Then, the method includes
generating a virtual face of the user.

The virtual face includes virtual eye movement obtained from the eye gaze of the user and virtual mouth
movement obtained from said captured images of the mouth. The method includes presenting an avatar of
the user in the VR scene with the virtual face.

The avatar of the user is viewable by another user having access to view the VR scene from a perspective that
enables viewing of the avatar having the virtual face of the user. Facial expressions and movements of the mouth
of the user wearing the HMD are viewable by said other user, and the virtual face of the user is presented without the HMD. "

Screenshot_39.jpg
 
XSX has two hardware decompressor blocks
No, XsX has only one decompression unit. Where do you constantly talk about 2 blocks? Nonsense.
"This is a dedicated silicon block that offloads decompression work from the CPU and is matched to the SSD so that decompression is never a bottleneck. The decompression hardware supports Zlib for general data and a new compression [system] called BCPack that is tailored to the GPU textures that typically comprise the vast majority of a game's package size."
 

FeiRR

Banned
Anyone have any ideas as to the reason for the Sony mute button being enabled?
I don't know where you live but, while reading this forum, I sometimes have an impression some users are from an alternative reality where the world pandemic hasn't happened. I'd like to join your universe...

I've lived through martial law when I was a child but what's happening now is incomparable to anything I've ever experienced.
 

Radical_3d

Member
Anyone know why Sony is so quiet regarding PS5 ??

I'm not comparing them to Microsoft who have been very vocal on anything (or most things) regarding next gen.

I'm wondering if Sony is keeping this quiet as a marketing tactic so they have 'more to say' when they do eventually reveal PS5.

Sony's silence compared to how they handled PS4 reveal is quite remarkable. Stark difference between 2013 and now.

Anyone have any ideas as to the reason for the Sony mute button being enabled?
If I were Sony I’d keep things quiet until the reserves frame period. No show in June. Nothing in summer. Keep us starving until October. And then… big time event with all the games. “Do you want this s**t? It comes out in four weeks. You can preorder it… now!”

Just to see what happens.
 
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I don't know where you live but, while reading this forum, I sometimes have an impression some users are from an alternative reality where the world pandemic hasn't happened. I'd like to join your universe...

I've lived through martial law when I was a child but what's happening now is incomparable to anything I've ever experienced.
On top of that sony has 2 huge AAA game left for ps4. Tlou2 and GOT are both AAA games that sony wants them to do big numbers as software is the money maker for these companies. By focusing on ps5 these 2 games will take the back seat and won't do big numbers . Ps5 means loss for sony and 2 AAA games means pure profit. Its a balancing act between the 2 that sony needs to pay attention to. I m sure from August sony will start marketing push for ps5 after these 2 games are out. Ofcourse they will do the event for ps5 before August but no ps5 marketing till August
 

Imtjnotu

Member
I don't know someone else already share this but just in case.
https://mp1st.com/news/playstation-...nt-aims-to-deliver-more-realistic-experiences

"The method includes detecting eye gaze of a user using one or more eye gaze sensors disposed in a display
housing of the HMD. And, capturing images of a mouth of the user using one or more cameras disposed on
the HMD, wherein the images of the mouth include movements of the mouth. Then, the method includes
generating a virtual face of the user.

The virtual face includes virtual eye movement obtained from the eye gaze of the user and virtual mouth
movement obtained from said captured images of the mouth. The method includes presenting an avatar of
the user in the VR scene with the virtual face.

The avatar of the user is viewable by another user having access to view the VR scene from a perspective that
enables viewing of the avatar having the virtual face of the user. Facial expressions and movements of the mouth
of the user wearing the HMD are viewable by said other user, and the virtual face of the user is presented without the HMD. "

Screenshot_39.jpg
PS HOME IS BACK BABY
 
PS HOME IS BACK BABY

Might also be useful for MP games though. Would even expect FFXIV to support this. Just from my point of view/experience Asian culture really loves such things.
I am getting really curious how PSVR2 will turn out to be.
Seems like sony is investing a lot of effort into this.
 

Sinthor

Gold Member
Might also be useful for MP games though. Would even expect FFXIV to support this. Just from my point of view/experience Asian culture really loves such things.
I am getting really curious how PSVR2 will turn out to be.
Seems like sony is investing a lot of effort into this.

I'd love it if they just made it so that your PS camera can scan your face and put it into the game's character creator systems. Then you could use your own face as is, or adjust it and play a character that LOOKS like yourself. That would be very cool. It's 2020....it's definitely doable even with current generation hardware much less next gen.
 
How soon do people think we'll see a major 3rd party cross platform game come day 1 to GamePass? Maybe this Thursday is too soon but I think it's inevitable within 6-12 months of XSX launch.

We all know Microsoft has money to burn, and Phil directly reports to Satya (who himself seems to feel gaming is an important growth sector).

Valhalla or Cyberpunk possibly? The game will still be multiformat, but be day 1 on GamePass. Well it could be any AAA game really but I can't see this not happening sooner or later for a major AAA game.
 
Yeah I've figured out that the SoC is assembled and packaged at TF AMD in Malaysia and the console assembled in Suzhou, China (One X was at least). The insider at Era has had their info verified so I assume this stuff has been checked out? The TF AMD plant seems to be in full running order according to a video showing their Covid-19 precautions on their website FWIW.

I saw that page also. However you are assuming business as usual from an undated video on the website.

Prior to the official closure order from the Malaysian government, a lot of factories were doing this screening. Once the Malaysia Closure Order came into effect, all factories except those deemed essential in terms of medical supplies where shut down, and are only allowed to reopen with a significantly reduced workforce now.

The company I work for has a manufacturing partner in Malaysia ... and the factory has been closed since the MCO became law.
 
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I think the answer in all its simplicity can be found from this original PS5 landing page from February 4 (archived): https://web.archive.org/web/20200204182833/https://www.playstation.com/en-us/explore/ps5/
Can you blame them for not wanting to talk about ps5 yet ? ps4 is selling still like hot cake unlike their competition so they want to keep it that way as long as they can. Ps4 is pure profit . Also 2 huge AAA games are about to launch on ps4 which sony doesn't want to take the attention from them. They are in a completely different situation than their competition who has no AAA games left and their console sells worse than wii u at this point and would love to start again .

2 different situations requires 2 different methods ,dont u think ?
 
No, XsX has only one decompression unit. Where do you constantly talk about 2 blocks? Nonsense.
"This is a dedicated silicon block that offloads decompression work from the CPU and is matched to the SSD so that decompression is never a bottleneck. The decompression hardware supports Zlib for general data and a new compression [system] called BCPack that is tailored to the GPU textures that typically comprise the vast majority of a game's package size."

It's the new second GPU hidden in the power supply.

There's a second decompression unit hidden by the Velocity Architecture™® ©.
 
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LED Guy?

Banned
Whew! It’s been a little more than a week since I’ve been here on NeoGAF.

OK, how are the consoles’ specs and discussions going?

Is the PS5 a 1.8 GCN TF console now with overheating issues?

Xbox Series X GPU beating Nvidia’s yet-to-be-released RTX 3080 Ti?!

PS5 = Fake RDNA 2 console?

Xbox Series X = RDNA 9?!

🤣🤣🤣😂😂
 

FranXico

Member
Can you blame them for not wanting to talk about ps5 yet ? ps4 is selling still like hot cake unlike their competition so they want to keep it that way as long as they can. Ps4 is pure profit . Also 2 huge AAA games are about to launch on ps4 which sony doesn't want to take the attention from them. They are in a completely different situation than their competition who has no AAA games left and their console sells worse than wii u at this point and would love to start again .

2 different situations requires 2 different methods ,dont u think ?
The sales of their biggest software releases should not disturb the release of their backwards compatible next generation console.
Unless you are thinking about PS4 hardware being currently sold at a profit.
 
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The sales of their biggest software releases should not disturb the release of their backwards compatible next generstion console.
Unless you are thinking about PS4 hardware being currently sold at a profit.
Yea. Ps4 is being sold at 300$ now which is pure profit for sony. Compared to when ps5 will come out and will be sold at a loss. Sonybwants to sell as many ps4 they can for these 2 AAA games. Then u will see ps5 marketing will start heavily
 

Radical_3d

Member
Yea. Ps4 is being sold at 300$ now which is pure profit for sony. Compared to when ps5 will come out and will be sold at a loss. Sonybwants to sell as many ps4 they can for these 2 AAA games. Then u will see ps5 marketing will start heavily
The PSPro is being sold right now at 400€. Translate that to dollars and cry.

PS. I'm thinking on buying one myself since mine YLOD'd.
 
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DrKeo

Member
That is a complete strawman. You can't keep trying to use a unified memory HSA systems like the PS4 to argue a false point about asymmetric memory access on XsX that is using the DirectX API. If this is the best source of information you have to support your side of the argument, then it looks like you've reached a dead end.
Straw man? Jesus. I’ve explained to you time and time again how it works and you call this a straw man? Both GPU and CPU have access to the exact same 10 chips, BOTH can see, write and read from all 13.5GB. It doesn’t matter if data is accessed by the CPU or GPU, it matters if this data needs to be accessed quickly or not. Sound file? Put it in the slow pool. BVH? Put it in the fast pool. CPU needs to access the BVH? It will access it in the fast pool. There is no copying from pool to pool. The shared GPU and CPU pool will sit in the 10GB and it’s extremely small. And no, the GPU doesn’t need access to all the CPU dat, it doesn’t need access to over 90% of the CPU data.

You are actually focusing your FUD in the wrong place, XSX’s problem with the asymmetrical setup is that accessing 6 channels might occupy the whole 10 channels Which will give the 336GB/s pool 67% overhead.

XSX has one hardware decompression block capable of 6+GB/s that supports Zlib and BCPack compression system with an estimated 50%+ texture size reduction. 2.4GB with a 50% reduction in size = 4.8GB

PS5 has one hardware decompression block that supports Zlib and Kraken capable of up to 22GB/s

Microsoft is not narrowing the gap between PS5 compression block they are making effective use of their own compression block which is capable of 6+GB/s. PS5 decompression block is capable of 22GB/s and you better believe developers will find ways to compress their data to take advantage of it.

This gen a lot of developers bypassed the zlib decompressors in PS4 and Xbox One and used oodle kraken on the CPU because it was better than using the built in decompressors. That is explicitly why Sony added a ridiculously fast hardware support for Kraken.
No, XsX has only one decompression unit. Where do you constantly talk about 2 blocks? Nonsense.
"This is a dedicated silicon block that offloads decompression work from the CPU and is matched to the SSD so that decompression is never a bottleneck. The decompression hardware supports Zlib for general data and a new compression [system] called BCPack that is tailored to the GPU textures that typically comprise the vast majority of a game's package size."
You can call it one block, two blocks, whatever you like, the whole thing is one piece of silicon with two fixed function areas for each decompression method. You are nitpicking.

Regarding 22GB/s, it’s an edge case not relevant to anything but a cool bullet point by Cerny. Developer won’t be able to stream data at 22GB/s, but sometimes, at some very rare instance, when all the planets align, some piece of data will enjoy 75% compression and as result will transfer at 22GB/s. Every piece of data about Kraken and even Cerny himself tells us that Kraken will give us ~35% compression.
 
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FeiRR

Banned
Idk. It died in the middle of the lockdown. I don't even know where to start to fix in a pandemic situation.
I had mine cleaned and thermal paste reapplied last week. Repair shops run as usual, at least here. Unfortunately, the cleanup didn't help with the noise. I keep my fingers crossed that it doesn't explode till November. Otherwise, I'm stuck with PC gaming.
 
All the games you mentioned were meant with console in mind and are ported to the PC. As we know from PS4 the max devs were allowed as 5.5GB for games. Whatever budget they have to work with they will work around it. I am sure if price was not the issue we would be getting 16ghz RAM and having twice the size as well. Because other component have got pretty big upgrade except the RAM. So I guess compromise had to be made somewhere.




He was giving the example of how the asymmetrical bus width will effect once the RAM runs out of it. But anyways let us assume his theory is wrong. The only reason I think Microsoft went with this setup is that they do not think more than 10GB will not be used this gen ?

Or because Microsoft knows they have this.


Microsoft began a process of optimising how memory is actually used, with some startling improvements.

"We observed that typically, only a small percentage of memory loaded by games was ever accessed," reveals Goossen. "This wastage comes principally from the textures. Textures are universally the biggest consumers of memory for games. However, only a fraction of the memory for each texture is typically accessed by the GPU during the scene. For example, the largest mip of a 4K texture is eight megabytes and often more, but typically only a small portion of that mip is visible in the scene and so only that small portion really needs to be read by the GPU."

As textures have ballooned in size to match 4K displays, efficiency in memory utilisation has got progressively worse - something Microsoft was able to confirm by building in special monitoring hardware into Xbox One X's Scorpio Engine SoC. "From this, we found a game typically accessed at best only one-half to one-third of their allocated pages over long windows of time," says Goossen. "So if a game never had to load pages that are ultimately never actually used, that means a 2-3x multiplier on the effective amount of physical memory, and a 2-3x multiplier on our effective IO performance."

A technique called Sampler Feedback Streaming - SFS - was built to more closely marry the memory demands of the GPU, intelligently loading in the texture mip data that's actually required with the guarantee of a lower quality mip available if the higher quality version isn't readily available, stopping GPU stalls and frame-time spikes. Bespoke hardware within the GPU is available to smooth the transition between mips, on the off-chance that the higher quality texture arrives a frame or two later. Microsoft considers these aspects of the Velocity Architecture to be a genuine game-changer, adding a multiplier to how physical memory is utilised.

And as to the games being designed for console and ported to PC, won't they again be designed for console and ported to PC? I don't see a problem. I find it funny people are treating Series X as if it only has 10GB for games when it has 13.5GB. And 100% of the system RAM isn't used for graphics. There are a lot of other key parts of the game that need memory also and won't require the faster portion of memory.

And as a thought experiment, perhaps everybody with an 8GB RTX 2080 and RTX 2080 Super should just toss those GPUs out since they're apparently obsolete now based on not having 10GB of RAM, much less 13.5GB to match the next gen consoles? Even the RTX 2080 Ti only has 11GB. Xbox Series X will be totally fine in the RAM department and games are coming up fairly soon on the 7th that will prove this, keeping in mind these are just launch titles that probably aren't even using Sampler Feedback Streaming and a number of the newer software and hardware features of the system.
 
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Radical_3d

Member
I had mine cleaned and thermal paste reapplied last week. Repair shops run as usual, at least here. Unfortunately, the cleanup didn't help with the noise. I keep my fingers crossed that it doesn't explode till November. Otherwise, I'm stuck with PC gaming.
I wouldn't want that nor for my worst enemy. But just in case Chimera Squad is great, but wait until they fix it.
 
D

Deleted member 775630

Unconfirmed Member
How soon do people think we'll see a major 3rd party cross platform game come day 1 to GamePass? Maybe this Thursday is too soon but I think it's inevitable within 6-12 months of XSX launch.

We all know Microsoft has money to burn, and Phil directly reports to Satya (who himself seems to feel gaming is an important growth sector).

Valhalla or Cyberpunk possibly? The game will still be multiformat, but be day 1 on GamePass. Well it could be any AAA game really but I can't see this not happening sooner or later for a major AAA game.
Not sure how soon we'll get this. If they really want to make this a success they should have this though, but that's very very expensive. Would be great to launch the XSX with free game pass for 1 month, which also includes Valhalla for example.
 

FeiRR

Banned
I wouldn't want that nor for my worst enemy. But just in case Chimera Squad is great, but wait until they fix it.
I'm playing Gears Tactics and it's quite nice. I'm not good at tactical games but I've managed so far. There was a bug which made me repeat a level and it was annoying, I hope it doesn't happen again.
 

martino

Member
How soon do people think we'll see a major 3rd party cross platform game come day 1 to GamePass? Maybe this Thursday is too soon but I think it's inevitable within 6-12 months of XSX launch.

We all know Microsoft has money to burn, and Phil directly reports to Satya (who himself seems to feel gaming is an important growth sector).

Valhalla or Cyberpunk possibly? The game will still be multiformat, but be day 1 on GamePass. Well it could be any AAA game really but I can't see this not happening sooner or later for a major AAA game.

i don't think huge third party sellers will come day one to gamepass.
What could happen is them trying to launch new licenses with smaller AAA or even AA and give them to gamepass.
use gamepass to build a public for you license before making them bigger.
gamepass will help to get a chance at more diversity in new content because platform older pay for the risk because they need the content.
 
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You can call it one block, two blocks, whatever you like, the whole thing is one piece of silicon with two fixed function areas for each decompression method. You are nitpicking.

Actually it kinda does matter, this is nitpicking though, one decompression blocks throughput _could_ be a bottleneck. We don't know though because we don't exactly know how much data the compression block can receive at once, how much it can decompress ( only one compression method simultaneously? ) and how much it can output at once. ( 4.x overall of for each compression method? ).
Basically to much unknowns.
 
T

Three Jackdaws

Unconfirmed Member
Actually it kinda does matter, this is nitpicking though, one decompression blocks throughput _could_ be a bottleneck. We don't know though because we don't exactly know how much data the compression block can receive at once, how much it can decompress ( only one compression method simultaneously? ) and how much it can output at once. ( 4.x overall of for each compression method? ).
Basically to much unknowns.
Good point, I see people saying that both consoles have virtually eliminated bottlenecks. That’s true for the PS5 and since Cerny constantly stressed the point throughout the Road to PS5 talk, lightening fast SSD, similar/familiar architecture to the PS4, unified memory. As far as I remember the Series X marketing hardly mentioned elimination of bottlenecks until Cerny’s talk. Not saying that Microsoft has not eliminated bottlenecks but I don’t think it’s been prioritised and hyper focused by Microsoft in the way that it has with the PS5. A good example of potential bottlenecks for the Series X would be forcing devs to design a game for a lower tier console like Lockhart thus holding back game design, another could be trying to fully utilise all 52 CU’s with work or the split pools of RAM.
 

ANIMAL1975

Member
The data sits compressed on the SSD and is decompressed by the decompression block inside the APU into the memory once it's called. It doesn't sit compressed inside the memory, the GPU needs it uncompressed. So it doesn't save on RAM, it saves on SSD space and makes the SSD transfer rates faster. That's why BCPack closes the gap a bit, but because PS5's raw transfer speed is so high, PS5's overall speed is still much faster.

Regarding the decompression block speed, it only has to be as fast as it's being fed. Because the PS5's raw bandwidth is so much higher, PS5 needs a much faster decompression block. But different compression methods decompress at different rates, for instance, Kraken decompresses x4 faster than Zlib on the same CPU, so it's hard to tell if the PS5's block actually needs to be more powerful or it's just naturally faster because Kraken decompresses faster than BCPack.
Whew! It’s been a little more than a week since I’ve been here on NeoGAF.

OK, how are the consoles’ specs and discussions going?

Is the PS5 a 1.8 GCN TF console now with overheating issues?

Xbox Series X GPU beating Nvidia’s yet-to-be-released RTX 3080 Ti?!

PS5 = Fake RDNA 2 console?

Xbox Series X = RDNA 9?!

🤣🤣🤣😂😂
Well as you can see above, you just on time for Dr.Keo taking over of the BCPack to close the gap narrative _ I forgot the fellow gaffer who was in charge before, but that's ok because it's basically the same working model: API solutions with fancy names, gaining performance on the fully hardware supported SSD to i/o complex in ps5...
and the same supplier: they both selling the 2 decompression blocks on XSX special sauce _ btf i think this one is to blame on the DF XSX analysis, if i remember right, there was a part on the description of the subject poorly articulated, that can indeed lead to the misunderstanding.
And then yesterday we had a dude claiming ps5 is RDNA2 alpha, and XSX RDNA2.3 + and some more shenanigans
Nice fabricated rumor, however the ps5 GPU sounds like missing VRS, parallel Ray tracing in the CU, direct 100gb or more SSD access from GPU(has to go to main memory first), ML language programmability with also 4bit, 8 bit , etc.. for ML that if anything ps5 RNDA2 sounds more "alpha", lower version than the X like ps5 is RDNA2.0 alpha or something whereas the XSX sounds like RDNA2.3+ which also fits AMDs naming scheme like it had for GCN 1.1., 1.2 etc .. If anything the revision or version of RDNA2.* sounds more advanced on the X.
That's just the last 2 days and fresh memories... Oh! Thickgirls pull out a rumor too about future Navi23 cards (the smaller ones less CUs) had some kind of RT hybrid solution so not full RDNA2... but just for the fun of speculation like usual of course, he's very neutral and just likes to discuss all information unlike fanboys.
 
I think the answer in all its simplicity can be found from this original PS5 landing page from February 4 (archived): https://web.archive.org/web/20200204182833/https://www.playstation.com/en-us/explore/ps5/

We’ve begun to share some of the incredible features you can expect from PlayStation 5, but we’re not quite ready to fully unveil the next generation of PlayStation.
Can you blame them for not wanting to talk about ps5 yet ? ps4 is selling still like hot cake unlike their competition so they want to keep it that way as long as they can. Ps4 is pure profit . Also 2 huge AAA games are about to launch on ps4 which sony doesn't want to take the attention from them. They are in a completely different situation than their competition who has no AAA games left and their console sells worse than wii u at this point and would love to start again .

2 different situations requires 2 different methods ,dont u think ?
You seem to think my post was an argrument, which it most certainly was not. Just a piece of information I felt obligated to share.

The urge to argue for the sake of argumentation is so strong on this forum that it's quite comical :)
 
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i don't think huge third party sellers will come day one to gamepass.

All it would take is a shit load of money. Something Microsoft has in spades. They've already made it obv they are desperate for GamePass to be the dominant service of its type. They threw a bunch of money at Mixer to try and make an impact but its too little too late in that regard. They not gna make that mistake again. They are going all in on GamePass.

A MAJOR day 1 3rd party GamePass release would rock the gaming world. Do it Phil.
 
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bitbydeath

Gold Member
All it would take is a shit load of money. Something Microsoft has in spades. They've already made it obv they are desperate for GamePass to be the dominant service of its type. They threw a bunch of money at Mixer to try and make an impact but its too little too late in that regard. They not gna make that mistake again. They are going all in on GamePass.

A MAJOR day 1 3rd party GamePass release would rock the gaming world. Do it Phil.

That money would be better spent building new studios, acquiring new studios or further developing existing ones than paying out tens of millions for a single temporary title.
 
That money would be better spent building new studios, acquiring new studios or further developing existing ones than paying out tens of millions for a single temporary title.


Why not both? If you can afford it.

They've already spent loads on new studios. It takes time to reap the rewards. During this period a major 3rd party day 1 announcement would do very nicely indeed. Its not really a case of can they afford it. Its more a case of how aggressively will they choose to push GamePass.
 

Bojanglez

The Amiga Brotherhood
How soon do people think we'll see a major 3rd party cross platform game come day 1 to GamePass? Maybe this Thursday is too soon but I think it's inevitable within 6-12 months of XSX launch.

We all know Microsoft has money to burn, and Phil directly reports to Satya (who himself seems to feel gaming is an important growth sector).

Valhalla or Cyberpunk possibly? The game will still be multiformat, but be day 1 on GamePass. Well it could be any AAA game really but I can't see this not happening sooner or later for a major AAA game.
That money would be better spent building new studios, acquiring new studios or further developing existing ones than paying out tens of millions for a single temporary title.

The way I see it is that MS may believe that getting a big AAA third party game on Gamepass day 1 would yield the following benefits:
  • Influence the decision making of potential console buyers this holiday season
  • Fortifies the value proposition of Gamepass (mindshare)
  • Increased uptake in GP subscriptions (many of whom may forget to cancel or see the value it offers beyond this)
  • May make some residual money off the increased user-base if the game sells worthwhile DLC?
  • They are effectively taking sales away from other platforms (may impact their rivals' bottom line)
For a single title, I think you could probably make the business case internally to get the chequebook out to do it, at least for launch but not sure it would become an ongoing trend. One downside I can see is that the game would presumably be a cross-gen game, this would mean that the cost would bloat as the third party would be impacted by the fact that the game would (again presumably) have to be made available to all hardware that Gamepass supports)?

This convo has made me think, wasn't there a rumour MS have signed a deal with Sega to bring their games to Gamepass day 1?
 

martino

Member
All it would take is a shit load of money. Something Microsoft has in spades. They've already made it obv they are desperate for GamePass to be the dominant service of its type. They threw a bunch of money at Mixer to try and make an impact but its too little too late in that regard. They not gna make that mistake again. They are going all in on GamePass.

A MAJOR day 1 3rd party GamePass release would rock the gaming world. Do it Phil.
imo infinte money is a poor argument
also in capitalism objective is concentration of it spending it at minimum.
it don't fit current ideology leading the world and it's also why ms is still where it is.
let's say you are true then why xsx will not be sold at a loss at 200$ and why won't they buy ea and ubi ?
with that victory is sure for them
 
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Gamernyc78

Banned
I'd love it if they just made it so that your PS camera can scan your face and put it into the game's character creator systems. Then you could use your own face as is, or adjust it and play a character that LOOKS like yourself. That would be very cool. It's 2020....it's definitely doable even with current generation hardware much less next gen.

It's been doable but then cosmetic skins they sell might suffer in sales. They haven't offered this not because tech but because their business sense is telling them not to. At least that's what I believe. It's like when we had the ability to do custom themes and dl from websites, Sony stopped that in the next Gen. Call of Duty when you could create your own gun skins then in every subsequent COD they've axed that.
 
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The way I see it is that MS may believe that getting a big AAA third party game on Gamepass day 1 would yield the following benefits:
  • Influence the decision making of potential console buyers this holiday season
  • Fortifies the value proposition of Gamepass (mindshare)
  • Increased uptake in GP subscriptions (many of whom may forget to cancel or see the value it offers beyond this)
  • May make some residual money off the increased user-base if the game sells worthwhile DLC?
  • They are effectively taking sales away from other platforms (may impact their rivals' bottom line)
For a single title, I think you could probably make the business case internally to get the chequebook out to do it, at least for launch but not sure it would become an ongoing trend. One downside I can see is that the game would presumably be a cross-gen game, this would mean that the cost would bloat as the third party would be impacted by the fact that the game would (again presumably) have to be made available to all hardware that Gamepass supports)?

This convo has made me think, wasn't there a rumour MS have signed a deal with Sega to bring their games to Gamepass day 1?

There's several gamepass games that are only available on console or the pc version of GamePass. But in general I agree with your post. It wouldn't be a regular thing. Just makes sense until the new studios big hitters come into play
 

whoever81

Member
Can you blame them for not wanting to talk about ps5 yet ? ps4 is selling still like hot cake unlike their competition so they want to keep it that way as long as they can. Ps4 is pure profit . Also 2 huge AAA games are about to launch on ps4 which sony doesn't want to take the attention from them. They are in a completely different situation than their competition who has no AAA games left and their console sells worse than wii u at this point and would love to start again .

2 different situations requires 2 different methods ,dont u think ?
You do realise you are writing the same thing over and over again. Yes, all gamers know these two IP's are coming but they also know PS5 is coming too. I believe PS4 and the two IP's will sell like hotcakes regardless of a full PS5 reveal. Especially with the inevitable PS4 price drop.
 

Zzpaff

Member
Why not both? If you can afford it.

They've already spent loads on new studios. It takes time to reap the rewards. During this period a major 3rd party day 1 announcement would do very nicely indeed. Its not really a case of can they afford it. Its more a case of how aggressively will they choose to push GamePass.
as it will not have occurred to them, already after they buy sony and nintendo ... it will be for money, right? gamepass bread for today hungry for tomorrow, so settle it with a strong initial investment, the minimum investment will begin, maximum profitability, at the same time. that you perish new for god
 

Zzpaff

Member
I love how google gives you a different translation in your app and in your browser ...
as it will not have occurred to them, already after they buy sony and nintendo ... it will be for money, right? gamepass bread for today hungry for tomorrow, so settle it with a strong initial investment, the minimum investment will begin, maximum profitability, at the same time. that you perish new for god
 

Gamernyc78

Banned
Oh look, a fresh account with the war chest narrative. Who'd have thought. Welcome, warrior.

Stupidest argument ever, that history has shown doesn't equate to quality and besides that Xbox gaming division doesn't have access to this limitless treasure chest ppl allude to.

You would think they'd realize this by now but we live in a world where rationale thinking looks different depending on the person 🤦‍♂️
 
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THE:MILKMAN

Member
Been reading the XSX DF deep dive article this morning and noticed two things I missed previously.

The first thing is that the XSX SoC is what will be used for xCloud servers. I thought they might have used the Lockhart SoC (Sparkman?) first and then upgraded to the XSX SoC later after cost reduction. The second thing is the RAM arrangement. It states 10GB (5 2GB chips) is GPU optimal @560GB/s and 3.5GB/2.5GB is standard running @336GB/s for CPU/OS. What happens to the other 2GB chip? Why not do 5 of each 2GB/1GB chip? Probably missed something here but thought I'd ask.
 
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