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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Exodia

Banned
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I think the main barrier to break here is the PERCEPTION of the SSD being more than a storage device, and actually contributing the graphics fidelity. It is not that PS4 and Xbone and PC did not use hard drives for streaming of graphical assets before, they do to some degree but negligible amount or no one really noticed because its not the main thing developers are targeting when making a game. No one designs games around SSDs, they target the: CPU, GPU, RAM. Its only now that the timing is right for not only just to put a SSD drive to eliminate loading times, but to use the SSD that contributes to graphics and works with the GPU.

Interesting to say the least. I finally get it now
 

Bo_Hazem

Banned
I was reading a certain book on SSD technology for like the 3rd time now because I love computer engineering and after passing a certain point I remembered something about nvme drives that made something click in my mind. If you guys didn't know, certain nvme drives on pc like the pro and evo series from Samsung have had a small soldered in chipset containing 4 or more ARM Cortex A series low power cpu cores (from the A 50 series like the A55 and A57) that in the case of Samsung are slightly customised and repurposed for handling certain storage I/O operations as well take some compression/decompression load off the cpu to free some of its resources for other things. Not all nvme ssds have these chipsets though (only those from certain brands do). And it made me wonder. Is that the reason why Microsoft chose to use a single decompression block on the Series X? I mean they've basically been trying to cater to the pc community since 2016 when they started bringing their games to the Pc platform while attempting to unify pc and xbox as one platform. Since the pc already has nvme gen 4 drives with speeds faster than those of the ssd in the Series X. There's one that i have in my build, the Aorus gen 4 nvme ssd from Gigabyte which manages 5.5GB/s and 4.5GB/s in read and write speeds respectively. Could it be that Microsoft chose to use an ssd with speeds of 2.4 GB/s raw and 4.8GB/s compressed to match the speeds already available on pc in order to make games easier to port? It might sound a little outrageous, but if you think about it for quite a bit, it really starts to make sense. I don't know guys, that's just my two cents based on stuff I've already read, publicly available information as well as my own knowledge. What do you guys think? I would love to hear your thoughts on this.

What I think is both PC and Xbox are going to anchor multiplats. PC's might surpass that 4-5 years later and closing/surpassing PS5 intelligent architecture later. Either way PS5 gonna benefit from its efficient SSD and i/o and GPU cach scrubbers to make the most out of it while other slower systems going to still deal with bottlenecks and other precautious calculations beyond the necessary in player's view like assets and wasting power budget to avoid going totally black/empty/bland space when turning around fast.
 
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Sinthor

Gold Member
The fallout from this is amazing. The way Epic games have been so dodgy on details is ridiculous. A third party free game engine for that matter. Its truly embarrassing.
Even their engineers are enjoying the wild theories.

They should come out and come clean and just say plainly how everything works.



I don't get it. Are these idiots watching a bunch of Chinese people playing the VIDEO of the demo on a laptop and mistaking it to be the actual DEMO ITSELF running on the laptop?
 
Cerny presenting the PS5 pro:

-Guys we did it!
-Oh not what you did now?
-We reach 4.6 Ghz in our new GPU and now our SSD reach 11 GB/s in raw bandwidth using a similar cooling solution than the used
in the nuclear reactors in Japan
-What?


In other side Andrew Goossen/Phil Spencer with XSX^2:

-We put 55 WGP in our console
-Why do you repeat the meme of the refrigerator behind of you ?
-What meme? that is the console also we create the Hipervelocity Architecture with a bandwidth of 6 GB/s with instant access to 200 GB
-What ?


“Yes, with this new machine with trillions of transistors, it can also heat your mansion!”

 

Exodia

Banned
I don't get it. Are these idiots watching a bunch of Chinese people playing the VIDEO of the demo on a laptop and mistaking it to be the actual DEMO ITSELF running on the laptop?

Not based on their actual tweet. They were referring to the translation of the china lead engineer where he said he was running it and it ran at 40 FPS.
Tim wasn't aware of the translation and assume they were saying the video they were watching was the demo running in real time.
 

user1337

Member
Lol , some of those tweets are just funny.

Other than epic's main team themselves, no one has the current version of UE5 or the demo. So no one can run it even if they had hardware that could in theory run it. The engine won't even be made available to most people till 2021! Who the heck is this "China lead engineer" that even Tim the CEO has no clue about, and who randomly has access to everything.

I should create a random post somewhere, call myself the Japanese lead engineer, and say I can't run this demo on anything at over 5fps. That for sure will not take off as much.
 
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Awkward times for Dictator and the rest of tards who have been pushing this PS5/Demo/Laptop BS 👇:messenger_tears_of_joy:

Mlqfl1y.jpg


MdzgPes.jpg

Facts line up, idiot? :)
 
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T

Three Jackdaws

Unconfirmed Member
Interesting that people are arguing over whether that technical demo relied on the PS5's I/O capabilities and whether that technical demo was achievable on other hardware such as the Series X or PC.

Here is a quote from Engineering VP of EpicGames Nick Penwarden which gives everything away.

"Nanite allowed the artists to build a scene with geometric complexity that would have been impossible before, there are tens of billions of triangles in that scene and we couldn't simply have them all in memory at once and what we end up needing to do is streaming in triangles as the camera moves around the environment and the I/O capabilities of the PS5 are what allow us to achieve that level of realism."
 
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Ascend

Member
Interesting that people are arguing over whether that technical demo relied on the PS5's I/O capabilities and whether that technical demo was achievable on other hardware such as the Series X or PC.

Here is a quote from Engineering VP of EpicGames Nick Penwarden which gives everything away.

"Nanite allowed the artists to build a scene with geometric complexity that would have been impossible before, there are tens of billions of triangles in that scene and we couldn't simply have them all in memory at once and what we end up needing to do is streaming in triangles as the camera moves around the environment and the I/O capabilities of the PS5 are what allow us to achieve that level of realism."
That's the equivalent of saying.... The closest grocery store is 100 miles away. I couldn't simply walk the distance. The powerful engine of the Lamborghini allowed me to drive to the store and back to buy everything I need before sundown.
That doesn't mean a ferrari couldn't do the same thing. Hell maybe even a Toyota could.

To all the idiots:


Notice how he's not denying the marketing deal. He's saying there is no secret deal everything they worked on together is public.

The proper question would be 'can you run this demo in other platforms as is, without any changes?'.
Of course there would need to be changes. You can't put gas in an electric or diesel car and expect it to run.
 

Thirty7ven

Banned
Awkward times for Dictator and the rest of tars who has been pushing this PS5/Demo/Laptop BS 👇:messenger_tears_of_joy:

Mlqfl1y.jpg

Amazing, just. A fucking video. Can’t believe this shit.


giphy.gif




Notice how he's not denying the marketing deal. He's saying there is no secret deal everything they worked on together is public.

Oh come on. There is no marketing deal, there was collaboration, and that happened in the public eye. People were speculating Sony paid them or made a deal to make their games exclusive to Epic store.

Just cut it out. It’s over, let’s move on from that idea.
 
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Ascend

Member
Oh come on. There is no marketing deal, there was collaboration, and that happened in the public eye. People were speculating Sony paid them or made a deal to make their games exclusive to Epic store.

Just cut it out. It’s over, let’s move on from that idea.
So the UE5 reveal was not marketing?
 

Thirty7ven

Banned
So the UE5 reveal was not marketing?

It’s marketing for Unreal 5, and because it’s running on the PS5 it’s marketing for the console too sure.

But there’s no money hat here that stops Tim from talking about the XSX. He said it plainly, they didn’t have the demo up and running on the XSX, but the tech is targeting next consoles and high end pc. But because he wouldn’t go on and say “Yeah the XSX runs the demo just as well or better”, a certain crowd came up with the idea that Sony paid Epic to keep their mouths shut...
 

Ascend

Member
Folks PS5 Performance is 10%-15% higher than RX 5700
It's likely a bit higher. The demo was running at 30 fps due to vsync, but likely could put out a higher framerate. That percentage you gave is basically the same range as the 5700XT. I expect RDNA2 to be a bit more performing than that.
 

Great Hair

Banned
Maybe we should have a sticky/warning for those thinking of buying one of these shi##y products for their PS5, XSX or even older consoles.

12TB sounds fantastic, until you read that it only can copy&read at peak 250*MB/s. It would take you 50,331 seconds to fill 12TB at 250*MB/s or 14 hours! The models with 6 to 8TB are even slower (140*MB/s) than the big brother. Let´s use COD size of close to 200GB.
Copying over 200GB at 250*MB/s would take you 820 seconds (14min) to back up the game everytime you run out of internal disc space, something that may happen really soon with NGEN games.

And should you copy over a different game, another 200GB whopper ... that will be another 820 seconds (14min) and an additional 5? to unpack, install it and eventually update it on the main internal ssd.

(* peak values, smaller files will slow down the process)

Wait with the purchase, wait for the external nvmes or consider an external SSD like this one for $99 and console compatible.

Get an externaal SSD drives with
USB3.1 (10Gbit/s or 1,250MB/s) or USB3.0 (5Gbit or 620MB/s, but only if the internal SSD is limited to 5Gbit).

Get an external NVME Card with
USB3.2 (20Gbit/s or 2,5GB/s)

In other words, WE should start a thread with external SSD in mind. Maybe some of you already are using one with a PS4, XB1, Pro, XBO:X and can share transfer speeds, does it crash, heat up etc. so others can decide with one to get.

EDIT: it looks like NGEN games need to be backed up onto an nvme. External drive support is limited to older gen (PS4, XB1) games. In which case, these WD drive have purpose (if you got a lot of old gen games).

What a colossal waste of time :p
Wait with the purchase.
 
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What kind of bullshit answer is too early to know? You got a console that is not even out and your showcasing unreal 5.0, but working on PC's for fuck ton of years??!!!
 

Ascend

Member
It’s marketing for Unreal 5, and because it’s running on the PS5 it’s marketing for the console too sure.

But there’s no money hat here that stops Tim from talking about the XSX. He said it plainly, they didn’t have the demo up and running on the XSX, but the tech is targeting next consoles and high end pc. But because he wouldn’t go on and say “Yeah the XSX runs the demo just as well or better”, a certain crowd came up with the idea that Sony paid Epic to keep their mouths shut...
Ok. Yeah. You're right. Obviously it doesn't work like that in reality. You don't deliberately pay someone to shut up about the competition, although in practice it kind of turns out that way.

When TressFX was first released on Tomb Raider for example, the developers talked about how AMD enabled them to do this. AMD didn't pay them to not talk about nVidia, but the collaboration naturally means that nVidia is left out of the picture during marketing. It makes it unethical to advertise for nVidia too, since the collaboration was not between nVidia and the Tomb Raider devs. And no one wants to praise nVidia there when they basically did nothing. The same applies here for UE5 and PS5.
 

Bo_Hazem

Banned
5yBGZgi.jpg



What kind of bullshit answer is too early to know? You got a console that is not even out and your showcasing unreal 5.0, but working on PC's for fuck ton of years??!!!

What's so hard to understand? There is no compatible hardware that can provide same results with what's available in the market, even high-end PCIe 4.0. By late 2021, maybe something new comes to the market when UE5 gets released, so better wait as nothing is worth wasting money for that purpose at the moment.

Heck, we might even see a new app for small movie making studios dedicated for PS5 with such a futuristic architecture.

By the way, they might require 64-128GB DDR4 RAM to try and replicate that without the need of such speedy SSD.
 
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5yBGZgi.jpg



What kind of bullshit answer is too early to know? You got a console that is not even out and your showcasing unreal 5.0, but working on PC's for fuck ton of years??!!!

To be fair and to play Devil’s advocate: saying he doesn’t know what it takes for a PC to do that is consistent with him saying PC IO is far behind, and that what we saw was only possible thanks to Sony IO. As in he can’t predict the future and know what PC IO options there may be a year from now.
That’s literally being too early to know.

Even Cerny is saying we might not be able to expand PS5 storage until into 2021.
 
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What's so hard to understand? There is no compatible hardware that can provide same results with what's available in the market, even high-end PCIe 4.0. By late 2021, maybe something new comes to the market when UE5 gets released, so better wait as nothing is worth wasting money for that purpose at the moment.

Heck, we might even see a new app for small movie making studios dedicated for PS5 with such a futuristic architecture.

Yes, NVIDIA, AMD, Microsoft and even Apple agree to what you have just said. Wait until something comparable comes along that matches that tech demo at 1440p/30fps
:pie_roffles::pie_roffles::pie_roffles:"pie_tears_joy:"pie_tears_joy:"pie_tears_joy:"pie_tears_joy:
 
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Damn i leave for 2 months and this site still lusting about SSDs also why this thread still alive ?

Why are you commenting in this thread if your not interested in it?

The answer to your question is that it's a Speculation thread and there's still plenty to speculate about.

Edit: I agree that you posting in a thread that your not interested in is kind of funny.
 
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Thirty7ven

Banned
5yBGZgi.jpg



What kind of bullshit answer is too early to know? You got a console that is not even out and your showcasing unreal 5.0, but working on PC's for fuck ton of years??!!!

Maybe the demo as is running on the PS5 isn’t yet running at the same settings on PC. They are still optimizing it and maybe waiting for SSDs coming later in the year.

Dude has said they picked the PS5 over PC for demo because they wanted those movie assets dropping in.


Yes, NVIDIA, AMD, Microsoft and even Apple agree to what you have just said. Wait until something comparable comes along that matches that tech demo at 1440p/30fps
:pie_roffles::pie_roffles::pie_roffles:"pie_tears_joy:"pie_tears_joy:"pie_tears_joy:"pie_tears_joy:

Don’t focus so much on resolution and framerate. Focus on what the demo is doing that no other engine/demo for a game has done until.
 
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Bo_Hazem

Banned
Yes, NVIDIA, AMD, Microsoft and even Apple agree to what you have just said. Wait until something comparable comes along that matches that tech demo at 1440p/30fps

Yes, the MIGHTY RTX 8000 has been struggling yesterday with their latest tech demo with stutter/resolution drop/shitty VRS with below 30fps most of the time with downgraded aspect ratio from 16:9 to 23.9:1 for semi-4K. Brute-forcing can't solve everything.
 
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Zero707

If I carry on trolling, report me.

Thedtrain

Member
Yes, the MIGHTY RTX 8000 has been struggling yesterday with their latest tech demo with stutter/resolution drop/shitty VRS with below 30fps most of the time with downgraded aspect ratio from 16:9 to 23.9:1 for semi-4K. Brute-forcing can't solve everything.
Damn, did I miss a demo? Have been feeling like shit and not keeping up like usual
 

DaGwaphics

Member
But wouldn't developers have a development kit by now, I just can't see how there wouldn't be I'm Major league by now from some developer confirming the existence of an Xbox series s, I mean how could it exist and be in the hands of developers right now and not leak?

Probably just one dev kit for any potential skus they have. The 1X dev kit has 1x, 1s, and VCR modes.
 
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What's so hard to understand? There is no compatible hardware that can provide same results with what's available in the market, even high-end PCIe 4.0. By late 2021, maybe something new comes to the market when UE5 gets released, so better wait as nothing is worth wasting money for that purpose at the moment.

Heck, we might even see a new app for small movie making studios dedicated for PS5 with such a futuristic architecture.


By the way, they might require 64-128GB DDR4 RAM to try and replicate that without the need of such speedy SSD.

Right.

9YCPZMN.jpg
 

Bo_Hazem

Banned
Damn, did I miss a demo? Have been feeling like shit and not keeping up like usual

Here:

 

Exodia

Banned
What's so hard to understand? There is no compatible hardware that can provide same results with what's available in the market, even high-end PCIe 4.0. By late 2021, maybe something new comes to the market when UE5 gets released, so better wait as nothing is worth wasting money for that purpose at the moment.

Heck, we might even see a new app for small movie making studios dedicated for PS5 with such a futuristic architecture.

By the way, they might require 64-128GB DDR4 RAM to try and replicate that without the need of such speedy SSD.

The demo will be released early 2021 with the preview. you don't have to wait till late 2021
 

Thirty7ven

Banned

Obviously not, the PS5 I mean.

But speaking about Unreal 5, the Epic guys have specifically talked about their tools being used for movie making. It’s already happening, and in their own words Unreal 5 is about bridging the gap between game making and movie making. Assets that you make for movies suddenly usable for games.

The demo was meant to show that, and it has succeeded to great effect.

It really seems like some of you weren’t paying attention, or deliberately decide to filter important information.

Lumen is the part they showed that relies more on CU.

where did you get ROPs specs ?

I’m sure he took it from techpowerup but there’s no basis for it. It’s wishful thinking ATM. Considering MS hasn’t revealed it, it’s probably 64.
 
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Are you trying to compare Hollywood studios with gaming PC's? BGs BGs told us that their company has two massive PC's, one is 75TF and I think one is 45TF. How about you pay $50,000 USD or more to beat a $500 USD console? Sounds smart.

Well if they knew any better its not TFLOPS that counts, its the level of detail and streaming billions of triangles which the PS5 SSD clearly does a great job of. Even I know better than you. 🙄🙄
 
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