MasterCornholio
Member
Yes going from 100mbs to 2.5gbs is great.
What about 100mbs to 5.5 GB/s?
That's a massive improvement and will certainly have advantages over 2.5 GB/s.
Yes going from 100mbs to 2.5gbs is great.
Whats wrong with MS just releasing a faster drive to buy or is dependent on another part and not just the drive alone.
maybe their research shows the current drive is most optimal for the 7nm parts available.Whats wrong with MS just releasing a faster drive to buy or is dependent on another part and not just the drive alone.
What about 100mbs to 5.5 GB/s?
That's a massive improvement and will certainly have advantages over 2.5 GB/s.
On paper. Sony tends to always use peak in their numbers. We don't know what the sustained transfer rate is. We already know the numbers MS gave is sustained transfer.Yes Series X design gives developers 25x the possibilities over last gen.
PS5 design gives developers another 2x the possibilities of Series X. It is small in comparison.
So does MS. LOLOn paper. Sony tends to always use peak in their numbers. We don't know what the sustained transfer rate is.
If you can load double the data, you can have double the amount of detail or double the amount of objects on screen (or any other combination of detail/objects).Sorry if many of us dont believe the ssd io sales pitch.
Yes going from 100mbs to 2.5gbs is great. But another move to 5.5gbs seems questionable how much better it will make for next gen games.
It is seeing to believe.
While things like cpu/gpu/ram are tried and tested.
On paper. Sony tends to always use peak in their numbers. We don't know what the sustained transfer rate is. We already know the numbers MS gave is sustained transfer.
This wasn’t a skunkworks project. Sony would have greenlit what Epic demoed. Epic partnered with Sony on tech development. Not a Sony presentation, but a presentation with Sony blessing.
Yes Series X design gives developers 25x the possibilities over last gen.
PS5 design gives developers another 2x the possibilities of Series X. It is small in comparison.
Your argument boils down to "it's shit because it's expensive", this makes your whole point garbage.
You do not have to populate each slot with a 2TB high-end NVMe SSD which is what makes it expensive.
Sweeney said that the PS5 SSD is better than anything money can buy.
However, over 20GB/s should be enough to brute force anything.
Sorry if many of us dont believe the ssd io sales pitch.
Yes going from 100mbs to 2.5gbs is great. But another move to 5.5gbs seems questionable how much better it will make for next gen games.
It is seeing to believe.
While things like cpu/gpu/ram are tried and tested.
They also have a lot of catching up to Microsoft to do in that regard.
What I'm saying is. Is there anything stopping them, down the line, releasing a faster drive, let's called it an Elite drive that's 2x as fast and you can swap it out. Or is it something other than the drive that dictates the peak speed?
You could theoretically just put a faster drive in then should you so wish.
It's not like a Hard Drive is final and fixed like a CPU or APU I and you can't touch it.
Yes of cause they can, but there no point in doing so as you can't develop for game on the basis that a maybe few people have that drive.
What I'm saying is. Is there anything stopping them, down the line, releasing a faster drive, let's called it an Elite drive that's 2x as fast and you can swap it out. Or is it something other than the drive that dictates the peak speed?
You could theoretically just put a faster drive in then should you so wish.
It's not like a Hard Drive is final and fixed like a CPU or APU I and you can't touch it.
Or is it in this case? Can the internal be swapped?
I don't quite get what you mean.
The option has always been there to install a faster drive, and you're saying that option will remain. So how has that ever effected development before and how would it now? Engines are scalable.
Not this time. MS specifically said "Sustained" when talking about NVME drive performanceSo does MS. LOL
If you slap the fastest SSD on the market in a Xbox One, what happens?
Consoles are closed systems for a reason. And it's not just the SSD, is the whole IO.
What will happen is that a Xbox Series X Pro Max Turbo will improve not just the CPU, GPU, RAM, it will also improve the IO. Bet the house on that.
Not this time. MS specifically said "Sustained" when talking about NVME drive performance
Not this time. MS specifically said "Sustained" when talking about NVME drive performance
yeah there will be downgrades on ps4 xbox one but the only quote we have direct of a pc downgrade will be with HDD. I expect ps5 and xbox series x to run identicalPC will depend on spec of the machine.
For Xsex vs PS5, for multiplat games there won’t be a difference but there will be constraints on how the engine is used to ensure multiplat deployment.
I was referring to the use of the term “awesome” - Epic are bound to say their engine is awesome everywhere and they’ll say it runs awesome on switch, PS4, xbone and mobile too. But it will clearly be different to PC, PS5 and xsx.
That's still not saying "sustained". Sony has lied or simply omitted information too many times in the past for me to be skeptical when they put a number out there. I like many others got burned on what they said regarding PS2 & PS3 at launch. Excuse me for being more skeptical, but Sony has already used peak numbers when talking about tflops. In my opinion, you are setting yourself up for disappointment, I'll be fine thanks.And Sony said specifically they aimed for "at least 5GB/S" and ended up with 5.5GB/S.
You're setting yourself up for needless disappointment, nothing will change just because you will it so. Just accept it man, like you accept MS's word.
I'm not sure what you are talking about, regarding state of decay. MS clearly stated 2.4GB/s sustained performance for the NVME drive they are using. They didn't state it as theoretical. For all we know, peak could be higher, but sustained performance is really what developers will be working with.What is sustained ?
The theoretical 2.4 GB/s or the well below 1 GB/s demonstrated on state of decay slow loading demo ?
Theoretical maximums or actual ?
Please explain ?
That's funny. I can say the exact same thing about Microsoft, but everybody holds on to their suspension of disbelief with any stats they throw out.Sony has lied or simply omitted information too many times in the past for me to be skeptical when they put a number out there.
That's funny. I can say the exact same thing about Microsoft, but everybody holds on to their suspension of disbelief with any stats they throw out.
Aye, on that we agree mate. But some people are selectively cynical or gullible depending on who is doing the twisting .The conclusion here might be companies like to twist facts in favor of getting profits maybe
I heard sustained clocks, you have a source for sustained ssd bandwitdh?What is sustained ?
The theoretical 2.4 GB/s or the well below 1 GB/s demonstrated on state of decay slow loading demo ?
Theoretical maximums or actual ?
Please explain ?
I'm not sure what you are talking about, regarding state of decay. MS clearly stated 2.4GB/s sustained performance for the NVME drive they are using. They didn't state it as theoretical. For all we know, peak could be higher, but sustained performance is really what developers will be working with.
I heard sustained clocks, you have a source for sustained ssd bandwitdh?
SSD is the best feature in next gen consoles and especially on PS5. I hope they make good use of CPU as well not just for for higher fps.
Ssds yet to be released and only some.
On paper. Sony tends to always use peak in their numbers. We don't know what the sustained transfer rate is. We already know the numbers MS gave is sustained transfer.
According to a Epic engineer A Laptop with 2080 and 970 Evo Plus runs it with same quality but better performance.
WTF is "sustained transfer"?
On paper. Sony tends to always use peak in their numbers. We don't know what the sustained transfer rate is. We already know the numbers MS gave is sustained transfer.
I don't quite get what you mean.
The option has always been there to install a faster drive, and you're saying that option will remain. So how has that ever effected development before and how would it now? Engines are scalable.
So 17% >>>>>> 127%. I'd like you to be my math instructor.Sorry if many of us dont believe the ssd io sales pitch.
Yes going from 100mbs to 2.5gbs is great. But another move to 5.5gbs seems questionable how much better it will make for next gen games.
It is seeing to believe.
While things like cpu/gpu/ram are tried and tested.
yeah there will be downgrades on ps4 xbox one but the only quote we have direct of a pc downgrade will be with HDD. I expect ps5 and xbox series x to run identical
So 17% >>>>>> 127%. I'd like you to be my math instructor.
Like you have a clue how SSD speeds affect graphics. Another random poster with zero clue how ANY of this works. 127%>>>>>>>17% .A math instructor would tell you that if the unit of measurement is not the same, they are not comparable.
Like you have a clue how SSD speeds affect graphics. Another random poster with zero clue how ANY of this works. 127%>>>>>>>17% .
Like you have a clue how SSD speeds affect graphics. Another random poster with zero clue how ANY of this works. 127%>>>>>>>17% .
Just the Microsoft demo of XSX loading state of decay in 11 seconds, and last gen RAM is 5-8 GB
Work out for yourself, divide 8 by 11.
For last gen games, if you can do a real world 2.4 GB/s, then games would load up in 2 seconds flat assuming not connecting to servers and other non loading stuff.
For a fast loading demo by MS themselves it did not meet their own spec.
Oh i fully understand how it works and I know for a fact that 5.5 gbs of transfer will cause a significantly more noticeable impact of IQ than a 17 percent TFLOPS difference. Other poster is obviously one of a million 'posters' here on gaf who probably still thinks SSD is 'for loading times'. Don't try to get educational on me.You shouldn't post numbers if you don't understand the context in what they reference and how the things they reference actually play into the overall system architecture design and performance
Not just because of HDD on PC. PCs have specs that are all over the place so epic will try and build an engine that can accommodate a wide range of hardware specs.
The HDD part though will influence game design choices - the speed difference between the SSD closed system of PS5 and Xsex and anything with a HDD in the storage channel will just be too great to overcome using reduced asset complexity.
So for any multiplat game targeting a broad range of PCs - specifically those with HDDs which is the majority today - that game will have to be designed with the pc transfer rate constraint in mind.
We should be careful accepting the impact of SSD speeds on performance. 2x the possibilities? What impact does the XSX own IO solution in addition to its faster bus speeds, increased performance of its GPU, locked clock speeds, and faster CPU play in this? It sounds like SONY had already convinced its biggest fans that their design is superior. 3rd party titles will be the only apples to apples comparison. Show me 3rd party multiplatform games running better on PS5 than XSX and I will buy that their design was the way to go.Yes Series X design gives developers 25x the possibilities over last gen.
PS5 design gives developers another 2x the possibilities of Series X. It is small in comparison.
That's only if they stick to HDD's. The only reason no progress has been made in this department has because of lack necessity. PC has change from different storage medium in the past heck hard drives where not standard at first, PC's will not be stuck with HDD's for ever.