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Next-Gen PS5 & XSX |OT| Console tEch threaD

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They cannot see PS5 in a position of strength, it's unbearable.
I guess those individuals are just afraid that Microsoft maybe far behind where the I/O system is concerned.

I mean it's not like Microsoft went with a HDD while Sony chose to use an SSD. Now that would be an absolute disaster. So I don't see why they should be having these meltdowns and being disrespectful to Tim Sweeney.
 

BGs

Industry Professional
This Tuesday is the day we all have been waiting for! I promise Sony’s gonna announces the June event officially. If nothing happened you can sacrifice me! You’ve my words! :messenger_smiling:
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quest

Not Banned from OT
I’m firmly of the opinion that PS5 and Xsex will run games at the same res and FPS.

I base that feeling on the experience of the PS4/xb1. In that case the PS4 had a 40% power advantage over xb1 in terms of tflops (50% more gpu CUs running about 7% slower). That advantage was enough to get identical FPS at 1 step higher resolution.

Here we are with tflops difference of 18% (Xsex having about 40% more gpu CUs but running 20% slower than PS5) and two systems which share very similar cpu and gpu.

18% isn’t enough to make a major difference coupled with multiplat developers targeting PS5 and porting to Xsex. It won’t be worth their time to try and get extra res or performance on Xsex because 18% will gain them very little for their efforts to exploit it.

I actually think that in terms of console warring over res and FPS, this generation is going to be dull. There just won’t be any difference to gloat over for either side.

Maybe PS5 gets higher res textures because it can shift them across its SSD more quickly. But really most people will be hard pressed to notice (4K texture vs 8k say) even if devs take the option to do it. Maybe comparing side by side screenshots would show it up.
I think your close when the PS5 is the Tf performance baseline and games begin to push hard. When the PS5 begins to stutter and drop frames the series x will have 18% more grunt to keep things smooth. Also the ue5 really set these unreal expectations of multiplatform games that ubisoft, ea ect will spend 10s of millions to create a special Sony only 8k Hollywood level assets for their games. The series x and pc will be the baseline for these multiplatform games asset wise they are not spending a dime more for another set of assets to help Sony. Every dime saved is another going to make the stock holders happy that is job 1 at the end of the day for them.
 

Sinthor

Gold Member
The throughput gap in favor of the PS5 is double. The XSX has an 18 percent GPU advantage. One will be noticeable to the naked eye.

EXACTLY. You can try to market one as "the most powerful" but when the other has ads (presumably) showing 'instant' loading of games, and transfer between games, etc..... It will stick in the consumer's mind more with the difference they can see. That's before we even get into price. If Sony manages to make the PS5 cheaper than the XBsX, that advantage will stick in people's minds even MORE.
 
It will stick in the consumer's mind more with the difference they can see.

Well I do have the theory that some people will see.the XSX as less powerful due to how fast the I/O is on the PS5. That's if the difference is really noticeable between the two. I'm talking about loading being almost non existent on the PS5 compared to the 10 seconds it takes to load a game on the XSX for example.
 
Lmao wait for DF comparison there will be blood bath
and this forum will be in chaos

You can Already tell Mod of War Mod of War is training for that day

c521ceeb77dd1a51ca4c1eda9fd36608.gif

Depends on how it goes. If the differences are small then some people will try and make them seem larger. If the differences are large then some people will try and downplay them.

Then there will be the argument over how big or small the differences are and which ones will be the biggest.
 

kareemna

Member
Teraflops aren’t “fixed” on XSX. They are a theoretical peak on both systems.

The GPU frequency is fixed on XSX, but just frequency alone means nothing.

Any PC gamer will know that to utilise a GPU 100% you pretty much need a “burn test” benchmark running. Something pretty much designed to flip every transistor every clock-cycle, usually rendering nonsense or something pointless and mostly static.

Any PC gamer will also know that it’s easy to have a fixed high clock on something idling.
It’s only when a CPU/GPU is loaded up with real work to do that watts are consumed and turned into heat that needs to be dealt with.

For example, I can overclock my i7 to 5.0Ghz and it will sit there just fine. I can even run some games and it will be happy. However, if I run a stress/burn test like Prime95 or Linpack, within seconds it’s spiking in temperature and throttling back to deal with the heat. With the ability to throttle back disabled it instead crashes the entire system as the thermal protections kick in.
It only even gets close to its theoretical maximum FLOPS during a burn test, not when doing the tasks it generally does.

The quoted teraflop numbers for both systems are literally a hand calculation of a theoretical maximum that doesn’t consider thermal constraints—because the cooling capability is unknown—the figures quoted for both are basically if every single transistor was flipped every single clock tick, like the worlds worst burn-test.

There’s no such thing as a “fixed” 12 teraflops. A flop is a measurement of one kind of calculation a GPU does, relating to the programmable side rather than the fixed function parts. It depends on work-load, not on frequency.
To repeat, if it didn’t vary by work-load then a 5Ghz CPU would be the same temperature whether it was idling on the desktop or running Prime95. That is not the case. That is not how it works.

The actual peak performance either console will be able to sustain is actually calculated differently.
Microsoft has taken the traditional route to set their clocks to match what they estimate to be a worse case scenario in actual game code (and not a 12TF burn test), and a worse case ambient temperature, and what their cooling system is capable of dissipating.

Game developers will have access to profiling and telemetry tools to see how close they are to the designed limits.
Any condition where this estimated peak is breeched, like a clogged heatsink, broken fan or crazy desert heat would cause the game to crash if it was during a computationally intense task.

PS5 on the other hand encourages developers to work to a maximum wattage, and sizes the fan to match that known maximum under the expected extreme of ambient heat they expect it to reasonably encounter.
Wattage is drawn by the actual calculation work being done, not by frequency alone, and wattage creates heat.
A worse case burn-test would cause it to drop frequency a “few” percent (to apparently reduce wattage 10%), and the game wouldn’t crash. But this would only happen if the developer programmed the game in this way, and it’s not determined by ambient temperature, as all PS5s need to be equal and deterministic.
This means it technically easier to get the actual unknown maximum out of a PS5 during design time.

Both systems vary in the actual amount of work they do, neither will reach burn-test peaks.

Xbox’s power consumption (heat) varies as the work load increases at a fixed frequency, up to a point it crashes because of the heat, with an expected margin or headroom the developer works within to make sure it doesn’t happen in any reasonable scenario.

PS5’s frequency varies as work load increases at a fixed power consumption (heat), up to a point it reduces frequency to keep power consumption within the limit that the developer will work within to make sure this work capability drop doesn’t happen in any reasonable scenario, although if it does, it’s less critical. There’s no margin to be as concerned with as just peaking it won’t crash the game.

Both systems will be able to throttle back on frequency and power respectively when idling outside of a game.

In a Eurogamer article Cerny insisted it would take the likes on an intentionally programmed burn-test that flips all transistors every clock-tick to cause the GPU to declock a few percent. He further suggested that from what they’re seeing even when the GPU spends an entire 33ms frame doing actual work with no idle it’s not reducing its clocks.
He clarified that a race to idle condition wasn’t being used to keep the clocks artificially high, and that even under constant work they stayed high.

Remember, heat is generated by calculation work, not clock speed alone.

PS5’s targeting of watts instead of an estimated peak is about cooling and efficiency. It’s not about “boosting” up in the same way a mobile or PC CPU or GPU does. The people still insisting and implying PS5 works that way have failed to understand what is going on, and are likely intentionally trying to get people to believe it’s working as a mobile or PC boost clock does, for whatever strange reason.

Tables that compare the two GPUs like the last one posted here, that had TF in one column, and ROPs in another are also being disingenuous.

For the TF column, that number is a performance metric that has been calculated by multiplying some figures by the GPU core clock-speed.
For the ROP column the clock-speed is then disregarded, even though ROP performance is one of those fixed function parts of the GPU that scales with clock-speed.
The two numbers being provided aren’t comparable if the clock-speeds are different.
The same applies to the cache figures. A cache of size N at 2Ghz has twice the bandwidth of a cache at size N at 1Ghz.
This is what Cerny meant by a rising tide lifting all boats.

If you want to compare teraflops, then you need to compare the other areas of the GPU also with the clock-speed in mind. Failing to do that is to be misleading. Maybe even intentionally so, although I’m more inclined to believe the people making these kinds of comparisons just don’t understand what’s going on and how things really work.

Both the PS5 and XSX GPUs will be better at each other when doing different work loads. The XSX clearly has an advantage in outright theoretical compute ability, and therefore ray tracing ability, but how the rest of the system feeds these machines, how efficiently they’re used, how well the different APIs are written, and how skilled the game and engine developers are will have far more of an impact on the end result.

For clarity, and it’s worth repeating, I’m impressed and really happy with the job both companies are doing. Microsoft is definitely back on the right track and fans of that system should be very happy. I’m personally more excited about PS5 and what its IO might bring to the table and will be buying that first, but I’ll also be very happy to spend my money on an XSX and will be doing exactly that, too. Microsoft deserve to see that focusing the device as a gaming machine makes them money again.
Both of these babies are impressive. They’ll be closer in multi-platform perfomance than some people are suggesting (hoping?). It’s going to be a great ~7 years.
Even PC is going to take a quantum leap in response to this. Everyone wins. Be happy!


Really glad someone summarized what Cerny wants us to understand.

But i am pretty sure some fanboy will say this is only overlocking:messenger_weary:
 

Murder187

Member
Well I do have the theory that some people will see.the XSX as less powerful due to how fast the I/O is on the PS5. That's if the difference is really noticeable between the two. I'm talking about loading being almost non existent on the PS5 compared to the 10 seconds it takes to load a game on the XSX for example.
More powerful to most people would be graphics xbox but we know Sony first party studios have amazing graphics on lesser hardware so ms need to hope their first party came keep up
 
Well I do have the theory that some people will see.the XSX as less powerful due to how fast the I/O is on the PS5. That's if the difference is really noticeable between the two. I'm talking about loading being almost non existent on the PS5 compared to the 10 seconds it takes to load a game on the XSX for example.
Loading games is not what I constitute as power and many won’t. Even if I can load a whole world in mere seconds does not
Mean I will have the best visual experience. Both systems will require developers with a keen eye on detail, that’s what’s going to sell consoles.
 
Yeah first it was Mark Cerny who was lying about PS5 having RT, then PS5 being on RDNA2 then the Crytek guy was also lying and now it is Tim Sweeney who is lying. How dare anybody talk anything positive about PS5, Xbox Series X has 12, I repeat 12 TFLOPS!

Why is it so hard for the Xbox fanatics to even hear someone say anything positive about PS5? You folks have the MOST POWERFUL console with all the advantages over PS5 (MS isn't even competing with Sony and handily beating them). They have more higher clocked cpu, more TFLOPS gpu, faster RAM, faster ssd(they are deluding themselves with claims of 3 times 4.8gbps but we'll bite, thanks to XVA, BCPACK, AND SFS), more studios with MS' deep pockets no studio is free from the threat of acquisition, more games than they can announce and market properly.

Take all of these and have fun don't go around spoiling fun for others.

And if you truly love xbox then criticize the gross mistakes that MS has done with the previous inside xbox event. They take the blame and continue to so same things. Phil Spencer tweets that he is excited for starting the next gen campaigning with honesty and transparency. They outright lied setting wrong expectations and failing to deliver on their own words. Jez Corden did a good article criticizing that, even praising SoP and NinDirect and suggesting that direction for inside xbox.

Just a guess here, but I would say that the United States is experiencing an epidemic of stupidity, in addition to the pandemic. The data strongly suggests that poorly educated white males appear to be particularly susceptible, likely stemming from a powerful, egotistical, unstable, and fundamentally dishonest role model. This widespread stupidity also seems to be exasperating the damage from COVID-19 both in lives and dollars. To say much more here would wander unnecessarily off topic, but could be elaborated upon further in the appropriate thread.

“Someone has to stand up to experts!”




Now back to your regularly scheduled programming...

As others have already stated, I think Microsoft is doing a much better job this time around, especially considering its history of utter disasters. I hope to see them add further value to their platform, bringing together astounding talent and content that compels consumers to consider them. It just makes the ecosystem that much richer for all of us.
 

geordiemp

Member
Loading games is not what I constitute as power and many won’t. Even if I can load a whole world in mere seconds does not
Mean I will have the best visual experience. Both systems will require developers with a keen eye on detail, that’s what’s going to sell consoles.

Correct, most people see power as what is achieved by seeing a demo run in front of them, not by words or numbers or marketing campaigns.

We have seen the incredible UE5 demo and the power of Ps5 to be able to do next gen level interactive gameplay at that fidelity with photo realistic environments / 8K assets and praised by Epic in video and in text..

We wait for the power of XSX to show something, hopefully soon we will see some next gen gameplay and assets as we are all bored.
 
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LED Guy?

Banned
WOW this Unreal 5 PS5 demo is making some people really butthurt....we all know why, but I don't want to ignite the flames here or else I'll get suspended or removed.

All I gotta say now is, Unreal 5 that was shown on the PlayStation 5 DESTROYS every other tech demo or showing we have ever seen!! Yes, including those Nvidia demos, the Unity "Heretic" demo and even Hellblade 2.

Actually, Hellblade 2 looks like garbage compared to Unreal 5 demo! 😂😂😂😂😂😂

Well, that Hellblade 2 showed an unbelievable amount of textures and geometry with no LOD transitions at all, and then Digital Foundry's Alex Battaglia questioned the trailer and he said that it might be pre-rendered......little did he know, he got exposed, because I think it was running on Unreal 5's latest technologies and it was running in real-time on Xbox Series X using the same tech that was used in that demo, the PS5 demo actually showed way more geometry and better lighting than that Hellblade 2 demo, FACTS!!

He got exposed and now he is paying for it, that's better. 😂😂😂

Just compare the two


Eprv9nN.png



AU7ciNx.jpg
 
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Dee_Dee

Member
I have a question about 8k textures. If the game has 8k textures but the game resolution is 2k or 4K won’t the textures only match the resolution of the game? Won’t 8k textures be a waste?

Sorry if this is a dumb question
 

ToadMan

Member
I think your close when the PS5 is the Tf performance baseline and games begin to push hard. When the PS5 begins to stutter and drop frames the series x will have 18% more grunt to keep things smooth. Also the ue5 really set these unreal expectations of multiplatform games that ubisoft, ea ect will spend 10s of millions to create a special Sony only 8k Hollywood level assets for their games. The series x and pc will be the baseline for these multiplatform games asset wise they are not spending a dime more for another set of assets to help Sony. Every dime saved is another going to make the stock holders happy that is job 1 at the end of the day for them.

The problem for Xsex in your scenario is that it’s extra power comes from extra parallelism (36 CUs vs 52 CUs but Xsex CUs are 20% slower) and not clock speed. Getting that extra performance will take extra work. Will multiplat developers bother doing extra work to get 2 or 3 extra frames? I doubt it.

Back in PS3 days, multiplat developers weren’t bothering to use parallelism to fix the massive FPS and res shortfall compared to the 360.

As you say - they won’t spend a dime they don’t have to so exploiting a small amount of extra power by further re-engineering their data to support more CUs is a non starter.
 
I have a question about 8k textures. If the game has 8k textures but the game resolution is 2k or 4K won’t the textures only match the resolution of the game? Won’t 8k textures be a waste?

Sorry if this is a dumb question
No because the closer you get to the object, the detail increases before your eyes. Like unlimited detail. A ball or wheel stays round the closer you look at it.
 

LordOfChaos

Member
Tim Sweeney has been replying to a lot of folks regarding UE5 and the PS5. Imagine thinking you know more than him because you may have built a PC.


This is where Linus seemed to willfully misunderstand-



The peak speed isn't the only or even main point of the PS5 SSD, the IO complex was built around removing the things that make games gain less than they should from them - you may get 10x faster than a HDD, but a game only loads twice as fast, because of DMAs, check-ins, definitely decompression and other things putting a load on the CPU and limiting speeds. The IO complex is meant to remove all of these as bottlenecks. Hence "far ahead" rather than "higher peak speed". It's funny because Linus does eventually stumble into the point of this being CPU bound after thrashing Sweeney for his statement.

Is all this a productive avenue? We'll all find out together through the course of next gen, but I'm banking on Sweeney not talking out of his ass.
 

geordiemp

Member
I have a question about 8k textures. If the game has 8k textures but the game resolution is 2k or 4K won’t the textures only match the resolution of the game? Won’t 8k textures be a waste?

Sorry if this is a dumb question

Why does a film on a blue ray or nextflix streamed in 4k look so real on your TV.

Thats because the film is recorded from an infinite source - real life, and downsampled from infinite to the camera.
 
I have a question about 8k textures. If the game has 8k textures but the game resolution is 2k or 4K won’t the textures only match the resolution of the game? Won’t 8k textures be a waste?

Sorry if this is a dumb question
No because the closer you get to the object, the detail increases before your eyes. Like unlimited detail. A ball or wheel stays round the closer you look at it.

epic-insists-unreal-engine-5-ps5-tech-demo-crevice-shimmy-wasnt-a-loading-trick-1589539892367.jpg


Precisely why this part was in the demo.
 

Jerm411

Member
Xbox executives are also to blame for these toxic people. It's because they continue to associate themselves with these trolls and Greenberg himself trolls with his recent reaction to the Unreal 5 demo on PS5. Constantly for years just talk and talk and very little delivering on those talks.

They never learn...it’s always talk talk talk....hype...talk some more and then show...

Sony on the other hand just STFUs until they’re ready and then drops bombs. Don’t see the constant hype and chatter.

Everyone has been praising MS’ at their transparency and while cool, they and their talking heads (y’all know who) over saturate the same boring talking points over and over and over again....they need to learn that less is more.

If I never hear Smart Delivery, teraflops, HW RT, etc. again I’ll be a fucking ok...

Would I like Sony to show or talk more? Of course because I’m hyped as hell for the PS5. I completely understand their marketing though and I think it’s brilliant, hell it’s been proven to be so.
 

Sinthor

Gold Member
Loading games is not what I constitute as power and many won’t. Even if I can load a whole world in mere seconds does not
Mean I will have the best visual experience. Both systems will require developers with a keen eye on detail, that’s what’s going to sell consoles.

But what we're talking about when we say loading is more apparent to the eye is what the AVERAGE CONSUMER will see. They may see higher numbers on one, but see instant loading on another and THAT may be seen as more powerful to them. That's the idea, anyway.
 
They never learn...it’s always talk talk talk....hype...talk some more and then show...

Sony on the other hand just STFUs until they’re ready and then drops bombs. Don’t see the constant hype and chatter.

Everyone has been praising MS’ at their transparency and while cool, they and their talking heads (y’all know who) over saturate the same boring talking points over and over and over again....they need to learn that less is more.

If I never hear Smart Delivery, teraflops, HW RT, etc. again I’ll be a fucking ok...

Would I like Sony to show or talk more? Of course because I’m hyped as hell for the PS5. I completely understand their marketing though and I think it’s brilliant, hell it’s been proven to be so.
Yeah. Just give me games to fucking play dude. And let the experts scrutinize the graphics.
 

geordiemp

Member
They never learn...it’s always talk talk talk....hype...talk some more and then show...

Sony on the other hand just STFUs until they’re ready and then drops bombs. Don’t see the constant hype and chatter.

Everyone has been praising MS’ at their transparency and while cool, they and their talking heads (y’all know who) over saturate the same boring talking points over and over and over again....they need to learn that less is more.

If I never hear Smart Delivery, teraflops, HW RT, etc. again I’ll be a fucking ok...

Would I like Sony to show or talk more? Of course because I’m hyped as hell for the PS5. I completely understand their marketing though and I think it’s brilliant, hell it’s been proven to be so.

Smartly delivered, only exclusively by Jerm

I will get my coat...
 

xacto

Member
Tim Sweeney has been replying to a lot of folks regarding UE5 and the PS5. Imagine thinking you know more than him because you may have built a PC.


This is where Linus seemed to willfully misunderstand-



The peak speed isn't the only or even main point of the PS5 SSD, the IO complex was built around removing the things that make games gain less than they should from them - you may get 10x faster than a HDD, but a game only loads twice as fast, because of DMAs, check-ins, definitely decompression and other things putting a load on the CPU and limiting speeds. The IO complex is meant to remove all of these as bottlenecks. Hence "far ahead" rather than "higher peak speed". It's funny because Linus does eventually stumble into the point of this being CPU bound after thrashing Sweeney for his statement.

Is all this a productive avenue? We'll all find out together through the course of next gen, but I'm banking on Sweeney not talking out of his ass.


I am not even surprised at various people accusing Sweeney, I mean they didn't believe Mark Cerny either, why would they believe Sweeney.

We're swiftly moving into the realm of medical conditions, where some people just prove that insanity is nothing to scoff at.
 
I agree...I was just using that statement to make my further point, ties in with it.

I understand where your going. I would love to know PlayStations plans for the next 5 years but these companies have the right to keep information from us. As long as they don't hide anything that could be terrible for us then I don't see an issue with them doing this.

For example, there's lots of complaints about Sony not showing the console or games. But Im 100% confident that we will see those things before the system launches. Just because the competition showed some of those things earlier doesn't make it wrong that Sony hasn't yet.
 

THE:MILKMAN

Member
Tim Sweeney has been replying to a lot of folks regarding UE5 and the PS5. Imagine thinking you know more than him because you may have built a PC.


This is where Linus seemed to willfully misunderstand-



The peak speed isn't the only or even main point of the PS5 SSD, the IO complex was built around removing the things that make games gain less than they should from them - you may get 10x faster than a HDD, but a game only loads twice as fast, because of DMAs, check-ins, definitely decompression and other things putting a load on the CPU and limiting speeds. The IO complex is meant to remove all of these as bottlenecks. Hence "far ahead" rather than "higher peak speed". It's funny because Linus does eventually stumble into the point of this being CPU bound after thrashing Sweeney for his statement.

Is all this a productive avenue? We'll all find out together through the course of next gen, but I'm banking on Sweeney not talking out of his ass.


Exactly. It amazes me to see such 'tech gurus' mess up so bad and I say that as someone that thought they new less than them about this tech.

I bet Sony and Cerny are laughing their tits off.....
 

Jerm411

Member
I understand where your going. I would love to know PlayStations plans for the next 5 years but these companies have the right to keep information from us. As long as they don't hide anything that could be terrible for us then I don't see an issue with them doing this.

For example, there's lots of complaints about Sony not showing the console or games. But Im 100% confident that we will see those things before the system launches. Just because the competition showed some of those things earlier doesn't make it wrong that Sony hasn't yet.

....and that’s what I was saying lol.

I think Sony’s build up and marketing so far has been extremely smart.
 
Alex you God damn fool.

Tim Sweeny Epic founder: PS5 SSD is super fast, great IO, eliminates bottlenecks and there's nothing like it in the market now. It enabled us to create that nextgen demo you've seen.

Alex: ummt ahhh urrghrgh yea I dunno uhhh we need to wait uhmmmuhh

Some random Chinese dudes running a video of the demo on their laptop at 1080p40

Alex: Oh yus that lines up FACTS.

You God damn wanker. I seriously hope you get thrown off DF.

In our company ( big company that has nothing to do with games), people with similar attitude are usually laid off.
I don't think he will keep his job at Eurogamer.
 
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