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Next-Gen PS5 & XSX |OT| Console tEch threaD

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geordiemp

Member
So many cry babies in here .. it's just a speculation for god's sake .. for the recored someone asked Chris Grannell weeks ago about the ''staggering difference'' and he hinted that the difference is even bigger compared to the ps4pro/x1x which means > 40 %

Is that the guy who has not written a game in 10 years and is friends with timdog on twitter. We hada good laugh at that.

Your killing us. It hurts. Are you timdog, do you sit in carparks and try to see who buys what console...?

Tell us about Github please. Tell us more about dat powa.
 
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So many cry babies in here .. it's just a speculation for god's sake .. for the recored someone asked Chris Grannell weeks ago about the ''staggering difference'' and he hinted that the difference is even bigger compared to the ps4pro/x1x which means > 40 %
Is not about "cry babies" is just is clear you don't have an idea in how the GPU works and this makes your conclusions so ridiculous.

Is level: my car which has V8 with almost 20% more horsepower compare to your turbo V6 so for this reason will reach a time 40% better than your v6 in the race.
 
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martino

Member
So many cry babies in here .. it's just a speculation for god's sake .. for the recored someone asked Chris Grannell weeks ago about the ''staggering difference'' and he hinted that the difference is even bigger compared to the ps4pro/x1x which means > 40 %
giphy.gif
 
So many cry babies in here .. it's just a speculation for god's sake .. for the recored someone asked Chris Grannell weeks ago about the ''staggering difference'' and he hinted that the difference is even bigger compared to the ps4pro/x1x which means > 40 %

You don't have to resort to insults to speculate though. That only provokes other users and derails the thread which stops us from having a civilized discussion.
 
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xacto

Member
Its kinda strange people only talke only about the teraflop difference .. which is by itself is significant '' i still belevie the PS5 is a 9 TF mechine''
while ignoring other XSX hardware advantages like :
- 112GB/s higher mem bandwidth
- 3.1GPixels higher fillrate
- 58GTexels higher texture rate
Mark my words .. the XBX will be > 40 % faster

I will not even buy the new Xbox... you wanna know why? Because I have a laptop that can run videos of games that can be played on Xbox and that is good enough. An engineer said that, not me.

"Mark my words" on this forum are famous last words, did you know that?
 

xacto

Member
Sony incels strike again .. cannot wait until those consoles hit the market and see the DF analysis .. i already know what they will say by then .. ''SoNy eXcluSive GaMes Is The oNly ThinG ThAt MatteRs tO Me'' .. btw my main console this gen is ps4 .. but i am more excited for the XSX next gen ..

You can already watch DF analysis even now, they're very funny indeed. And they will be even funnier. Get your box of Kleenex ready 😂
 
15 % of what ?

Its about efficiency of quality assets from storage to screen that looks good, we all learnt that this week.

1440P upscaled looks better than ANYTHING else shown so far

Agreed.

A 30FPS video of real life shot on a mobile phone at 1080P looks better than any current game would at 4K 60FPS.

Next generation isn't pixels per unit of time. I can already go nuts on CS:GO on a 240Hz monitor and the game is doing nothing new at all. It's a sharper and more fluid version of what we've had for a decade.
Next generation for me is more detail in the world, more density, more variety, being able to see right across an insanely big open world etc
 

Bo_Hazem

Banned
Well it may be old, but I've never seen that screen leak before. I also heard lots of more damaging and poisonous stuff to their reputations were deleted when they realized there was a spy, lots of stuff deleted off era...

So are they saying, Tommy Fisher was an XBOX plant to get Sony's fans all hyped up towards a fall. Funny it backfired because we are still very impressed with the system, perhaps even more impressed for all the custom work and effort Cerny put in vs a 13TF console without an SSD as good or IO, the geometry engine, the tempest engine or the efforts into the haptic controller. 13TF would mean these other aspects of the console would not be as good since price is a heavy consideration..

The lengths these guys would go to, but I'm sure the PS5 PRO will hit 13TF or more, but it would be on top of a very impressive architecture and console design...

Man, glad to have you around, not sure if you weren't around for some reason but welcome! And about that PS5 Pro, don't worry, it'll be a chiplet/X3D stacked that would produce at least 20.6TF and 72CU's! A smart way planning ahead to meet AMD's future road map of only using 36/40CU dies, thanks to PaintTinJr PaintTinJr as I understood, and stack them up. Cheaper dies and higher yields, what's not to like? Big Navi "might" be the first stacked GPU with 80CU's (40+40?).

uKVw6SDyMdFhadCDeqtGE9.jpg


2023-2024 gonna be juicy! :messenger_smiling_hearts:
 

Radical_3d

Member
Man, glad to have you around, not sure if you weren't around for some reason but welcome! And about that PS5 Pro, don't worry, it'll be a chiplet/X3D stacked that would produce at least 20.6TF and 72CU's! A smart way planning ahead to meet AMD's future road map of only using 36/40CU dies, thanks to PaintTinJr PaintTinJr as I understood, and stack them up. Cheaper dies and higher yields, what's not to like? Big Navi "might" be the first stacked GPU with 80CU's (40+40?).

uKVw6SDyMdFhadCDeqtGE9.jpg


2023-2024 gonna be juicy! :messenger_smiling_hearts:
Stacking. The promise that never comes.
 

psorcerer

Banned
Crysis was pretty much the only game that was designed for high end pc's. 99% of games were made to run on consoles and low end rigs just the same as today

Crysis was maxing out on VRAM bandwidth and latency.
Both increase very slowly with the new GPU releases.
So it's kind of backwards: Crysis was so much not optimized, that it run bad even on 2x or more capable machines.
 
Wait will the Series X run games at a fixed 12TF’s or am I misunderstanding anything?

It's the latter as a game running at a "fixed" amount of computation makes no sense. It's not how games work, and 12TF is a theoretical maximum that even a brutal burn test would struggle to fully utilise that would overheat the chip or draw too much power, both resulting in a crash.
 

thelastword

Banned
Man, glad to have you around, not sure if you weren't around for some reason but welcome! And about that PS5 Pro, don't worry, it'll be a chiplet/X3D stacked that would produce at least 20.6TF and 72CU's! A smart way planning ahead to meet AMD's future road map of only using 36/40CU dies, thanks to PaintTinJr PaintTinJr as I understood, and stack them up. Cheaper dies and higher yields, what's not to like? Big Navi "might" be the first stacked GPU with 80CU's (40+40?).

uKVw6SDyMdFhadCDeqtGE9.jpg


2023-2024 gonna be juicy! :messenger_smiling_hearts:
To be very honest, just yesterday I was thinking again on how they might devise the PS5 PRO and perhaps I have already detailed it in some thread before, but I was thinking a butterfly setup similar to PS4 PRO, so indeed 72 CU's, maybe some additional ram. Stacked chips should be great too, maybe there is some truth to it since Sony's cooling approach patent on either side of the silicon seems to suit stacking technology down the road.....In Cerny I trust though, he sees things several steps ahead, so if there is a PS5 PRO, I'm pretty sure he has already planned for it quite a bit...
 

Ascend

Member
Wait will the Series X run games at a fixed 12TF’s or am I misunderstanding anything?
TF is calculated based on amounts of compute units and clock speed. Fixed clock speed = fixed TF. That does not mean that the full TF will be used at all times though. It does mean that it should be available at all times, even though in practice you don't reach max use easily if at all. And obviously, variable clocks means variable TF available.
 

PaintTinJr

Member
Everyone calls them BC, OpenGL has been calling them BC for years, there isn't even a DXT name for BC4 through 7. Some poeple still refer to BC1-3 as DXT, old school I guess :) And I'm not really sure what DX or MS has to do with it. Actually, what you are saying is pretty ironic because DXT1 through 5 were named after MS's fourCC code for them :)

Regarding the delay, it works just like any LOD delay today, but instead of taking 4 seconds, it takes 33ms. Most streaming is textures anyway, so you should more FUD about textures than polygons :)

Even the demo had "pop-in":
EYMkuzXU0AALYf_

No one noticed it, because it's so quick. So I'm assuming more of that on the XSX.
Block compression, whether named S3_TC (from Savage 3D technology originally) and debranded as generic DXTn, or using the newly DX10 BC/BCPACK moniker is hardly the topic. The important point is still about it being a lossy compressor, to offset storage bandwidth deficiency against lossless textures.

It seems you don't quite appreciate the difference in lossy formats, say comparing BC to jpeg for instance, if you feel my speculation about using BCpack textures could result in flashing pixels if sampling on an error.

Unlike jpeg, S3_TC/DXT compression is better at retaining hard edge details - because you can guide the block compressor to prioritize what it wants to retain.. The downside being that discontinuity errors are then more likely for what it was prepared to lose, because the compressor hasn't treated the image as a complete signal like jpeg does. Jpegs will lose precise detail at the expensive of retaining the overall shape of the signal as best it can through the compression ratios - which wouldn't cause harsh discontinuity errors.

As for the discussion about pop-in. you are going to have to work much harder to make that point.

Problem 1. Epic said the data for each frame gets crunched new every frame - obviously you can't fit the billions of polygons and 8K texture source data in memory, and only what gets rendered goes in the 16GB - so classic pop-in as you are describing doesn't exist in the scene, unless you are claiming Epic engineers are wrong.

Problem 2. pop-in is visualized by seeing higher quality LoD/mipmap arrival over multiple frames. The video source is lossy compressed through h.264/h.265 so no way of telling if it was video encoding or engine errors, and the handful of native stills won't be for 3 consecutive frames at this point.

Problem 3. The scene is of an Ancient building in the desert, and IMHO that picture actually just looks correct. The parts of the building have been artistically aged differently to make it look organic - like the wind and sand have damaged it differently - as it should be, rather than some perfect shinny render of the same geometry multiple times without any flaws.
 
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noise36

Member
ts about efficiency of quality assets from storage to screen that looks good, we all learnt that this week.

1440P upscaled looks better thank ANYTHING else shown so far

/gamers "nextgen is 4K60, HDR, ray tracing, advanced AI, interesting stories, memorable NPC and monsters, lots of stuff going on at once"

/Sony "nextgen is 2K/30, no AI, a walking simulator with SUPER detailed rocks"

/gamers "nextgen is 2K/30, no AI, a walking simulator with SUPER detailed rocks"
 

DeepEnigma

Gold Member

Bo_Hazem

Banned
To be very honest, just yesterday I was thinking again on how they might devise the PS5 PRO and perhaps I have already detailed it in some thread before, but I was thinking a butterfly setup similar to PS4 PRO, so indeed 72 CU's, maybe some additional ram. Stacked chips should be great too, maybe there is some truth to it since Sony's cooling approach patent on either side of the silicon seems to suit stacking technology down the road.....In Cerny I trust though, he sees things several steps ahead, so if there is a PS5 PRO, I'm pretty sure he has already planned for it quite a bit...

Yup, I remember reading that from the official patent register in some US agency.

xkhahxsexmu41.jpg


It's undeniable at this point that it'll be stacked, probably this is a collaboration between both Sony and AMD as making innovative tech, like the stacked sensor for smartphones, even stacked sensors in their new mirrorless cameras that are dominating. Lately they've introduced 3-layers of stacked sensors:

iedm-2017-sony-stack.png


It was attempted by Sony before somehow with the PS Vita, as @dan_of_orion has pointed out previously:

Sony’s PS Vita Uses Chip-on-Chip SiP – 3D, but not 3D

Inside we found the usual set of wireless chips, motion sensors, and memory, but the key to the increased performance of the PS Vita is the Sony CXD5315GG processor, a quad-core ARM Cortex-A9 device with an embedded Imagination SGX543MP4+ quad-core GPU.

New+Picture+%25281%2529.png


This type of face-to-face connection showed up back in 2006 in the original Sony PSP, and Toshiba had dubbed it “semi-embedded DRAM”, now they are calling it “Stacked Chip SoC”. The ball pitch is an impressive ~45 µm, almost as tight as TI’s copper pillars, but they are staggered to achieve 40-µm pitch.

New+Picture+%25282%2529.png



Sony is thinking out of the box, and driving AMD with it to make more efficient solutions.
 

THE:MILKMAN

Member
Not sure chip stacking will be a thing but I can see how the heatsink patent could work. It would be like the PS4 used both sides of the motherboard for the GDDR5 chips but this time it would be the 12 flash chips/flash controller with a heatsink connected via TSV to main SoC/8 GDDR6 RAM chips with a bigger heatsink.
 

Shmunter

Member
Loading games is not what I constitute as power and many won’t. Even if I can load a whole world in mere seconds does not
Mean I will have the best visual experience. Both systems will require developers with a keen eye on detail, that’s what’s going to sell consoles.
Fact: PS5 will help keep backlog smaller. Biggest issues being tackled by next gen
 

ZeroFool

Member
Just played Hellblade on PC for the first time, and all I could think about is how much better it would look with UE5 tech. It is already not that horrible and the vegation was nice. Character model was much better than I expected and really not far off the Hellblade 2 stuff we have seen so far.

I am still upset that I upgraded my motherboard this year, I really should have waited as reading around there will be some interesting new motherboards inside 2021. I better start saving as I do love to tinker. New Samsung nvme has darn good read speeds, but not so much on writing. Don't quote me as I need to double check, but 6.5GB/s?
 

Uzupedro

Member
Holy shit, if Silent Hill is really alive, I'll buy a PS5 as soon as possible (if it's exclusive).
Context: This Nitroid, which I don't particularly know, was charging some journalists (or insiders, whichever you prefer) in relation to the fact that they believed / knew that a new Sillent Hill was in production.
 

Silver Wattle

Gold Member
Its kinda strange people only talke only about the teraflop difference .. which is by itself is significant '' i still belevie the PS5 is a 9 TF mechine''
while ignoring other XSX hardware advantages like :
- 112GB/s higher mem bandwidth
- 3.1GPixels higher fillrate
- 58GTexels higher texture rate
Mark my words .. the XBX will be > 40 % faster
Just had to quote this insanity.

This is flat earther level of denial.
 
T

Three Jackdaws

Unconfirmed Member
Anyone think we'll get a God of War sequel announcement and trailer during the June 4th event? That would be so crazy! if the game is getting released 2-3 years from now it would make sense for them to release some sort of teaser or confirmation over the next few months.

What they were able to achieve with the PS4 is still pretty insane, no load screens or should I see more secret load screens and there was some crazy action sequences, with the capabilities of next-gen my imagination is going crazy wondering what they'll be able to do accomplish.
 

DeepEnigma

Gold Member
Anyone think we'll get a God of War sequel announcement and trailer during the June 4th event? That would be so crazy! if the game is getting released 2-3 years from now it would make sense for them to release some sort of teaser or confirmation over the next few months.

What they were able to achieve with the PS4 is still pretty insane, no load screens or should I see more secret load screens and there was some crazy action sequences, with the capabilities of next-gen my imagination is going crazy wondering what they'll be able to do accomplish.

I don’t think so. I think they will focus on launch titles, and what’s to come soon after in the same fiscal time frame.

My gut is HZD2, due to 4 years since the release and the PC version coming for the first one.
 

thelastword

Banned
Yup, I remember reading that from the official patent register in some US agency.

xkhahxsexmu41.jpg


It's undeniable at this point that it'll be stacked, probably this is a collaboration between both Sony and AMD as making innovative tech, like the stacked sensor for smartphones, even stacked sensors in their new mirrorless cameras that are dominating. Lately they've introduced 3-layers of stacked sensors:

iedm-2017-sony-stack.png


It was attempted by Sony before somehow with the PS Vita, as @dan_of_orion has pointed out previously:

Sony’s PS Vita Uses Chip-on-Chip SiP – 3D, but not 3D

Inside we found the usual set of wireless chips, motion sensors, and memory, but the key to the increased performance of the PS Vita is the Sony CXD5315GG processor, a quad-core ARM Cortex-A9 device with an embedded Imagination SGX543MP4+ quad-core GPU.

New+Picture+%25281%2529.png


This type of face-to-face connection showed up back in 2006 in the original Sony PSP, and Toshiba had dubbed it “semi-embedded DRAM”, now they are calling it “Stacked Chip SoC”. The ball pitch is an impressive ~45 µm, almost as tight as TI’s copper pillars, but they are staggered to achieve 40-µm pitch.

New+Picture+%25282%2529.png



Sony is thinking out of the box, and driving AMD with it to make more efficient solutions.
Nice info

Sweeney said it was an mp4 of PS5 demo playing on the laptop. And chinese site deleted their tweet.
Sorry Alex.
So they were playing a video of the demo on a laptop? And they said the laptop was actually playing at 40fps? It's crazy people are making a big deal about 1440p 30fps, but this is not a final game, I'm sure there is more performance to be had on PS5 even for this demo. Obviously it can run higher than 30fps on PS5. With time and more improvements to the technique and engine, something which happens when a full game is made, then you can probably expect 4k 30-60fps with this technology on PS5.....
 

bitbydeath

Member
I don’t think so. I think they will focus on launch titles, and what’s to come soon after in the same fiscal time frame.

My gut is HZD2, due to 4 years since the release and the PC version coming for the first one.

I thought Guerrilla were also focused on a shooter though from job descriptions which may mean no HZD2 tease just yet if they want to instead focus on Killzone or whatever they have planned first.
 
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