Shmunter
Member
PreciselyI also don't doubt Sony and Epic had a joint marketing deal to make this demonstration for PS5, it's the natural conclusion to the conversations they've had. that lead to PS5 and UE5 ending up where they have.
But that doesn't then just mean it's nothing but a marketing stunt and any old NVMe equipped system could run it in its current state at the same level of detail. If Sony were smart they'd have asked Epic to make something that really makes use of their specific IO, no matter how excessive and pointless it is to use that much bandwidth, purely to demonstrate what can be done.
In other words it can be both: it being marketing and it being genuinely a (pointlessly excessive?) test of PS5 IO aren't mutually exclusive, and it would make less sense for such a marketing deal to result in Epic making something that doesn't play to PS5's strengths and could run on pretty mid-range IO. That would be doing Sony a disservice.
My point is a lot of the "facts" being banded around to dismiss all this as smoke and mirrors actually raise more questions than they answer, and end up implying things that then actually end up making less sense than before when you think about it for more than a moment.
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