• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
So, I was thinking here. Both consoles will have pretty important technologies to improve framerate and avoid slowdowns and stuttering. They'll both support a multitude of dynamic resolutions and LODs, they'll both have Smartshift and Sony goes even a step beyond on this with their variable clocks, their CPUs are actually really good this time around. This is a huge win for gamers.
XSX has not Smartshift.
 
Don't think it will ever happen, more and more looks like it was tailored to PS5 and exclusive.

Sony had creative input on it (didn’t want player control for flying sequence in case people go outside the game), but PS4 has been used to demo Unreal Engine demos before that have ended up becoming public. However I think the previous demos have also been shown running on PC at the same time?
 

Faithless83

Banned
headline from PC Gamer

"UE5 Demo runs better on laptops than on the PS5"


Reading through it, I think he is just going over the Epic China leak/interview



article ends with



edit

It will be really interesting if we are ever able to truly directly compare the demo on all platforms
200.gif
 

Exodia

Banned
Also do you saw he ask UE5 will run well in XSX, not the exact same demo in XSX. UE4 and UE5 will run well even in Nintendo Switch.

And he liked this tweet

Bro if you are going to share tweets search enginer specialized in graphics, not a indie console warrior not at an 'CGI artist & Virtual Worldbuilder '
I know for you sounds the same but are not.

He is a Graphics Optimization R&D and Engine Architect @ Microsoft...man you ppl..

giphy.gif
 
Last edited:

Thirty7ven

Banned
So, I was thinking here. Both consoles will have pretty important technologies to improve framerate and avoid slowdowns and stuttering. They'll both support a multitude of dynamic resolutions and LODs, they'll both have Smartshift and Sony goes even a step beyond on this with their variable clocks, their CPUs are actually really good this time around. This is a huge win for gamers.

I can only imagine what this generation means for third party developers like Bethesda or Ubisoft. Suddenly games like Beyond Good and Evil 2 and Starfield don't sound just like pie in the sky ideas, but actual games.
 
say what you will about the xbox one reveal, Don did a great job investing in games. the launch lineup wasnt anything special, but Forza 4, Ryse, Dead Rising 3 and Killer Instinct were far more appealing than kzsf and knack.

i also liked how he partnered up with insomniac for sunset, funded titanfall when it was about to be cancelled, funded quantum break and scalebound. had coalition work on a new IP and in all, showed me that despite the shitty specs and online only bs, the console would have a bunch of new games. i actually think xbox one had better exclusives in the first two years. i wasnt blown away by forza 4 and dead rising 3, but titanfall and sunset were fantastic games. by far the best games ms has produced this gen. everything starting from 2015 to 2020 has been mediocre at best under Phil Spencer.
Never got to play Titanfall 1 but Titanfall 2 is my favourite FPS in years. The story was short but sweet, and the online was so competitive with a huge skill ceiling. One of the few games I bothered to Platinum. Hope it gets a next-gen sequel.
 

Uzupedro

Member
say what you will about the xbox one reveal, Don did a great job investing in games. the launch lineup wasnt anything special, but Forza 4, Ryse, Dead Rising 3 and Killer Instinct were far more appealing than kzsf and knack.
i also liked how he partnered up with insomniac for sunset, funded titanfall when it was about to be cancelled, funded quantum break and scalebound. had coalition work on a new IP and in all, showed me that despite the shitty specs and online only bs, the console would have a bunch of new games. i actually think xbox one had better exclusives in the first two years. i wasnt blown away by forza 4 and dead rising 3, but titanfall and sunset were fantastic games. by far the best games ms has produced this gen. everything starting from 2015 to 2020 has been mediocre at best under Phil Spencer.
I really don't have much to say so much for those who liked it so much for those who didn't like MS's decisions at the time. I honestly didn't care about next-gen during the time that the consoles were presented, I didn't see either presentation, what I knew was through memes and things that had nowhere to run. I only cared about the next-gen in late 2015.
 

Bo_Hazem

Banned
I gotta say, the new flight simulator looks INSANE. Are the demos or videos shown so far, running on XSX? I can't recall it. Bottom line....wow. I read something about the insane amount of data being used for the visuals as well. Quite the technical feat!

It's a streaming game, it's ~2,000TB in size, cannot be played locally. Still looks amazing.
 
Last edited:

Neo Blaster

Member
Last night, my extremely casual, generally uninformed, believe every rumor they see gamer friend, randomly started talking to me about the UE5 PS5 demo. "Yo, you see that new PS5 game?"

They think all PS5 games will look like that. They have no idea what Xbox Series X is. PS5 is all they know about next gen..

That UE5 demo did a world of marketing for Sony, brilliant move.
That shows how meaningless that Inside Xbox was, and MS is supposed to be marketing king.
 

SlimySnake

Flashless at the Golden Globes
Never got to play Titanfall 1 but Titanfall 2 is my favourite FPS in years. The story was short but sweet, and the online was so competitive with a huge skill ceiling. One of the few games I bothered to Platinum. Hope it gets a next-gen sequel.
i love the campaign in TF2, but the mp was way slower and just didnt have the intensity of TF1.
 

Kerlurk

Banned
Unless Sony wants to go completely crazy and use Leviathan instead of Kraken on the Pro, if there'll even be a Pro. Only time will tell, it's way too early to tell and the PS5 hasn't even released yet.

Couple reasons why Sony probably went with zlib (from zlib's website):
- zlib is designed to be a free, general-purpose, legally unencumbered -- that is, not covered by any patents -- lossless data-compression library for use on virtually any computer hardware and operating system.
- zlib's memory footprint can also be specified fairly precisely.

Remember that zlib is on-chip in the PS5, and it's buffers for decompression are completely on-chip. No CPU, or main-memory is needed. This is huge, and accounts for why faster SSD's on the PC show little to no performance gains when loading games, because, the loading part is small part of it. It's the decompression of assets in memory by the CPU cores, which take up the most time.

With the PS5, main memory, and the CPU cores are not impacted, and thus, initial game loading will be much faster than any PC. Because the CPU's are not needed for decompression, thus also allowing assets to be decompressed in real-time as your playing the game, and the regular game code and memory will not be impacted at anytime with this overhead.

Any Pro model that comes out, will have to use the same compression, or all compressed assets for a game will have to be duplicated to support both compression standards. I can't see that happening in the same generation.

Oodle data compression algorithms are not free, and we have no ideal, what the cost is in number of transistors to implement on a chip, or what size the buffers have to be for decompression.
 
Last edited:
And he liked this tweet



He is a Graphics Optimization R&D and Engine Architect @ Microsoft...man you ppl..

The person of Microsoft replied yes when he was ask about the UE5 running in XSX not same thing but ok test imagine question was other.

The an editor of a web site knows for never publish things without checked good its source says 'yay the demo runs well' I am not sure if
is my english but that is not exactly what the engineer of Microsoft said, yes the engineer give a like instead the normal buzzwords of the entire
team love to use.

But I will give you that, I mean I just had to imagine the marketing work differently for some moments for Xbox you know sometimes they love
to be quiet instant to have Phil Spencer screaming in Twitter "the same demo than the presented run equals or even better" because of course
that doesn't sounds as they way they works.

BTW when I mention to use engineers I talked about 2 persons which were mention not the first tweet.
 

Sinthor

Gold Member
Here;


And a few bonus tweets;




Soo.....the opinions of some Xbox only developers, with no factual knowledge of the PS5? Really? Well, it's all speculation right now so fair enough, I suppose. We'll see more here in the coming weeks and months. Should be fascinating!

Also...Unreal games coming "home" to Xbox? Tell me those folk don't believe that the Unreal engine was designed for the Xbox platform? Hint: it wasn't. Anyway, just some opinions as valid as anyone else's who hasn't gotten hands on with both systems at this point. Good to see that lots of discussion has been sparked though. Who would have thought that a few comments about SSD's and I/O would cause this much ruckus? :messenger_winking_tongue:
 
On another note... BCPack might simply be a collection of the different texture compression techniques listed here;

I heard is already used in xbox one and is very slow ..... I was waiting someone mentioned :lollipop_Mr_Smith:
 
Last edited:

ZeroFool

Member
The Kinect is still absolute magic to my kids, so I think that is what MS really screwed up on the most. They did not cater it to the correct market segment. On the bright side Peter now has his own virtual kid to keep him company while he waits for acorns to grow.

Overall MS needs to do a better job, or even Sony for that matter. We need Kameo and Knack reboots, a Viva Piñata 3 that is not bloated like 2. I would even say both companies could destroy Leapfrog with some educational games (disclaimer I had two indie educational games on 360 that were horrible mainly because of my budget and talent). I would not take any of that time spent back though, it was fun to help bug review games like Dust as a quick example and getting to know those developers.

Both companies should buy equal rights to Nintendo! Ha ha
 

JLB

Banned
Geoff Keighley called it gameplay because that tech demo is a playable demo. It is unlike the Infiltrator tech demo or the Elemental or the Samaritan which were not playable, they just showed the graphical features.

Its quite deceptive. The same way Watch Dogs was deceptive. That playable demo has no AI, no menus, no UI overlay. Its not quite real. Non of those additional systems were in play. And this was a 30fps demo, so my guess is that getting it run at 60fps is relatively a challenge.
 

dr guildo

Member
Its quite deceptive. The same way Watch Dogs was deceptive. That playable demo has no AI, no menus, no UI overlay. Its not quite real. Non of those additional systems were in play. And this was a 30fps demo, so my guess is that getting it run at 60fps is relatively a challenge.

AI is CPU's affair tho.
 

FranXico

Member
Its quite deceptive. The same way Watch Dogs was deceptive. That playable demo has no AI, no menus, no UI overlay. Its not quite real. Non of those additional systems were in play. And this was a 30fps demo, so my guess is that getting it run at 60fps is relatively a challenge.
Everybody watched it knowing it was a game engine tech demo. The premise alone prevents it from being deceptive.

And the demo ran with v-sync on and frame rate capped at 30 for stable video output, Epic already confirmed it runs above 30 (though obviously not at 60 yet) with both of those options off. Probably tears frames like it's nobody's business too, though. I think they will get it up to 60fps on both PS5 and XsX before final release.
High-end PCs will very easily reach (and maybe even pass) 60fps without breaking a sweat, I'm confident of that too.
 

Ascend

Member
Bro if you are going to share tweets search engineer specialized in graphics, not a indie console warrior not at an 'CGI artist & Virtual Worldbuilder '
I know for you sounds the same but are not.
Why do you always have to make these backhanded comments? And if you think a CGI artist knows nothing, I don't know what to tell you. I guess I'll be leaving this here;

CGI Artists (also known as computer graphics artists) create 2D and 3D assets used in developing video games and digitally animated films. A CG artist's work usually revolves around finding balance between artistic sensibilities and technical limitations while working within a development team.[1]

In a game development context, CG artists work closely with game directors, art directors, animators, game designers and level designers. CG Artists (typically, technical artists) will also work with game programmers to ensure that the 3D models and assets created by the art team function as desired inside a game engine.

CG artists are typically skilled at creating both 2D and 3D digital art, and often specialize in one or more subsets of content creation such as: hard surface modeling, organic modelling, concept art painting, architectural rendering, animation, and/or visual effects. If the CG artist is a technical artist, they will usually also have programming skills such as shader and script writing, character rigging, and/or skill in languages such as Python, MEL, C++, or C#.


 
Why do you always have to make these backhanded comments? And if you think a CGI artist knows nothing, I don't know what to tell you. I guess I'll be leaving this here;

CGI Artists (also known as computer graphics artists) create 2D and 3D assets used in developing video games and digitally animated films. A CG artist's work usually revolves around finding balance between artistic sensibilities and technical limitations while working within a development team.[1]

In a game development context, CG artists work closely with game directors, art directors, animators, game designers and level designers. CG Artists (typically, technical artists) will also work with game programmers to ensure that the 3D models and assets created by the art team function as desired inside a game engine.

CG artists are typically skilled at creating both 2D and 3D digital art, and often specialize in one or more subsets of content creation such as: hard surface modeling, organic modelling, concept art painting, architectural rendering, animation, and/or visual effects. If the CG artist is a technical artist, they will usually also have programming skills such as shader and script writing, character rigging, and/or skill in languages such as Python, MEL, C++, or C#.


I will not go much because my intention is not to offend the artist's work ... did you see his / her work? only with that you will realize of what I was talking about
 

Vae_Victis

Banned
headline from PC Gamer

"UE5 Demo runs better on laptops than on the PS5"


Reading through it, I think he is just going over the Epic China leak/interview



article ends with



edit

It will be really interesting if we are ever able to truly directly compare the demo on all platforms
Wait, are they seriously portraying Tim Sweeney denying the demo ever run on a PC as "adding to the confusion" and "tribalism" (also implying he is flat out lying, BTW)?

PCGamer always had an underlying PC elite tone and some shit contributors, but holy fuck this is on another level entirely. Even the trash fanboy websites who initially reported on this eventually retracted or deleted their articles, PCGamer is drinking a gallon of kool-aid and 100% proud of it.
 

Bo_Hazem

Banned
You're assuming they've already made a PC build of the PS5 demo and have run it on various configurations to benchmark it and get an idea of what is or would be required in future. What if at this stage it was built on/for a PS5 dev-kit using PS5 SDK ready for GDC 2020? This is all work in progress. Nanite, Lumen and UE5 are still well over a year away from being ready for public release. It makes no sense to start quoting required specs if they're going to be changing constantly over the next few months.
You're free to have your suspicions, but to effectively call anyone that doesn't agree with you an idiot or gullible is a bit silly in my opinion.

42c7yg.jpg
 
Last edited:

Insane Metal

Gold Member
I don't think it applies in the XSX case as MS confirmed fixed clocks. In fact Rich Leadbetter stated that MS made a point to emphasis this several times during his early March visit to Redmond the clocks were fixed. My takeaway being MS knew full well Sony were variable. ;)
Makes sense, thanks.

So Sony has nice tech to avoid stuttering and lowering framerates. :p
 

xacto

Member
headline from PC Gamer

"UE5 Demo runs better on laptops than on the PS5"


Reading through it, I think he is just going over the Epic China leak/interview



article ends with



edit

It will be really interesting if we are ever able to truly directly compare the demo on all platforms

Drugs are a terrible thing.
 

xacto

Member
Soo.....the opinions of some Xbox only developers, with no factual knowledge of the PS5? Really? Well, it's all speculation right now so fair enough, I suppose. We'll see more here in the coming weeks and months. Should be fascinating!

Also...Unreal games coming "home" to Xbox? Tell me those folk don't believe that the Unreal engine was designed for the Xbox platform? Hint: it wasn't. Anyway, just some opinions as valid as anyone else's who hasn't gotten hands on with both systems at this point. Good to see that lots of discussion has been sparked though. Who would have thought that a few comments about SSD's and I/O would cause this much ruckus? :messenger_winking_tongue:

It makes one wonder, where did the TF discussion go? Does it matter anymore, or actually... does it even matter MUCH anymore? I know, when Sony leads, others must follow, but... it's not funny. It just shows how weak and pathetic others are.
 

sircaw

Banned
It makes one wonder, where did the TF discussion go? Does it matter anymore, or actually... does it even matter MUCH anymore? I know, when Sony leads, others must follow, but... it's not funny. It just shows how weak and pathetic others are.

That Tf bone will be coming back, that number means everything to some people and will never let it be.
You wait for it, give it a couple of weeks/month and boom, you will get some propaganda video/dealer or some retarded tweet by colteastwood saying it is the second coming of Christ.
 
I think I can wrap up my thoughts on the UE5 demo situation with this:

I'm really not that concerned with resolution/FPS. As per usual, there will always be PC hardware that can run something at a higher rez or higher FPS than a console can. I don't think that will ever change.

However, as far pure visual fidelity/image quality, I just need to know if there is difference in how good it can look from platform to platform based strictly on storage bandwidth.

If we end up getting comparisons that prove, without a doubt, that the PS5 version looks better than the others due to it's SSD/data processing speed then that would be a pretty huge win for Sony IMO. If the demo looks the same on XsX and PS5 but worse on a PC with a standard SATA SSD (like an 850 Evo, or something like that), that is still a win, but not quite as pronounced (IMO).

I have to think, based on Epic's comments, that there is some sort of difference between how good it can look from an old school SSD compared to NVME drives, but I would love to see it side by side, shown clearly.

It's something I will be curious about until we, hopefully, find out for sure.
 

sircaw

Banned
I think I can wrap up my thoughts on the UE5 demo situation with this:

I'm really not that concerned with resolution/FPS. As per usual, there will always be PC hardware that can run something at a higher rez or higher FPS than a console can. I don't think that will ever change.

However, as far pure visual fidelity/image quality, I just need to know if there is difference in how good it can look from platform to platform based strictly on storage bandwidth.

If we end up getting comparisons that prove, without a doubt, that the PS5 version looks better than the others due to it's SSD/data processing speed then that would be a pretty huge win for Sony IMO. If the demo looks the same on XsX and PS5 but worse on a PC with a standard SATA SSD (like an 850 Evo, or something like that), that is still a win, but not quite as pronounced (IMO).

I have to think, based on Epic's comments, that there is some sort of difference between how good it can look from an old school SSD compared to NVME drives, but I would love to see it side by side, shown clearly.

It's something I will be curious about until we, hopefully, find out for sure.

Agree with your points.
I also think price of said consoles will end up being the deciding factor.
It will be hard to choose as both of them are going to be fantastic pieces of kit.

Games-price-performance i guess.
 

Ascend

Member
I think I can wrap up my thoughts on the UE5 demo situation with this:

I'm really not that concerned with resolution/FPS. As per usual, there will always be PC hardware that can run something at a higher rez or higher FPS than a console can. I don't think that will ever change.

However, as far pure visual fidelity/image quality, I just need to know if there is difference in how good it can look from platform to platform based strictly on storage bandwidth.

If we end up getting comparisons that prove, without a doubt, that the PS5 version looks better than the others due to it's SSD/data processing speed then that would be a pretty huge win for Sony IMO. If the demo looks the same on XsX and PS5 but worse on a PC with a standard SATA SSD (like an 850 Evo, or something like that), that is still a win, but not quite as pronounced (IMO).

I have to think, based on Epic's comments, that there is some sort of difference between how good it can look from an old school SSD compared to NVME drives, but I would love to see it side by side, shown clearly.

It's something I will be curious about until we, hopefully, find out for sure.
I fully agree. But some people are calling some sort of victory before reaching the finish line...

image.gif
 
Status
Not open for further replies.
Top Bottom