xacto
Member
See, my friend, that bold part is quite clear, no one needs to act deaf. Maybe you we're not paying enough attention to all quotations or videos around here. Let's make it clear again, the demo, as it is, with billions of polygons, is impossible to work on a consumer-level gaming platform other than a PS5, whether it's XSX or top of the range gaming PC, with NVMe RAID mode. IMPOSSIBLE. That room that contains 16,000,000,000 polygons from only the statues along with the overall polygons hitting hundreds of billions of polygons in the demo overall is something from the future that we've never heard of on a gaming platform before. XSX or a high end PC will simply crash, I'm not sure what's not clear here.
The PS5 was crunching 4.7 polygons per pixel (1440p) with more than 40fps to provide solid 30fps with room to hit solid 60fps in the future on a multiplatform engine, not to mention SWWS sorcery and their dedicated engines. It was more of a stress test than optimization, and PS5 tackled it with ease. With overwhelming polygons you don't need anti-aliasing, VRS, and other stuff and you'll provide a real photorealistic footage identical to movies. The downside of it is Lumen still produces visible particles, not sure how much raytracing trad-off it can be using HW instead of keeping them around with no usuage. The full UE5 will support PS5's HW raytracing, so we shall see, Lumen might get improved or accelerated via HW RT.
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The demo can be scaled down to run on XSX and other less capable systems, the faster we all accept it the faster we can move on. It's a fact represented from the top of Epic Games, while Microsoft mostly uses UE for most of its games compared to Sony's first party. If they would favor somebody it would be PC first (hence Epic Store) and Xbox second.
I hope this doesn't sound harsh, and if it does then reality can be harsh sometimes.
I see what you did there... but reading comprehension is at a premium these days.