Battle Balancing
-) Curve of Progression:
+ Intended to be moderate with a stable curve to the end.
+ Grinding not intended to be required but EXP is freely available if needed.
+ NOT a Hard-Type mod, though some difficult optional encounters exist.
FF7 NT's aim is to avoid the label of being a 'hard-type' hack, the name of which
carries a stigma of punishing fights, HP bloated enemies, and unfair mechanics.
The goal with this mod is to strike a balance between being accessible while also
having enough weight in its combat to make it satisfying to play.
That's not to say there aren't some excellent hard-type mods out there; Gjoerulv's
Hardcore mod is the best you'll find for testing your knowledge of FF7 mechanics to
its limits. But NT is trying to occupy a spot that's around the midcore area;
something that can be played casually while enjoying the enhanced features present.
Players will be looking for, and expecting, different things from their FF7 playthrough and
it's impossible to cater for both extremes. Instead, NT looks to cover as wide an area as
possible in the middle; for players who hit a problematic spot, grinding for additional
levels/items is easier than it was in the base game. For players wanting a more serious
challenge, optional encounters can be found and the Arrange Mode (hard mode) setting may
provide that challenge.