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Is there a more boring enviroment than sewers?

nkarafo

Member
Couldn't replay RE2 Remake with the other character because i had to go through these long, boring, tunnels of bricks again.

I feel like i see them too often in games. Why devs use them so much? I bet it's because they are long, boring corridors with the same brick textures over and over so they must be easy to make and also go easy on the hardware as well?
 

nkarafo

Member
Warehouses and generic office buildings come to mind; see the F.E.A.R franchise.
At least offices have some furniture and objects to blast. FEAR was pretty good with this so at least it looked good. Sewers have nothing in them, they are empty tunnels.
 

nkarafo

Member
Desert levels. They're all brown, boring, empty and endless.
Dunno, i really liked how Serious Sam games look. But thats maybe because they also combine Ancient Egyptian archtecture, which looks great in games.
 
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turtlepowa

Banned
I hate sewer levels with a passion since i played Redneck Rampage with the stuck door bug. Ran through that level for hours and by that time i had no internet and no cheat codes.
 

Diddy X

Member
Underwater has some bad levels but it is yet to be nailed so there is hope.


Any setting can be good or bad depending how they pull it off, let's say there is nothing as bland and boring as contaminated Chernobyl, right? well they pulled off an awesome level at Cod 4.

There are examples of good and bad fo any setting, be it lava, snow, circus, offices, etc.
 

Siri

Banned
Lava levels.

Typically these involve little stones from which you have to jump to land on the next one. Your goal, of course is to cross the river of lava, but typically there will be one or two tricky jumps that will get you killed, and you’ll have to re-load and try again.

Also, I can’t believe how good this game looks. That video makes me want to reinstall Max Payne 3.

 
Desert levels. They're all brown, boring, empty and endless.
l2P5Mur.gif
 
Sewers can at least occasionally have some interesting elements and can work well in horror games, but yeah, they do often suck.

Far worse for my money are caves, sewers older and even blander uncle, that have all the same issues but further compinded by monotonous and hard to tell apart surfaces that make it far too easy to miss where you were meant to be going .
 

INC

Member
If you hate sewers, dont play alyx, that shits 1 long sewer/corridor
 
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Husky

THE Prey 2 fanatic
Desert levels. They're all brown, boring, empty and endless.
I came to say desert, especially after playing Assassin's Creed Origins. But I fuckin loved Mad Max's map...
I honestly think tropics get repetitive pretty easily. But I guess just about any sort of setting feels bland if the game never mixes things up.
 

YCoCg

Member
It's crazy that a game that came out over 8 years ago still looks this good today. Props to R*, but where's my Max Payne 4 at?
The PC version of Max Payne is crazy detailed, they really bumped up the quality for that version, the "final bullet" texture (which each weapon has) has a base texture that's 2048x2048 and detail/spec texture that's 1024x1024.
 

Spaceman292

Banned
The sewers in Mirrors Edge are heart-stoppingly gorgeous. But for everything else I agree with you. Sewer levels are just when the level designer gives up.
 
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