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Next-Gen PS5 & XSX |OT| Console tEch threaD

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SlimySnake

Flashless at the Golden Globes
One notable move is Microsoft’s unannounced June Xbox event. The company was aiming to show off the long-rumored, more-affordable Xbox Lockhart around June 9. But it pushed those plans all the way to August — at least for now. Microsoft doesn’t want to go before Sony’s Thursday event.

Now that the PS5 game reveal livestream has a new date, however, things could change at Microsoft once again.



they need to cancel lockhart indefinitely.
 

Naddy

Banned
Microsoft Executive Says Xbox Series X Devs Will Learn to Address PS5 SSD Loading Screen Advantage

Bill Stillwell, Program Manager at Microsoft who is currently on the Hololens project (was working on Xbox prior) recently took part in a live Iron Lords Podcast where he opened up a bit about the loading screens concerning the PS5 SSD.

Bill Stillwell: I’ll say two things with that. One, I understand that its a marketing point and I think I said in the last Podcast we did, I’m really impressed in the archeticture they did with their drive and they’ll be able to do really cool stuff with it. I also don’t think it’s as impressive over what you’ll be able to do what the Series X has done and so I have high confident in that team. I will also say, look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we’ll learn.The one thing I have learned is I’v never underestimated game developers to take advantage of something and work around it, but that works on both sides. And so the ability of a game developer to look and say “okay I’m building this game and I want to have seamless transition with no loading screens on PlayStation, but I’m also gonna want to sell on an Xbox, what am I going to do to manage that kind of thing?” Like that will be the trick and the techniques, and so maybe, I’m just making this up, but maybe there are elevators in the Xbox version and not the Sony version. I don’t know how they’re gonna address it, but they will learn to address it and they will figure out ways to work around it, and that’s where you’ll get these economies of these statement of absolute versus what we can actually do when these games releases

He goes on to state that by no means he speaks for the company, though he believes that first-party games will take advantage of next-gen features, with the majority of platforms being designed for multiplatform in mind.


😏

This doesn't make any sense. Maybe it also shows why he is not at xbox anymore. lol That's not at all how games development work.

Developers can not and will not for multiplatform games, build their games around a single SSD. This is not how it works at all.
I mean, think about it, if the developers would built their multiplatform games around the PS5 SSD, they would have to basically create two version of a game.

One Version for PS5 and one version for XSX and PCs with SSD.

Would this - from economic point of view- feasible?
I think not, we are not going to see anything like this. I think what we will see is the following:

Developers will build their games around the PC SSD and use as the lowest common denominator and then XSX and PS5 will benefit from shorter loading times compared to PC, but other than that, it won't be different to PC.
It simply isn't feasible at all, developing games is already super expensive and developing a game version for PS5 and one for XSX/PC would make it even more expensive.
Of course, this doesn't apply to CPU and GPU.

With CPU and GPU it's very easy to scale up and down, we have seen this in current gen and on PC, where we have different modes and settings, e.g. lower or higher FPS/Resolution. This is super easy and doesn't take any resources from the developers, the developer doesn't have to create different versions of a game.

One notable move is Microsoft’s unannounced June Xbox event. The company was aiming to show off the long-rumored, more-affordable Xbox Lockhart around June 9. But it pushed those plans all the way to August — at least for now. Microsoft doesn’t want to go before Sony’s Thursday event.

Now that the PS5 game reveal livestream has a new date, however, things could change at Microsoft once again.




What are you talking about? Where did you get this 9th of June date? Was this ever announced by MS? Otherwise it's just FUD.
 
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saintjules

Member
Hey guys, will this event have 2h30min too ?

It's the same event, just moved around in time. They keep saying it's over an hour of games, but if they have post content then that would make the 2.5 hour make sense. I remember seeing that timeframe on the PS4 Event App.

My guess is 30 minutes pre-show with Sid Shuman, 1 hour of the main event and then 1 hour of post event content of Interviews with Developers of games they showcased.
 
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saintjules

Member
One notable move is Microsoft’s unannounced June Xbox event. The company was aiming to show off the long-rumored, more-affordable Xbox Lockhart around June 9. But it pushed those plans all the way to August — at least for now. Microsoft doesn’t want to go before Sony’s Thursday event.

Now that the PS5 game reveal livestream has a new date, however, things could change at Microsoft once again.




Microsoft be like

ubby1Wz.gif
 

Ar¢tos

Member
I'm not trying to be a Debbie Downer, but... till Thursday A LOT can happen!
Genocide, Tsunami, mass cult suicide, Earthquake, alien invasion, Melania might break a nail and need an urgent reconstruction surgery, "Friends" reunion episode,... There is an endless amount of things that might cancel the event.
 

SSfox

Member
So as I also been telling you guys about BC, now the Italian guy seem to have posted about it before Event date.




Wait wait wait wait wait wait wait


Why am i reading BC and PS2 PS3 in the same line? What is UP with that?

Don't give me false hopes man, c'moooooon

Ewww, we'll see about that sooner or later, i guess


In case it's real, i mean IN CASE this awesome rumour is true, still hope PS1 will join too
 
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Vae_Victis

Banned
I doubt the 1080p30 broadcast is due to any bandwidth limitations. My guess is that parts or all of this presentation may very well have been provided in 4k, however this is a prerecorded 1 hour+ long video which means someone had to edit this all together. It's been watched many times internally looking for mistakes which if found means rendering the whole thing out yet again. Maybe the editor doesn't have access to their beefy work station they normally edit on, so dropping the resolution and bit rate down speeds the process up considerably both because of decreased rendering time and lower file transfer size.

Source: Me doing this right now for my company :messenger_grinning_sweat:
I don't know, they could have easily made mid-review renders to throw around the offices in lower quality and then once everything was approved a single final render at full quality...

On my home gaming computer (i7-4790, with no GPU rendering because my version of Vegas is bugged as shit and it just freezes my PC if I try) I can render 5 minutes of a relatively articulated video at 1080p 30fps and 20+ Mbps in about 15 minutes. Of course there are many factors to consider apart from the quality of the final video, but I refuse to believe that the people creating probably the most important video of the year for the entire PlayStation division of Sony cannot render one hour at 4K 60fps and Blu-ray quality (around 80 Mbps, since it's more than double the usual movie framerate), over weeks!

I think it might be more likely a problem with the size of the final file (80Mbps x 3,600seconds = 36Gb if I'm not mistaken. Plus the audio), and if a monster like that would even work and be processed properly on most web players without either breaking the flow of the player itself, capping the user's cashe or get pre-emptively reduced anyway in order to work.
 
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Naddy

Banned
So as I also been telling you guys about BC, now the Italian guy seem to have posted about it before Event date.



not true, according to Sony PlayStation Blog:

A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.

We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.

In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!

So, top 100 games will run with higher framerate and/or higher res (boost mode, like Ps4 Pro).
All other games run it the same as PS4.

Source https://blog.playstation.com/2020/0...ls-of-playstation-5-hardware-technical-specs/

Well, maybe he knows more than Sony. lol
 
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Dibils2k

Member
The video resolution doesn't matter. It could be 16k and it would still look shit compared to when the game runs on tv, because of youtube decompression. But honestly if we all get games, I would kinda be pissed.
i don't know, MS's E3 conferences in 4K has always looked incredible
 
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Neo Blaster

Member
That’s a given but I was watching E3 at 4K in YT 3 years ago. I remember that because I just moved to live with my gf and had a 100MB connection which I though it was enough but Geoff kept stuttering so I decided to upgrade to 300MB for the stream.
3 years ago there was no speed rate reduction due to the pandemic, and this time I'm so much more interested in what that SSD can do than resolution. Damn, have you forgot that incredible UE5 demo wasn't even running in 4k?
 

FranXico

Member

Thirty7ven

Banned
One notable move is Microsoft’s unannounced June Xbox event. The company was aiming to show off the long-rumored, more-affordable Xbox Lockhart around June 9. But it pushed those plans all the way to August — at least for now. Microsoft doesn’t want to go before Sony’s Thursday event.

Now that the PS5 game reveal livestream has a new date, however, things could change at Microsoft once again.

I have a feeling we will see 2022/23 games at the Xbox event, target renders and such.
 

Neo Blaster

Member
Microsoft Executive Says Xbox Series X Devs Will Learn to Address PS5 SSD Loading Screen Advantage

Bill Stillwell, Program Manager at Microsoft who is currently on the Hololens project (was working on Xbox prior) recently took part in a live Iron Lords Podcast where he opened up a bit about the loading screens concerning the PS5 SSD.

Bill Stillwell: I’ll say two things with that. One, I understand that its a marketing point and I think I said in the last Podcast we did, I’m really impressed in the archeticture they did with their drive and they’ll be able to do really cool stuff with it. I also don’t think it’s as impressive over what you’ll be able to do what the Series X has done and so I have high confident in that team. I will also say, look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we’ll learn.The one thing I have learned is I’v never underestimated game developers to take advantage of something and work around it, but that works on both sides. And so the ability of a game developer to look and say “okay I’m building this game and I want to have seamless transition with no loading screens on PlayStation, but I’m also gonna want to sell on an Xbox, what am I going to do to manage that kind of thing?” Like that will be the trick and the techniques, and so maybe, I’m just making this up, but maybe there are elevators in the Xbox version and not the Sony version. I don’t know how they’re gonna address it, but they will learn to address it and they will figure out ways to work around it, and that’s where you’ll get these economies of these statement of absolute versus what we can actually do when these games releases

He goes on to state that by no means he speaks for the company, though he believes that first-party games will take advantage of next-gen features, with the majority of platforms being designed for multiplatform in mind.


😏
Are we still talking about loading? Jesus!!!
 

geordiemp

Member
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LucidFlux

Member
I don't know, they could have easily made mid-review renders to throw around the offices in lower quality and then once everything was approved a single final render at full quality...

On my home gaming computer (i7-4790, with no GPU rendering because my version of Vegas is bugged as shit and it just freezes my PC if I try) I can render 5 minutes of a relatively articulated video at 1080p 30fps and 20+ Mbps in about 15 minutes. Of course there are many factors to consider apart from the quality of the final video, but I refuse to believe that the people creating probably the most important video of the year for the entire PlayStation division of Sony cannot render one hour at 4K 60fps and Blu-ray quality (around 80 Mbps, since it's more than double the usual movie framerate), over weeks!

I think it might be more likely a problem with the size of the final file (80Mbps x 3,600seconds = 36Gb if I'm not mistaken. Plus the audio), and if a monster like that would even work and be processed properly on most web players without either breaking the flow of the player itself, capping the user's cashe or get pre-emptively reduced in order to work anyway.

I was just throwing out a possibility, file size could be part of it as well, although compression in streams is there for a reason. I've also had very elaborate After Effects animations take hours to render for just a couple minutes worth of video, so depending on how fancy the in between segments are could dramatically effect overall rendering.
 
D

Deleted member 775630

Unconfirmed Member
I have a feeling we will see 2022/23 games at the Xbox event, target renders and such.
Not sure. In most cases Microsoft shows games coming out in the 12 months, and never really much more ahead. At least that's what they did the past few years at E3. Since this is for the launch of a console, I can see them showing games for 2022 though.
 

Thirty7ven

Banned
Not sure. In most cases Microsoft shows games coming out in the 12 months, and never really much more ahead. At least that's what they did the past few years at E3. Since this is for the launch of a console, I can see them showing games for 2022 though.

I would agree but they are so intent on going after Sony that I feel like pricing and the games that are shown are all dependent on what Sony does.

If Sony shows some good looking games, there’s no way in hell that Xbox only shows up with cross gen games. No way in hell.
 
Fuck Microsoft and fuck their Xbox Lockhart, for the love of God, what is this piece of crap?!

We really don’t want to hold back the industry like that, graphics like the Unreal 5 demo was running at 1440p in PS5, it will run at 1620p if we scaled with the GPU differences of XSX from PS5’s GPU, if those consoles ran it at those resolution, then what the actual fuck can Xbox Lockhart do?

Run that at 720p? In 2020?! That would be silly. If it sold a lot better than Xbox Series X, then developers will make sure to make games look good on it and run them at 1440p and try to achieve 60FPS more often than not, if they targeted those stated resolutions and FPS then it would hold back the gaming industry in terms of graphics, they won’t go all out on graphics and we won’t see Ray Traced graphics that often so developers will have to be very careful with that even though PS5 and XSX can do that shit a lot.

I legit hope it fails miserably.

Sony moving the industry forward and MS moving the industry backwards.... that’s why is very difficult for me to have sympathy for them...
 
D

Deleted member 775630

Unconfirmed Member
I would agree but they are so intent on going after Sony that I feel like pricing and the games that are shown are all dependent on what Sony does.

If Sony shows some good looking games, there’s no way in hell that Xbox only shows up with cross gen games. No way in hell.
Yeah I think they want to let Sony go first so they can try to change the narrative afterwards. I feel a very big push coming on ray tracing coming from their end.

I actually expect that cross-gen games from Microsoft will look as good or even better than next-gen games from Sony, but that's just me guessing the current situation. This is the start of a gen, most games don't use the systems to their full potential yet.
 

Captain Hero

The Spoiler Soldier
There was nothing actually wrong with that Inside Xbox by itself. Solid games for the most part. MS themselves overhyped it though.

I wasn’t talk about the overhyped thing but the actual event wasn’t next gen .. all we saw is unfinished rushed products.. with a little CGI .. nah it wasn’t that good even if they didn’t overhype it still won’t be that good too
 

Sinthor

Gold Member
I don't know, they could have easily made mid-review renders to throw around the offices in lower quality and then once everything was approved a single final render at full quality...

On my home gaming computer (i7-4790, with no GPU rendering because my version of Vegas is bugged as shit and it just freezes my PC if I try) I can render 5 minutes of a relatively articulated video at 1080p 30fps and 20+ Mbps in about 15 minutes. Of course there are many factors to consider apart from the quality of the final video, but I refuse to believe that the people creating probably the most important video of the year for the entire PlayStation division of Sony cannot render one hour at 4K 60fps and Blu-ray quality (around 80 Mbps, since it's more than double the usual movie framerate), over weeks!

I think it might be more likely a problem with the size of the final file (80Mbps x 3,600seconds = 36Gb if I'm not mistaken. Plus the audio), and if a monster like that would even work and be processed properly on most web players without either breaking the flow of the player itself, capping the user's cashe or get pre-emptively reduced anyway in order to work.

Bingo. Very likely filesize. Don't forget that most people are still working from home right now doing this stuff. That's part of the issue that delayed it for so long to begin with, and working on files that large and shooting them back and forth between home and the corporate fileserver is not a trivial undertaking. Probably a good solid reason for it to be as it will be.

But still....people will say the PS5 is limited to 1080p. By "people" of course, I mean ignoramus's. :)
 
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