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Next-Gen PS5 & XSX |OT| Console tEch threaD

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kensama

Member
That would be a cool lineup to see! The only one I think is less likely is the Elden Ring. I don't think we're going to see anything on that till at least end of year. I'm just thinking if George R.R. Martin can't even finish his last Song of Ice and Fire BOOK...he probably can't write a game script quickly either! :) Would be awesome though!

what an awful list for me.
I expect The Intiative does not work on perfect dark, in regards of talents that join the studio (would be a disappointement for me).
Fortunately i have gamepass on PC and no need to buy an XSX, but if i should choose at launch between what was presented by Sony and your list it's surely the PS5 first (more game interested on on PS5).
 

Barakov

Member
I think a big part of the 'delays' is that neither MS nor Sony wants to release pricing yet and the more they talk without mentioning price, the more people will be asking about it. So just trying to drag things out till they are ready. I also think that both of them want to see what the other is going to be pricing at first as well.
Makes sense. Also, with the rumor about the blu-ray disc version of of the PS5 being the equivalent of $466 dollars in Japan, it seems like Sony might go with that price if push comes to shove.
 

ToadMan

Member
The PS5 is designed so that in the high intensity 3D scene the clock will be set to provide a workload that fits the fixed power available. Then when the switch to a 2D map screen happens -with nothing to render - the clock will change to the very maximum (so probably a jump from 2.17Ghz to 2.23Ghz) with no additional heat rise because the rise in clock renders the 2D map as a higher load - needing the excess power for the higher clock.

Cerny specifically said they had removed the effect you describe here - race to idle - the effect of reducing workload pushing the clocks higher.

Based on the information we have so far, I'd say your example is backwards - reducing workload shouldn't drive an increase in clock and if Sony's solution is sophisticated it may even deliberately downclock during low activity periods.
 
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Daneel Elijah

Gold Member
- Cyberpunk 2077 running on Series X (CD Projekt RED) + Back Compat enhancements showcase
I am not sure they will put anything running in Xbox One in the July show. I would like to see that ( a game running in the old and new Xbox consoles ) but I think that it would not be to their advantage. If the difference between the old and new console is big then people may consider the Xbox one version of the game shown subpar and refuse to buy it, a little like Watch dogs on PS3. If the difference is small, especially considering the One X can do 4K already then it may make people think that the SX is not that much needed to play the game. Of course it will depend of the game that Microsoft will choose to show the back compatibility at play. But I find that fascinating : with Xbox one and its variants as the "base" game, the SX as the "ultimate version" and the One X and maybe Lockhart as possible middle ground I wonder what choices will the developers take. In comparison PS4 and PS4 Pro seem more straightforward : 1080 30 fps ,then 60fps and/or 4K checkerboarding for the Pro and finally the PS5 with simply their true ambition for the game .

I also have a few questions : if all Microsoft games go to PC, will it mean that the One X will continue to receive games until the PC minimum requirements goes up enough to make a SSD necessary ? Will it be possible for One X users to put a SSD on their console and have the games take advantage of that ? That would be a clear case of Smart delivery being more than just marketing worlds. I understand that the CPU will be a problem sooner than the SSD in some cases but if all of Microsoft games will be cross gen for at least one year then that problem was not that important to them right?
 

icerock

Member
If Series S is cheap enough and ends up dominating Series X in sales it will make for an interesting situation in the Xbox landscape.
What Microsoft needs is more market share first and foremost. It doesn’t matter if they do that by having “the most powerful console” or something really cheap and accessible. A game sold for Series S makes them as much money as a game sold for Series X.
If Series S massively outsells Series X then I wonder if it could become the lead Xbox platform for development, with Series X getting anything from resolution and frame-rate bumps, to more in-depth upgrades as we saw with XOX and PS4 Pro.
That could be why so many of these Series X Optimised interviews keep trying to drive home resolution and frame-rate above all else. It really is an interesting strategy.

It will all depend on the price. Cheap shifts units.

This is a really interesting point and what the skeptic in me and others are fearful of. Series X is an incredible piece of hardware but the presence of a cheaper SKU at launch could very likely form a bigger user-base as far as next-gen Xbox is concerned. We saw this in current gen, both Pro and One X came out mid-way through, and all those consoles do is provide higher resolution, and more stable frame-rates. The base PS4/XB1 remain the lead development platform for most games.

I'd absolutely hate to see the repeat of same next-gen, same visuals but at higher resolution. There's enough horsepower in there to push 60fps but for graphics whore like me I wish they'd go all out for eye-ball melting visuals. And I don't know if that'll happen if this thing sells gang-busters, which it most likely will. Also, it doesn't help that they haven't shown a single piece of footage running on Series X hardware. From TGA to Inside Xbox, everything they showed was captured in-engine with 'expected Series X' quality plastered all over them.

July event is crucial, I hope they show next-gen only stuff like HellBlade 2 or The Initiative game running on Series X, making full use of all the power underneath. I don't want to get involved in another baseline argument but RAM does more than to just hold textures and GPU does a lot more work than just pushing pixels. Having significantly less power will have its bearing on game design and overall product.
 
Here's what I expect to see on the Microsoft event:

First Party Content:
- Perfect Dark Reboot (The Initiative)
- Fable Reboot (Playground Games)
- New Forza (Turn 10)
- Halo Infinite gameplay reveal (343)
- New look at Hellblade 2 (Ninja Theory) <---- This one could be something like Microsoft trying to say "hey, look! we've got nice graphics too!"
- New look at Battletoads, maybe gameplay (Dlala Studios, Rare)
- Everwild (Rare)
- Psychonauts 2 gameplay (Double Fine)
- Trailers from Wasteland 3 (inXile) and Grounded (Obsidian)

Third Party Content + Extras
- Elden Ring (From Software)
- Cyberpunk 2077 running on Series X (CD Projekt RED) + Back Compat enhancements showcase
- Dying Light 2 release date announcement (Techland)
- Japanese Studio exclusive game
- Assassin's Creed Valhalla real gameplay (Ubisoft)

This is all that I can think of, I'm pretty sure we are going to see new IP's from both first and third parties and more surprises. What do you guys think?
Good predicitions, I would add I see Flight Sim and Gears Tactics running on the Series X. Also Minecraft with RT will likely get a trailer.

Sounds like it could be a great show, it's been years since I have been interested in Xbox first party.

Battletoads to be released at the show, that game must be done.
 
In the scenario above, the PS4 Pro is pulling high power for intensive 3D workload, drops power draw on the map screen with nothing to do, and the latency in going from high power draw, to modest power draw results in excess power converted to heat with a raised APU temp for a prolonged period - which then causes the fan to run crazy.
If this is true, how does it explain the continuous high fan noise for minutes after the switch to something like the map screen? If this is some sort of latency, it would dissipate after some time. How long is this latency? Seconds, minutes, hours?

How does capping the map screen to a locked framerate rather than leaving it uncapped solve the issue, given your example above?
 
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Tulipanzo

Member
The problem with Lockhart is that it's not actually designed for an actual audience.

At launch, we see two kinds of buyers
- Those that are interested in next-gen features (or just want the new hotness)
- Those that are interested in next-gen games
Lockhart offers neither; people on a budget aren't stupid, and a console positioned as "XSX but worse" has little appeal.
At launch is damn near guaranteed to sell way worse, as is usual with cheaper SKUs (see 20GB vs 60GB Fat PS3).
After launch, as the XSX goes down in price, even if cheaper the Lockhart is still a much worse deal.

That's not even considering the mess that MS marketing is: less than 5 months from launch and they refuse to admit it exists still. Consistent reports said developers hate it, and MS itself cancelled it, before changing their mind.
They've been working for 6 months to establish their MAIN HW, which shows the Lockhart as some weird knockoff they don't want to talk about.
 

FranXico

Member
This is a really interesting point and what the skeptic in me and others are fearful of. Series X is an incredible piece of hardware but the presence of a cheaper SKU at launch could very likely form a bigger user-base as far as next-gen Xbox is concerned. We saw this in current gen, both Pro and One X came out mid-way through, and all those consoles do is provide higher resolution, and more stable frame-rates. The base PS4/XB1 remain the lead development platform for most games.

I'd absolutely hate to see the repeat of same next-gen, same visuals but at higher resolution. There's enough horsepower in there to push 60fps but for graphics whore like me I wish they'd go all out for eye-ball melting visuals. And I don't know if that'll happen if this thing sells gang-busters, which it most likely will. Also, it doesn't help that they haven't shown a single piece of footage running on Series X hardware. From TGA to Inside Xbox, everything they showed was captured in-engine with 'expected Series X' quality plastered all over them.

July event is crucial, I hope they show next-gen only stuff like HellBlade 2 or The Initiative game running on Series X, making full use of all the power underneath. I don't want to get involved in another baseline argument but RAM does more than to just hold textures and GPU does a lot more work than just pushing pixels. Having significantly less power will have its bearing on game design and overall product.
If the Series S has the same CPU as Series X, the impact on game design will be minor. Less RAM just means more active assets streaming.
 

Bo_Hazem

Banned
I was out just to avoid TLoU 2 spoilers and was worth it, in the technical aspect that game is superb.


That remind how the people thinks that delta between both XS doesn't matter because is 1080p vs 4k but the thing is ... you actually believe that
all the games in consoles will be 4k I mean come on , in the moment you see games running to 1800p in XSX because they prioritize other things what do you
think will be the resolution in the base console.

So the devs will have two options maintain the 1800p in XSX and have a blurry game in XSS or reduce the quality in XSX so the base console so the XSX reach a resolution
close to 1080p. And also any dev team is affected when you introduce more close platforms especially when one of them is medium range even now, just imagine in 4 years.

In case you think but the reconstructions techniques, yes those are good but even DLSS have problems with artifacts and also that tendency to show details in blurry parts is not
necessary good as you use that blur in way to focus the attention of your player in some parts.

Imagine paying $300-350 for lockhart instead of $400 for PS5DE. It takes a very thick skull for such decision. Anyone dreaming of less than $300 haven't been paying attention to MS marketing and pricing.
 

M-V2

Member
oIL8VQv.jpg
Guys I switched my TV on and started to play COD WWll and & the screen looks like this, any idea??
 
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M-V2

Member
Did you try viewing another content? I actually don't know this is new to me.
I didn't notice it when I was playing tlou part ll, it's nearly invisible on other games and pics, but it's clear when I play COD.

I tired to find some answers but I couldn't since I don't know what is it exactly
 

Bo_Hazem

Banned
I didn't notice it when I was playing tlou part ll, it's nearly invisible on other games and pics, but it's clear when I play COD.

I tired to find some answers but I couldn't since I don't know what is it exactly

Maybe it's a bug in the game, those insane updates must have fucked something up. I personally don't know.
 

Corndog

Banned
I was always intrigued by what I saw of the Fable games. Were they really good and fun to play? If they were, it would sure be good for the Xbox community to get that back and running. As I recall, the last one ended up being delayed, delayed and finally cancelled, wasn't it? Maybe the could resurrect that one and re-engineer it so they could continue the series?
It maybe a sequel and reboot in one.
 
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PaintTinJr

Member
That’s just not what’s happening or the cause for simple scenes to increase power consumption. “Complex scenes” also don’t use “more” of a GPU, either. It’s about flipped transistors per unit of time, hence uncapped frame rates and simple scenes.
The scene used as an example of a power hungry one by Sony is one with low complexity.
It’s like you’re imagining some kind of water hammer effect in electronics, and that it is responsible for adding heat, but that effect if even measurable would last for such an insanely short amount of time as to never cause any kind of sustained extra heat to require a fan to spin up to deal with it, let alone keep them spun up indefinitely.
I think your imagination is taking over a bit.

I believe the technical term for the transistor latency(switching states by 50% volt change) is called Propagation Delay, and so the power unused - with the potential to become wasted energy as capacitance/heat - will be the percentage of transistors stopping switching between the two scenarios, then x 50% of the higher power draw scenario(TDP maybe 200watt x 0.5) x the propagation delay(average delay of those transistors)


Propagation Delay

In all transistors today, there is a certain amount of latency between the time that a control signal is applied and the time that the output is affected. This delay is called propagation delay. These delays can be broken up into two parts.

• tPLH This is the delay time resulting from a LOW to HIGH transition
• tPHL This is the delay time resulting from a HIGH to LOW transition

Keep in mind: These two values may not be the same and are usually defined on the device's datasheet.

Propagation delay can be influenced by capacitance in the circuit. Propagation delay is also a rough indicator of effective speed of the device. For example, a gate with a 5 nanosecond propagation delay will respond much faster than a gate with a 120 nanosecond propagation delay.

Propagation delay is measured at the 50% mark and measures the time elapsed between the input and output signal changes.




Electronics

…...

Propagation delay increases with operating temperature, as resistance of conductive materials tends to increase with temperature. Marginal increases in supply voltage can increase propagation delay since the upper switching threshold voltage, VIH (often expressed as a percentage of the high-voltage supply rail), naturally increases proportionately.[3] Increases in output load capacitance, often from placing increased fan-out loads on a wire, will also increase propagation delay. All of these factors influence each other through an RC time constant: any increase in load capacitance increases C, heat-induced resistance the R factor, and supply threshold voltage increases will affect whether more than one time constants are required to reach the threshold. If the output of a logic gate is connected to a long trace or used to drive many other gates (high fanout) the propagation delay increases substantially.

Wires have an approximate propagation delay of 1 ns for every 6 inches (15 cm) of length.[4] Logic gates can have propagation delays ranging from more than 10 ns down to the picosecond range, depending on the technology being used.[4]



Exactly how this all measures into the scenario that Cerny described I'm speculating, and how the scenario of the map screen improved by a frame-rate cap - I don't have the games mentioned to experience it first hand - I assume it is because the sync reduces power draw in the propagation delay, which then fits better with the worst case scenario they engineered for - with the Pro - which Cerny said (paraphrasing) was guesstimate, of which the PS5 paradigm shift changes.

You could well be correct, and I may have got the wrong end of the stick, but the algebra of power, clock, switching, wasted energy of heat fits with my understanding - in my mind at least :)
 

Bo_Hazem

Banned
The problem with Lockhart is that it's not actually designed for an actual audience.

At launch, we see two kinds of buyers
- Those that are interested in next-gen features (or just want the new hotness)
- Those that are interested in next-gen games
Lockhart offers neither; people on a budget aren't stupid, and a console positioned as "XSX but worse" has little appeal.
At launch is damn near guaranteed to sell way worse, as is usual with cheaper SKUs (see 20GB vs 60GB Fat PS3).
After launch, as the XSX goes down in price, even if cheaper the Lockhart is still a much worse deal.

That's not even considering the mess that MS marketing is: less than 5 months from launch and they refuse to admit it exists still. Consistent reports said developers hate it, and MS itself cancelled it, before changing their mind.
They've been working for 6 months to establish their MAIN HW, which shows the Lockhart as some weird knockoff they don't want to talk about.

Even if lockhart is PS5 variant, with a gaming juggernaut like Sony, I doubt people will be tempted to buy it. People who think that $500 or even $400 is expensive, I think they have much more important things to spend their money on. There are a lot of 12-24 months plans provided by big shops as well, and people at this point are more aware of 4K gaming even if it's a bit crippled this gen.

And with low annual sale target you can justify for a better BOM than you competitor, same with PS4/PS4 Pro that the pro is actually using a chiplet of the same instead of a whole different APU like X1 and X1X, and now XSX and Lockhart.

I don't expect any better future for xbox after PC migration, at least from a hardware perspective. I doubt it'll hit 50 million units by 2027.
 
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Tulipanzo

Member
Even if lockhart is PS5 variant, with a gaming juggernaut like Sony, I doubt people will be tempted to buy it. People who think that $500 or even $400 is expensive, I think they have much more important things to spend their money on. There are a lot of 12-24 months plans provided buy big shops as well, and people at this point are more aware of 4K gaming even if it's a bit crippled this gen.

And with low annual sale target you can justify for a better BOM than you competitor, same with PS4/PS4 Pro that the pro is actually using a chiplet of the same instead of a whole different APU like X1 and X1X, and now XSX and Lockhart.

I don't expect any better future for xbox after PC migration, at least from a hardware perspective. I doubt it'll hit 50 million units by 2027.
That's a big factor, people in most countries would have little confidence in a cheap XBox branded console.

MS's strat seems to be to slow down the transition and expand their userbase, which is a recipe for trouble when both your competitor and most third parties are ready to jump on next-gen right away.
 
If xbox series S is real, I would estimate that it is the lead platform for xbox then.

Because if it is like half price of series X, then casuals will but it rather than series X as they probably dont understand the difference anyway

And because most people buy PS5 anyway, so some could buy series S as second console, rather than buying only PS5 but not want to spend for XSEX

Maybe if series S is digital only = it wont sell so much as one with disc drive

But it could easily lead into situation where PS5 sells 2-3x more units than xbox total, and series S sells 2-4x more units than series x

So if ps5 sells 20m units in x months, xbox sells 5-10m units and from those 1-3 million are series X.

At global level xbox is not strong brand compared to playstation or nintendo, so it is daydreaming to think that just because one SKU is strongest, it would sell better than PS5.

In the end there could be a situation where most xbox owners have series S so games are made that in mind, while taking PC world into equation too and it will definetly lead into lower quality games than what PS5 will offer.

Because devs just cant spread same resources into "infinite" amount of SKUs (sex, ses, one, one x + infinite amount of PC systems) vs. having only one SKU (PS5) and have similar quality. And adding resources wont scale linearly.

Also never underestimate stupidity / lack of knowledge of big masses = having multiple SKUs with big differences in tech + spreading games into one -> SeX-> pc scale wont help either.

And even when not all games must run on One, they have to run on PC with is equal into current gen as most gaming PCs are far from 4000$ super computers, they are more like 500$ laptops
 

Bo_Hazem

Banned
IMHO, flight simulator looks better than anything that Sony or MS have shown by far. So, Yeah MS already proved that.

It's a streaming sim, not sure if calling it a game is the proper name. It will have a very small audience for it. Looks impressing but it's totally dependent on streaming from google servers. The initial installment is 150GB mostly for airplane models and other stuff, the rest is more than 2,000,000GB (2+ petabytes).

That's a big factor, people in most countries would have little confidence in a cheap XBox branded console.

MS's strat seems to be to slow down the transition and expand their userbase, which is a recipe for trouble when both your competitor and most third parties are ready to jump on next-gen right away.

3rd party devs are already optimizing for PS5 first and squeezing as much potential out if it so far, even a mediocre game like Marvel's Avengers looks better than any game shown outside PS5. Dice as well will take full advantage, Activision as well as they're partnering with Sony for quite some time for those shooter gamers who are the second majority after football (FIFA+PES) gamers.

PS5 has already set the bar extremely high with the UE5 gameplay, and some delusionals think that Horizon and Rachet and Clank games aren't representative of final game despite the glimpses of gameplay shown and imperfections if you zoom in those Horizon screenshots as it would be a massive open world game. I would expect even better than what's shown initially, and wanna see what Santa Monica and the rest are cooking. Sony was smart by showing only some of its 1st party lineup (9 games!) and holding up for more to show in the upcoming months:

Timestamped




"We have tons more to share".:messenger_fire:
 

pasterpl

Member
Back in May MS said it would be a "showcase" every month. At that time they were confident...

June has come and (almost) gone and now maybe not even "early July". Something has changed or MS marketing is totally detached from the what the actual production side is doing.

they have clarified it some time ago (re. The every month bit)
 

pasterpl

Member
It's a streaming sim, not sure if calling it a game is the proper name. It will have a very small audience for it. Looks impressing but it's totally dependent on streaming from google servers. The initial installment is 150GB mostly for airplane models and other stuff, the rest is more than 2,000,000GB (2+ petabytes).

why they would use google servers when they have azure?

also it doesn’t matter how they have achieved it, the fact it is that the way it looks and how advance that game is technically (incl. weather situation) is quite above anything else we have seen so far from any other developer.

in addition, are you suggesting that all sim games shouldn’t be called games? Or are you being selective and only saying that about sims that are of no interest to you?
 

Tulipanzo

Member
3rd party devs are already optimizing for PS5 first and squeezing as much potential out if it so far, even a mediocre game like Marvel's Avengers looks better than any game shown outside PS5. Dice as well will take full advantage, Activision as well as they're partnering with Sony for quite some time for those shooter gamers who are the second majority after football (FIFA+PES) gamers.

PS5 has already set the bar extremely high with the UE5 gameplay, and some delusionals think that Horizon and Rachet and Clank games aren't representative of final game despite the glimpses of gameplay shown and imperfections if you zoom in those Horizon screenshots as it would be a massive open world game. I would expect even better than what's shown initially, and wanna see what Santa Monica and the rest are cooking. Sony was smart by showing only some of its 1st party lineup (9 games!) and holding up for more to show in the upcoming months:

Timestamped




"We have tons more to share".:messenger_fire:

The odd thing is that this is the strategy I would have expected MS to adopt: we have the most powerful box, here are the most powerful games. Forget the X1, jump on board our new cool box with a great looking line-up.
Instead they're committing to up to two years of cross-gen, which is going to mean far less impressive games, as it did this gen, with potentially embarrassing last-gen versions. We'll have to see in July, but the most impressive games there might be really far off.

It says something when Capcom has a stronger commitment to next-gen than MS.
 

geordiemp

Member
I believe the technical term for the transistor latency(switching states by 50% volt change) is called Propagation Delay, and so the power unused - with the potential to become wasted energy as capacitance/heat - will be the percentage of transistors stopping switching between the two scenarios, then x 50% of the higher power draw scenario(TDP maybe 200watt x 0.5) x the propagation delay(average delay of those transistors)


Propagation Delay

In all transistors today, there is a certain amount of latency between the time that a control signal is applied and the time that the output is affected. This delay is called propagation delay. These delays can be broken up into two parts.

• tPLH This is the delay time resulting from a LOW to HIGH transition
• tPHL This is the delay time resulting from a HIGH to LOW transition

Keep in mind: These two values may not be the same and are usually defined on the device's datasheet.

Propagation delay can be influenced by capacitance in the circuit. Propagation delay is also a rough indicator of effective speed of the device. For example, a gate with a 5 nanosecond propagation delay will respond much faster than a gate with a 120 nanosecond propagation delay.

Propagation delay is measured at the 50% mark and measures the time elapsed between the input and output signal changes.




Electronics

…...

Propagation delay increases with operating temperature, as resistance of conductive materials tends to increase with temperature. Marginal increases in supply voltage can increase propagation delay since the upper switching threshold voltage, VIH (often expressed as a percentage of the high-voltage supply rail), naturally increases proportionately.[3] Increases in output load capacitance, often from placing increased fan-out loads on a wire, will also increase propagation delay. All of these factors influence each other through an RC time constant: any increase in load capacitance increases C, heat-induced resistance the R factor, and supply threshold voltage increases will affect whether more than one time constants are required to reach the threshold. If the output of a logic gate is connected to a long trace or used to drive many other gates (high fanout) the propagation delay increases substantially.

Wires have an approximate propagation delay of 1 ns for every 6 inches (15 cm) of length.[4] Logic gates can have propagation delays ranging from more than 10 ns down to the picosecond range, depending on the technology being used.[4]



Exactly how this all measures into the scenario that Cerny described I'm speculating, and how the scenario of the map screen improved by a frame-rate cap - I don't have the games mentioned to experience it first hand - I assume it is because the sync reduces power draw in the propagation delay, which then fits better with the worst case scenario they engineered for - with the Pro - which Cerny said (paraphrasing) was guesstimate, of which the PS5 paradigm shift changes.

You could well be correct, and I may have got the wrong end of the stick, but the algebra of power, clock, switching, wasted energy of heat fits with my understanding - in my mind at least :)

Those propagation delays in general more apply to chiplets and wiring between chips - think about 7 nm and FinFET, the distances are not worth worrying about around gates.

The heating issues in Ps4pro always occurs around menu and map screens, GOW, BO4, HZD is when I always notice ps4pro goes into turbo mode. Its possible looping the same simple stuff is what causes die hot spots and fans to come on, so just downclock it as the high frequency is not needed at all.
 
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Bo_Hazem

Banned
why they would use google servers when they have azure?

also it doesn’t matter how they have achieved it, the fact it is that the way it looks and how advance that game is technically (incl. weather situation) is quite above anything else we have seen so far from any other developer.

in addition, are you suggesting that all sim games shouldn’t be called games? Or are you being selective and only saying that about sims that are of no interest to you?

I think it's pretty professional, maybe you didn't read about it. Most casuals like us won't be able to enjoy it. I'm more than sure it'll be used by flight academies/colleges more than usual gamers.

And about google, sorry it's actually Bing Maps, the google competitor map alternative:



It's wonderful, or let's say mind-blowing. But I can't see casuals playing it? There is another extreme jet fighter game that you spend like 1-2 hours to reach location and can after that get hit with one bullet and you lose all that shit. You might have a headache from this 12 minutes alone that's extremely overwhelming:




Those games are extremely hard and have limited audience. It's not a massive console seller, if it's meant to be released on xbox consoles to begin with.
 
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D

Deleted member 775630

Unconfirmed Member
The odd thing is that this is the strategy I would have expected MS to adopt: we have the most powerful box, here are the most powerful games. Forget the X1, jump on board our new cool box with a great looking line-up.
Instead they're committing to up to two years of cross-gen, which is going to mean far less impressive games, as it did this gen, with potentially embarrassing last-gen versions. We'll have to see in July, but the most impressive games there might be really far off.

It says something when Capcom has a stronger commitment to next-gen than MS.
Spencer already said that they'll show games that are visually more impressive than what we saw at the Sony event.
 

Tulipanzo

Member
Spencer already said that they'll show games that are visually more impressive than what we saw at the Sony event.
You're going to be shocked to find out that Spencer's job is to sell XBoxes and look confident.
Cross-gen games, and you can look at the start of this gen, have always looked far less impressive, and we were all happy to leave them behind.

Just a word of advice, don't trust execs all that much. Good rule of thumb is "could this exec say the opposite if it were true?".
Kind of like how Sony execs were against cross-play, until they supported it.
 
I believe the technical term for the transistor latency(switching states by 50% volt change) is called Propagation Delay, and so the power unused - with the potential to become wasted energy as capacitance/heat - will be the percentage of transistors stopping switching between the two scenarios, then x 50% of the higher power draw scenario(TDP maybe 200watt x 0.5) x the propagation delay(average delay of those transistors)


Propagation Delay

In all transistors today, there is a certain amount of latency between the time that a control signal is applied and the time that the output is affected. This delay is called propagation delay. These delays can be broken up into two parts.

• tPLH This is the delay time resulting from a LOW to HIGH transition
• tPHL This is the delay time resulting from a HIGH to LOW transition

Keep in mind: These two values may not be the same and are usually defined on the device's datasheet.

Propagation delay can be influenced by capacitance in the circuit. Propagation delay is also a rough indicator of effective speed of the device. For example, a gate with a 5 nanosecond propagation delay will respond much faster than a gate with a 120 nanosecond propagation delay.

Propagation delay is measured at the 50% mark and measures the time elapsed between the input and output signal changes.




Electronics

…...

Propagation delay increases with operating temperature, as resistance of conductive materials tends to increase with temperature. Marginal increases in supply voltage can increase propagation delay since the upper switching threshold voltage, VIH (often expressed as a percentage of the high-voltage supply rail), naturally increases proportionately.[3] Increases in output load capacitance, often from placing increased fan-out loads on a wire, will also increase propagation delay. All of these factors influence each other through an RC time constant: any increase in load capacitance increases C, heat-induced resistance the R factor, and supply threshold voltage increases will affect whether more than one time constants are required to reach the threshold. If the output of a logic gate is connected to a long trace or used to drive many other gates (high fanout) the propagation delay increases substantially.

Wires have an approximate propagation delay of 1 ns for every 6 inches (15 cm) of length.[4] Logic gates can have propagation delays ranging from more than 10 ns down to the picosecond range, depending on the technology being used.[4]



Exactly how this all measures into the scenario that Cerny described I'm speculating, and how the scenario of the map screen improved by a frame-rate cap - I don't have the games mentioned to experience it first hand - I assume it is because the sync reduces power draw in the propagation delay, which then fits better with the worst case scenario they engineered for - with the Pro - which Cerny said (paraphrasing) was guesstimate, of which the PS5 paradigm shift changes.

You could well be correct, and I may have got the wrong end of the stick, but the algebra of power, clock, switching, wasted energy of heat fits with my understanding - in my mind at least :)

I think at this point you’re playing pretend for attention and just confusing people genuinely curious to learn more and figure out how these things are working.

The delay I asked for clarification on was how you described power remaining high even after shifting to a lighter work load, which you then went on to bizarrely relate to the distance between the positive and negative terminals of the chip, somehow implying that it takes longer for an electronic wave to propagate along this path than for transistors to cascade and do what they do in one clock tick—something that is ironically proven wrong by you now bizarrely talking about how long it takes a transistor to switch.

What you’re linking to now is just completely unrelated to what you were originally saying and has nothing at all to do with going from a complex scene full of triangles to a simple one with an uncapped frame rate.
Are you that desperate to be seen as an expert on these forums that you don’t care about posting complicated looking gibberish and confusing people that are genuinely trying to learn more?
This isn’t the first time you’ve piggybacked off a post I’ve made with a reply that’s basically nothing more than Star Trek jargon pretending to add more. I’ve generally ignored them, but this time you specifically called me out and are implying I have something wrong when what you’re saying makes no sense at all, and the only motive I can really come up with right now is wanting to be seen as an expert online at any cost.

But even if this nonsense pseudoscientific technobabble was true for why something like a pre-patch Rocket League menu screen consumed so much power ans caused so much noise/heat (despite not coming after any complex scene at all), you’ve failed on multiple occasions now to even acknowledge me asking you to explain how on earth this would persistently apply heat to a chip indefinitely. You ignore it and apparently hit Google for some more jargon that you don’t really understand but hope sounds vaguely like an answer and is complicated enough to throw people off the scent. It’s extremely bizarre and I do not at all get the impression from you that you are interesting in learning about how these things work, or wanting to help others understand, too.

You also tell me I’ve misunderstood the GDC talk but then use a race to idle condition to explain the scenario when clock-speeds increase, despite Cerny explicitly saying that this is not the case, and would be an unproductive scenario to increase clock speeds.

Instead you ignored both of these and try to find anything at all related to transistors and latency, even if it isn’t anything at all to do with your original point regarding latency.

Please do no waste my own or other’s time pretending to be an expert on something you are clearly not. There are other ways to be appreciated in a community that don’t actually do the opposite of helping people understand things for your own ego.
 

PaintTinJr

Member
Those propagation delays in general more apply to chiplets and wiring between chips - think about 7 nm and FinFET, the distances are not worth worrying about around gates.

The heating issues in Ps4pro always occurs around menu and map screens, GOW, BO4, HZD is when I always notice ps4pro goes into turbo mode. Its possible looping the same simple stuff is what causes die hot spots and fans to come on, so just downclock it as the high frequency is not needed at all.
Cerny said they are running effectively at constant power. If you don't boost the clock, and instead lower it - which lowers power transformed as work done - how do you adjust something else in the constant power paradigm shift to consume that excess power?

I am genuinely interested how the algebra of this closed system works without the clock drawing the excess power like a capillary effect through the active transistors (of the billions present in modern APUs).
 
I think it's pretty professional, maybe you didn't read about it. Most casuals like us won't be able to enjoy it. I'm more than sure it'll be used by flight academies/colleges more than usual gamers.

And about google, sorry it's actually Bing Maps, the google competitor map alternative:



It's wonderful, or let's say mind-blowing. But I can't see casuals playing it? There is another extreme jet fighter game that you spend like 1-2 hours to reach location and can after that get hit with one bullet and you lose all that shit. You might have a headache from this 12 minutes alone that's extremely overwhelming:




Those games are extremely hard and have limited audience. It's not a massive console seller, if it's meant to be released on xbox consoles to begin with.


The new Flight Simulator is extremely impressive, technically and visually, but it is no way a mass market game and never has been. Even DCS you link has more mainstream appeal with its combat elements.

Flight Simulator coming to XSX would be a big draw for me personally, but you are right in that it is in no way a system seller.
Something like Ace Combat has far more mainstream appeal and is an established IP, but it too isn’t even close to being a system seller.

A console having a variety of games to appeal to many different people is great, though.
 

ToadMan

Member
what a surprise ms lied again :messenger_grinning_smiling: there will be more lies at theyr show in july.

I don’t think it was a “lie”. I’m sure they had some intention to do what they said but something changed.

Maybe it was the feedback from the first and they had to scrap what they had planned. I can envisage a scenario where they wanted to show more stuff running on Xsex but because of COVID restrictions they’re having a hard time getting useful footage.

Or maybe it’s just because of COVID and/or what’s been going on in June and they don’t feel they can put out a professional quality show. Or maybe it’s the Sony event and they want to tune their response.
 

ToadMan

Member
Cerny said they are running effectively at constant power. If you don't boost the clock, and instead lower it - which lowers power transformed as work done - how do you adjust something else in the constant power paradigm shift to consume that excess power?

I am genuinely interested how the algebra of this closed system works without the clock drawing the excess power like a capillary effect through the active transistors (of the billions present in modern APUs).

Cerny didn’t say the power never varies.

He said the power in traditional consoles designs is allowed to vary with work load and there’s no system enforced cap. That is to say that developers may produce code which exceeds the TDP of the system.

PS5 provides a firmware controlled SoC power budget - Smartshift.

It’s not always consuming a fixed amount of power, the PS5 is just managing and allocating the power consumption rather than leaving it to developers to predict the power their code will consume once users are running it.
 
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Cerny said they are running effectively at constant power. If you don't boost the clock, and instead lower it - which lowers power transformed as work done - how do you adjust something else in the constant power paradigm shift to consume that excess power?

I am genuinely interested how the algebra of this closed system works without the clock drawing the excess power like a capillary effect through the active transistors (of the billions present in modern APUs).

You have a writing style that attempts to reflect being very technical but fail to grasp a talk aimed at complete novices.
Different kinds of instructions consume different amounts of power.
The power consumed/heat generated by a chip is dependent not just on its clock-speed, but on the instructions it is being asked to run. This was explained in the premise of the GDC talk right before variable frequency was introduced.

Nowhere in electronics do you have power somehow being “pushed” into a circuit at constant voltage that “something” needs to find somewhere for it to be consumed.
The current drops, meaning the power drops.

If you’re a fan of algebra and are an expert on transistor latencies and didn’t just Google it, you should already be aware that I=V/R and P=V*I.
 

Bo_Hazem

Banned
I don’t think it was a “lie”. I’m sure they had some intention to do what they said but something changed.

Maybe it was the feedback from the first and they had to scrap what they had planned. I can envisage a scenario where they wanted to show more stuff running on Xsex but because of COVID restrictions they’re having a hard time getting useful footage.

Or maybe it’s just because of COVID and/or what’s been going on in June and they don’t feel they can put out a professional quality show. Or maybe it’s the Sony event and they want to tune their response.

Maybe buying new webcams? It's actually embarrassing to see big companies and channels like Sky sports do cheap ass web interviews with mediocre cams. You can at least give those like high end cellphones or tablets and would make a better job.

iPad Pro 2020 has outstanding mics built in as well. I'm getting one today for graphics purposes.




Other tablets as well can provide a decent quality stream. I see it in other tv channels as well and makes them look really cheap like interviews.

For example, wtf is this!




Big reporters who are more than likely getting large paychecks use those cheap ass devices? It's not accepted even in an amateur level people will tear you apart on youtube.
 
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