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Microsoft: We Could Have Used Variable Clocks for Xbox Series X, But We’re Not Interested in TFLOPS Numbers

sendit

Member
Can you point out the part where they said they are no longer interested in TF's anymore? I can't see it, because what they're actually saying is that they too could've used a variable clock or boosted, but they wanted a locked, consistent performance target which makes it super easy for devs to work against. Being an Engineer at one of the 3 main console manufacturers and probably had a good hand in building the very console he's describing, i'm sure he knows far, far more than you in regards to how a variable clock rate works and the advatanaged of both fixed and variable.

Microsoft didn't write the Neogaf thread title by the way, they did not say "we're not interested in tflop numbers". I think a lot of people like to spread nothing but FUD when it comes to Xbox on here. All i'm saying that if this were a thread about a Sony employee bragging about that magical GPU enhancing SSD, this thread would be a completely different place.

Thread title is taken directly from the article in the OP.

Additionally, they did say this:

"Things go beyond the numbers that we may or may not share"

In regards to their I/O implementation. Why are they even thinking about not sharing it? We have people in this thread literally talking about redefining the laws of physics to somehow seem like the Xbox Velocity Architecture is some miracle worker. I guess its better for them to have FUD being spread as opposed to clearing any misconceptions people have about the tech.
 

CatLady

Selfishly plays on Xbox Purr-ies X
And maybe Cerny is just making it up ? Timestamped.

Quite possibly. Anything Cerny says means no more to me than what Phil says means to the Sony fans that frequently like to imply or outright state Phil is lying.

Also consider the sony patent on cooling - we have not seen it yet. Is 22 % GPU extra speed worth it ? We shall see.

Sure it was worth it. It was the only way to get the PS5 to double digit TFs.
 

geordiemp

Member
But he wasn't talking about the PS5 dev kit. I don't think what he's saying has any bearing on the PS5 Devkit, nor do i think that he was insinuating that.

Sustained no variable clocks has nothing to do with Ps5.



You know, being logical, maybe it was not worth variable clocks for a say an XSX 5-10 % increase. We need to see how Ps5 managed 22 % - was it the patented Sony cooling or something else ?

22% is worth the effort if it was cost effective. We wait.
 
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Moses85

Member
These guys at Richmond are totally crazy.
They don’t care about sales, they don’t care about TFPS but they are all about 12 TF and most powerful Console ever.

giphy.gif
 

geordiemp

Member
Quite possibly. Anything Cerny says means no more to me than what Phil says means to the Sony fans that frequently like to imply or outright state Phil is lying.

Sure it was worth it. It was the only way to get the PS5 to double digit TFs.

Have you seen the original date on the sony cooling patent.

You are funny. Also spencer is technically renowned in the industry ?

 
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LordOfChaos

Member
Doesn't make sense. You would, at worst, be optimizing for the point that would have been the fixed clock, and just get some headroom above that if you don't use it. If the GPU performed at 10 fixed and 11 variable with a base clock of 10, the optimization target would be the same between both options, whether you choose to further optimize for the 'bonus' variable frequency.

They have the more powerful GPU, just go with that. This line of reasoning doesn't hold up.
 

Jigsaah

Gold Member
Sustained no variable clocks has nothing to do with Ps5.



You know, being logical, maybe it was not worth variable clocks for a say an XSX 5-10 % increase. We need to see how Ps5 managed 22 % - was it the patented Sony cooling or something else ?

22% is worth the effort if it was cost effective. We wait.

That would be correct, because PS5 doesn't have "sustained no variable clocks".
 
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The only funny thing it's : they spent almost a year talking about teraflops and now it's not important!

remember : it's a monster, eat monsters for breakfast, the most powerful console ever... blablabla.
they're funny at Microsoft
1466366219-risitas54.png

Why should we take your comment seriously?

40 giga rays !

tenor.gif


xbox fanboys are strong in bullshit.

 
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geordiemp

Member
That would be correct, because PS5 doesn't have "sustained no variable clocks".

Sustained word was in the XSX specs, variable clocks in the interview in this thread, I put both comments together as comedy.

It was not hard to folllow surely ?
 
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Jigsaah

Gold Member
Sustained word was in the XSX specs, variable clocks in the interview in this thread, I put both comments together as comedy.

It was not hard to folllow surely ?
No, it's not, but it's also easy to assume. I take his words at face value and choose not to look any further than that. I'm sure Sony has done what they need to do to make it so developer's are properly equipped to bring out the best in the PS5's devkit's environment. I think the bigger story here that Xbox could have gone nuts at the expense of the developer's experience, but chose not to, and still managed to beat the PS5 in GPU and CPU specs while implementing other, more nuanced advantages to help make up the difference in other areas such as the SSD.

Teraflops don't tell the whole story and this isn't the first time Xbox has said this. Cerny has even said the same thing, though some may call it damage control. I don't think it's damage control. Kraken has a purpose, just like Xbox Velocity has a purpose. I think Xbox marketed based on Teraflops because of all that is explainable, Teraflops are the easiest to understand.
 

SleepDoctor

Banned
So am I, 20 enemies on screen, all with their own designs and animations, particle effects and dense geometry everywhere.

Hopefully its not jaguar tied and we have 6 enemies all moving the same way with crap AI like destiny, but hey at least destiny is native 4k60 on next gen consoles eh.


Damn your feelings are really hurt. Thought you were "out" this thread like 10 posts ago???

OT: They're not worried about tf numbers since they already have the more powerful console. If they upclock it, people like this warrior here will be even more unbearable
 

Bogroll

Likes moldy games
Nice to hear comments from an MS engineer about how it is to develop on a ps5 dev kit he does not have access to. How would he know lol

I think I would rather hear from engineers that do have ps5 dev kits.

I would rather listen to tim sweeny and Epic games, they have both..



Why dont you try reading something, or try saying something that does not make you sound like a 12 year old.




Ah so he can fine tune ps5 games now after developing them......:messenger_beaming:

Ok I am out, getting stupid in here.
Maybe the MS Engineer has been reading the Next Gen Speculation and Ssd threads and getting all the info off you and your disciples because you have a PS5 dev kit don't you. You do don't you to hear you talk.
 
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Reading through these threads are so entertaining. The defenses that some people come up with, blow my mind. "If it doesn't fit, you must acquit"



vDcZlRq.jpg
 
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seanoff

Member
It’s time for MS to put up or shut up. Atm they need to shut up.

if the games are great, excellent. If they’re not, they are going to get crucified.

tbh. I don’t expect them to be that much better looking. People are claiming the the ps5 games looked like PS4 games And that’s with a massive jump.

of course here the camps will claim whatever suits their narrative. Ugh
 

Dr Bass

Member
Funny how all of the talk about how the PS4 ran games at 1080p and the Xbox One ran games at 720p/900p magically vanished in a puff a smoke as soon as the Xbox One X came out.

That's because the Xbox One X was clearly the new superior system and ran 3rd party games better for the most part (weren't there a few that were still better on the pro for some weird reason?).

Also because at that point the One X dominated, everyone ditched Sony for Microsoft and the war was over. Oh wait ... :pie_thinking:
 

Mister Wolf

Gold Member
So am I but I got a feeling that it's going to be held back by being cross-gen.

I doubt it. I expect the the One and 1X to have things omitted that specifically take advantage of the better CPU, GPU, and SSD. Think about how the PS3 version of Shadow of Morder not only had worse visuals but it didnt have the nemesis system neither. I've stated many times already that developers can readily cut whatever they want from games. People drinking the Cerny koolaid but when they actually ask the developers about this whole new world the SSD can bring and its "well spiderman can swing faster" and "when you fast travel in horizon two it's almost instantaneous" or better yet an on rails section where the background is changing every couple of seconds.
 
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geordiemp

Member
Maybe the MS Engineer has been reading the Next Gen Speculation and Ssd threads and getting all the info off you and your disciples because you have a PS5 dev kit don't you. You do don't you to hear you talk.

So I need a ps5 dev kit to talk on GAF but you can talk without an XSX dev kit.

Sounds about right by your logic. Impressive.

Lets discuss quarks and leptons.
 
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geordiemp

Member
Didn't say that at all

You said ;

Maybe the MS Engineer has been reading the Next Gen Speculation and Ssd threads and getting all the info off you and your disciples because you have a PS5 dev kit don't you. You do don't you to hear you talk.

No i dont have a dev kit. That does not make me technically incapable of discssion. I am hardware engineer but not gaming related.. Why does that matter, I find it interesting.
 
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bender

What time is it?
Riiiiiiight! Keep banging that most powerful console ever created drum, Microsoft. I'd asked who hurt you but we all remember the the launch of the One.
 

Bogroll

Likes moldy games
You said ;



No i dont have a dev kit. That does not make me technically incapable of discssion. I am hardware engineer but not gaming related.. Why does that matter, I find it interesting.
Let me spell it out for you. I was taking the piss mate,
 

Hendrick's

If only my penis was as big as my GamerScore!
This is going to hurt Sony on those multiplat DF comparison videos.
 
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MMM, let me think, the guy that developed unreal engine and is worth billions, or a fanboy on GAF...

Thats a hard one, I will get back to you.
Oh boy (called me a fanboy), to my point believe the CEO that sells a product to fanboys like you are :messenger_winking:
You should check my messages history, i do criticize both company's i'm afraid to disappoint you i'm objective and not like you (a fan) & angry.
 
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