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Next-Gen PS5 & XSX |OT| Console tEch threaD

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geordiemp

Member
You mean the guy claiming next gen consoles are on 5 nm is trying to call someone else out.

He is taking the mick, saying something that is blatently fanboy wish list for Lockart and seeing who will bite. Of course there is no 5nm for consoles, apple will use it all up end of this year and it will be very expensive top of range expensive devices only need apply.

His joke did catch on, there is a thread on GAF lol. A 7 m 20 CU surface is not out of reality though, that would be cool, and some surfaces do get up to 4000, so 5nm woud fit that case for sure. A 300 lockart, not a chance..
 
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Jokerevo

Banned
MS should be more concerned with Nintendo as they're next up on the ladder. .

Even with the most powerful console this gen MS can't even overtake the 720p machine which gives a huge clue as to the key of this gen: exclusives.

So here's the real problem and why the XsX will fail: no exclusives. Sharing eco with PC is a huge mistake. Once PC gets its SSD solution it will go back to being number 1. It pushes XsX and lockfart down to being LCD (lowest common denominator), scalability means compromise and that means to maintain frames you have to sacrifice fidelity.

When you have to scale your assets and pipeline for various hardware configs you're lowering the ceiling of potential. Consider this, at the top of the tree you have PC which can hold 6 buckets of water. XsX can hold 4 buckets and lockfart 2 buckets. The problem is you can design a game that could easily max out 6 buckets but if you do that you waste 2 buckets on the XsX, it simply will not fit.

If XsX was the exclusive machine then there would be no need to waste buckets and you can concentrate on optimisation, drawing every last bit of juice you can from the fixed target platform.

The ps4 is the equivalent of a 750ti, now look at the exclusives and see what can be done when you have one spec to design for. I challenged other pc owners to show me games on a PC with the same spec as a Ps4 with equal or better fidelity. No one came up with jackshit.

So this is why XsX must have exclusives so that there will be no compromise. Imagine telling a dev to make a game look that looks like cgi and then tell them it needs to run on configs that don't have SSD. Can you see the real problem here? Your XsX eco also includes PC and that includes 90 percent of hardware that will NEVER upgrade to SSD solution.

Now consider the inverse, the XsX halo won't look as good as the PC version. So what exactly is the reason for purchasing anything in the XsX era when I already own PC?

I want MS to be competitive like the 360 era because that gen produced the best games on blue and green sides.

What happens when Nintendo release their switch 2 1080p machine?

MS have bet everything on gamepass and that means compromise. XsX should be the exclusive machine to give it a chance..

You guys are talking about flop this and most powerful that but you already had that machine for over half a gen and it did not make a dent because no game on the X made people think: yup, that's the most powerful console right there.

It's only on PlayStation for a reason. Wake up MS.
 
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sircaw

Banned
Nah nothing like that. Whats with all the pigeon references? I'm feeling left out on the inside joke :messenger_loudly_crying:

I'm referring to a recent post claiming inside info from a dev. I'm not gonna call it out as BS till I got some facts right... but it sure smells like sircaw's breath :messenger_medmask:
Sorry sircaw don't take it personally, I needed a fishy reference :messenger_peace:

WTF.

And the breath smell's like Caviar, you peasant. :messenger_sunglasses:

I might live in essex, but i is cultured ok.
 

T-Cake

Member
It's only on PlayStation for a reason. Wake up MS.

If there's one thing I've learned over the years it's that accessibility trumps graphics any day of the week. I can't play Gears of Wars 2 right now because I don't have an Xbox 360/One. I can't play Baldur's Gate: Dark Alliance because I don't have an OG Xbox or a PS2. But I can play Project Eden because I have a PC instead of a PS2. To me that's more valuable than some spangly alpha effects that are missing because they can't be done on some piece of hardware.
 

chigstoke

Member

Splinter Cell...

Inject it into my veins
492b8dc580ef2f7364f0b0bfe5ad5416.jpg
 

Vae_Victis

Banned

Stopped reading at "from /v/"

EDIT: read a bit more just for the lolz, and as expected it's the usual leak where the person speaking magically knows pretty much everything, from very technical details on several individual games from completely separate studios, to wide-scope information on franchise management strategies in the years to come.

Unless Yves Guillemot's cousin browses 4Chan, you can safely throw it all in the trash.
 
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BluRayHiDef

Banned


If this is true, then it proves what I've always suspected about the power gap between the XSX and the PS5: the additional ~1.85 teraflops of GPU performance that the XSX has over the PS5 won't result in an appreciable difference in performance.

If the PS5 will be able to render Assassin's Creed: Valhalla at 4K-30fps and the XSX will be able to render it at 4K but at a higher frame rate that's less than 60fps, then the additional performance of the XSX won't matter, because any frame rate that's not divisible by 30fps will be juttery on most TVs.
 
D

Deleted member 775630

Unconfirmed Member
If this is true, then it proves what I've always suspected about the power gap between the XSX and the PS5: the additional ~1.85 teraflops of GPU performance that the XSX has over the PS5 won't result in an appreciable difference in performance.

If the PS5 will be able to render Assassin's Creed: Valhalla at 4K-30fps and the XSX will be able to render it at 4K but at a higher frame rate that's less than 60fps, then the additional performance of the XSX won't matter, because any frame rate that's not divisible by 30fps will be juttery on most TVs.
I don't think anyone expected the XSX to be able to run any game at 100% the framerate of PS5 when there's only a 18% difference in GPU power
 

BluRayHiDef

Banned
I don't think anyone expected the XSX to be able to run any game at 100% the framerate of PS5 when there's only a 18% difference in GPU power

Fans of Xbox often brag about the higher number of teraflops that XSX possesses, arguing that multiplatform games will look and run better on it as if there will be a significant difference in performance relative to PS5. I was simply countering that argument.
 

BluRayHiDef

Banned
It’s simple math, at least 40-50 fps of difference on the gpu alone.
What are you talking about? A mere ~1.85 (actually 1.83) teraflops of additional power relative to the PS5 isn't going to result in 40-50 additional frames per second.

12.15 teraflops - 10.32 teraflops = 1.83 teraflops

(1.83 teraflops/ 10.32 teraflops) × 100 = 17.73%

17.73% of 30 frames per second = 0.1773 x 30 = 5.32 frames per second

If the PS5 will be able to render Assassin's Creed: Valhalla at 4K-30fps, then the XSX will be able to rendet it at 4K and ~35fps at most, which is negligible.
 

FranXico

Member
What are you talking about? A mere ~1.85 (actually 1.83) teraflops of additional power relative to the PS5 isn't going to result in 40-50 additional frames per second.

12.15 teraflops - 10.32 teraflops = 1.83 teraflops

(1.83 teraflops/ 10.32 teraflops) × 100 = 17.73%

17.73% of 30 frames per second = 0.1773 x 30 = 5.32 frames per second

If the PS5 will be able to render Assassin's Creed: Valhalla at 4K-30fps, then the XSX will be able to rendet it at 4K and ~35fps at most, which is negligible.
It's a reference to a well known ridiculous Dealer tweet.
 
D

Deleted member 775630

Unconfirmed Member
Fans of Xbox often brag about the higher number of teraflops that XSX possesses, arguing that multiplatform games will look and run better on it as if there will be a significant difference in performance relative to PS5. I was simply countering that argument.
Yeah of course because back in March when people believed certain insiders that PS5 would get a 13.5TF GPU it also mattered. No wonder Xbox fanboys are rubbing it in the faces of PS fanboys, just like they do in the other direction with the SSD.
 

J_Gamer.exe

Member
Wheres that table with res and framrate comparisons PS5 vs XSX? Dirt 5 120 fps can be added now...

Is there a single game now announced with a better framrate or resolution on XSX? I haven't seen one.

It's getting interesting on the xbox side because so much effort from them and the hardcore element have bragged so much about power and the advantages it will clearly have. That dealer comment about 40-50 fps difference is the pinnacle of this stupidity...

We have had multiple dev and insider opinions now and each slightly different really. Maybe someone can compile them all? I remember insane metal dev opinion, bg's, whispersinthewind, Nikana... Matt from resetera..., crytek dev, epic games....any more?

Each will have their own opinion
and be running differing code, engines and different goals etc. Whoknows how hard some push each platforms benefits. Especially if it's a last gen game port and not designing from the ground up...

I think the differences, if not in sligtly higher res or a few frames, would be as said, some slightly better effects and/or RT on SX.

I think slightly better assets, no pop in / lod, faster load times on PS5. More ram in active use. Not to mention streaming at much higher speeds (as shown to be huge in UE5) on PS5 opening the door to more possibilities IMO. Better audio? As MS is quiet about theirs comparatively, from the sounds of it better controller too. More immersive experiences when all tied in with 3d audio, visuals and controller feedback etc, treat for the senses.

Sorry if it sounds a bit one sided but to me that's the reality, am struggling to see outside of those small advantages where can the SX can do things better in a meaningful way that backs up the marketing?

With seemingly minimal differences to the worlds most powerful console, PS5 has the biggest hardware lead in an area by far in io, which surely will be put to use by first party and probably most other devs building new games on it from the ground up.

What id like to see is analysis from devs/insiders, what they think of other opinions of what devs are saying?
 
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Xplainin

Banned
Is that really true though, on working on the lockheart version, wouldn't Microsoft need to divert resources from their big console development team in order to make sure that little one is up and running.

In essence it's time and effort that could of been used on the higher performing spec to create/ polish other content.

I am not saying its alot but surely there has to be some consequence.
Resources isn't something MS has an issue with.
 
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You realize that Hargett was a principle software engineer on the PS5, right? He obviously doesn't know all the inner workings at Microsoft, but the man has experience in the business of console making and certainly has an understanding of hardware on a level most don't.
Fair enough, but being a fantastic software engineer doesn't necessarily mean you know much if anything about hardware microarchitectures or photolithography. Nor does being the principle Software Engineer at PlayStation, mean he has any insight into Microsoft's product portfolio.

And him calling Tom Warren out as lacking substantial technical knowledge is perfectly valid. I don't disagree that Warren says words that he's heard and pretends to know what they mean. That's been true for ages...

If Lockhart is indeed a 5nm portable product, I'll happily take the L. Doesn't matter much to me. But from my point of view Apple and Qualcomm are eating up all of the 5nm wafers for their smartphones. Smartphones sell in volumes orders of magnitude higher than video games so good fucking luck to Microsoft/AMD for getting wafers this early.
AMD themselves aren't planning on releasing their own 5nm HPC architecture Zen 4 (Epyc Genoa) until mid-late 2021.
The logistics don't make sense.
It doesn't make sense to put your budget product on a brand spanking new node, with currently unknown HPC yields. The power and density savings are unlikely to be enough to justify the additional expense for a device with razor thin margins already.

That's just my take though. Again if Lockhart is 5nm, I'll take the loss. It doesn't matter much to me either way. I just doubt it.
 

THE:MILKMAN

Member
This is pretty amazing automation Sony are doing here and it could save a lot of money when they switch this to PS5 and of course move away from cheap Chinese labour.


Also I think this Kisarazu plant might well have been the source of that recent PS5 production line picture?
 
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icerock

Member


Point to me where I was fast and loose, hurt durr! I’m being picked upon for no reason.





....

Says it all, innit. I’m glad someone called him out on his bullshit, he’s been stroking the flames for warz for months now. Probably drinking the kool-aid supplied by infamous FUD spreading cliq.
 
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Xplainin

Banned
What are you talking about? A mere ~1.85 (actually 1.83) teraflops of additional power relative to the PS5 isn't going to result in 40-50 additional frames per second.

12.15 teraflops - 10.32 teraflops = 1.83 teraflops

(1.83 teraflops/ 10.32 teraflops) × 100 = 17.73%

17.73% of 30 frames per second = 0.1773 x 30 = 5.32 frames per second

If the PS5 will be able to render Assassin's Creed: Valhalla at 4K-30fps, then the XSX will be able to rendet it at 4K and ~35fps at most, which is negligible.
36 x 2 x 64 x 2.23 = 10.27tflops
 

geordiemp

Member
i would chose 1800p60fps. with new lighting, texture, assets, it will be harder to see the different between 1800p and 4k. espeacially if sony will come up with upgraded checkerboarding solution.

Yup as long as its dynamic and above 1440p I am good, OLED 55" I cant see the difference in > 1440p upscaled, but I do notice 30 to 60 FPS allot.

In fact I am putting off/ saving so many games for ps5 to enjoy them more....including TLOU2.
 

TLZ

Banned
This is pretty amazing automation Sony are doing here and it could save a lot of money when they switch this to PS5 and of course move away from cheap Chinese labour.


Also I think this Kisarazu plant might well have been the source of that recent PS5 production line picture?
One console every 30 seconds. Sheit.

Also, covid should have 0 effect on this, which is great.
 

Rudius

Member
Decided to ask a buddy of mine in the industry about the Lockhart and Series X vs PS5 and what he thinks so far. He is working on Borderlands 3 for Next Gen right now.

Vetted by @Bill O'Rights

When I asked about Lockhart "holding back next gen." He had this to say:

"I really hate this term as it doesn't make any sense in terms of how games are actually made but I understand what people are trying to say. But if you have ever designed a game there isn't much you can and can not do. Its all a matter of what you are willing to put time/resources into to get working correctly. Whenever a new generation of consoles happens it allows creators to get things working faster and easier. Lockhart when we/my team was first briefed on it sounded really bad on paper.

Microsoft failed on providing real dev kits and details on the project. We didn't get any type of Lockhart hardware until very recently. Before we actually had the hardware we were given a profile on Anaconda dev kits that would mimic what Lockhart would be. But Microsoft never mentioned that it would have the same CPU and an SSD or how much RAM they intended Lockhart to have. I suspect this was because they themselves hadn't decided. To put it bluntly, they released these profiles far too early. The tools they provided made us hate Lockhart.

That changed once we got Lockhart Dev kits. It is indeed the same CPU and SSD and getting up and running on this device was super easy compared to Anaconda running in the Lockhart profile. We have been able to do the work we want on Anaconda and get it running on Lockhart with not a ton of work but it has required a bit more time to make sure the code runs on both machines in the same fashion. Its not something we are really worried about anymore. As the generation goes on I feel like this will be the approach for many studios. You start on Anaconda and then optimize for Lockhart. There is nothing the Lockhart can't do that the Anaconda can.

The one thing I have heard thats concerning is that Lockhart dev kits are not common. It seems like Microsoft really wants to be able to use Anaconda to accurately portray Lockhart performance and that has not been the experience my team has had. The profiles and tools are getting better on Anaconda in terms of mimicking Lockhart, but if you don't have a Lockhart dev kit, I feel like you are not going to be able to see how it accurately runs on Lockhart. Maybe this will change, but as of right now you really need a Lockhart Dev kit to understand it. For smaller teams I could see the optimization process being more time consuming but the tools provided by Microsoft have come a long way. They make it very easy to jump from one kit to another and the Lockhart kit is equipped with a lot of tools that help you see exactly where code needs to be looked at. Ray Tracing is one area that they seemed to have focused on and have made it very easy to adjust the levels."

I asked about PS5 Dev kits vs Series X dev kits and which console has the upper hand?

"PS5 dev kit is a bit easier to work with. Its well thought out and designed in ways that make it a bit easier to tweak and change things vs Anaconda. To say I prefer one over the other isn't' really fair because both are very good, but its just a bit easier to work with PS5. But Anaconda has the upper hand in terms of us being able to really push effects. The difference will come down to effects over resolution for us. We have both dev kits pushing 4K/60 on Borderlands 3 and we have almost zero loading times on both kits. Looking at them side by side the image is very similar.
Could you please ask him if they plan to port Borderlands 3 to VR on PS5, like they did with 2 on PS4?
 

BluRayHiDef

Banned
You forgot to account for the CPU advantage as well.

There is no CPU advantage, because there are certain tasks that are traditionally performed by CPUs but that are completely offloaded to other, specialized processors in the PS5 (i.e. data decompressors and the tempest engine audio chip), which nullifies the meager additional 100Mhz of speed that the XSX's CPU has when Simultaneous Multithreading (SMT) is enabled.

The XSX also has specialized processors, but they offload these traditional tasks from the CPU only partially, based on what I've read, which means that the XSX's CPU still has to assist with these traditional tasks to a degree.

As for the additional 300Mhz that the XSX's CPU has when SMT is disabled, that's offset by the PS5's retention of SMT at all times (16 threads at 3.5Ghz >= 8 threads at 3.8Ghz).
 
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ToadMan

Member


Point to me where I was fast and loose, hurt durr! I’m being picked upon for no reason.





....

Says it all, innit. I’m glad someone called him out on his bullshit, he’s been stroking the flames for warz for months now. Probably drinking the kool-aid supplied by infamous FUD spreading cliq.


I assume this Tom guy doesn't have an account here... after this perhaps he can be preemptively banned for tflop terrorism hehe

Excuse my ignorance but who is this guy anyway? Suddenly his tweets are here .... is he interesting for some reason?

EDIT: Ah it's ok Iooked him up - for some reason I thought he might be the Tom's Hardware guy. He's not. He's an ex IT support guy who got into games blogging. So yeah, not interesting.
 
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Great Hair

Banned
This is pretty amazing automation Sony are doing here and it could save a lot of money when they switch this to PS5 and of course move away from cheap Chinese labour.


Also I think this Kisarazu plant might well have been the source of that recent PS5 production line picture?


The 10 trillion yen ($93 billion) in sales and 1 trillion yen in profits generated by the PS4 underpinned the structural reforms introduced by Kazuo Hirai, who served as president and CEO from 2012 to 2018.
 
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Xplainin

Banned
There is no CPU advantage, because there are certain tasks that are traditionally performed by CPUs but that are completely offloaded to other, specialized processors in the PS5 (i.e. data decompressors and the tempest engine audio chip), which nullifies the meager additional 100Mhz of speed that the XSX's CPU has when Simultaneous Multithreading (SMT) is enabled.

The XSX also has specialized processors, but they offload these traditional tasks from the CPU only partially, based on what I've read, which means that the XSX's CPU still has to assist with these traditional tasks to a degree.

As for the additional 200Mhz that the XSX's CPU has when SMT is disabled, that's offset by the PS5's retention of SMT at all times (16 threads at 3.5Ghz >= 8 threads at 3.6Ghz).
Both consoles have decompression blocks, but XSX also has DX Direct storage which reduces even more the load on the CPU.
And then you have to counter in the variable speed on the CPU, which will drop to allow the GPU to get to the full 2.23ghz in games that are intensive.
 
Yeah of course because back in March when people believed certain insiders that PS5 would get a 13.5TF GPU it also mattered. No wonder Xbox fanboys are rubbing it in the faces of PS fanboys, just like they do in the other direction with the SSD.

Difference is that while GPU / CPU difference between ps5 / xsex is at almost nothing territory, because dev skills, tools, optimizations, budgets, popularity and other stuff can move that border into either way and at pure technical level it is just really small difference.

While with current spec+information out there = ps5 SSD including I/O is superior vs xsex SSD, it is not fanboyism, just technical fact.

So while GPU power difference will not most likely make any big differences, that can be seen without pixel peeping, SSD differences have the potential to have remarkable differences

And many xbots just dont understand what potential means, it means that SSD could make big noticeable differences, but not certainly.

So, which is bigger thing

Almost no difference on graphical processing power vs. potentially 100% or more data streaming potential?

it could be this famous idiotic xbox crybaby "lol 1s vs 2s" or it could be something bigger/different. And only time will show it

too many xbots are just stuck in the loop of thinking that ps5 people are salty or jealous because of specs, while that is probably not the case for most people. If graphical specs would matter, switch would not sell at all and everyone would buy xbox one x

Same with cars, why would ferrari owner be jealous/salty if someone else likes lamborghini that have bit better engine? If they like and enjoy their Ferrari, they dont care about what others have
 
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BluRayHiDef

Banned
Both consoles have decompression blocks, but XSX also has DX Direct storage which reduces even more the load on the CPU.
And then you have to counter in the variable speed on the CPU, which will drop to allow the GPU to get to the full 2.23ghz in games that are intensive.

Multiple game developers have openly stated that the power difference between the two consoles is negligible, yet you still think that there will be a huge difference.

Mark Cerny, according to Digital Foundry, has stated that both the CPU and the GPU of PS5 can run at their maximum frequencies simultaneously; however, when the CPU isn't running at its max frequency, the remaining portion of its power budget will be shifted to the GPU.

I'm guessing that the purpose of this power shift is to prevent the PS5 from unnecessarily drawing more power externally (i.e. from the socket into which it's plugged) when maintaining its maximum frequency. In other words, for every performance cycle, the PS5 checks the power budget of the CPU before calculating how much power it needs to draw externally. If the CPU has power left over from its budget, the PS5 will direct that remaining power to the GPU and then draw what it needs afterwards externally.
 
D

Deleted member 775630

Unconfirmed Member
Difference is that while GPU / CPU difference between ps5 / xsex is at almost nothing territory, because dev skills, tools, optimizations, budgets, popularity and other stuff can move that border into either way and at pure technical level it is just really small difference.

While with current spec+information out there = ps5 SSD including I/O is superior vs xsex SSD, it is not fanboyism, just technical fact.

So while GPU power difference will not most likely make any big differences, that can be seen without pixel peeping, SSD differences have the potential to have remarkable differences

And many xbots just dont understand what potential means, it means that SSD could make big noticeable differences, but not certainly.

So, which is bigger thing

Almost no difference on graphical processing power vs. potentially 100% or more data streaming potential?

it could be this famous idiotic xbox crybaby "lol 1s vs 2s" or it could be something bigger/different. And only time will show it

too many xbots are just stuck in the loop of thinking that ps5 people are salty or jealous because of specs, while that is probably not the case for most people. If graphical specs would matter, switch would not sell at all and everyone would buy xbox one x

Same with cars, why would ferrari owner be jealous/salty if someone else likes lamborghini that have bit better engine? If they like and enjoy their Ferrari, they dont care about what others have
Not sure why you make it sound as if there are only xbots. Makes you sound a bit biased towards a side.
 

Xplainin

Banned
Multiple game developers have openly stated that the power difference between the two consoles is negligible, yet you still think that there will be a huge difference.

Mark Cerny, according to Digital Foundry, has stated that both the CPU and the GPU of PS5 can run at their maximum frequencies simultaneously; however, when the CPU isn't running at its max frequency, the remaining portion of its power budget will be shifted to the GPU.

I'm guessing that the purpose of this power shift is to prevent the PS5 from unnecessarily drawing more power externally (i.e. from the socket into which it's plugged) when maintaining its maximum frequency. In other words, for every performance cycle, the PS5 checks the power budget of the CPU before calculating how much power it needs to draw externally. If the CPU has power left over from its budget, the PS5 will direct that remaining power to the GPU and then draw what it needs afterwards externally.
If you have read many of my posts you would have seen that I have said that the difference between both consoles will be very small, and that unless you are pixel counting or zooming in like DF do, then no one is really going to tell the difference.

Mark Cerny himself said that in those intensive games, the clocks will drop, and that any unused CPU power can go to the GPU. But that is only going to help the GPU get to its full 2.23ghz.
And let's be honest, the exact time you want full clocks on both GPU and CPU is when you are running those intensive games. That's the time the PS5 will use its variable clocks.

But again, I agree with you that there wont be any real advantage between the two console.
In Fact, it could be that other features such as Mesh Shading, VRS, ML and Geometry Engine etc could have a bigger impact than the games than the GPU and CPU differences.
That's what I really want to know about, and it's going to be awhile before we really do.
 

Panajev2001a

GAF's Pleasant Genius
And let's be honest, the exact time you want full clocks on both GPU and CPU is when you are running those intensive games. That's the time the PS5 will use its variable clocks.

That is not what he said, but congrats for the stretching olympics. Ironically some of the times it would have to downclock are when display a menu funnily enough.

In some of the very complex games you think of the HW is not exactly as efficiently used as you would think and even in today’s consoles it would kind of bring them over the breaking point if they were.

There eventually be, as developers get more and more efficient at pushing the machines, cases where part of the optimisation will be deciding if you need AVX256/512 instructions and downclock slightly or slower code paths and faster clocks.”
 

Corndog

Banned
If this is true, then it proves what I've always suspected about the power gap between the XSX and the PS5: the additional ~1.85 teraflops of GPU performance that the XSX has over the PS5 won't result in an appreciable difference in performance.

If the PS5 will be able to render Assassin's Creed: Valhalla at 4K-30fps and the XSX will be able to render it at 4K but at a higher frame rate that's less than 60fps, then the additional performance of the XSX won't matter, because any frame rate that's not divisible by 30fps will be juttery on most TVs.
Unless you have vrr and they support it.
 
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