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Next-Gen PS5 & XSX |OT| Console tEch threaD

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GRIEVEZ

Member
sorry to burst your bubble but Onimusha on PS2 had better combat animation.
I just watched a bit of the game. Game looks awesome and ive never played it (damn...)

I also really.... dont like comparing these games, because theres almost 2 decades between em :p

But right of the bat, if a character turns. Its just like its on a spinning plateau, theres no acceleration on speed when running (it only has to be a few frames) the jumps look like hes floating with no build up when jumping and landing (impact). There is zero contextual motion, when a enemy dies or is hit in a specific area (its just one large hitbox), I could probably find a "few" more if I watched more.

But it would be bs since, its an old game and im still impressed. But to say its better, is a bit of a stretch...
 

sircaw

Banned
.
4883wa.jpg

WHere is that Greta How Dare you meme when you need it :messenger_grinning:
 

SleepDoctor

Banned
You (and many others) act like that $250mil was done under the cover of night :p

Here's some more ammo. Travis scott who was featured in the Fortnite digital concert viewed by over 27million players - his label is owned by Sony!

"Conspiracy" intensifies!!


Who said it was done in one night? Lol. Should pay attention before jumping in a random conversation.

Fortnite? Travis Scott? Lol talk about random
 

sircaw

Banned
The important bits as I know you studed the presentation in detail :messenger_winking:

The memory use for whole demo was only 768 mb and was before further compression, the further compression that can happen was stated in the presentation. So we will get games using this technology...


9qnFJNv.png


CxdKlIB.png

Yep Yep, exactly my thoughts too, um er. moving on from the obvious.


OO look at the time, phonecall, doorbell, err super AFK.
 

yewles1

Member
The important bits as I know you studed the presentation in detail :messenger_winking:

The memory use for whole demo was only 768 mb and was before further compression, the further compression that can happen was stated in the presentation. So we will get games using this technology...


9qnFJNv.png


CxdKlIB.png
Imagine further optimization upon further release, late '90's/early '00's Hollywood CG achievable like I stated before.
 

ToadMan

Member
The important bits as I know you studed the presentation in detail :messenger_winking:

The memory use for whole demo was only 768 mb and was before further compression, the further compression that can happen was stated in the presentation. So we will get games using this technology...


9qnFJNv.png


CxdKlIB.png

Interesting that they also say the Nanite stuff could render at 60Hz now.

It's the Lumen part that is only running at 30Hz right now which they say they will work on to get to 60Hz...
 
T

Three Jackdaws

Unconfirmed Member
The important bits as I know you studed the presentation in detail :messenger_winking:

The memory use for whole demo was only 768 mb and was before further compression, the further compression that can happen was stated in the presentation. So we will get games using this technology...


9qnFJNv.png


CxdKlIB.png
"streaming in content more quickly, which allows for more richer and denser environments"

Nick Penwarden on Next-Gen I/O improvements

Who would've thought.
 

ArcaneNLSC

Member
I haven't said much on the Sony X Epic partnership (not that what I say holds any weight) but thought I'd give a quick opinion anyway. With the PS4 we start to see Sony tackle development issues at a hardware standpoint minimising learning curves and simple dev tools for the hardware along with making the hardware more align with PC and provide great hardware (as best they could at the time regarding jaguar without having to blow a budget and repeat the PS3 US$599 error). This generation with a more aligned partnership with AMD they were able to take the hardware steps further to minimise as much development time to create games. Epic has been doing a similar thing with their software. With Mark Cerny talking a lot with developers he would of spent a lot of time seeing what Epic want to try and achieve and saw that a lot of their ideas aligned so now with hardware and software better designed to try and streamline work processes and therefore keep development time down as well as costs it made strategic sense in the long term as they could collaborate further not just for this gen but future generations as their goals do align in parallel making games easy to develop for. Simplistic view I know but logical.


*EDIT*

In closing, my point by stating that with this collaboration at a hardware and software front they can look at driving/pushing the industry further with innovations but also finding ways to make it easier for the developers and publishers with greater working efficiencies and lower production costs long term.
 
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I haven't said much on the Sony X Epic partnership (not that what I say holds any weight) but thought I'd give a quick opinion anyway. With the PS4 we start to see Sony tackle development issues at a hardware standpoint minimising learning curves and simple dev tools for the hardware along with making the hardware more align with PC and provide great hardware (as best they could at the time regarding jaguar without having to blow a budget and repeat the PS3 US$599 error). This generation with a more aligned partnership with AMD they were able to take the hardware steps further to minimise as much development time to create games. Epic has been doing a similar thing with their software. With Mark Cerny talking a lot with developers he would of spent a lot of time seeing what Epic want to try and achieve and saw that a lot of their ideas aligned so now with hardware and software better designed to try and streamline work processes and therefore keep development time down as well as costs it made strategic sense in the long term as they could collaborate further not just for this gen but future generations as their goals do align in parallel making games easy to develop for. Simplistic view I know but logical.


Finally someone with a brain thought about that stuff and said something that actually made sense.
 
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Bo_Hazem

Banned
Although it says its a prototype I still find it odd Microsoft themselves labeled the controller as for Xbox One even though they had announced the Series X name months earlier:

tDZNMHxl.png

It would be nice if the batteries are detachable in PS5, but not AA something like a block. But I'm still using my 2013 launch controller of base PS4 in my PS4 Pro until now but give around 5 hours. It's 800mAh so probably 2,000-3,000mAh would be great this time around.
 

ArcaneNLSC

Member


Finally someone with a brain thought about that stuff and said something that actually made sense.


Thanks I should of also closed out my point by stating that with this collaboration at a hardware and software front they can look at driving/pushing the industry further with innovations but also finding ways to make it easier for the developers and publishers with greater working efficiencies and lower production costs long term.
 
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T-Cake

Member
There's no need for a port - GOT is the first PS5 native game to be (officially) released - it's just released on PS4 first hehe.

Sony already specified that games from this month must run natively on PS5...

Interesting, I forgot about that. Does it have a dynamic resolution and unlocked frame rate on PS4 then so it's ready for PS5's extra oomph?
 

IntentionalPun

Ask me about my wife's perfect butthole
There's no need for a port - GOT is the first PS5 native game to be (officially) released - it's just released on PS4 first hehe.

Sony already specified that games from this month must run natively on PS5...
Ya'll really don't understand what "native" means on PS5 and have the whole BC thing totally wrong IMO.

Sony is requiring games released after July to be BC on PS5; and PS5 BC runs at PS5 frequencies, always, in BC modes IMO.
 
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Bo_Hazem

Banned
You sure there will be no higher capacity option?
825GB isn't much space. Especially formated. That's just 768GiB

SSD is not like off the shelf ones, it's fully customized. So for like doubling it it would end up being 24-channel for 24 modules, high end NVMe m.2 SSD's are 4-8 channels max. I would expect that 24x24 to appear later on, or have that 12-channel per 12 modules designed for PS5 to be slotted in the expansion bay instead, like have it preloaded or you buy it separately because all NVMe m.2 SSD's right now are inferior even with 7GB/s raw speeds due to less channels per module (1:2 or 1:4) and less priority levels (2 priority levels vs 6 priority levels for PS5's SSD). We should know more about it in around 2021 at least, no one should be concerned about it as next gen games shouldn't be that much bigger as some think of, if not smaller due to no duplicates and average 10% better compression with Kraken compared to ZLIB.
 

THE:MILKMAN

Member
It would be nice if the batteries are detachable in PS5, but not AA something like a block. But I'm still using my 2013 launch controller of base PS4 in my PS4 Pro until now but give around 5 hours. It's 800mAh so probably 2,000-3,000mAh would be great this time around.

I'm guessing they will keep it how it is but up the mAh. The current DS4 battery life is fine for me as I rarely play more than 2 hours at a time these days (though did yesterday on TLOU2!) and some tests have it as much as 8-9 hours. If DualSense is say ~10 hours on the battery life then most will be happy I would think.
 

GRIEVEZ

Member
It looks very janky my man. You can compare it to god of war if you like. For a game that looks that good, the animations looking like that just makes it look off.

the game could still be fun to play though. Sucker Punch hasnt let me down, and i dont see Sony releasing a poor game, but critics are much more harsh than i am. see above.
I get what you are saying and its a valid opinion - but I think its more of a hardware limitation than its devs being lazy.

Thats why I cant wait for these next gen consoles, be it PS5 or XSX. Like many have said, Jaguar needs to die :lollipop_horns:
 

SlimySnake

Flashless at the Golden Globes
I get what you are saying and its a valid opinion - but I think its more of a hardware limitation than its devs being lazy.

Thats why I cant wait for these next gen consoles, be it PS5 or XSX. Like many have said, Jaguar needs to die :lollipop_horns:
Yeah, i dont think its laziness. regardless, the game seems to be reviewing well.
 

HeisenbergFX4

Gold Member

Dee_Dee

Member
Sounds cool, efficient, and that it punches above its weight. Well i think it does lol. Looking forward to DF and NX games to explain it more
 
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GRIEVEZ

Member
Who said it was done in one night? Lol. Should pay attention before jumping in a random conversation.

Fortnite? Travis Scott? Lol talk about random
What I mean by that is, thats its more likely isnt some promotional deal for a measly $250million...

And im poking fun at the conspiracy theories. Thats what that last paragraph was. Dont take what I say too serious, im just a retarded cat. 😺

A video clearly for developers and far beyond me, but sounds like great stuff. I can't wait to see the games.

I imagine people that work in the movie industry would also be very interested. Working with high polycount models/assets and animating stuff, isnt very enjoyable :p
 

IntentionalPun

Ask me about my wife's perfect butthole
The important bits as I know you studed the presentation in detail :messenger_winking:

The memory use for whole demo was only 768 mb and was before further compression, the further compression that can happen was stated in the presentation. So we will get games using this technology...


9qnFJNv.png


CxdKlIB.png
LOL wut?

That's saying the STREAMING POOL for the demo is 768MB.

Meaning they used upwards of (TOTAL RAM - 768MB) to render what is seen on screen at any given moment. For one single "view" that's probably 12GB of RAM, with compression some amount under that on disk.

The demo was likely MASSIVE.

The tech will certainly be used, but it's going to be extremely difficult to truly push the limits of the PS5 I/O often. As pushing those limits for detail require a lot of disk space.
 
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Rea

Member
DE.
It seems more clearer now, VA is inferior to PS5 i/o solution but without any fancy names like xbox does. LOL.
 
D

Deleted member 775630

Unconfirmed Member
Don't forget to check out the video the marketing division of Xbox created, I know most of you people love their work
 

Darklor01

Might need to stop sniffing glue
LOL wut?

That's saying the STREAMING POOL for the demo is 768MB.

Meaning they used upwards of (TOTAL RAM - 768MB) to render what is seen on screen at any given moment. For one single "view" that's probably 12GB of RAM, with compression some amount under that on disk.

The demo was likely MASSIVE.

I'm reasonably sure, without searching for it, there was a size on disk mentioned after the demo was shown. I forget what it was. I think it was something reasonably massive for a short demo.
 
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