I didn't watch this video. But I read the articles. But it also includes a bunch of software solutions as well that's supposed to further help get better results. I don't believe it removes as much work from the CPU/GPU as the PS5 SSD, at least with what is currently disclosed. But it's better than nothing. Another benefit besides loads times, is that compression of data on disk is less expensive and will likely happen more (or be forced) if it isn't happening already with most games.Basically, they have built-in decompression blocks that do all the "decompressing" instead of taking away multiple cores of the Zen2 processor, thus leaving the CPU to fully concentrate on the game itself and not worrying about unload and unpacking all the data on the fly.
Seems pretty straight forward. Extra hardware thats specific for its use leaving the CPU & GPU to do the stuff it needs to do. Correct me if i'm wrong on simplifying it.
Next Thursday.Gameplay ?
The physical hardware may not be as good but their control of it and capability of usefulness via software may be better.This is MS’ 36 CUs equivalent. Good effort but not quite as great as the competition.
To be fair I rather have a bigger GPU than extra I/O.
Yeah i didn't dig to deep into the explenation. To be honest though, even if its not as good as the raw speeds of the PS5 i/o, i think it will be more than enough for what is needed. I mean, going from the XB1 where even though Xbox didn't directly admit it, they knew it was a weak machine being outclassed in nearly every way so i actually do believe that they went all out analyzing the XB1 from top to bottom eliminating everything they could that could be seen as a bottleneck.I didn't watch this video. But I read the articles. But it also includes a bunch of software solutions as well that's supposed to further help get better results. I don't believe it removes as much work from the CPU/GPU as the PS5 SSD, at least with what is currently disclosed. But it's better than nothing. Another benefit besides loads times, is that compression of data on disk is less expensive and will likely happen more (or be forced) if it isn't happening already with most games.
Relatively speaking it does. Mark Cerny said the decompressor does the equivalent job of 9 Zen2 cores and the XSX does the equivalent of ~4 but the XSX’s SSD is also less than half the speed of the PS5’s so it’s pretty similar.I didn't watch this video. But I read the articles. But it also includes a bunch of software solutions as well that's supposed to further help get better results. I don't believe it removes as much work from the CPU/GPU as the PS5 SSD, at least with what is currently disclosed. But it's better than nothing. Another benefit besides loads times, is that compression of data on disk is less expensive and will likely happen more (or be forced) if it isn't happening already with most games.
We chat with Jason Ronald, one of the lead engineers on the Xbox Series X, about Xbox Velocity Architecture, the mixture of hardware and software that aims to eliminate load times on Microsoft's next-gen console.
so hardware based decompression.
There is dedicated hardware for decompression which is a great idea, but we already knew it.
Console seems very well thought out.
Good to know, I didn't know thatThe dedicated Hardware Decompression block has been known since the original Xbox Series X reveal.
Its MS Custom silicon.
The physical hardware may not be as good but their control of it and capability of usefulness via software may be better.
It's interesting how the PS5 and XBox went in different directions in terms of eliminating load times.
PS5 developed a way for the SSD to interact with the RAM in a very direct way, and MS is doing hardware decompression. I'd be really interested to see the stats comparing these two in terms of raw output capabilities.
The information is all out there already, this is just retreading, again.
Regarding your observation, PS5 has even more hardware decompression capabilities.
The raw speed doesn't really matter if the actual bandwidth/IO usage for the same data throughput is less than half.MS's speed secret sauce: the same as the PS5, but at less than half speed.
The raw speed doesn't really matter if the actual bandwidth/IO usage for the same data throughput is less than half.
yeah, that 1 second loading difference is going to be unbearable i tell you.MS's speed secret sauce: the same as the PS5, but at less than half speed.
High-Speed Secret Sauce
This is reactionary to the press Sony got for the PS5 SSD, both have hardware decompression and we have known this since the beginning.
This in no way helps alleviate the discrepancies in SSD between them.
yeah, that 1 second loading difference is going to be unbearable i tell you.
Nor does variable clocks alleviate the discrepancies of a nearly a 2tf power advantage with sustained peformance at all times and a 40% advantage in Ray Tracing capabilities.
Enjoy the mere 1-2 second faster loading times.
Dude, i saw the PS5 1st party games at the Sony event, to say i was underwhelmed with the graphics is an understatement. It was so disappointing that the unicorn, pixy dust overhyping of the SSD died immediately afterwards.No, but that 1 extra second in loading the less available ram will, especially for texture heavy scenes... Not very difficult to understand.
The PS5 can literally load, on average, 90GB of data into RAM (it needs to offload of course) in 10 seconds.
The Xbox can, tops, 60GB.
But sure, no difference, sir!
MS's speed secret sauce: the same as the PS5, but at less than half speed.
What 40%? You guys and gals are delusional. Ray tracing scales with CUs and clock speed. It's an at most 15% difference.
That is a good point. Probably peak or Cerny would have mentioned sustained, because we sure know nothing else on the system is at sustained performance.Traditially, drive speeds (HDD/SDD) are stated as peak performance. Microsoft has made it clear that the 2.4GB/s is sustained.
Has Cerny or have Sony clarified if PS5's SSD speed is sustained or peak?
Armchair tales from my ass if i ever heard it. There are devs stating the XSX is 40% more capable of doing Ray Tracing due to the much higher CU count.