• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Microsoft Explains The Xbox Series X's High-Speed Secret Sauce

Basically, they have built-in decompression blocks that do all the "decompressing" instead of taking away multiple cores of the Zen2 processor, thus leaving the CPU to fully concentrate on the game itself and not worrying about unload and unpacking all the data on the fly.

Seems pretty straight forward. Extra hardware thats specific for its use leaving the CPU & GPU to do the stuff it needs to do. Correct me if i'm wrong on simplifying it.
 

Bernkastel

Ask me about my fanboy energy!

jakinov

Member
Basically, they have built-in decompression blocks that do all the "decompressing" instead of taking away multiple cores of the Zen2 processor, thus leaving the CPU to fully concentrate on the game itself and not worrying about unload and unpacking all the data on the fly.

Seems pretty straight forward. Extra hardware thats specific for its use leaving the CPU & GPU to do the stuff it needs to do. Correct me if i'm wrong on simplifying it.
I didn't watch this video. But I read the articles. But it also includes a bunch of software solutions as well that's supposed to further help get better results. I don't believe it removes as much work from the CPU/GPU as the PS5 SSD, at least with what is currently disclosed. But it's better than nothing. Another benefit besides loads times, is that compression of data on disk is less expensive and will likely happen more (or be forced) if it isn't happening already with most games.
 

Gavin Stevens

Formerly 'o'dium'
In short, both systems are bloody great stuff, and both have different strengths and weaknesses. No one console is utterly perfect, though both have bought brilliant stuff to the table.

And if the post above offends or upsets you in any way, then... I’m sorry I guess?

We are in for a treat with these new machines boys, no matter what side you fall on.
 
I didn't watch this video. But I read the articles. But it also includes a bunch of software solutions as well that's supposed to further help get better results. I don't believe it removes as much work from the CPU/GPU as the PS5 SSD, at least with what is currently disclosed. But it's better than nothing. Another benefit besides loads times, is that compression of data on disk is less expensive and will likely happen more (or be forced) if it isn't happening already with most games.
Yeah i didn't dig to deep into the explenation. To be honest though, even if its not as good as the raw speeds of the PS5 i/o, i think it will be more than enough for what is needed. I mean, going from the XB1 where even though Xbox didn't directly admit it, they knew it was a weak machine being outclassed in nearly every way so i actually do believe that they went all out analyzing the XB1 from top to bottom eliminating everything they could that could be seen as a bottleneck.

I think people believe this is still the Xbox of pre-2013.
 
I didn't watch this video. But I read the articles. But it also includes a bunch of software solutions as well that's supposed to further help get better results. I don't believe it removes as much work from the CPU/GPU as the PS5 SSD, at least with what is currently disclosed. But it's better than nothing. Another benefit besides loads times, is that compression of data on disk is less expensive and will likely happen more (or be forced) if it isn't happening already with most games.
Relatively speaking it does. Mark Cerny said the decompressor does the equivalent job of 9 Zen2 cores and the XSX does the equivalent of ~4 but the XSX’s SSD is also less than half the speed of the PS5’s so it’s pretty similar.

2.4GB/s raw and 4.8GB/s compressed vs 5.4GB/s raw and 8-9GB/s compressed.
 

Jigsaah

Gold Member
We chat with Jason Ronald, one of the lead engineers on the Xbox Series X, about Xbox Velocity Architecture, the mixture of hardware and software that aims to eliminate load times on Microsoft's next-gen console.


LMFAO they picked the wrong guy to interview Jason Holland. He was just as lost after he answered each question.
 

cireza

Member
There is dedicated hardware for decompression which is a great idea, but we already knew it.

Console seems very well thought out.
 

Nikana

Go Go Neo Rangers!
Yikes at the guy asking the questions. Feels like he googled some stuff and made questions from the top site he saw.
 

Mobilemofo

Member
I hope Ms do really well. It will push Sony to not rest on their assss. Let's not have a repeat of the ps3 debacle. 😅
 
  • Like
Reactions: TLZ

TheContact

Member
It's interesting how the PS5 and XBox went in different directions in terms of eliminating load times.
PS5 developed a way for the SSD to interact with the RAM in a very direct way, and MS is doing hardware decompression. I'd be really interested to see the stats comparing these two in terms of raw output capabilities.
 

Thirty7ven

Banned
It's interesting how the PS5 and XBox went in different directions in terms of eliminating load times.
PS5 developed a way for the SSD to interact with the RAM in a very direct way, and MS is doing hardware decompression. I'd be really interested to see the stats comparing these two in terms of raw output capabilities.

The information is all out there already, this is just retreading, again.

Regarding your observation, PS5 has even more hardware decompression capabilities.
 

Faithless83

Banned
"Hey look! Very secret sauce, very amazing blasting fast high speed! Did I said fast? It's faster than fast!"

"Is it still 2.5 times slower than PS5?"

"Yes but...it's still fast, you know?"
 
Last edited:

Zato

Banned
This is reactionary to the press Sony got for the PS5 SSD, both have hardware decompression and we have known this since the beginning.

This in no way helps alleviate the discrepancies in SSD between them.
 

Starcheif

Member
I wonder if MS will start doing more deep dives after Thursday? We all know Sony will do another event after MS so the flood of information should be almost here.
 
This is reactionary to the press Sony got for the PS5 SSD, both have hardware decompression and we have known this since the beginning.

This in no way helps alleviate the discrepancies in SSD between them.

Nor does variable clocks alleviate the discrepancies of a nearly a 2tf power advantage with sustained peformance at all times and a 40% advantage in Ray Tracing capabilities due to the significant CU advantage.

Enjoy the mere 1-2 second faster loading times. At least the PS5 has a hardware win in something.
 
Last edited:

Dodkrake

Banned
yeah, that 1 second loading difference is going to be unbearable i tell you.

No, but that 1 extra second in loading the less available ram will, especially for texture heavy scenes... Not very difficult to understand.

The PS5 can literally load, on average, 90GB of data into RAM (it needs to offload of course) in 10 seconds.

The Xbox can, tops, 60GB.

But sure, no difference, sir!
 
No, but that 1 extra second in loading the less available ram will, especially for texture heavy scenes... Not very difficult to understand.

The PS5 can literally load, on average, 90GB of data into RAM (it needs to offload of course) in 10 seconds.

The Xbox can, tops, 60GB.

But sure, no difference, sir!
Dude, i saw the PS5 1st party games at the Sony event, to say i was underwhelmed with the graphics is an understatement. It was so disappointing that the unicorn, pixy dust overhyping of the SSD died immediately afterwards.
 
Top Bottom