The point is your misunderstanding what jason is saying
Ronald has said SFS is a new feature and an effective multiplier on available system memory and I/O bandwidth, resulting in significantly more memory and I/O throughput. These are not my words, I'm just quoting Jason Ronald.
There's also James Stanard (MS engine architect) further confirming what SFS does. According to him compression and SFS gains stack.
It's not hard to understand what MS engineers have said. The implications are obvious but I guess some people dont like to hear what MS engineers have to say, because it's already established here XSX is bottlenecked like PC (and lets not forget about bruteforce
), while PS5 is more efficient and better engineered in every way. SFS suggest the otherwise, so now you guys are trying to tell me SFS will not work like Ronald has said, or SFS is nothing new.
PS5 / XSX launch is not long from now, so we will know how performance looks in real games without any biased interpretations of PS5 / XSX architectures. Personally I expect both consoles to be extremely close. Maybe even digital foundry will be not so sure who is the clear winner. I guess sony fans dont want such scenario, because some of you (like for example FieRR) have already visualized a reality, where PS5 games looks like next gen games compared to XSX thanks to SSD
.