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Next-Gen PS5 & XSX |OT| Console tEch threaD

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James Sawyer Ford

Gold Member
I think this quote is bunk, frankly. When they analyzed the GT7 rt reflections they actually showed what they were talking about and detailed it. These comments were made in the several seconds of visibility they had from the trailer. So they weren't able to detail ANYTHING. Also they were able to verify and see RT in GAMEPLAY for GT7 and that was not the case for the Forza trailer. They even discussed the possibility that RT reflections might just be shown in 30fps replay footage and other areas of the game that are 30fps. So a lot to be determined yet.

Objectively looking at the trailer myself, I would say that Forza looked really good and there was clearly RT in effect. However, no gameplay was shown so we don't know anything about that, besides the fact that we don't know if this was even running on XSX. Also, the gameplay outdoor terrain shown during the GT7 clips looked more realistic and better than the outdoor scenery shown during this, admittedly very short, clip from Forza. IMHO. Bottom line, I think there's a long way to go for comparison between Forza and GT7. Unless I'm recalling this incorrectly, Forza also was one of the titles that didn't show it was coming to Xbox One. If that's the case, it means it's at least two years off, which DOUBLY makes it likely that what we saw in the trailer is not representative of gameplay. If I'm misremembering that, it would be a good thing for Xbox fans as it means they'll get Forza much sooner and we will all be able to compare between that and GT7 much sooner as well.

agreed

it seems totally absolutely absurd to even declare some victory for one or the other at this point given how little they showed
 

Sinthor

Gold Member
If 15 million people are paying 15 dollars a month to play the game does it matter how many physical copies it sold when in three months they can make more money then the paid to make the game?

Well that would be great, if yours is the only game being paid for with gamepass, but that's not the case. So how many games is this being split by each month and what percentage of this money do you get as a developer of a game? The more games get added to the service would logically mean less and less money going to the developers, let alone to Microsoft in order to pay for the supporting infrastructure, marketing, etc.

So many developers are concerned about...
 

SlimySnake

Flashless at the Golden Globes
12,1 Tflp's X 1,8 Tflp's
by74r9N.jpg
dhlEWIz_d.jpg
 

SlimySnake

Flashless at the Golden Globes

tlou2 is not a fair comparison because its not a 60 fps open world game.

there is really no comparison here. there are no single player 60 fps open world games on current gen consoles.

343i tried to please internet nerds and PC elitists like Dictator by making their shitty 1.3 tflops gpu run Halo 5 at 60 fps and then this time decided to go full open world and paid the ultimate price.

let this be a lesson to developers everywhere. gamers do not care about 60 fps, they care about graphics.
 

GRIEVEZ

Member
tlou2 is not a fair comparison because its not a 60 fps open world game.

there is really no comparison here. there are no single player 60 fps open world games on current gen consoles.

343i tried to please internet nerds and PC elitists like Dictator by making their shitty 1.3 tflops gpu run Halo 5 at 60 fps and then this time decided to go full open world and paid the ultimate price.

let this be a lesson to developers everywhere. gamers do not care about 60 fps, they care about graphics.
Depends on the (genre) game really.

Shooters/Racing games benefit a lot from 60fps.

But Halo went open world+crossgen+60fps and its supporting 4 player splitscreen so yeah... Those all have a big impact on what you can realize, in the graphical fidelity department.

I also dont think its that horrible looking tbh.
 

SlimySnake

Flashless at the Golden Globes
Depends on the (genre) game really.

Shooters/Racing games benefit a lot from 60fps.

But Halo went open world+crossgen+60fps and its supporting 4 player splitscreen so yeah... Those all have a big impact on what you can realize, in the graphical fidelity department.

I also dont think its that horrible looking tbh.
tbh, i was perfectly fine with DriveClub at 30 fps which looked amazing next to all the forza games and GT Sports. Only Forza Horizon 4 gave driveclub a run for its money and they were smart enough to keep it 30 fps on base console.

I like what Naughty Dog did with Uncharted 4. 30 fps campaign with insane visuals and 60 fps mp with massively paired back visuals at a lower res. iirc, kzsf also did something similar by using some kind of checkerboarding in mp to hit higher framerates than the campaign, though it never really went beyond 50 fps.

To me, thats the best way to go about doing this. You really dont need 60 fps in campaigns. and even if you really want, just do what Rage, Borderlands, GoW, SoTC did.... have the mid gen hardware run the game at 60 fps while running at lower resolutions. let the base console run at 30 fps.

I didnt think about 4 player splitscreen. that explains a lot. the game now has to worry about keeping track of 4 players wrecking havoc on the map, and the AI has to adjust which probably requires more cpu power. just a string of really stupid decisions.

developers need to stop listening to vocal minorities on the internet. native 4k, 60 fps, 120 fps. they are all a waste of resources. if people want all those things, they can always play on PC. even PS exclusives are going to pc now.
 

Sinthor

Gold Member
tlou2 is not a fair comparison because its not a 60 fps open world game.

there is really no comparison here. there are no single player 60 fps open world games on current gen consoles.

343i tried to please internet nerds and PC elitists like Dictator by making their shitty 1.3 tflops gpu run Halo 5 at 60 fps and then this time decided to go full open world and paid the ultimate price.

let this be a lesson to developers everywhere. gamers do not care about 60 fps, they care about graphics.

Nioh 2?

Doh! Nevermind...I don't know what I was thinking there. Nioh 2 doesn't fit the definition of open world! :messenger_winking_tongue:
 
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Sinthor

Gold Member
Depends on the (genre) game really.

Shooters/Racing games benefit a lot from 60fps.

But Halo went open world+crossgen+60fps and its supporting 4 player splitscreen so yeah... Those all have a big impact on what you can realize, in the graphical fidelity department.

I also dont think its that horrible looking tbh.

Yeah, I agree with this as well. I thought it looked good and fun. But I'm not a "particle counter" when it comes to graphics. If it looks good, it looks good. If it performs well, don't care if it's 60 or 30fps either. :) The problem I think they have with Halo Infinite is expectations. Based on that earlier trailer they showed, the current demo looks AWFUL. That trailer was really very impressive so I think that set the expectations at a level which, at least at the time of this demo, wasn't reached.

I think as well that having an open world, 60fps, 4 player split screen game is a TOUGH ask when you're making it for XB1 as well. I also understand what people say about games scaling with PC's etc. as well.... but I STILL think that the lowest common denominator IS going to have an influence on your game, period. I mean just with AI and features....you have to have something that's within the Jaguar CPU's ability to perform along with everything else this game is doing, which is super ambitious. So to IMPROVE that for XSX, you literally have to have a separate game engine developed that has the greater AI or whatever other features you want, that you can do with the Zen processor as opposed to your XB1 Jaguar CPU version. I'm not saying that can't be done because it obviously can. BUT...at the LEAST that is significant additional effort. That's the kind of effort I think only a first part developer is likely to make. 3rd parties will almost certainly call the feature set good once it works for the Jaguar based machine and yes they'll up the resolution and effects and maybe the framerate for XSX. I have yet to hear an argument on how this will NOT "hold back" games somewhat on the XSX and I think that we're seeing proof of those issues right here with Halo...one of if not THE flagship Xbox game. I guess we'll see as things progress.
 

SlimySnake

Flashless at the Golden Globes
Yeah, I agree with this as well. I thought it looked good and fun. But I'm not a "particle counter" when it comes to graphics. If it looks good, it looks good. If it performs well, don't care if it's 60 or 30fps either. :) The problem I think they have with Halo Infinite is expectations. Based on that earlier trailer they showed, the current demo looks AWFUL. That trailer was really very impressive so I think that set the expectations at a level which, at least at the time of this demo, wasn't reached.

I think as well that having an open world, 60fps, 4 player split screen game is a TOUGH ask when you're making it for XB1 as well. I also understand what people say about games scaling with PC's etc. as well.... but I STILL think that the lowest common denominator IS going to have an influence on your game, period. I mean just with AI and features....you have to have something that's within the Jaguar CPU's ability to perform along with everything else this game is doing, which is super ambitious. So to IMPROVE that for XSX, you literally have to have a separate game engine developed that has the greater AI or whatever other features you want, that you can do with the Zen processor as opposed to your XB1 Jaguar CPU version. I'm not saying that can't be done because it obviously can. BUT...at the LEAST that is significant additional effort. That's the kind of effort I think only a first part developer is likely to make. 3rd parties will almost certainly call the feature set good once it works for the Jaguar based machine and yes they'll up the resolution and effects and maybe the framerate for XSX. I have yet to hear an argument on how this will NOT "hold back" games somewhat on the XSX and I think that we're seeing proof of those issues right here with Halo...one of if not THE flagship Xbox game. I guess we'll see as things progress.
there is an old saying. ANY game can run at 60 fps. but at what cost?

well yesterday we found out the cost.
 
i mean thats true of everyone. people here werent super harsh on Sony when they didnt show much gameplay for horizon, demon souls and spiderman. I was cancelled in this very thread for daring to say it was impressive but not mind blowing. Alex has a bias, but he was sufficiently critical of MS.

the key thing here is that they didnt give them a free pass. MS and Phil need to be taken to task and I am glad that happened.

Also, glad Alex and John got into that 60 fps argument because its exactly why Halo looks so bad. It's an open world game designed to run on a 1.3 tflops gpu. PC fans, 60 fps truthers and xbox fans needed to learn this lesson. 60 fps will give you lackluster visuals the moment you go open world with it.

Keep 60 fps on PC.
tlou2 is not a fair comparison because its not a 60 fps open world game.

there is really no comparison here. there are no single player 60 fps open world games on current gen consoles.

343i tried to please internet nerds and PC elitists like Dictator by making their shitty 1.3 tflops gpu run Halo 5 at 60 fps and then this time decided to go full open world and paid the ultimate price.

let this be a lesson to developers everywhere. gamers do not care about 60 fps, they care about graphics.

MGSV is a 60fps open world game that seems pretty comparable to Infinite visually
 

LED Guy?

Banned
'RT reflections are better looking than GT7'.

Is this even true? They hardly showed anything
Well, that RT ran at a higher resolution than GT7 and maybe more accurate? But hey, it was at 30 FPS so we don't know exactly what the final game will look like, because i'll run at 60 FPS so I think RT MIGHT get downgraded when you want to run that game at 60 FPS.

Also, GT7 showed RT reflections and graphics that were in-game running in real-time at Native 4K 60 FPS as Digital Foundry stated when they analyzed it, GT7 showed us realistic gameplay in real-time, while Forza didn't show as much.

But man, GT7 looks Next-Gen!! I think GT7 has better lighting than what we saw from that Forza In-engine trailer.



 
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SlimySnake

Flashless at the Golden Globes
MGSV is a 60fps open world game that seems pretty comparable to Infinite visually
nah, MGSV is a last gen game running at 30 fps on last gen consoles, and 60 fps on current gen consoles.

and no, it doesnt look as good as Halo Infinite. everything about MGSV is last gen. From lighting to foliage to material quality. Please dont make me defend Halo Infinite. thats like defending Hitler.
 

James Sawyer Ford

Gold Member
This is such a weird strategy. If you are targeting a Cross-Gen game you have the following platforms:

Xbox One - 1.3 TF. baseline needs to be 900p60

Xbox One X / Xbox Series S (Lockhart) - 6TF approximately (4TF RDNA2 ~ 6 GCN). Effectively the same console minus the SSD and CPU, but let's say they run the same game at 4K30.

Xbox Series X - 12 TF. Running the game at 4K60.

Just seems like a massive waste of resources for the Series X. Making a last-gen game run at 4K and 60 FPS is still a last-gen ass game. And they are leaving TONS of power on the table.

Why the need to have so many different console configs? What's the point of Lockhart if there's no next gen exclusive games? Was Microsoft expecting third party games to do the heavy lifting for them? Why have we seen no next gen third party titles??
 
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SlimySnake

Flashless at the Golden Globes
Why have we seen no next gen third party titles??
I think Kyle Bossman brought this up, but Phil had this hilarious idea that everything needs to be available on Gamepass which ended up backfiring because no Publisher in their right state of mind would send their $100 million AAA game to gamepass so people can get it for a dollar. Which is why you didnt see any AAA games like RE8 or Project Athia from Square Enix. I mean CoD is coming out this year and hasnt been revealed. couldve been the perfect time to show it off. but it cant be on gamepass. Same goes for the Rocksteady batman games. DICE couldve had a fake trailer ready for their next BF which is coming out next year, but again, it cant be on gamepass.

Phil, in order to sell gamepass as this amazing thing ended up cock blocking himself.
 

kyliethicc

Member
This is such a weird strategy. If you are targeting a Cross-Gen game you have the following platforms:

Xbox One - 1.3 TF. baseline needs to be 900p60

Xbox One X / Xbox Series S (Lockhart) - 6TF approximately (4TF RDNA2 ~ 6 GCN). Effectively the same console minus the SSD and CPU, but let's say they run the same game at 4K30.

Xbox Series X - 12 TF. Running the game at 4K60.

Just seems like a massive waste of resources for the Series X. Making a last-gen game run at 4K and 60 FPS is still a last-gen ass game. And they are leaving TONS of power on the table.

Why the need to have so many different console configs? What's the point of Lockhart if there's no next gen exclusive games? Was Microsoft expecting third party games to do the heavy lifting for them? Why have we seen no next gen third party titles??

yup, seems dumb to target 60 FPS on Xbox One. That limits the game. If I were 343, I’d go for 900p30 on One S, 1800p30 on One X, 1080p60 on Lockhart, and 4K60 on Series X.

I guess you could go for 60 Hz on Jaguar CPUs, but they’re so weak compared to Zen 2... it just seems like it’ll hold the game back. The higher the baseline, the less the high end can shine.

To make the top console version look best, the weakest console version has to be sacrificed. Because now the game is cross gen which means cross CPUs. It’s not just the same console with extra GPU power.
 
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James Sawyer Ford

Gold Member
I think Kyle Bossman brought this up, but Phil had this hilarious idea that everything needs to be available on Gamepass which ended up backfiring because no Publisher in their right state of mind would send their $100 million AAA game to gamepass so people can get it for a dollar. Which is why you didnt see any AAA games like RE8 or Project Athia from Square Enix. I mean CoD is coming out this year and hasnt been revealed. couldve been the perfect time to show it off. but it cant be on gamepass. Same goes for the Rocksteady batman games. DICE couldve had a fake trailer ready for their next BF which is coming out next year, but again, it cant be on gamepass.

Phil, in order to sell gamepass as this amazing thing ended up cock blocking himself.

That's a terrible strategy if you have no Xbox Series X games to show. Seems like he would have been much better served showing third party stuff first and then making your point about GamePass.

I can't believe he would do something so dumb. I'm more worried that Third parties simply have no next-gen games that are ready to show right now and they are in the same boat that Microsoft first party is in. We won't see any major AAA third party next gen games until two years from now.

Seems like it's all up to Sony right now
 
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B_Boss

Member
Well, they DID buy Bungie back in the day. That's HOW you got Halo 1/2 on the Xbox. Bungie was originally developing Halo as a Mac exclusive game. But...one of the early actions when Microsoft was getting rid of their development houses was spinning Bungie back off to be its own independent entity. So it is today. Not sure, but I think Bungie's pretty big at this point. Would be an expensive proposition to buy it...AGAIN.

I seriously do not think Bungo wants corporate overhead again without serious conditions that would need to be met which would then probably deter most corps. interested in them🤣.
 

SlimySnake

Flashless at the Golden Globes
Well, that RT ran at a higher resolution than GT7 and maybe more accurate? But hey, it was at 30 FPS so we don't know exactly what the final game will look like, because i'll run at 60 FPS so I think RT MIGHT get downgraded when you want to run that game at 60 FPS.

Also, GT7 showed RT reflections and graphics that were in-game running in real-time at Native 4K 60 FPS as Digital Foundry stated when they analyzed it, GT7 showed us realistic gameplay in real-time, while Forza didn't show as much.

But man, GT7 looks Next-Gen!! I think GT7 has better lighting than what we saw from that Forza In-engine trailer.




GT7's ray traced reflections are absolutely amazing. check out the reflections on this driver's helmet. i dont care if its 1080p checkberboard. it looks stunning.

set to HD to see the difference.

 

SlimySnake

Flashless at the Golden Globes
That's a terrible strategy if you have no Xbox Series X games to show. Seems like he would have been much better served showing third party stuff first and then making your point about GamePass.

I can't believe he would do something so dumb. I'm more worried that Third parties simply have no next-gen games that are ready to show right now and they are in the same boat that Microsoft first party is in. We won't see any major AAA third party next gen games until two years from now.

Seems like it's all up to Sony right now
Well, Like I said, DICE has already said that current gen hardware simply isnt good enough for their vision and they not only took a year off this year, but also told investors that they are going next gen only in 2021. So at the very least we will have at least one next gen game in 2021.

Advanced Warfare was also a 2014 title made from the ground up on next gen consoles with PBR and fancy current gen lighting. I suspect, the cod in 2021 will be next gen only too, and will likely be downported by a studio like AW was back in the day. I am doubtful about next year's AC though. I dont think we will get another Unity like title from ubisoft in 2021.

There were rumors that Batman is next gen only now, same goes for Rocksteady's suicide squad game. both are next gen only and will be revealed in August. This is a good thing because these games started dev before Halo 5. They will be looking at the response to Halo 5 and patting themselves on the back for making the right call.

RE8 was also a cross gen title. the leakers knew focus testers who were playing it last year on base consoles, but they made it next gen only just this year because they wanted the village to be free of loading and the graphical fidelity to be better.

We know both Elder Scrolls and That space RPG from Bethesda are next gen only. I suspect the reason why bungie isnt making Destiny 3 anymore is because their new IP is next gen only and they no longer want current gen holding them back.

I think most devs are making the right choice. I am sure they saw how fast the adoption rate was last gen and how well games sold on new consoles. IIRC, 80% of sales of cod, BF and AC were on PS4 and X1. With Sony shipping 2x the number of consoles this fall then they did last year, I suspect most Publishers will be ditching these shitty consoles asap and going to next gen only.

2021 might be rough, but i think Sony will carry us until fall when the floodgates should open with cod, bf, RE8 and batman. I fully expect Horizon, Ratchet, Gt7 and Demon Souls to be out by fall 2021.
 
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Nickolaidas

Member
All laughs and memes aside, Halo Infinite doesn't prove that Series X is a bad machine, but rather that Halo hass a grossly, grossly poor development.

Third parties and more capable/better managed 1st party devs will definitely show us the power of the box.

It's just sad and ironic that their flagship title won't be the one who'll do it.

I mean, can you imagine the next God of War looking like God of War 2 (PS2) at 4K/60 fps? How much of a colossal fuck up would that be?
 

SlimySnake

Flashless at the Golden Globes
This is why I was surprised to hear Forza RT could be better. IMHO that clip of GT7 looked better, especially for the reflections.
I am not surprised that Forza has better RT. those 1.8 extra tflops will help with better RT. Even when they final reveal the actual game running at native 4k 60 fps, the RT will simply look better.

I just dont think Forza's lighting can ever match Gran Turismo and no amount ray traced reflections will save that. Maybe if they went with ray traced GI and fully simulated lighting then sure, but they dont seem to be doing that in the trailer. The lighting has always been what sets GT apart. You can see that in this pre-rendered trailer running at 30 fps. You can compare it to the gif i posted above or the one below. Lighting is the key.

w0LAIQa.gif

PKLXvL3.gif
 
All laughs and memes aside, Halo Infinite doesn't prove that Series X is a bad machine, but rather that Halo hass a grossly, grossly poor development.

Third parties and more capable/better managed 1st party devs will definitely show us the power of the box.

It's just sad and ironic that their flagship title won't be the one who'll do it.


I mean, can you imagine the next God of War looking like God of War 2 (PS2) at 4K/60 fps? How much of a colossal fuck up would that be?

Problem is, if you depend on third-party games to make your box shine, you may as well take a double-barrel shotty and shoot yourself in the face. If the Xbox One X and monster rigs are not an example of this and it hasn't registered on fanboy brains they're really lost. Which is why exclusives are so important and have always been so important in the differentiation process. Third parties will not make more graphically impressive games than Sony exclusives on consoles. It's just not gonna happen, specially with the smaller gap compared to what the gap we saw on the Pro and the X. But but... Rockstar. Next one?
 
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onQ123

Member
I could explain a lot but y'all always think I'm trolling ,


The Xbox SX games look just as I expected them to look & they are how MS expected them to look (better versions of Xbox One games) the reason people are disappointed is because they are hardheaded & don't listen.
 

Lunatic_Gamer

Gold Member
Hitman 3 Dev Says PS5 Fast Load Times Make It The ‘Perfect Home For Hitman’ And ‘Encourages Experimentation’

Hitman is a game about experimentation. We invite the player into a sandbox, and we let them experiment the way they want. Therefore, we see the save/load as an important feature to encourage just that. The blitz-fast load times we are seeing on the PS5 makes it the perfect home for the Hitman trilogy, encouraging experimentation more than ever.

Hitman 3 is going to mark yet another big leap leap forward for our technology, driven and inspired by the capabilities of the PS5.


 
Hitman 3 Dev Says PS5 Fast Load Times Make It The ‘Perfect Home For Hitman’ And ‘Encourages Experimentation’





Hitman graphics weren't anything to write home about from what I saw. Maybe it's the art style that looks so bland to me but this is good to hear.... that the advancements on the PS5 are being used to improve the overall experience and are not simply going unused. Whether your game is eye candy or not, improvement on asset streaming, pop-in and better quality of textures should be the bare minimum.
 
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J_Gamer.exe

Member
From purexbox.com:
----------------
Yesterday gave us the highly-anticipated gameplay reveal of Halo Infinite, and while it's generally gone down very well, some have suggested that the game's visuals maybe aren't as impressive as they expected.

GM of Xbox Games Marketing Aaron Greenberg was questioned about this in a livestream with Inside Gaming yesterday, and gave his thoughts surrounding some of the negative feedback for the game's graphics:


The Microsoft exec also went on to confirm that he's actually played Halo Infinite's multiplayer, explaining that he's seen the game in 4K, and that it's going to be a a visual showcase for Xbox Series X:


----------------------
Yes, yes. The reason the brute looks like ass is because we saw it at 1080p.

FUCK. THE FUCK. OFF.

Ita quite amazing, I watched UE5 on my phone at 1080p and you could clearly see its was a cut above and movie quality. I'm sure it looked even more stunning at 4k etc but it's still enough to see the quality of the assets etc.
 
MGSV is a 60fps open world game that seems pretty comparable to Infinite visually
I was forgotten that game .... damn

3szej3m.jpg


7vl7Q70.jpg


giphy.gif

Well, that RT ran at a higher resolution than GT7 and maybe more accurate? But hey, it was at 30 FPS so we don't know exactly what the final game will look like, because i'll run at 60 FPS so I think RT MIGHT get downgraded when you want to run that game at 60 FPS.

Also, GT7 showed RT reflections and graphics that were in-game running in real-time at Native 4K 60 FPS as Digital Foundry stated when they analyzed it, GT7 showed us realistic gameplay in real-time, while Forza didn't show as much.

But man, GT7 looks Next-Gen!! I think GT7 has better lighting than what we saw from that Forza In-engine trailer.




In my opinion the trailer of Forza looks better but as you said is not in 60 fps, is engine and running in a PC with "similar aspects".

And we know what is in engine vs gameplay.
 
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Neo Blaster

Member
From purexbox.com:
----------------
Yesterday gave us the highly-anticipated gameplay reveal of Halo Infinite, and while it's generally gone down very well, some have suggested that the game's visuals maybe aren't as impressive as they expected.

GM of Xbox Games Marketing Aaron Greenberg was questioned about this in a livestream with Inside Gaming yesterday, and gave his thoughts surrounding some of the negative feedback for the game's graphics:


The Microsoft exec also went on to confirm that he's actually played Halo Infinite's multiplayer, explaining that he's seen the game in 4K, and that it's going to be a a visual showcase for Xbox Series X:


----------------------
Yes, yes. The reason the brute looks like ass is because we saw it at 1080p.

FUCK. THE FUCK. OFF.
Greenberg is full of it like always. Blame the pandemic? I thought it started this year, not 5 years ago.
 
tlou2 is not a fair comparison because its not a 60 fps open world game.

there is really no comparison here. there are no single player 60 fps open world games on current gen consoles.

Tlus2 on 1.8tflops machine with slow ass cpu

Halo on most powerfull console ever 12tflops

It is fair comparision, even with closed vs open world

Maybe they should not be so fucking American* then?

*Bragging how they are the best, have the best, be the best, yet having 3rd world country problems (shitty school system that aint free, no universal health care, shitty expensive data capped internet, retard gun laws, homeless people, bad social security, wasting trillions on wars, crying about slavery that happened 200y ago and not talking about the real problem of black culture, being so fat that buildings almost collapse, making racist riots because one black criminal killed by white criminal cop meanwhile blacks kill thousands of blacks/whites and so on)

Same shit with xbox, bragging how they are best and maybe US part of audience without critical thinking eats it, but rest of the world dont.

Just let the product talk by itself and if it cant do anything but ps2 level brutes then fine, just dont try to turn it to gold.
 
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SSfox

Member
I was forgotten that game .... damn

3szej3m.jpg


7vl7Q70.jpg


giphy.gif


In my opinion the trailer of Forza looks better but as you said is not in 60 fps, is engine and running in a PC with "similar aspects".

And we know what is in engine vs gameplay.

MGSV is a masterpiece, visually awesome, and still the best human AI on this gen.
 

Serviam

Member
If 15 million people are paying 15 dollars a month to play the game does it matter how many physical copies it sold when in three months they can make more money then the paid to make the game?
A lot of those 15 million people probably did what I did, 3 years of gold and then $1 upgrade to ultimate. At least 2 more years before they get even a dollar out of all of us.

The Xbox show was really underwhelming but boy do I hope Everwild has great gameplay because that is one beautiful “game”.

I’m getting both consoles at launch anyway. Wife and kids are all playing games too so none of them will be collecting dust.
 

Zoro7

Banned
How are people saying you can’t compare TLOU2 to Halo?
Do we even know how open world Halo is?
One runs on a 1.8tf machine that’s 7 years old.
I mean Ghost of Tsushima looks much better and that’s fully open world.
You’re telling me 10 more tf isn’t enough to get double the frames?
That dude for DF is a fucking tool bag.
 
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