II_JumPeR_I
Member
At this point every game from the last couple of years looks better than Infinite
Yes. It's caused by lava though, so probably nothing in Florida.Does this actually happen IRL?
That's amazing! It looks like an intelligent design. That's why I was unsure.Yes. It's caused by lava though, so probably nothing in Florida.
You couldn't even max out Crysis 3 PC at 4K 60 now on a PS5 or Series X GPU. Its has lots visual effects that didn't make it into the console version.
I guess people just don't have anything better to do. It's sad.
I did. Saw it plenty of times when me and my family went for holidays on ReachDoes this actually happen IRL? I've never seen formations like this outside of video games. I live in Florida though. The closest thing we have to a mountain here is the landfill.
This NEEDED to be done.
EDIT: Can I get a xBox supporter to explain those weird, minecraft-looking structures built into the mountains in Infinite? Like, how can they possibly be justified in a graphically ambitious title? And, furthermore, I'm not sure they can be painted as being 'early' versions of a, shall we say, more polygonal model to come in future. It looks like they're very deliberate and baked in to the design. Right?
Does this actually happen IRL? I've never seen formations like this outside of video games. I live in Florida though. The closest thing we have to a mountain here is the landfill.
If Insomniac can do 4k60 on new spiderman Miles Morales ps5, I bet they could, and it would look better. I think you know this as well.
Crysis 3 is same as Killzone Shadow fall, beautiful games, boring AF. Halo has been bland and boring AF for ever IMO, kiddie enemies.
Does this actually happen IRL? I've never seen formations like this outside of video games. I live in Florida though. The closest thing we have to a mountain here is the landfill.
Who told you Spiderman is doing more advanced rendering techniques than Crysis 3 on PC? Because Spiderman your favorite hero?
Why do you think Crysis from 2013 is more advanced than spiderman 4 in lighting and rendering techniques, and interestinly wont advance with gong to Zen2 /RDNA2 with advanced GE and patented VRS.
Curious and interesting.
Were you one of the ones who was sayng Halo would look incredible vefore yesterday?
I recall arguing with you before, you were probably wrong.
Ok I will go into a little here's one:
Marvel's Spider-Man - Insomniac's technology swings to new heights
Marvel's Spider-Man continues Sony's winning run in first-party releases, once again combining state of the art technol…www.eurogamer.net
"When it comes to lighting, Spider-Man is perhaps Insomniac's Games finest work to date, but it has its limits. The game features multiple times of day and features great usage of direct and indirect illumination, but the biggest limiting factor here stems from those times of day - similar to InFamous Second Son, Spider-Man does not feature a real-time TOD transition. Instead, changes in time are tied to story events, with a limited number of pre-baked lighting configurations. I'd imagine this choice was made to support improved scene illumination - while it's possible to blend between different pre-calculated light passes (as seen in Horizon Zero Dawn), it's not always optimal and may not have worked well in a large urban environment."
You're going to see this mentioned more than once "real time". Crysis 3 had access to the best modern rendering techniques at the time by way of CryEngine 3. Which is still modern and constantly updated. Its such a good engine other developers pay Crytek to use it. Spiderman doesn't even have a proper Day/Night cycle. No different than Crysis 1 if your PC cant handle the setting in Crysis 3 then don't turn it on. Getting back to the comparison what do you think is more demanding for a GPU and "advanced" real time lighting or pre baked? Do we even need mention the other GPU taxing things like Tesselation on the plants and wildlife.
Spiderman 4 ran on a mobile phone level CPU and 1.8 TF. There is nothing to discuss or relevant to Ps5
As I said what makes you think Spiderman is using rendering techniques especially "real time" rendering techniques more advanced than what's in Crysis 3 especially in its 4K 60 fps mode that you brought up.
Ps4 everything with a toaster CPU and low TF is not going to do anything, you know that.
Lets wait and see what spiderman Miles on ps5 runs like with a proper CPU and GPU. All we know is there is a RT and performance mode at 4k60.
This person adjusted a few filters on the halo video and noticeably it does look better
For me there are a few things that the game needs that makes the world feel a little more dynamic. All of these items could be turned off or scaled for slower hardware
- Make use of more particle effects, for blowing grass, dirt, leaves
- Trees and brush should move in the wind
- Trees and brush should move if the chief interacts with it
- Trees and brush should catch fire if explosions happen nearby
- You should be able to cut trees in half with certain weapons or vehicles if you hit them
- Simulate wind, dust, rain to a limited extent
- Objects that you can melee an enemy into should rock from the impact (objects on the battlefield.)
- I'd add the ability to body check if you sprint at an enemy
- using the grapple should show a vignette blur as you get pulled in
- add the ability to grapple, plant chief feet and swing objects, or small enemies into other objects or enemies
I can never get over the dumb aliens in Halo that speak English. WTF kind of world building is this? None of them are fun to fight or intimidating. Then when they tried to add new enemies, Tron looking things, it was even worse. Call it a day, create a new IP.
Or it's unoptimized. Weird logic, and only aesthetically. The art design is pretty amazing still.People forget how demanding Crysis 3 is, wich is because it was far ahead of its time. Not even a RTX 2080ti can play Crysis 3 at 4K ultra at locked 60, its that demanding. Still one of the best looking game ever and technical marvel, looks better than 95% games
This person adjusted a few filters on the halo video and noticeably it does look better
For me there are a few things that the game needs that makes the world feel a little more dynamic. All of these items could be turned off or scaled for slower hardware
- Make use of more particle effects, for blowing grass, dirt, leaves
- Trees and brush should move in the wind
- Trees and brush should move if the chief interacts with it
- Trees and brush should catch fire if explosions happen nearby
- You should be able to cut trees in half with certain weapons or vehicles if you hit them
- Simulate wind, dust, rain to a limited extent
- Objects that you can melee an enemy into should rock from the impact (objects on the battlefield.)
- I'd add the ability to body check if you sprint at an enemy
- using the grapple should show a vignette blur as you get pulled in
- add the ability to grapple, plant chief feet and swing objects, or small enemies into other objects or enemies
It doesn't look better, the screen just becomes darker.Okay... that does actually look better. You are giving me hope.
It doesn't look better, the screen just becomes darker.
This person adjusted a few filters on the halo video and noticeably it does look better
For me there are a few things that the game needs that makes the world feel a little more dynamic. All of these items could be turned off or scaled for slower hardware
- Make use of more particle effects, for blowing grass, dirt, leaves
- Trees and brush should move in the wind
- Trees and brush should move if the chief interacts with it
- Trees and brush should catch fire if explosions happen nearby
- You should be able to cut trees in half with certain weapons or vehicles if you hit them
- Simulate wind, dust, rain to a limited extent
- Objects that you can melee an enemy into should rock from the impact (objects on the battlefield.)
- I'd add the ability to body check if you sprint at an enemy
- using the grapple should show a vignette blur as you get pulled in
- add the ability to grapple, plant chief feet and swing objects, or small enemies into other objects or enemies
Seems like an oddly racist statement, lol.Old Crytek were true OGs. 343i nothing but a bunch of diversity hires. The results speak for themselves.
Really? Because there are video on internet of Crysis 3 at 4K 60 at max setting on a GTX 1080 with I7 6700, and I tought that this is pretty comparable to a PS5 (raytracing capability doesn't matter on Crysis)You couldn't even max out Crysis 3 PC at 4K 60 now on a PS5 or Series X GPU. Its has lots visual effects that didn't make it into the console version.
Really? Because there are video on internet of Crysis 3 at 4K 60 at max setting on a GTX 1080 with I7 6700, and I tought that this is pretty comparable to a PS5 (raytracing capability doesn't matter on Crysis)