Your article is completely unrelated to the topic. Fact is, game has been in development since early-mid 2018, and will launch in late 2022 / early 2023
It's just impossible to draw a release date from a nebulous notion of when "development started".
"Starting development" could mean your studio is fully active, staffed, organized, experienced, has the engine they need and know how to use it, knows exactly what they want to do and completely dedicate to that until they are done.
It could also mean you have a bunch of people doing concept tests, coming up with different ideas that need to be explored and greenlit by the publisher, and even once that is decided upon they still lack key people to work at full speed on the game proper, or need to adapt the engine, or a million other things that will slow things down.
This is to completely gloss over the fact that serious issues can always arise even once development is fully going, which at best can set back release by 6-12 months, and at worst can force the team to scrap huge chunks of their original plan, go back to the drawing board and try to start anew while salvaging what they can from the work they already done.
Considering this is effectively a new studio (not in the name, but in terms of working synergy) that seems to also have taken its sweet time to put together a full team, end of 2022 is an INCREDIBLY wishful timing, unless what they are working on is an AA game which is more limited in game systems and amount of content. If it is a GaaS they could launch around that time with a basic shell, but it would be a Sea of Thieves situation where they had almost no actual content playable for several months.