• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

Zathalus

Member
They also have the most powerful console or rather the console with the most tflops. they will win every DF face/off and people will be encouraged to go to Xbox to play the best version of the games.

It didn't help the Xbox One X any, and that console had a 43% faster GPU and 50% more RAM over the Pro. The Series X has a 18% faster GPU over the PS5 with the same RAM amount, far slower I/O and negligible CPU differences.

The DF differences are going to slight compared to the previous generations.
 

cragarmi

Member
If the slight specs upgrade is due to unexpectedly good yields (a couple more CUs enabled), the XSX will get it too.
As MS' soc is considerably wider their yields are likely to be worse tbh. Just because they are on the same process node doesnt mean their yield rate will be comparable.

That said i dont think there is any weight to unlocking more cus, or an upclock.
 
Last edited:

chilichote

Member
If the slight specs upgrade is due to unexpectedly good yields (a couple more CUs enabled), the XSX will get it too.
Technically correct, but maybe MS never considered it and always disabled 4 CUs because the specs were decided, while Sony might have taken a different approach.

But I somehow don't believe that, and more CUs with the same RAM would only mean less bandwidth per CU.
 

MastaKiiLA

Member
v4iwF5u.jpg






👀👀👀
SOCOM is the game he "hid" in the 7th sentence.
 

jonnyp

Member
Crap. Moneyhats are a waste of money long term. They should be growing and expanding their existing first party studios. Too many were unjustly shut down this gen!

The stupidest closure by Sony IMHO was Evolution. I mean, closing them because a PS4 launch game didn't sell enough is quite frankly moronic. A Driveclub 2 or new Motorstorm would sell very well with the current install base.
 
The stupidest closure by Sony IMHO was Evolution. I mean, closing them because a PS4 launch game didn't sell enough is quite frankly moronic. A Driveclub 2 or new Motorstorm would sell very well with the current install base.
I agree. Driveclub had and still has the most atmospheric effects. No racing game has this level of graphics and it is a pity that Evolution no longer exists. They were the best at their craft. Motorstorm on the PS5 from them would be just a dump of the head and incredibly cool.
Remembering with respect.
 

geordiemp

Member
They also have the most powerful console or rather the console with the most tflops. they will win every DF face/off and people will be encouraged to go to Xbox to play the best version of the games.

Imagine a car analogy, on Ps you press down the accelerator and the engine revs.

On Xbox, you press down a virtual accelerator and that gets translated to the type of car and then the system tells to turn on the juice.

Direct vs abstract APIs, one is more performant, one is more abstract and better for Back compatability and flexibility.

I am not saying ps5 will win them all, but that 18 % - API - unknown differences in architechture.......is not a clear win espacially for next gen stuff and heavy streaming, last gen stuff XSX will be further ahead IMO.
 
Last edited:

PaintTinJr

Member
Technically correct, but maybe MS never considered it and always disabled 4 CUs because the specs were decided, while Sony might have taken a different approach.

But I somehow don't believe that, and more CUs with the same RAM would only mean less bandwidth per CU.
Was it ever confirmed by Sony that the PS5 APU contains 40CUs with 36CUs enabled? Or just that it has 36CUs? Given what Cerny said in the road to PS% about constant boosting and heat, and balancing the distribution of the heat, I assumed it is just 36CUs - without disabled CUs - because 6x6 is a natural square number, just like 64ROPs ( 8x8) and maybe even 16 ACEs (4x4 ) which would possibly allow for even distribution of components in natural squares - like square rings, one inside the other or regularly interlacing/striding - with a even distribution of transistors, which should help eliminate APU surface hotspots; which I assume was the plan to allow for high clock speeds.

If the solution is the 36 of 40 CUs, then I can only assume they will use the 4 spares in some way to chase hotspots across the surface, by rapidly changing the disabled CUs so that the warmest point is constantly moving - a little like using a hot hair dryer and constantly moving its focus.
 
Last edited:
So Xbox about to merge gold with gamepass according to other insiders?

Love the faux pro consumerism if true

You will play game pass whether you like it or not mr!

Expect a lot of third party exclusive content on Playstation this gen. It's not like Game Pass is really lucrative for developers so they will go to where they can make some actual money

Was it ever confirmed by Sony that the PS5 APU contains 40CUs with 36CUs enabled? Or just that it has 36CUs? Given what Cerny said in the road to PS% about constant boosting and heat, and balancing the distribution of the heat, I assumed it is just 36CUs - without disabled CUs - because 6x6 is a natural square number, just like 64ROPs ( 8x8) and maybe even 16 ACEs (4x4 ) which would possibly allow for even distribution of components in natural squares - like square rings, one inside the other or regularly interlacing/striding - with a even distribution of transistors, which should help eliminate APU surface hotspots; which I assume was the plan to allow for high clock speeds.

If the solution is the 36 of 40 CUs, then I can only assume they will use the 4 spares in some way to chase hotspots across the surface, by rapidly changing the disable CUs so that the warmest point is constantly moving - a little like using a hot hair dryer and constantly moving its focus.

Has to be 40 with 4 disabled. Yields are just a reality of the game. For it to be 36/36 there would need to be a 100% success rate which is overly ambitious for console.
 
Last edited:

geordiemp

Member
Technically correct, but maybe MS never considered it and always disabled 4 CUs because the specs were decided, while Sony might have taken a different approach.

But I somehow don't believe that, and more CUs with the same RAM would only mean less bandwidth per CU.

The most logical ps5 upgrade would be the RAM chips IMO. Each chip is 14 gbs, the chips on the dev kit were 18 gbs.

MS also have 14 gbs chips but a wider bus.

But Sony would of had to made a 14 to 16 gbs RAM chip decision > 6 months ago, but they hid the final specs of the ps4 quite well last time so this ploy is a common Sony strategy. .......where they spec low and hold back improvements they planned all along to the last minute.

MS also play the same game, I would expect they planned an upclock on the GPU already.

Its like a game of poker, No I dont know what either have done, its a speculation thread.
 
Last edited:

PaintTinJr

Member
Has to be 40 with 4 disabled. Yields are just a reality of the game. For it to be 36/36 there would need to be a 100% success rate which is overly ambitious for console.
Yeah, I understand the logic of that completely, but Sony being Sony, they make their biggest technology leaps when they don't let past constraints corral them down an avenue for a solution (IMO).

I know it sounds completely unthinkable, but if they haven't stated 40CUs, somewhere with 36CUs enabled I would say all bets are off on how they managed to clock 400Mhz higher. I'm still amazed at how much info we've been given on PS5, and yet how many more questions it is providing for speculation.

I probably more eager to see the cooling solution teardown than to know how much the console will cost.
 

pasterpl

Member
MS have an answer for Sony Moneyhatting spiderman in avengers game.


I7pMz5V.jpg

I think better comparison would be that Sony is getting an exclusive character in avenger game vs ms getting; stalker 2, warhammer, the medium or crossfirex, full games as console launch exclusives.
 

chilichote

Member
Was it ever confirmed by Sony that the PS5 APU contains 40CUs with 36CUs enabled? Or just that it has 36CUs? Given what Cerny said in the road to PS% about constant boosting and heat, and balancing the distribution of the heat, I assumed it is just 36CUs - without disabled CUs - because 6x6 is a natural square number, just like 64ROPs ( 8x8) and maybe even 16 ACEs (4x4 ) which would possibly allow for even distribution of components in natural squares - like square rings, one inside the other or regularly interlacing/striding - with a even distribution of transistors, which should help eliminate APU surface hotspots; which I assume was the plan to allow for high clock speeds.

If the solution is the 36 of 40 CUs, then I can only assume they will use the 4 spares in some way to chase hotspots across the surface, by rapidly changing the disabled CUs so that the warmest point is constantly moving - a little like using a hot hair dryer and constantly moving its focus.
As far as I know, it is common to have more CUs and then deactivate them, simply because the chip yield is then higher. If one of 36 CUs out of 36 is defective, the entire chip goes into the trash can; but not in 36 out of 40.
 

yewles1

Member
Well Matt said this two days ago on ResetEra 👀
JhM8bJq.jpg


Seems to be the case as we've gotten the Avengers news regarding Spiderman being exclusive.

Imran Khan (said Sony was spending a lot of money to have a ridiculous first year for PS5) had this to say after the Spiderman being an exclusive character in the Avengers game was announced :

xkcWMV9.png


GOvo3PC.png


Seems like this is just the beginning when it comes to timed exclusives/exclusive content for the PS5.

The rumours of Final Fantasy 16 being exclusive to PS5 for a while may be true after all.
Remember MS and 7th gen? It's Sony's turn now...
 

geordiemp

Member
I think better comparison would be that Sony is getting an exclusive character in avenger game vs ms getting; stalker 2, warhammer, the medium or crossfirex, full games as console launch exclusives.

Lighten up man, it was just a fun joke. You can do you timed exclusive list wars later, I am sure there will be many on both sides.

I was upset at Medium, thought it would be like Titanfall switching not split screen type of split world, I just cant do split screen....
 
Last edited:

PaintTinJr

Member
As far as I know, it is common to have more CUs and then deactivate them, simply because the chip yield is then higher. If one of 36 CUs out of 36 is defective, the entire chip goes into the trash can; but not in 36 out of 40.
Yeah, but that's if you say the chip has to be used for a PS5. Use in a TV with 32CUs, or another device with a downclock, or used as a PS4 or PS4 Pro chip - allowing them to stop Jaguar chip fabrication - to mitigate the first year/s yield problems.

I also wonder if Sony would consider using a maxim APU area, with additional redundancy techniques per CU, so that historical reasons for a CU being defective could be tackled directly - knowing that over the time of the chip fabrication, the defects would drop and they could reduce the APU area and still get maximum yields.
 

cragarmi

Member



But this makes way more sense than multiplayer going completely free. Gold gets dropped, FTP games become actually free, Games with Gold (or is it for Gold?)goes away, and if you want to play other online games buy game pass, at the same price as gold used to cost. (Price hikes can always come later!)

MS just has to sell it as instead of getting 4 games a month your getting hundreds for no additional cost, and you can play FTP games absolutely free of charge!
 
Last edited:
Wouldn't it be amazing if we get a 'Blast from the Past' and that it be a next gen reboot of this franchise: https://en.wikipedia.org/wiki/SOCOM_U.S._Navy_SEALs

Then perhaps we can finally learn the game that Sony's newly formed division out of Sony San Diego Studio has been secretively working on along with their Visual Arts Group. VASG has been working to ensure all the first party studio fames look next gen even on current gen with their works on all recent games. So, when this reveals it will be a K:SF moment, tour de force for what can be achieved on net gen PS5.
 
Who do you think knows best? The guy from Windows Central who was the first source to claim 12TF GPU on XSX and existence of Lockhart, or the other guys?

The actual developer with a good track record

Not the guy who repeated the 12tflop that was floating since the beginning of 2019

He admits he doesn't know the plan. What part of that do you not get?
 
Last edited:

chilichote

Member
Yeah, but that's if you say the chip has to be used for a PS5. Use in a TV with 32CUs, or another device with a downclock, or used as a PS4 or PS4 Pro chip - allowing them to stop Jaguar chip fabrication - to mitigate the first year/s yield problems.

I also wonder if Sony would consider using a maxim APU area, with additional redundancy techniques per CU, so that historical reasons for a CU being defective could be tackled directly - knowing that over the time of the chip fabrication, the defects would drop and they could reduce the APU area and still get maximum yields.
Yes, that's one thing I've had to think about lately; even if too many CUs on a chip are unusable, you could still use the rest of the chip.
 
D

Deleted member 775630

Unconfirmed Member
The actual developer with a good track record

Not the guy who repeated the 12tflop that was floating since the beginning of 2019

He admits he doesn't know the plan. What part of that do you not get?
Again Jez has a trackrecord of being accurate when it comes to anything related to Microsoft, and he was the first to talk about 12TF. Matt is just a developer...

So before assuming that Microsoft is making a shit move, wait for the actual communication of them, even more so when you hear different things from different sources.
 
Last edited by a moderator:
Again Jez has a trackrecord of being accurate when it comes to anything related to Microsoft, and he was the first to talk about 12TF. Matt is just a developer...

So before assuming that Microsoft is making a shit move, wait for the actual communication of them, even more so when you hear different things from different sources.

Matt is just a developer :messenger_tears_of_joy:

Jez wasn't the first to talk about 12tflop. The number popped up at the start of 2019 in a reddit post and loads of people ran with it, including Jez.

You do realise you're in a speculation thread right?
 
Last edited:
D

Deleted member 775630

Unconfirmed Member
Matt is just a developer :messenger_tears_of_joy:

Jez wasn't the first to talk about 12tflop. The number popped up at the start of 2019 in a reddit post and loads of people ran with it, including Jez.
Oh really. This is from Windows Central themselves on 9th of December 2019. And here is a link to Google results from 1st-8th of December on Lockhart 12TF.

We believe the information we've received below from multiple sources, but as always, take these rumors with a pinch of salt until we get official confirmation from Microsoft itself. Plans can and do change as we move towards production. Anaconda/Lockhart Specs
 
Oh really. This is from Windows Central themselves on 9th of December 2019. And here is a link to Google results from 1st-8th of December on Lockhart 12TF.

At the end of 2019? Mere days before its reveal? Lmao seriously? 12tflops was the rumour for months before then. Same with lockheart being a 4tflop GPU



This was in February 2019
 
Last edited:

kyliethicc

Member
v4iwF5u.jpg






👀👀👀

I don’t think Sony will do a teardown with Digital Foundry. The PS4 and PS4 Pro teardowns were filmed by Sony and done by Japanese guys from their hardware team. The 2013 one was then posted on Wired.com but the 2016 tear down was just on PS YouTube. I think the PS5 tear down will be a PS Blog post with a YouTube video of their hardware guy taking it apart.

This leads me to believe that entire rumor/leak is false, or at least most of it. We shall see soon.
 
D

Deleted member 775630

Unconfirmed Member
At the end of 2019? Mere days before its reveal? Lmao seriously? 12tflops was the rumour for months before then. Same with lockheart being a 4tflop GPU



This was in February 2019

And he was wrong about so many things, although the console specs are pretty accurate. Still I don't understand why you want to believe Matt so badly when Jez says it isn't true. Why do you need Microsoft to put XBL and MP gaming in Game Pass?
 

yewles1

Member
Wouldn't it be amazing if we get a 'Blast from the Past' and that it be a next gen reboot of this franchise: https://en.wikipedia.org/wiki/SOCOM_U.S._Navy_SEALs

Then perhaps we can finally learn the game that Sony's newly formed division out of Sony San Diego Studio has been secretively working on along with their Visual Arts Group. VASG has been working to ensure all the first party studio fames look next gen even on current gen with their works on all recent games. So, when this reveals it will be a K:SF moment, tour de force for what can be achieved on net gen PS5.
Without Zipper, it may never have the polish of what made the series work to begin with.
 
And he was wrong about so many things, although the console specs are pretty accurate. Still I don't understand why you want to believe Matt so badly when Jez says it isn't true. Why do you need Microsoft to put XBL and MP gaming in Game Pass?

Matt is going by what he's heard. He's a reliable insider. Same with Brad Sams

Jez is merely going by opinion. Is that what i'm supposed believe? His opinion?
 
Last edited:
I don’t think Sony will do a teardown with Digital Foundry. The PS4 and PS4 Pro teardowns were filmed by Sony and done by Japanese guys from their hardware team. The 2013 one was then posted on Wired.com but the 2016 tear down was just on PS YouTube. I think the PS5 tear down will be a PS Blog post with a YouTube video of their hardware guy taking it apart.

This leads me to believe that entire rumor/leak is false, or at least most of it. We shall see soon.
Well, Mark Cerny did an exclusive interview with Digital Foundry that went on (not the interview video, but the article) after the Road to PS5. I can see them doing at least a post-teardown interview with DF.

IMO, Richard already prepared the grounds with his recent SSD on PS4 Pro video, where he shows proof that the SSD can reduce pop-in and improve IQ.
 

kyliethicc

Member
Well, Mark Cerny did an exclusive interview with Digital Foundry that went on (not the interview video, but the article) after the Road to PS5. I can see them doing at least a post-teardown interview with DF.

IMO, Richard already prepared the grounds with his recent SSD on PS4 Pro video, where he shows proof that the SSD can reduce pop-in and improve IQ.
Yeah I can see them doing an interview. They’re basically part of Eurogamer and I’m sure Sony will play nice with them. I think Cerny gave Richard an interview about the PS4 Pro back in 2016 too. I just doubt (especially given COVID) that they’d let anyone outside of Sony tear down the hardware. The PS4 Pro one was great. The guy just takes apart every part of the console (so many screws). I just want to see the back of the fucking console. SHOW EM THE PORTS

What do we all think will be the ports on the back of the PS5?

my guess is power, HDMI Ethernet, and 1 more USB. I think they ditched optical and that proprietary aux port for the camera.
 

yewles1

Member
The Jizz guy gets my support on this one. I just can’t buy the only way to play Xbox online is via gamepass sub, it’s insane. Free online or go home.
Not happening, Gold was the brand's only form of pure profit and they have shown that GP is their future. To have free online for all would send XBOX down the way of Mixer. Call it an opinion all you like but free online isn't really a system seller like we'd like to believe (or even hope) it to be.
 
Last edited:
Status
Not open for further replies.
Top Bottom