You give devs a specific power budget, and they'll use all of their resources to make the hardware sing well beyond its capabilities. I really wonder how many of you were around when specs in 2012 were leaked, even the most ardent fanboys were shattered by how utterly mediocre the hardware was. Yet, 7 years later, the amount of mind-boggling graphics we saw on these consoles, it's difficult to list all of them here.
Richard from DF made an observation on the sheer number of games which are using RT this early on in first batch of games. Dictator delved deeper and highlighted all of the instances, which also showcased how devs are using the limited power to produce a stunning frame. For instance, GT7 is using check-boarding to achieve RT reflections, a compromise necessary due to limited power on the GPU and other technical targets of hitting 4K/60.
Off the top of my head, I can recall three games with use of RT while pushing 4K/60. GT7, Ghostwire: Tokyo and Deathloop. I'm sure there are more games which I'm missing. Besides, there have been other games targeting a lower frame-rate but using more intensive RT such as Ratchet and Clank: Riftapart, Stray, Pragmata etc. If any of you have experience gaming on PC, you'll realize how utterly impressive these results are on a ~$500 console. Even $1000 RTX GPUs are brought to their knees at 4K any time RT is involved, and that's why the big hope is, of a much more advanced and evolved version of DLSS in the upcoming batch of Ampere cards.
The dick-measuring contest wrt specs have been done and beaten to death, everyone is aware of the advantages of each console. Throwing a snarky comment here and there on capabilities of these consoles will inevitably lead the discourse to a point of no return. Just watch the existing footage already out there and try to appreciate the jump in quality from current-gen to next. I'm sure, there are few on here, who are disappointed to not see anything running at the fidelity of UE5 demo or HB:2 teaser trailer in the revealed games so far. But, just realize how early we are in the life-cycle of a next-gen console. 6-7 years from now, we'll again look back and think how we saw certain graphical benchmarks of gameplay experiences which we never envisioned at the start. And, that will be down to the organic nature of development on these consoles, the devs will learn the machine better as time goes on and once again make them sing well beyond what we can think of right now.