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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Sinthor

Gold Member
He works for Eurogamer. They are more open to sexuality "in general" in most places of Europe. At least compared to US. They probably don't give a shit what he does on his free time, which is the right way an employer should view ones outside of work activities.

That's a very good point. I forgot about the European angle. Culturally..compared to the US, we feel Europeans are scandalous with nudity and sex, while the average European viewpoint seems to be that the US is terribly repressed that way but CRAZY with violence! :) It's fascinating to see differences between cultures and areas of the world in different aspects. Sometimes we tend to forget there's a whole wild world outside of OUR specific culture or area!
 
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hey, who would have thought?
the magic hardware without the "irrelevant" API is not able to magic itself...
not many people in this thread...
 
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ErRor88

Member
RTX IO offloads the IO CPU workload to the RTX GPU (because it has a custom unit to handle the IO transfers).

Can you provide proof of these custom I/O chips? Wouldn't it be a big bullet point if this was the case?

Nvidia said it will work with RTX cards this most likely includes 20 series as well.

RTX I/O is DIRECT Storage API + RTX cards (most likely using tensor cores).
 

Dodkrake

Banned
...When used with Microsoft’s new DirectStorage for Windows API, RTX IO offloads dozens of CPU cores’ worth of work to your GeForce RTX GPU, improving frame rates, enabling near-instantaneous game loading, and opening the door to a new era of large, incredibly detailed open world games.


Do you even know what the fuck an API is?
 

kyliethicc

Member
Like I wrote earlier: RTX I/O is using DirectStorage to load compressed data from the SSD to the GPU. The rest (inlcuding decompression) is all Nvidia magic.
Its not magic lol its just clearly same as PS5. Those RTX cards must have a custom unit in the GPU dedicated to I/O.
 

MarkMe2525

Member
I think we all knew deep down that people were downplaying Cerny's technical achievements with the PS5 simply because they didn't have anything comparable. Now they do, watch the narrative shift, dramatically.
Digital foundry made a video a couple years back talking about the advantages of SSD and used that Star citizen game as an example. It no doubt makes a difference, hence why they made the video. The only downplaying of ssds that they can be accused of is refuting the thought that a fast SSD can help overcome a gap in rasterization capabilities between two gpus. There is no negative SSD narrative, that is just confirmation bias affecting your judgment. Not trying to poke fun or be mean, we all are affected by it.
 
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The RTX 3000 GPUs will likely have IO accelerators, not just software.



Likely??? I don't know. Judging by what I saw.When it came to talking up features this guy went extra & dedicate time on tensor cores, raytracing, bvh & nvidia internals.

Maybe I missed it. I am WFH & browsing the web.Maybe I missed stuff. When it came to the I/O talk Jensen went quick fast passed the section. Flashed a diagram put heavy empathises on direct storage being a MS solution. And moved on. If their was dedicated features there surely he would go the extra mile talk about it as he did his nvidia internals ,Its game changing right??

Also If MS want most things to be inline with direct X gaming API's. I don't see nvidia having extra features the XSX gpu can't do. Seems counter productive to having direct X streamlining. Why is other hardware doing it better than the XSX which is the direct storage front runner??

This just look like the same shit from XSX but for nvidia card. I could be wrong but this doesn't look like a thing nvdia spent time on.Based on the show being about better than previous gen cards with better raytracing, performance.

Im just calling it how I saw it. If Im wrong just let me know.
 
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kyliethicc

Member
Can you provide proof of these custom I/O chips? Wouldn't it be a big bullet point if this was the case?

Nvidia said it will work with RTX cards this most likely includes 20 series as well.

RTX I/O is DIRECT Storage API + RTX cards (most likely using tensor cores).
Have fun man. No worries
 

Brudda26

Member
Can you provide proof of these custom I/O chips? Wouldn't it be a big bullet point if this was the case?

Nvidia said it will work with RTX cards this most likely includes 20 series as well.

RTX I/O is DIRECT Storage API + RTX cards (most likely using tensor cores).
The compression is done on the GPU and your still not understanding what direct storage is. RTX IO is the nvidia custom hardware it can only work on windows if you use direct storage API because you cannot bypass windows system software functions without it. It's literally a virtual handshake between components. There is a reason the 3090 has 10k cuda cores and the 3080 8k for it to handle compression they have to offload the work to the GPU they need the extra cuda cores to do the compression.
 

jimbojim

Banned
NV is making from 7 GB/s PCIE-4 SSD 14 GB/S, PS5 is placed around 9 GB/s and even 22 GB/s is perfectly handled.
XSX is standing on miserable 5 GB/s.

There is no reason to buy XSX over PC right now. I'm sorry one ; money.
There is a reason to buy PS5 over XSX and PCs : SONY exclusives tittles.

You have money : PC and PS5
You don't have money : PS5
You don't have money and you want to miss some GOTY games for no reason : XSX, XSS



The decompression through Ampere GPUs maxes out at 14 GB/s. That is the figure that's being quoted in the Nvidia slide. The Kraken decompression unit is capable of 22 GB/s. These are the figures Alex should have compared, but naturally he didn't.


So, what would decompression number for NV cards if 14 GB/s is on average fo compression. Or for PS5 22GB/s is max for compression since many mentioned here why Bataglia didn't mentioned 22 GB/s for PS5? Or something i've mixed up.
 
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Saudumm

Member
Seems like all RTX cards

It's not really clear at the moment.

First they wrote:
Leveraging the advanced architecture of our new GeForce RTX 30 Series graphics cards, we’ve created NVIDIA RTX IO, a suite of technologies that enable rapid GPU-based loading and game asset decompression, accelerating I/O performance by up to 100x compared to hard drives and traditional storage APIs.

But then they wrote:
GeForce RTX GPUs are capable of decompression performance beyond the limits of even Gen4 SSDs, offloading dozens of CPU cores’ worth of work to deliver maximum overall system performance for next generation games.
 

kyliethicc

Member
Some of my thoughts. I really enjoyed Nvidia's presentation today, it's cool that Papa Jensen got straight to the juicy stuff and didn't beat around the bush too much. I really like what they've done with the new 30 RT XGPU's and they're pushing crazy levels of performance and the price is relatively "reasonable and cheap" especially when compared to the previous Turing 2000's.

It also reminded me of Coretek's analysis of the next-gen in his "AMD's Checkmate" video which has aged really well. He was right in his assessment that the next generation of discreet GPU's from Nvida and AMD will incorporate more and more fixed function hardware accelerators for things like I/O compression and decompression. He also stated that it would be interesting to see how the Ampere cards will be priced because the consoles will also be offering "high levels of performance", (relatively speaking so PC master race chill out).

The I/O performance of the Ampere cards, Jensen gave the figure of 14 Gbps compressed, he was a bit suspect with his figures, but as a few others have pointed out on this thread, this seem's likely to be the "theoretical max" of the I/O same as PS5's 22 GBps theoretical max. I'm curious to know the average figures but as with all PC hardware, I'm guessing it will vary significantly depending on other parts of the hardware especially the SSD I/O itself.

Now what's interesting, I like that Sony focussed on the I/O, it's performance is still beyond "next-gen" and it will ensure the system will have much better longevity. It also makes the PS5 truly unique in that aspect. that along with the PS first party exclusives. Now I am a little concerned for Series X, all the boasting of "teraflops" and "RT power" and here comes along Ampere which eats it for breakfast.

You could say the same for PS5 however Mark Cerny never intended for the PS5 to be a "powerhouse" of compute performance and teraflops unlike Microsoft and Series X, however it seemed that Cerny wanted to equip the PS5 with enough power for 4K gaming as well as allowing for a generational leap in graphics. If the rumours are true about the PS5 incorporating RDNA 3 features into it's APU such as the GE then it seem's fair to say the PS5 "works smarter but not harder" compared to the Series X.
Agreed. That video he did is interesting and seems to have predicted parts of the Ampere series.

For anyone who hasn't seen this, its worth a watch.

 
nVidia using the same propaganda as Sony... so the SSD magic should be true.

No that fast, isnt it? Lol

And what an ugly thing to have in Your living room along with... A mouse and keyboard? Weird. That makes You always having the need to get off You seat walk towards the tv and grabbing the mouse...

I Just need to grab a dualsense on my side and hold the PS button while on bed to boat Spiderman at 0.83 speed instead of religiously doing that whole process out of my confort zone and, turn the windows on and wait for more 21 secounds for that other game.
 

kyliethicc

Member


Likley??? I don't know. Judging by what I saw.When it came to talking up features this guy went extra & dedicate time on tensor cores, raytracing, bvh & nvidia internals.

Maybe I missed it. I am WFH & browsing the web.Maybe I missed stuff. When it came to the I/O talk Jensen went quick fast passed the section. Flashed a diagram put heavy empathises on direct storage being a MS solution. And moved on. If their was dedicated features there surely he would go extra mile talk about it as he did his nvidia internals ,Its game changing right??

Also If MS want most things to be inline with direct X gaming API's. I don't see nvidia having extra features the XSX gpu can't do. Seems counter productive to having direct X streamlining. Why is other hardware doing it better than the XSX is the direct storage front runner??

This just look like the same shit for XSX but for nvidia card. I could be wrong but this doesn't look like a thing nvdia spent time on.Based on the show being about better than previous gen cards with better raytracing, performance.

Im just calling it how I saw it. If Im wrong just let me know.


They're using PCIe Gen 4x4 up to 7 GB/s raw. If 2x compression, thats up to 14 GB/s.

They say that much data would need 24 CPU cores for the I/O. But with RTX they only need HALF a CPU core?

Where's that copying being done then? Whats decompressing the data? Its the GPU accelerators. No other option. Thats what both the consoles have too.

Sony has the equivalent of 9 Zen 2 cores just for handling compression in their I/O unit. Xbox has a decompressor thats the equivalent of 5 Zen 2 cores.

Nvidia is claiming their GPUs can handle 24 cores of I/O data with what? Only answer is hardware. Fixed function accelerators.

pe24h8h.jpg
 

MarkMe2525

Member
Somebody correct me if I'm wrong, but the only reason that these companies are showing how many CPU cores it would take to decompress is because the number looks good. Ideally the decompression would be handled by the GPU which performs the operation magnitudes faster.
 

jimbojim

Banned
Good job not quoting the rest of the cost when building a PC. Its not just 700 is it? Looking at over a 1,000.

Just saying. :D Yes, i know. But with 30xx series now announced, you can upgrade vastly more powerful PC's for 1000$. Average CPUs are way better than those in consoles.
 
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