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I can no longer play non-VR racing games

zcaa0g

Banned
I have the wheel but not the VR headset, would you guys say it's worth it? Currently I do most of my racing on f1 2019 (yes I know it's not a true sim, but I have a group of around 15 friends and we do race nights mon-thurs) I also have Gran Turismo, Dirt Rally, Assetto Corza and a few others I enjoy but I play all my racing on the PS4. not sure how the compatibility etc works.

Making the jump to the wheel got me hooked into sim racing and can see myself sinking thousands of dollars into this over time. :messenger_tears_of_joy:


Completely worth it but wait for reviews of HP G2 first when it comes out in the fall barring delays. Due to the resolution it already had on the G1 plus the improvements, it could be the best VR solution under the 1500 price point.
 

Tesseract

Banned



MenacingAcidicAmericangoldfinch-size_restricted.gif
 

Romulus

Member
I have the wheel but not the VR headset, would you guys say it's worth it? Currently I do most of my racing on f1 2019 (yes I know it's not a true sim, but I have a group of around 15 friends and we do race nights mon-thurs) I also have Gran Turismo, Dirt Rally, Assetto Corza and a few others I enjoy but I play all my racing on the PS4. not sure how the compatibility etc works.

Making the jump to the wheel got me hooked into sim racing and can see myself sinking thousands of dollars into this over time. :messenger_tears_of_joy:

Yes. The VR headset is the biggest component to upgrading a racing setup. It's not even close. Just depth perception alone is transformative, then you add life-size scale cars zooming beside you. It's incredible.
 
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interesting thread from 2016, when all psvr had was blurry DC. Back in 2017, the release of RE7, Skyrim and Dirt Rally convinced me psvr could be more than just casual gimmicky party minigames... so, I got one. I never felt overly sick as a beginner perhaps because I was stranded on vacation and all I had to play was the demo disc - and the short demo of Battlezone was the toughest on the stomach, but in short bursts I eventually got my VR legs.

sadly, psvr best car racers are still DC and Dirt Rally. But Wipeout is the best overall, though futuristic.

I too can't stand playing racers flat any more but for very different reasons than the banned OP - craning your neck to see more of the track up ahead, intuitively following turns with your head, actual 3D perception of your surroundings... all of these are lacking in flat videogames. I might as well just be playing top gear or pole position all over again...

wish psvr had as many racers as pc. Hopefully on PS5 but it pissed me off their compete silence on the subject when announcing GT7...
 
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hariseldon

Unconfirmed Member
I deffo need to pick up a good racing sim though, and get a wheel!

If you're after a sim your options are:
- rFactor 2 - brilliant sim with an excellent modding community but not well-optimised and online racing is basically pretty dead. Some tracks are laser-scanned, some are good enough they may as well be, and some are crap.
- Assetto Corsa (original) - Really nice physics, runs well, decent modding scene, not as many races happening online as I'd like. Tracks are decent.
- Assetto Corsa Compet.. the new one - The physics don't feel right to me and performance is an absolute dog. AC1 will run on a rift quite happily with a 970 - I upgraded to a 1660 super for this and it's still dropping frames at times.
- Automobilista 2 - Some beautiful cars and fantastic physics but the tracks are an abomination. (note Automobilista 1 doesn't do VR)
- Project Cars 1/2 - a good fun simcade racer - though I haven't raced online much
- Raceroom Racing Experience - Decent enough - graphics are solid, simulation is solid, it's trying to do the iRacing model but hasn't got the regular scheduled races and practice sessions that make it so awesome.
- iRacing - the simulation is decent enough though it lacks the weather found in other sims. There is AI slowly coming in for single player stuff but you do iRacing for multiplayer. It's awesome. I've raced Max Verstappen, Will Power, Rubens Barriccello, Heikki Kovaleinen, Andy Priaulx and Lando Norris and been beaten by all except Andy Priaulx who's crap. It's expensive, but there's nothing out there that offers racing that clean - in part because of the expense as a gatekeeper and people not wanting to get banned and lose content that cost a shitload. The thing that makes it, I think, is the scheduled racing and practice sessions with other drivers where you can learn so much, and the excellent community in the official forums.


Sounds like a nightmare for someone with severe motion sickness like me.

Weirdly it isn't. Seated experiences don't tend to be so bad unless you reverse. Don't reverse.

EDIT: Added Raceroom and some explanation of iracing stuff.
 
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ShinNL

Member
Weirdly it isn't. Seated experiences don't tend to be so bad unless you reverse. Don't reverse.
Anything with a cockpit helps a lot since it has a static reference that's also not moving. There was one studio I've read that did something smart like adding handles when jetpacking to help with the motion sickness (though there's a limit on how much it helps).

I was experimenting a bit with UE and unfortunately didn't get too far (my PC can't handle the editor) but if there's one crucial aspect that a lot of games are forgetting is that you really have to design against motion. But instead of thinking 'walking is bad', try to make something like high-speed dashes a normal mechanic of movement. Make it look cool, like everyone is a ninja. Make attacks feel like old school FF7 dash-in & dash-out moves. Warps leaving a trailing effect with particles. Don't work against it, but with it. Once developers start thinking that way, it's very possible to create amazing VR experiences.

Until then, a direct port of existing games is going to be very limited on what genres doesn't make the majority of people feel sick.

As an owner of Oculus Go, I have more faith in proper seated experiences than the whole moving around experience. To me, that kind of VR is more Kinect, Move and Wii levels of entertainment. It has it's fans, but I don't see a future in that for people who come home after a full day's of work.
 
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hariseldon

Unconfirmed Member
Anything with a cockpit helps a lot since it has a static reference that's also not moving. There was one studio I've read that did something smart like adding handles when jetpacking to help with the motion sickness (though there's a limit on how much it helps).

I was experimenting a bit with UE and unfortunately didn't get too far (my PC can't handle the editor) but if there's one crucial aspect that a lot of games are forgetting is that you really have to design against motion. But instead of thinking 'walking is bad', try to make something like high-speed dashes a normal mechanic of movement. Make it look cool, like everyone is a ninja. Make attacks feel like old school FF7 dash-in & dash-out moves. Warps leaving a trailing effect with particles. Don't work against it, but with it. Once developers start thinking that way, it's very possible to create amazing VR experiences.

Until then, a direct port of existing games is going to be very limited on what genres doesn't make the majority of people feel sick.

As an owner of Oculus Go, I have more faith in proper seated experiences than the whole moving around experience. To me, that kind of VR is more Kinect, Move and Wii levels of entertainment. It has it's fans, but I don't see a future in that for people who come home after a full day's of work.

I get where you're coming from but go try Superhot VR. It'll blow your fucking mind.
 

Rudius

Member
I still play GT Sport in VR frequently, despite not having the events available. Just free driving is very satisfying.

Of course, for GT 7 the entire game must be in VR.
 

Orta

Banned
Only played wipeout and driveclub, neither set the world on fire but the feeling of immersion is amazing.

What I really want however is a Burnout VR title, would be absolutely insane :messenger_dizzy:
 
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hariseldon

Unconfirmed Member
I would if I could but I don't have the space, money, hardware or room... :messenger_frowning_

That's a bummer. Space-wise I managed it in a man-cave that I would classify as fucking tiny, though I did whack the wall a few times. Money and hardware are trickier issues though and probably VR's biggest problem right now (but then again the same was true in the early days of home computers too).
 

lock2k

Banned
If you're after a sim your options are:
- rFactor 2 - brilliant sim with an excellent modding community but not well-optimised and online racing is basically pretty dead. Some tracks are laser-scanned, some are good enough they may as well be, and some are crap.
- Assetto Corsa (original) - Really nice physics, runs well, decent modding scene, not as many races happening online as I'd like. Tracks are decent.
- Assetto Corsa Compet.. the new one - The physics don't feel right to me and performance is an absolute dog. AC1 will run on a rift quite happily with a 970 - I upgraded to a 1660 super for this and it's still dropping frames at times.
- Automobilista 2 - Some beautiful cars and fantastic physics but the tracks are an abomination. (note Automobilista 1 doesn't do VR)
- Project Cars 1/2 - a good fun simcade racer - though I haven't raced online much
- Raceroom Racing Experience - Decent enough - graphics are solid, simulation is solid, it's trying to do the iRacing model but hasn't got the regular scheduled races and practice sessions that make it so awesome.
- iRacing - the simulation is decent enough though it lacks the weather found in other sims. There is AI slowly coming in for single player stuff but you do iRacing for multiplayer. It's awesome. I've raced Max Verstappen, Will Power, Rubens Barriccello, Heikki Kovaleinen, Andy Priaulx and Lando Norris and been beaten by all except Andy Priaulx who's crap. It's expensive, but there's nothing out there that offers racing that clean - in part because of the expense as a gatekeeper and people not wanting to get banned and lose content that cost a shitload. The thing that makes it, I think, is the scheduled racing and practice sessions with other drivers where you can learn so much, and the excellent community in the official forums.




Weirdly it isn't. Seated experiences don't tend to be so bad unless you reverse. Don't reverse.

EDIT: Added Raceroom and some explanation of iracing stuff.
Color me interested.
 
VR is the future. Some just don't want to accept it or some don't know it yet. Even watching sports in VR is awesome. Once it get's around to being comfortable for long periods of time, people will come around. It's so damn fun.
 

Keihart

Member
what i don't like about vehicles or cockpit games in VR it's that very few actually let you use the in game controls with your VR hands, insdeat preffering the use of a periferal.
I mean, yeah i get that many people have the peripherals when you are that deep into the genre as to buy a VR headset for it, but as a general VR user even buying the periferal feels lacking, because you are still disconnected from the game.

It's never gonna happen, but i would love to have proper touch suppor con Elite Dangerous for example :(
 
what i don't like about vehicles or cockpit games in VR it's that very few actually let you use the in game controls with your VR hands, insdeat preffering the use of a periferal.
I mean, yeah i get that many people have the peripherals when you are that deep into the genre as to buy a VR headset for it, but as a general VR user even buying the periferal feels lacking, because you are still disconnected from the game.

It's never gonna happen, but i would love to have proper touch suppor con Elite Dangerous for example :(

as wonderful as VR is and as solid as the virtual world looks when you're there, it's all made it thin air, including virtual vehicle controls. Immersion is great, but accuracy is lacking because a virtual control made of thin air have no force feedback and you end up steering gears and levers to extreme awkward positions without noticing.

it just doesn't feel great in Ultrawings or NMS, but passable... I don't think it can be done outside some future neural simulation VR like in The Matrix. For now, I'll just go with a headset and controllers...
 

Nimarus

Neo Member
I can't play No Man's Sky without VR. I tried it with my Oculus Rift and really like it. Reaching over my right shoulder to pull out my multi-tool was a nice touch. The spaceship flight and fighting takes a bit of adjusting to, but I now prefer it. I usually lock the reclining of my office chair so it doesn't lean back. I then keep my arms on the air rests and focus on steering by only moving my wrist. This mimics the placement of the stick in the cockpit. You also have to use the touch controls to grasp the throttle as well. Being able to look around as you're entering a planet's atmosphere and feel like your actually inside the ship is great. Being able to move your head to keep track of a hostile ship is also a great thing. Going back to playing it on my television, I feel like I'm looking through a small window compared to actually feeling like I was inside the ship.

I've also enjoyed VR with a game called Elite Dangerous. It's not as VR integrated as No Man's Sky, but it's always enjoyable to feel like your actually inside a space ship.

VR has come a long way and it appears to not be slowing down. I've already seen vests that can detect objects, such as bullet impacts, and vibrate as if something struck you there. I've also seen prototype gloves that can restrict the movement of your fingers to mimic grasping a baseball or a sword hilt. We've already seen some expensive VR attractions in an amusement park that used air to blow on you to mimic a breeze in VR as well as mist players with water when in a heavy storm or a wave crashing on a beach.
 

888

Member
So I’ve been playing racing games all my life and it’s probably one of my favorite genres. Lately I’ve been addicted to Dirt Rally 2. Mostly time attack on Rally Cross. I have a wheel setup with a TH8A shifter setup as an H pattern and also have an handbrake. Well I got the GOTY upgrade for Dirt last night and wanted to check out the new track. Then it dawned on me that I hadn’t tried it in VR yet.
Night and Day difference. Corners are easier to judge, drifts are easier to hit being able to adjust your head to look where you’re going. I did a capture of my second time trial around this new track. Kinda disappointed in the way dirt renders on the screen while in VR but the general idea is there. Also I tried to adjust the brightness on it because that track had stupid amounts of sun that had me squinting with the headset on. Certainly not the best laps but fun none the less.

Motion sickness Warning!!! between the force feedback, clutch, gas and brake, rapid up and down shifting, using the handbrake, there is a ton of head and body movement so it can look super aggressive at times.

 
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So I’ve been playing racing games all my life and it’s probably one of my favorite genres. Lately I’ve been addicted to Dirt Rally 2. Mostly time attack on Rally Cross. I have a wheel setup with a TH8A shifter setup as an H pattern and also have an handbrake. Well I got the GOTY upgrade for Dirt last night and wanted to check out the new track. Then it dawned on me that I hadn’t tried it in VR yet.
Night and Day difference. Corners are easier to judge, drifts are easier to hit being able to adjust your head to look where you’re going. I did a capture of my second time trial around this new track. Kinda disappointed in the way dirt renders on the screen while in VR but the general idea is there. Also I tried to adjust the brightness on it because that track had stupid amounts of sun that had me squinting with the headset on. Certainly not the best laps but fun none the less.

Motion sickness Warning!!! between the force feedback, clutch, gas and brake, rapid up and down shifting, using the handbrake, there is a ton of head and body movement so it can look super aggressive at times.



Are you sold on racing in vr? Personally I think there's nothing like it. Would love for every racing game to be in vr going forward.
 

Klik

Member
If you're after a sim your options are:
- rFactor 2 - brilliant sim with an excellent modding community but not well-optimised and online racing is basically pretty dead. Some tracks are laser-scanned, some are good enough they may as well be, and some are crap.
- Assetto Corsa (original) - Really nice physics, runs well, decent modding scene, not as many races happening online as I'd like. Tracks are decent.
- Assetto Corsa Compet.. the new one - The physics don't feel right to me and performance is an absolute dog. AC1 will run on a rift quite happily with a 970 - I upgraded to a 1660 super for this and it's still dropping frames at times.
- Automobilista 2 - Some beautiful cars and fantastic physics but the tracks are an abomination. (note Automobilista 1 doesn't do VR)
- Project Cars 1/2 - a good fun simcade racer - though I haven't raced online much
- Raceroom Racing Experience - Decent enough - graphics are solid, simulation is solid, it's trying to do the iRacing model but hasn't got the regular scheduled races and practice sessions that make it so awesome.
- iRacing - the simulation is decent enough though it lacks the weather found in other sims. There is AI slowly coming in for single player stuff but you do iRacing for multiplayer. It's awesome. I've raced Max Verstappen, Will Power, Rubens Barriccello, Heikki Kovaleinen, Andy Priaulx and Lando Norris and been beaten by all except Andy Priaulx who's crap. It's expensive, but there's nothing out there that offers racing that clean - in part because of the expense as a gatekeeper and people not wanting to get banned and lose content that cost a shitload. The thing that makes it, I think, is the scheduled racing and practice sessions with other drivers where you can learn so much, and the excellent community in the official forums.




Weirdly it isn't. Seated experiences don't tend to be so bad unless you reverse. Don't reverse.

EDIT: Added Raceroom and some explanation of iracing stuff.
I have a question about Iracing. I usually play GT sport(on PS4) and there are basically GT3 races every 10min(average 5 laps) on world tracks with proper safety/driver rating.


I usally play only with GT3 cars.. I think on iracing race does last longer but i was wondering how often do GT3 races happen in Iracing during a day?
 
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888

Member
Are you sold on racing in vr? Personally I think there's nothing like it. Would love for every racing game to be in vr going forward.

After hours in it last night, yes. It’s quite amazing. And doing it with a wheel setup makes it feel super natural and fluid. Only bits of motion sickness was jumps at times. Even all the drifting I was doing didn’t bother me.

I have an OG Vive with 180 percent SS. I really would prefer to upgrade to a nicer headset if I’m going to keep doing this. Perhaps I’ll bite and get the index to get rid of the screen door.
 
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hariseldon

Unconfirmed Member
I have a question about Iracing. I usually play GT sport(on PS4) and there are basically GT3 races every 10min(average 5 laps) on world tracks with proper safety/driver rating.


I usally play only with GT3 cars.. I think on iracing race does last longer but i was wondering how often do GT3 races happen in Iracing during a day?

Most series run every 2 hours, some like the skip barber and the mazda rookie races run every hour. For what it's worth when I got into iRacing I planned to end up in the F1 car but ended up mostly in the skippy with some time in the Lotus 49 and Lotus 79 cars, but didn't bother with the F1. You'll likely end up racing other things and learning about new areas of racing (in fact iRacing got me into oval racing - you should try it, it's awesome fun though beware of the rookies when you're starting).

This week is week 13 (actually 14 this season, long story) which means the update has just come out and you get a week of unofficial fun races and a reduced schedule, but next week from Tuesday 00:00GMT the new season starts and there'll be a full schedule.

https://gofile.io/d/JMFTcp to get the schedule (I've uploaded it as it's on the forums which require a login).

Ferrari GT3 Challenge - requires the Ferrari GT3 - every hour at :15, fixed setup, 15 minute races. Crashfest.
Ruf GT3 Challenge - Every 2 hours at :00, 30 minute races
IMSA Sportscar Championship - Mercedes and Audi GT3s I think, 45/60 minute races every 2 hours at :45
GT Endurance - Team racing - McLaren, BMW, Ford GT, Mercedes, Audi and Ferrari GT3 - 3 hour races, 09:00 and 19:00 GMT Saturday and 17:00 GMT Sunday
GT Sprint Series - McLaren, BMW, Ford GT, Mercedes, Audi and Ferrari - 40 minute races every 2 hours on even hour.

Note that in general short fixed races are bad.
 
Dirt Rally is really an extreme VR experience, specially with cam fixed to pilot. All trepidation and terrain slopes are felt.

Too bad no VR in Dirt 5 whatsoever!

we shouldn't even be asking for it. 2020 and no VR or wheel support? It's a joke of a racing game...
 

Bankai

Member
Uh.. why RU banned :messenger_mr_smith_who_are_you_going_to_call: R RoyalFool ?

Anyways, that's how RPG's feel to me after playing Skyrim VR. I cant get into Outer Worlds.. because it's not VR and I'm not in the world.. like I was in Skyrim :(
 
After hours in it last night, yes. It’s quite amazing. And doing it with a wheel setup makes it feel super natural and fluid. Only bits of motion sickness was jumps at times. Even all the drifting I was doing didn’t bother me.

I have an OG Vive with 180 percent SS. I really would prefer to upgrade to a nicer headset if I’m going to keep doing this. Perhaps I’ll bite and get the index to get rid of the screen door.

It's so awesome to be able to look for the apex through your side window/s. VR in racing was a game changer for me!
 
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Kev Kev

Member
i tried a racing game demo in psvr and it was incredible. possibly the funest experience on vr that ive had. im not looking to buy any right now, but in the future im defintiely going to get into a racing game on psvr. that shit felt so good, like you were actually in the car, feeling the turns and everything.

some body make my vr dreams come true and make pod racing vr game.... oh and extreme g from back in the N64 days. thatd be sick!
 
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888

Member
It's so awesome to be able to look for the apex through your side window/s. VR in racing was a game changer for me!

Yes it was a very obvious change by the second turn and felt very natural. I’m gonna do some dirt mp with my friends tonight. They have wheels too so it should be fun being the only one with VR lol.
 

888

Member
It's so awesome to be able to look for the apex through your side window/s. VR in racing was a game changer for me!

Ok so I am usually a Rally Cross guy only. My buddies didn’t show so I took to the Rally tracks to give it a shot. Again on the first try I set a PB I’m having a hard time beating. Outside of the quick restart at the start of the video I was crushing my previous time....until I rolled it hard, blew a tire and was still ahead. Sadly it was a front tire and I smashed a tree and my ghost passed me right at the end. Talk about disappointing.

VR helped for sure because every single time I’ve tried full on Rally with high speeds I sucked.

 
Ok so I am usually a Rally Cross guy only. My buddies didn’t show so I took to the Rally tracks to give it a shot. Again on the first try I set a PB I’m having a hard time beating. Outside of the quick restart at the start of the video I was crushing my previous time....until I rolled it hard, blew a tire and was still ahead. Sadly it was a front tire and I smashed a tree and my ghost passed me right at the end. Talk about disappointing.

VR helped for sure because every single time I’ve tried full on Rally with high speeds I sucked.


That was cool. I bet it got a bit queasy when you flipped!
 

thief183

Member
Redout is a masterpiece, I can't understand why it is not as famous as Wipeout, I'd suggest to try it out, also it works in VR :)
 

nemiroff

Gold Member
I kinda feel the same - Except Forza Horizon and Snowrunner is fine (but would LOVE VR support in this). Disappointed by the lack of VR support for the F1 games.. Anyway, tossed my piece of shit Oculus VR headset, so tired of driver problems. I can't fuckin wait for my Reverb G2.
 
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phil_t98

#SonyToo
Problem I have currantly with my PSVR driving games is they are mostly cut down expieriences rather than full game. I mean GTS looks amazing and feels awesome but racing against one car isn’t fun. Hopefully the PS5 will fix all this
 
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hariseldon

Unconfirmed Member
Problem I have currantly with my PSVR driving games is they are mostly cut down expieriences rather than full game. I mean GTS looks amazing and feels awesome but racing against one car isn’t fun. Hopefully the PS5 will fix all this

This is where you want a PC. Rift + something like Assetto Corsa (the first), Project Cars 1/2 or iRacing and you're good to go.
 

IntentionalPun

Ask me about my wife's perfect butthole
VR works best for stuff like racers, or mech games.. where the paradigm is that you are controlling a machine.

Games where you are controlling "yourself" are a lot harder to feel natural.
 
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